Showing Posts For Darsh.3145:
Well, I wasn’t around during that PPK change, and its too bad because it sounds like it would have been a lot of fun. I really like the idea mentioned above about PPK, PPC and PPD. Simply because… with the PPT system, it really rewards servers that can do overnight capping. And if the other servers can’t field enough players during non peak hours, that server tallies TONS of points over night. At least with a PPC and PPD system, once the night cappers own all the keeps and towers, they won’t be getting anymore points from them overnight unless they are actively fighting another group of players who’s trying to capture an objective.
Less frequent points tally on PPT leads to karma training btw :P.
Because you simply cap before the tick because there is enough time to do so, if the ticks are very frequent you must defend because you cannot back-cap in time for the point tally.
Yeah, hence why I suggested that each keep / tower have their own “timer” which gets reset upon capture.. instead of having a Global Tick ever 5 minutes. Does that make sense?
so for example. Our server captures a Keep. This keep now has a 10 Minutes counter which starts from 10:00. When it reaches 00:00, the keep allocates our server some points and the timer goes back to 10:00. If we manage to hold that keep again for the full 10 minutes, the next time the counter goes to 00:00, it gives an increased amount of points… and so on.. increasing more and more the longer your server can hold the objective. Now each keep would have their own individual Timer. So the Tick wouldn’t be at the same time for each keep / towers anymore..
(edited by Darsh.3145)
Alright, so I created a thread earlier which ended up being locked, and I can understand why. I decided to read some previous threads about the PPT system and how many players seem to either really hate it.. or really like it.
Due to the nature of WvW, the PPT system is partially responsible for causing the problem that I personally have with WvW. Which is zergs of players running around focusing on capturing undefended towers and keeps.
Again, this is MY problem. I personally don’t find this to be very fun and I’m sure some ppl enjoy capturing empty objectives.
Moving on.
What if we simply altered the PPT system so that:
1- The Ticks happen less frequently.
2- Each Tick, Keeps and Towers that have been successfully defended gain more PPT. So.. the longer you hold an objective, the more points it gives..
3- Instead of having a “Global” Tick system where ticks occur every 5 or 10 minutes for every Keeps / Towers, why not have it so all Keeps and Towers have their own Timer which counts down from the moment they each individually get captured?
This would stop the “we need to capture as many things as fast as possible before the next tick” mentality, and allow players to focus on what in my opinion is important… fighting.
Heck it would even create instances where a server might hold a Keep for so long, the opposing servers decide its time they lose it.. and of course, they don’t want to lose that income.. so they’ll give everything at defending it.
I dunno, again.. this is just a suggestion. and my personal Opinion.. Can you guys think of any reasons why something like this wouldn’t work? Or better yet, how ANET could tweak this idea to make it work?
Fights are generally a bi product of capturing enemy objectives. If your in a certain map and no one is coming to stop you … encourage the commander to go for their keep. 9 times out of 10 … you’ll get your fight.
EDIT: Please note, that I do enjoy the engagements more than capping stuff … but sometimes it really is tough to get a good battle going.
I agree 100%, I just find it unfortunate that its up to the players / commanders to decide to go find those fights.. when a good well designed game Mechanic would let it happen on its own. Another issue is, there is no real reason to “defend” towers and keeps and to upgrade them. There is no real sense of “Ownership”.
Some ppl would rather let the keep fall, and capture something else in the meantime and go back to the keep once the enemies have moved on. Which is also why ppl don’t bother spending too much into upgrading them.
@coglin.1867
Wow.. White Knight much? lol.
-First of all, the experience hasn’t changed in 2 years. This is a fact.
- I didn’t “Chose” to run around in a group who was hunting real estate. I tried several groups and went to several “Contested” keeps / towers, objectives, only to observe that every fight was one sided.
-I’m not lecturing anyone. Simply stating that my Opinion is that WvW could be better and why. If anything, you’re lecturing me about my opinion. lol
-I couldn’t care less what YOU think of my opinion, so why waste your breath?
-The fact that you believe that just because I’ve been away for 2 years means I suddenly don’t know anything about WvW proves that you are extremely narrow minded and ignorant… Because remember, NOTHING changed! Or maybe I missed something.. Maybe there’s some new mechanic ANET has added to WvW since launch? Oh wait. no.. there isn’t..
