Showing Posts For Deathless.8175:

Open Letter on sPvP Infrastructure

in PvP

Posted by: Deathless.8175

Deathless.8175

Hey, it’s alright to get your opinions out there for others to read. That’s what the forums are all about, right?
I think it’s great to raise issues and see if others see things the same way or have differing ideas. Constructive dialogue should always be encouraged.

A lot of players are passionate about this game and Arena Net is very supportive of player-driven efforts. We both know the game needs work and so far they’ve shown that they are willing to work with us to improve it. That’s what keeps me excited for the future of the game, especially PvP/E-Sports.

Open Letter on sPvP Infrastructure

in PvP

Posted by: Deathless.8175

Deathless.8175

Good post. But you haven’t said anything that active PvPers are not already aware of. The current system is lacking and there has been confirmation that it is being worked on. Now we’re all playing the waiting game. In the meantime, the community has taken the bull by the horns, and now community tournaments are in full swing. So sit back, grab a bowl of popcorn and wait.

Tips against P/S Engineers?

in Thief

Posted by: Deathless.8175

Deathless.8175

Interrupts. That’s it.

I dislike the Custom Arenas business model

in PvP

Posted by: Deathless.8175

Deathless.8175

This is the same silly commotion that started in beta with the gem store. Personally I don’t see this becoming an issue at all. It’s not like everyone MUST buy their own custom arena, it’s more of a luxury. There will be plenty of open servers available for people to share. Also, you don’t have to pay a dime as long as you have gold in game that you can convert to gems. People will forget all about this within a month.

Concerning the Overall Feel of Skills

in Guild Wars 2 Discussion

Posted by: Deathless.8175

Deathless.8175

I understand what you mean now. You can still chain skills between weapon sets, the only issue is you can’t switch back and forth whenever you please, which is a good thing in my opinion because it adds another level of strategy to your play (e.g., a badly timed switch is penalized by being stuck with the wrong weapon for a few more seconds).
On the issue of utilizing skills, that’s pretty difficult to fix. The point of strategy is to use what is most effective in the current situation. So by default, there will always be skills that barely (if ever) get used simply because they are not strategically effective in the situations you find yourself in. Being able to use all skills for most situations means less skill variety and less strategy because you can press whatever you want to similar effect. You can build to make certain skills more necessary than normal, but it would be impossible to make all of them necessary.
All I can really see is making certain skill more desirable and diverse but all that means is you have more buttons to press, which doesn’t help to alleviate the issue of button mashing. It’s very tricky.

Concerning the Overall Feel of Skills

in Guild Wars 2 Discussion

Posted by: Deathless.8175

Deathless.8175

I strongly disagree with the OP, but it all comes down to a matter of personal taste at the end of the day. The profession you play may also factor into your enjoyment of the combat. And I can assure you, they all play differently.

Another issue may be whether you’re mostly playing pvp or pve. In pvp you have much more opportunity for variety and depth in combat since players are almost completely unpredictable. Mashing all your keys against a competent pvper is a sure way of getting killed.

As a thief, I can honestly say there are some sick moves/combos you can pull of using certain weapon sets, and in combination with utilities. Timing and positioning are two key variables you need to take into account in pvp in order to properly land your moves.
Depending on how you trait your character (as a thief anyway) you can have a completely different playstyle. You can build to be stealthy/sneaky, glass cannon burst, evasive/highly mobile, defensive, or trolly/abusive. Do you want to incorporate poisons into your build to give yourself extra damage/utility or sacrifice personal gains to be more supportive to your teammates? The options are all there, that’s just one profession.

Personally I think it’s the most enjoyable/visceral combat system of any MMO I’ve ever played. I find that a lot of people simply haven’t taken the time to fully understand or experiment with the possibilities of the various elements of their professions. Keep in mind that this is the way skilled players determine whether something is underpowered or needs work: by trying different things in different situations. If they find that something works too well or too poorly in enough situations, they conclude that the skill/trait/utility needs tuning.