Showing Posts For Darkside.5438:
yep i’d love to run around with a pink sunrise
So I randomly stumbled across this movie beast on youtube and i thought to myself that it would be an amazing Guild Wars 2 Underwater WorldBoss and even better if it was a risen one, lets start a bit short about the pre event.
It starts in Whisper Bay in orr at Murmur Waypoint where a Durmand priory npc notice some strange sounds under the sea and decides to go for a research and you as a player gets the mission to protect him will he is looking around
your group and the npc starts to travel east of the island and dives down the sea and keeps swimming down to the bottom of the sea, he then finds some strange and never seen before eggs. He picks some up and inspects it. right as he is placing it back he hears a roars around him he looks around and sees a horde of Risen sharks from all directions charging against your group and him. Your group gets a new event where you have to defend him for X amount of time while risen sharks swarms you, During the swarm it might spawn some Risen Megalodon Depends on player scaling. When the wave is over the npc says: ‘’ Phew im glad its over, I have a bad feeling about this lets get out while we can.’’ right after that you hear a loud roar and the npc recognize it and the Risen Sharktopus comes charging at you and your group.
So here are some attacks I came up for it:
Charge: like every sharks in gw2 it can charge against your foe and knocking em aside
Tentacle attack: As simple as it sounds it uses its tentacles to attack the enemies. It can attack multiple players with different tentacles with the max is 8
Tentacle Swipe: The sharktopus does a spin swiping with the tentacles, damaging all around and knocking them back.
Giant bite: yep the sharktopus takes a huge bite in front of him dealing huge damage and inflicting 8 stacks of bleeds in front of him
Corrosive Breath: It breathes out a big poisonous cloud dealing damage, inflicting poison and weakness each pulse to anyone in it. The cloud have a 900 radius and stays there for 50s.
Ink Cloud: Sprays the area behind him with ink blinding anyone in it. The cloud stays there for 50s with 900radius. Extra effect the longer you are in the ink cloud the darker will your screen turn, if there for too long the screen can become completly black.
Jaw of abyss: Sharktopus uses his tentacles too grab 2 players for 30s the player who are grabbed are stunned for the entire duration and cannot be broken but can be freed by the other players by attacking the tentacle. When 30s goes by and the players are still not freed the shark will eat the two players, instant killing them and heals it for 10% each. Can’t be hard ressed when the players are eaten. Also during the grab phase the shark still have the mouth and six tentacles left to attack with.
Roar of madness: Sharktopus unleashes an majestic roar fearing all players for 5s and inflicting 8 stacks of confusion for 13s
tentacle move(?): yeah not sure what to name it but anyway a attack where he uses all of his tentacle to move players to either to a active poison cloud or closer to him to then prepare a Giant bite
When sharktopus get his health to under 20% grants him a berserk buff and will start to swim around the players with a really high speed dealing damage to every players caught in his path and knocking them around. During this duration sharktopus Evades every incoming damage
So yeah thats pretty much all i could come up with, tried to think some more cool ‘’enviromental moves’’ like Jaws of abyss but couldnt think of any . So what do you guys and girls think? Too op? too weak? too lame? :P
EDIT: fixed some spellings and added some stuffs that i forgot to write down :S
(edited by Darkside.5438)
I ve been using a similar build lately…
In curses i have weakening shroud… dagger has great LF regeneration and i rarely feel i need more from reapers precision. And since u are using berserker amulet inflicting weakness on your target might help a lot with survivability.Also i d swap out signet of spite. The power it gives is great (equivalent to 5 stacks of might) but i d rather take a defensive skill since with berserker u are squishy and u might need some extra defense if things go south. Perhaps a stun breaker…
Well i used too have spectral armor instead of signet of spite but i realised that i could survived very good and that i rarely used it so i replaced it for signet of spite for more damage. I dont know if the enemies were noobs or not but i guess ill replace that signet if needed.
This is pretty close to the build I run. I’ve only just hit level 80 though, so I am going to try some more experimentation. I’m mostly a power dagger/warhorn wellomancer.