-The point is, the very fact that a zerg could be running around for the single purpose of capturing real estate and avoid combat is a huge flaw. One thats been present since Launch. I didn’t need to play for more than 2 hours to see that its still a problem.
On each given server, you have commanders that lead fighting groups, and you have commanders who’s objectives (jobs) is to take real estate and gain ppt for the server. Don’t judge a server, or the whole game for that matter, based on you coming back after being gone for 2 years and following a pugmander.
Try getting to know your server better, get to know which commanders lead the GvG and open field fights. I can tell you on many servers (Jade Quarry for an example), no commander runs the karma train for the sake of getting exp and karma. People go to EOTM for that kind of stuff, as all uplevels are encouraged to stay out of WvW and play in EOTM instead. You may find a pugmander who’s goal is to flip keeps & towers so the server ticks good ppt. But that pugmander isn’t out for exp & karma hunting.
Also note the DAY of the week. This is Thursday, reset day is tomorrow. Overwhelming majority of the servers stop pushing & fighting by today. Why? Because the points are likely already set, they can’t make much of a difference within 1 day before the reset. So Thursday night & Fridays are when you see most of karma training unless you have 2 servers very close in points and want to edge out another. This is also the day people relax and chill a bit, many guilds would run something funky like an all warrior raid, or a pirate ship raid or something different just for fun.
So, I agree with coglin above, don’t come back after being gone for 2 years, then pretend to know your server or the game playing just once following one commander. If you get to know your server, you should be able to find some guilds and commanders that don’t care to work ppt but focus more on fights. Also the server you are on matters. If you’re on a server with less WvW activity, then they may be running karma trains because there’s really no action during that timezone. Some servers are more active during a certain timezones only.
Anyways, there’s plenty of battles to be had. Don’t be discouraged by one pugmander experience.
When I played alot 2 years ago, all I did was WvW. I don’t need to play more to notice that nothing’s changed. Its exactly the same as it was 2 years ago. And imo, this is a very sad thing.
Well at least you showed us your true agenda. Says a lot when you essentially claim there is nothing you do not know. Then go on to claim you saw it all in one night in which you were neither in a guild or voice coms with the server.
It is very obvious you came here with a negative agenda, otherwise, you would have invested a reasonable amount of time to make a reasonable judgment. Rather, you preferred to Nonspecifically bash the fun and base it on a what? 2 hours? With no friends, guild or voice comms. Kind of sad in my opinion.
2 hours of running around without significant pvp in a WvW map filled with players is a pretty long time! You can pretend like this never happens and ignore the problem, or you can be honest with yourself and acknowledge that there could be a better way and help the game get better. I prefer the latter, because when ppl defend stuff that is clearly bad, then it doesn’t improve. And I like improvement.
Instead of saying “well your commander this” or “your commander that” or “ah well you weren’t in TS” this is all besides the point. The point is. ppl are capturing Empty bases. This is boring. This should not happen. Period. And there are ways to make things better.
I’m on Fort Aspenwood, and I’m lvl 80. =)
-Im not saying the game is bad,
-I’m merely stating my opinion about the mechanics in WvW based on my past experiences in addition to the short experience I had when I jumped back into WvW for 1.5 hours.
-Im not saying its always like this.. As a matter of fact, I know that many guilds organize GvG in WvW and I quite honestly commend the community for taking it upon themselves to do something that should be implemented in the game.. yet still isn’t.
- I know that some nights are great and full of pvp combat, I remember playing and having some awesome large scale epic battles. BUT, that being said, more often than not, the players don’t have to engage in pvp and the game does not reward pvp in WvW. This is the issue. It equally rewards capping deserted keeps and towers. THIS is my problem. You can’t deny these facts.
On each given server, you have commanders that lead fighting groups, and you have commanders who’s objectives (jobs) is to take real estate and gain ppt for the server. Don’t judge a server, or the whole game for that matter, based on you coming back after being gone for 2 years and following a pugmander.
Try getting to know your server better, get to know which commanders lead the GvG and open field fights. I can tell you on many servers (Jade Quarry for an example), no commander runs the karma train for the sake of getting exp and karma. People go to EOTM for that kind of stuff, as all uplevels are encouraged to stay out of WvW and play in EOTM instead. You may find a pugmander who’s goal is to flip keeps & towers so the server ticks good ppt. But that pugmander isn’t out for exp & karma hunting.
