Showing Posts For Dediggefedde.4961:
Personally I hope for group-support.
The Guard-mace for example is already giving a lot of group support, granting heal, regeneration aegis and protection to allies…
Having a sword going in that direction, it could grant class mechanic-buffs or direct group support in form of boons, condition cleanses or heals…
This is something the engi really still lacks!
Unless you count mdf, which you can link to backpack-regenerator, soothing detonation, rapid regeneration (and thus shocking speed and final salvo for superspeed). Though then you have locked half of your skill tree to chain-synergy 3 levels of traits to do roughly the group-heal of water-mage-staff-1 (or bunker down)…
This would go pretty well with shield and its increadible personal defense and CC, which nowadays nobody is taking anymore. p/s lacks the /p skills for condi and p/ is not doing any direct dmg.
s/p would only make sense with a condition-based sword, but I see a high chance here to reestablish shield in mainly WvW and some PvP settings.
Yes, I was really confused how the juggernaut-trait would be affected. After all, in one of the easiest engineer builds, you play elixir/flamethrowser and stay on the flamethrower as long as possible. Maybe 3 Stacks Stability for 3 seconds on weapon-change to flamethrower with 3s ICD? ^^
But in truth, only warrior (Eternal Champion), necromancer (Infusing Terror ) and range (Strength of the Pack!) seem to be affected by this change.
- any kind of traited/profession group buff
- buff of turrets, gadgets (mines!), gyros, toolkit and throw elixirs (e.g. boon removal)
- range damage that is not a projectile.
Noticed the bug myself today… I killed everything around town, rezzed everyone I found and went through each way inside town two times… no 10th separatist was found by doing this…
I can confirm this.
Granades also don’t seem to work. My guess is, the walls are targets for the ground-targeting system, but don’t act as solid objects for impacts.
I can also use my rifle to hit objects THROUGH a wall, e.g. arrow carts or players, when I can’t hit the wall with mortar or granades.
Canons and oil are almost unreachable for engineers like this. Only Rifle-1 and a few other abilities with single-targeting still seem to hit them.
Another effect of this bug is: I was aiming at a canon with granades, they went through and hit the wall, and vampire effect. In the combat log ONLY the vampire effect with target “unknown” was listed, not the granade-hits.
I also made some tests in this Beta-weekend, and it seems to not trigger with
- backpack-regenerator
- soothing detonation
- regeneration boon
- rapid regeneration (BETA)
But apparently I would trigger on
- 6 and F1 healing skills (including medkit)
- Super-Elixir (Elixir gun 5)
- Elixier shell (Mortar kit 5)
- Life leech attack
I hope it’s not a bug that passive healing isn’t triggering MDF. Guards can also skill their virtue to passive heal in a Range (~400/3s =133/s), so why not have backpack-regenerator(~150/s) and rapid regeneration (~150/s to ~450/s when on super-speed) heal allies by 20% (600/s*0.2=120/s) per second?