I also run 30/20/0/20/0, but with some different traits. I run the same traits in Spite… Hemophilia and Focused Rituals in Curses, especially for my “Blood is Power” skill and my two wells (Well of Suffering and Well of Darkness). In Blood Magic, I do Bloodthirst and Ritual Magic (also helps with wells). I’m interested in whether or not Bloodthirst or Vampiric Precision is more effective in siphoning health.
My off-hand is actually the staff, instead of the axe, which is incredibly helpful when needing some distance and aoe attacks. Is Signet of Spite worth taking along if you are a more power focused build?
(PS for anyone who may know… Am I allowed to join the Necromancer Guild?)
Hi, thanks for leaving a comment. The reason i take Reapers Precision over Hemophilia is that i find that 20% extra duration for 2 stack of bleeding with 30 sec cd is not really worth taking, with Reapers Precision i get more survivebility and since its a crit build its pretty easy to trigger it. also if you read my guide i usually use it on no targets for the 10 stack of might only (if no one gets the 2 stack of bleeds then neither will you get it). And for the reason i pick Deep breath over focused ritual is that this is a dagger build and you will stay on your target for the most of the time with the Deep breath trait it makes it even easier.
Btw im not saying that your wrong, just wanted to let you and other people know
I played a little more yesterday, focusing on the Hemophilia trait, and I think you may have a point. With a dagger myself who also has some focus on critical damage, I’m going to go ahead and try Precision. I’ve only recently gotten the hang of DS so having more life source is really helpful.
Deep Breath makes sense, of course, for your build because of the dagger/axe main hands. I use Focus Rituals, despite being a primary dagger user, for versatility with my wells (because as Enferian said, I’m pretty squishy and I like to use my staff in those situations lol). I think you have a pretty, albeit squishy, crit power build for Necromancers.
What situations do think are best for this build? PvE, WvW, PvP, Dungeons, etc.?
Well if your using staff as 2nd weapon set with focus rituals then i guess you should be able to use it in all situation. But with an axe… Higly doubt that it will work on WvW because of the very low range, lack of good aoe and being light armored class. I have never tried to bring an axe to a dungeon though so in conclusion if you are using the excact same set as me i think it will only work on PvE and PvP, not sure on dungeon though since i usually go for conditions instead :P
This is pretty close to the build I run. I’ve only just hit level 80 though, so I am going to try some more experimentation. I’m mostly a power dagger/warhorn wellomancer.
I also run 30/20/0/20/0, but with some different traits. I run the same traits in Spite… Hemophilia and Focused Rituals in Curses, especially for my “Blood is Power” skill and my two wells (Well of Suffering and Well of Darkness). In Blood Magic, I do Bloodthirst and Ritual Magic (also helps with wells). I’m interested in whether or not Bloodthirst or Vampiric Precision is more effective in siphoning health.
My off-hand is actually the staff, instead of the axe, which is incredibly helpful when needing some distance and aoe attacks. Is Signet of Spite worth taking along if you are a more power focused build?
(PS for anyone who may know… Am I allowed to join the Necromancer Guild?)
Hi, thanks for leaving a comment. The reason i take Reapers Precision over Hemophilia is that i find that 20% extra duration for 2 stack of bleeding with 30 sec cd is not really worth taking, with Reapers Precision i get more survivebility and since its a crit build its pretty easy to trigger it. also if you read my guide i usually use it on no targets for the 10 stack of might only (if no one gets the 2 stack of bleeds then neither will you get it). And for the reason i pick Deep breath over focused ritual is that this is a dagger build and you will stay on your target for the most of the time with the Deep breath trait it makes it even easier.
Btw im not saying that your wrong, just wanted to let you and other people know
(edited by Darkside.5438)
So i was getting bored of the condition necro in spvp and decided to make a berserk necro and i have to say it was really fun, way more fun then condition necro imo. I have made a guide that i’d like to share with you all
http://www.gw2build.com/builds/the-reaper-berserker-necro-necromancer-power-berserker-fun-10648.html
Also if you have an gw2build acc please rate and/or comment if you dont have its okay too leave a comment here ^^.
PS: English is not my native language but i hope its understandable XD