Also note the DAY of the week. This is Thursday, reset day is tomorrow. Overwhelming majority of the servers stop pushing & fighting by today. Why? Because the points are likely already set, they can’t make much of a difference within 1 day before the reset. So Thursday night & Fridays are when you see most of karma training unless you have 2 servers very close in points and want to edge out another. This is also the day people relax and chill a bit, many guilds would run something funky like an all warrior raid, or a pirate ship raid or something different just for fun.
So, I agree with coglin above, don’t come back after being gone for 2 years, then pretend to know your server or the game playing just once following one commander. If you get to know your server, you should be able to find some guilds and commanders that don’t care to work ppt but focus more on fights. Also the server you are on matters. If you’re on a server with less WvW activity, then they may be running karma trains because there’s really no action during that timezone. Some servers are more active during a certain timezones only.
Anyways, there’s plenty of battles to be had. Don’t be discouraged by one pugmander experience.
When I played alot 2 years ago, all I did was WvW. I don’t need to play more to notice that nothing’s changed. Its exactly the same as it was 2 years ago. And imo, this is a very sad thing.
You are not alone in this. I enjoy battling as much as the next guy… and when a commander tags up and hits empty targets and avoids battles all together? I grow bored fast and log out.
I won’t call it bad commanding… but I will call the ones who engage better.
I’m glad that i’m not alone in thinking this.. To be honest, I expected to be immediately shut down by the white knights. lol.
I can’t blame the commanders for trying to get their group as much XP and Karma as fast as possible. I just think this entire problem could be avoided if the rewards scaled up with the amount of PVP that was required to capture or defend an objective. Which would make large battles much more meaningful and encourage commanders to actually clash with the enemy zerg.
(edited by Darsh.3145)
So, I reinstalled the game last night after taking a break for almost 2 years.
Figured the first thing I’d do is jump into WvW and see how things are. I will admit right now, I was pleasantly surprised by the number of players in WvW and immediately thought “This is gonna be AWESOME!!”
Unfortunately, I spent my entire 1.5 hours playing running around with a Zerg.. which is not what Im really disappointed about. You see, I have no issues with Zergs.. I think its the nature of Massive Epic scale pvp. Army vs Army. BUT, there lies the problem. It wasn’t Army vs Army. It was Army vs NPCs for 1.5 hours.
I saw the enemy zergs. I know there were MANY enemy players to fight.. but the game has reduced itself to running around in circles and capture as many empty objectives as fast as possibly while avoiding enemies.
WHY?
Simple… because thats the fastest way to get EXP and Karma. Why would players want to fight, when they can avoid each other and gain more exp and karma faster?
This really comes down to poor game mechanics. Capturing empty objectives should give next to no reward. The game should be able to keep track of when players are actually engaged in combat and proportionally increase the scale of the reward the bigger the battle is.
I know Heart of Thorns has “redesigned” borderlands maps, but players will find a way to maximize XP and Karma by finding ways to avoid each other in those new maps as well.
Anyways, this is my opinion. I know it doesn’t really matter what I think, but let me say this.. the PVE in this game is alot of fun. Never had so much fun just leveling a character. But for god’s sake, WvW should encourage PvP! in the 1.5 hours I played.. I fought against maybe 5 enemy players who happened to be stragglers at the wrong place at the wrong time. This is NOT the fun Epic Scale WvW pvp should be.
After all this time, We still only have 1 exotic set of gear? The Invader’s set.. Not only is it butt ugly… but why does it have tanking stats? Power, Toughness and Vitality? What if I play a support / healer in WvW? or what if play burst DPS? I suppose those WvW medals are more or less useless to me.
Other sets are available now (Rabid, Berserker, etc. No Valkyrie, though) for ~1g + 100-200 badges depending on the specific item. Check the Weapon/Armor vendors.
Thanks for pointing this out. I wasn’t looking at the right vendor. Its nice to see that they’ve at least done that. but.. honestly.. why was that not done immediately? its the same skin as far as looks goes.. and I can’t imagine this was hard to incorporate..
But hey.. at least its added now..
It would be nice to have some ascended gear as well now, and maybe have more armor skins / looks. So ppl can mix and match pieces of gear sets ect.. Some of the pvp armor looks and especially the weapons are just TERRIBLE.
Well, this is quite disappointing. Haven’t played this game in 4 Months because of the lack of WvW content updates.. I come back to see a brand new progression system in WvW.. where you gain WvW ability skill points and some neat WvW specific passive abilities.. ok.. that’s kinda neat.. but that’s it? The game has been out for 8 Months.. and that’s it? After all this time, We still only have 1 exotic set of gear? The Invader’s set.. Not only is it butt ugly… but why does it have tanking stats? Power, Toughness and Vitality? What if I play a support / healer in WvW? or what if play burst DPS? I suppose those WvW medals are more or less useless to me. And don’t even get me started on Ascended gear? Didn’t they say we’d be able to play the game however we like to play and still get all the loot and stuff we want? Didn’t take them very long to break that promise. I don’t see any variety of cool looking sets in WvW.. PVE has Ascended gear and WvW is still stuck with only 1 exotic set with 1 set of stats.. WTF?
How about the Meta game? Keeps are still easy to flip.. takes about 30 seconds to kill a Keep Lord once the gates are down. How about making them into a legitimate boss fight so that the defending team has a shred of hope of defending their keep? Why are there still no incentives to defending and keeping your Keeps / Towers?
Anywho, the game has been getting plenty of PVE content updates but PVP has been left pretty much in the dust.. and I suppose that’s the price we pay for playing a F2P game. The support plainly sucks. By the time ANET has a WvW that’s somewhat more acceptable, games like Elder Scrolls Online will be out and players will just not care about GW2 anymore.
I can guaranty you that I would rather pay $15/month for a game (like Elder Scrolls Online) than keep playing a game like GW2 that’s F2P but has crap support and hasn’t had a decent PVP update in 8 months. This is truly pathetic. In the end.. I suppose there’s no surprise there.. we get what we pay for right?
EDIT
frostshade.3617 corrected me and pointed out that the game now has different sets with different stats. However, I would still like to point out that we have no Ascended gear in WvW.. and still are stuck with the same ugly looking armor sets and weapons. More skins would be nice..
(edited by Darsh.3145)
I guess I wrote an essay here.
6) More Awesome WvW Items / abilities / artifacts /features. How many PVE sets of weapons and gears can you get? lots right? pretty much every dungeon, not to mention you can buy sets with gold and more sets with Karma. How many sets do you find in WvW? 1 set. Anyone else see a huge problem with that? The weapons look terrible too and they cost a fortune. Plus.. we can’t get any ascended items in WvW but you can get Ascended items by doing PVE fractals. why can’t WvW give the equivalent of Ascended gear too?
As for other things, wouldn’t it be cool if you could spend a huge ridiculous number of hard earned badges of honor to buy some kind of magical 1 time use only WvW artifact? For instance, an example of an artifact could be a blueprint to build some kind of magical altar used only inside a keep or tower owned by your guild. Once used by your guild, it could rain down fire from the sky and pulverize everything in your Keep’s courtyard. Or another artifact could be something that summons a huge kitten monster that would help you defend your keep or attack an enemy keep. ect. Again, guilds would really work hard at owning keeps to gain badges of honor if it meant they could summon cool Monsters to help or cast legendary spells using large number of these badges of honor.
7) Finally, the structure of WvW I think could be a bit different, right now, everyone just joins whatever borderlands they can, including Eternal battlegrounds right from the begining. What I would personally like to see (and this is my opinion only) is more of an advancement / progression system. For instance, Eternal Battleground should be locked from the very begining until you’ve managed to secure your entire borderlands (excluding supply camps). Also, things should be more difficult to capture if they are deeper into enemy territory. For example, if you go into an enemy borderlands and you decide, to run across the entire map to cap an objective thats not even close to anything owned by your server, it should be Much more difficult then capturing an objective that is adjacent to something owned by your server. So capturing a Tower far behind enemy lines could simply have the “Tower boss” having some kind of buff making it harder to kill, and also making it longer to flip the point once the boss is killed. So there would be an advantage to methodically progressing by caping an objective closer to your own objectives.
Once you’ve unlocked Eternal Battleground by completely owning your borderlands (supply camps shouldn’t count), your server can finally start fighting inside Eternal Battlegrounds. At first all objectives in Eternal Battlegrounds shouldn’t be neutral, but owned by an enemy NPC faction like undeads or ghosts (this is the Mist afterall) meaning you wouldn’t just be able to walk in and capture everything undefended. your server will also want to have players in enemy borderlands fighting there to prevent the other servers fromm unlocking the Eternal Battlegrounds. Once unlocked Eternal battlegrounds would remain unlocked as long as your server has at least one tower (or keep) in the Eternal Battlegrounds. So even if enemies manage to recapture objectives in your borderlands, as long as you still have 1 tower or keep in EB, you’re good to stay. But if you lose your last keep in EB, and your server doesn’t own all of its borderlands, and you die, you would be forced to go back to your borderlands where you will have to reclaim it to unlock Eternal Battlegrounds again. Unless of course the remaining survivors in EB from your server manage to recapture a tower or keep, which would once again unlock EB and allow players to go there without having to reclaim the borderlands.
Meh.. at least this is what I think would make it a bit more interesting and it would require alot more work to finally get to Stone Mist Castle instead of just being the first guys who queued in EB and rush SMC. kinda lame in my opinion.. its the biggest objective in the game and you can just take it day one the second WvW resets.
Anywho.. I know i wrote a freaking novel here. Like i said earlier. I don’t want to argue with anyone. All these are simply my opnions / suggestions to make a great game even greater! thanks for reading (if you made it this far!) lol
Anywho.. I know i wrote a freaking novel here. Like i said earlier. I don’t want to argue with anyone. All these are simply my opnions / suggestions to make a great game even greater! thanks for reading (if you made it this far!) lolHave a nice day!
(edited by Darsh.3145)
1) Make the EXP / Karma / Money rewards from capturing an objective a Dynamic reward. Capturing an empty Keep in 5 minutes shouldn’t give you the same rewards as fighting players for 30-45 minutes to finally get control of the keep.
2) Everything in WvW should cost Badges of Honor. Want to buy a commander tag? Badges of Honor. Prove that you are really a WvW leader and not someguy who simply bought gold. Everyone who currently has a commander tag should be reimbursed 100g and be forced to buy a new Commander Tag using Badges of Honor. Siege weapons should also cost Badges of Honor. Everything. Upgrades on a Keep? Badges of Honor! upgrading towers should cost less then upgrading the same things on a Keep since towers are smaller. Badges of Honor should be the currency for WvW.. period.
3) Owning an Objective as a guild should provide an advantage such as, an income of Badges of Honor going straight into the guild bank for every tick you manage to keep the objective (this doesn’t have to be a huge amount of badges) but it would at least motivate guilds to attempt to keep their forts. Furthermore, owning an objective could increase the drop rate of Badges of honor from enemies killed around the Keep / tower (for owning guild members only). And Defending an objective should also give badges of honor to everyone involved in the defense. But only defending. Not capturing. And this could also be dynamic reward, so the bigger the enemy forces who are attacking, the more badges players gain.
4) Objectives should be co-owned by more then one guild. For example. Supply camps are small and Towers could be owned by 1 guild. While keeps could be co-owned by 2 guilds and Stone Mist Castle by up to 3 guilds. The way this could work is with contribution. Once the objective is captured, the game would be able to see which guild contributed the most and which one the second most and assign them as 1st and 2nd owners. The 1st owner would get to display its banners and get the bigger “rewards” while the 2nd owner would get a reduced reward, etc..
5) Make defending towers a bit easier. Defending should always be easier then attacking. Walls and gates should be a bit harder to destroy, maybe not much but a little. Same thing with Tower and Keep mounted defense such as canons and mortars since they are right on the edge and really easy to destroy compared to well hidden Arrow carts. Defenders on walls could also get a damage reduction bonus of some sort for simply being on / behind walls (again making it a bit more realistic since in reality ppl would be on the walls using cover ect) Finally, the Keep lords need to be buffed some. I find it so lame that when the zerg fianlly breaks through the gate, they simply go straight to the Keep lord and within 30 seconds, the fight is already over and tower flips. Once the enemies are inside, give the guys inside defending a chance to actually fight and push back the enemies. The Keep lord fight needs to be a bit longer.
Hey all, I know there has been alot of posts about ppl who are unsatisfied with WvW and im sure most of us are tired to hear the problems ppl have with WvW. But I figured, I want this game to be awesome so I will post my opinions on what I think needs to change in WvW. Feel free to disagree, i’m not here to argue, I simply want to make some suggestions.
When I first started reading about this game, quite a long time before it came out, I was very anxious. I just couldn’t wait for GW2 to come out. I’ve been waiting soo long for a good MMO with Dynamic content and an intense large scale PVP like WvW has to offer. To me, WvW was the main reason this game was going to be “the game”. I didnt really care about the F2P.. because if done right, I’d pay to play without hesitation.
After playing this game for a while now (through beta as well) I’ve finally come to realise that there are alot of things missing to make WvW more “interesting”. In its current form, WvW is more like a large battleground where many players fight for.. unfortunately.. points.
On many lower to mid tier servers, ppl simply run around in zergs and completely avoid the other zergs. They just run in circle capping back what the enemy zerg captured 5 minutes ago. There is little to no point in defending a Keep/ tower / supply camp. The best way to make lots of EXP, Karma and money is simply to run around and capture as many objectives as possible in as little time as possible without caring about defending anything, because having your towers taken by the enemy means you can make more money, exp and karma by getting it back later.
I understand that on most top tier servers, this doesn’t seem to happen as much as the players / guilds are much more competitive and actually try to hold what they own so they can keep making as many “points” as possible every tick.
But in the end, you’re still just fighting for “points” which really doesn’t give you much other then the World bonuses (Artisan, Gatherer, Robust, Defender.. ect) those are nice.. but they do not provide you with a sense of ownership when you capture a Keep or a tower.
So what am I suggesting? A couple things actually.
Haha, Darsh I made a whole topic about the suggestion but apparently 24/7 battles are ‘fine’.
I’m not against 24/7 battles. My suggestion would allow to keep 24/7 battles.. but would simply change a few things for off peak hours to keep things interesting and not completely demoralize ppl when they log on to find out the opposing servers got a 30k points lead overnight.
Right now, unless your server has a strong Oceanic player base who can take over at night, you get dominated and usually are unable to make up for the points loss overnight. This completely demoralizes players from getting into WvW… and trying to run some kind of organized WvW campain. Right now, players would rather sit the week out and wait to see what the next week will bring. By doing that, they drop in ranking significantly and then end up completely DOMINATING the next servers they get matched against.
Realise that pleasing everyone is entirely impossible. However I have a suggestion that may help please a very large number of players.
First, a complete revamp of the servers would be necessary. No more NA or EU servers.
There would be 3 types of servers based on primetimes for WvW.
Servers A = 3 pm to 3 am EST
Servers B = 11 pm to 11 am EST
Servers C = 7 am to 7 pm EST
Players would pick a server on one of the three server types, based on their desired times to play the game the most.
Now in order to balance WvW a bit more, you could easily do a few things:
1) reduce the income of points during off peak hours by increasing the time between each ticks. Maybe 1 tick every 30 minutes or every 45 minutes instead of every 15 minutes.
2) Buff the health on Fortification Walls/ Gates, and buff NPC Guards and Keep/Tower/Supply camp Lords to make fights last longer and be more difficult even if unopposed.
All this combined would allow players from all around the world to enjoy WvW in their respective time zones, Let players who wish to play overnight continue to do so and it would also deter entire guilds from other time zones from moving onto a specific server with a different time zone to simply dominate via “night capping” as night capping would become significantly more difficult and less rewarding.
I noticed that all weapons cost the same regardless if they are one handed or 2 handed weapons. I just find this is a little unfair for the dual wielded as they need to spend double on weapons compared to ppl who have a 2 handed weapon.
Instead of just knocking ideas/suggestions.. maybe trying to come up with valid suggestions of your own would be the mature thing to do? I love how ppl always jump on suggestions.. and opinions and say “this is ridiculous” yet they don’t have anything valid to put on the table.
I don’t see how its silly. Haven’t you played Lineage II or Aion? also by NC Soft? They have massive castle sieges but they only happen at specific times.. usually Mondays, Wednesdays and Fridays. from 9pm to 10 pm server time. In Aion, these castles are located in the Abyss.. which is a huge PVP world with some PvE components so even when Castle sieges are over, players still hang out there to PvE, farm or PvP.
No I’m not suggesting to make WvW like Aion or Lineage II where Forts can only be captured at specific times.. but look on the forums and its clear that WvW’s current mechanic does not work as intended.. If you’re on a server with little to no guilds playing on off peak hours, you will completely get dominated in WvW overnight and it will be nearly impossible to make up for that huge gap in points even if you manage to recapture more then 50% of the map during the day… because the next evening will come and the enemy server will take over 90% of the map again.
Something needs to be done, Im not sure what.. but Im trying to make constructive suggestions because I enjoy this game and I don’t want to see it fail. the WvW for alot of players was a selling factor in this game.. Huge epic castle sieges and battles sounds great! but if the only form of World pvp is broken, alot of pvp players will stop playing. SPVP is fun.. but its not a selling factor in this game.. I could do Battlegrounds in World of Warcraft. Guild wars 2 does not have world PvP in the traditional sense.. so to replace that, they’ve come up with WvW.. but it needs to work properly for players to want to play.
So like I said earlier, something that would tremendously fix this issue is simply having an Oceanic server list. Right now.. Oceanic guilds / players have to play on Us or European servers.. and this gamebreaking in WvW. But they cannot only add Oceanic servers and be done with it.. because even with that, what will happen is, Oceanic players will have no incentive to transfer to those servers. and same thing with US players playing on European servers or vice versa.. They’ll wanna stay where they are since it allows them to dominate. So something would have to be done in WvW to make these players who shouldn’t be on those servers go to their respective servers.. something like tremendously reduce WvW points generation on non peak hours.. which would help a little since 1 server wouldn’t be able to gain a huge points advantage overnight by owning 90% of the map.. however, this might not be enough as it would still allow them to capture the entire map at night and reinforce all the forts, making them much harder to take when normal server players return to play as they would be camped at their spawning corner for a while before being able to break through and start capturing forts…
So to prevent being pushed back to your spawning area everynight, castles could be harder to take and longer to upgrade. Maybe at non peak hours, forts and towers could spawn a bunch of NPC Champion guards to defend them, making them MUCH more difficult to capture at night time.
Heck, I would even be in favor of Simply locking out Forts and Towers, making them impossible to capture between certain times when servers activity is at its lowest.
I know some ppl will shocked and think this is ridiculous.. but thats probably because you’re one of those players playing in the wrong server owning everything when everyone is sleeping. Honestly, even by locking Forts and towers in off peak hours, WvW would still be ALOT of fun. You could still farm Karma, Exp, money and badges of honor by capturing and defending Supply points, killing Dolyaks and this would allow players to also do the WvW jumping puzzles.. where i’m sure alot of players will still be fighting. Anet could also add some cool off peak hours dynamic events to spice things up in WvW for the players who do wish to remain in there after the forts / towers are locked out.
I don’t know.. What I do know tho.. is.. Something needs to be changed… and soon.
Thanks for seeing the bigger picture Xonal.
In order to fix the “fully” upgraded forts problem, perhaps it would be best to make forts / towers harder to capture… and longer / more expensive to upgrade. Also, having some kind of lock mechanic might not be a bad idea. Once a fort is captured by a server, it could be locked and impossible to re-capture for 30 minutes or so.. while towers could be locked for 15 minutes.. to at least give a chance for the capturing server to set up defensive siege equipment ect.. and let the fight move to a different location.
Yes.. well.. perhaps to avoid this problem, there should be North American Servers, European Servers.. and Oceanic Servers.. the fact there isn’t a list of Oceanic servers.. is pretty much breaking WvW at this time.. as some ppl in my guild are saying now.. WvW should be renamed “Oceanic Wars” lol
(edited by Darsh.3145)
Hey there, I’ve been reading a lot if threads regarding how eastern servers who have European guilds or vice versa, get to really own WvW due to their capabilities to have a large number of players online at night.
I believe that this could be one of the reasons why WvW seems so imbalances at this time.. It’s difficult to retake forts when they’ve all been captured, reinforced and upgraded overnight… Not to mention make up for the difference in scores when one server has been holding 90% of WvW overnight…
Perhaps a suggestion? How about simply reducing the income of points during off peak hours to 1/3 of the normal income by simply tallying the points less frequently. So during weekdays, peak hours and normal score could be from 3 pm to midnight while on weekends it could be from noon to 3 am.. Any other times, servers would only gain 1/3 of WvW score and this may help discourage having eastern guilds playing on European servers and vice versa. I’m sure alot of other things could help balance WvW.. But this is simply one suggestion. I’m not sure what the peak hours actually are and the hours I suggested are only used as an example.
What do you guys think?