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In any case, in any conditions, there must be no classes that can kill another any class in 1 second. If this happens – this is disbalance of classes. Every class must have some time to react against threat, not to die instantly from invisible enemy.
I just want to notice that in Warhammer Online in RvR battles, all loot was directed right in your bags especially tokens etc. Everything was good and right. It seems ANet need need time to learn things that was learned a lot time ago by other developers. Sadly. I ANet want to do another succesful mmrpg with nice mass pvp battles, they shoud look at good features from previous games like DAoC and WHO. I think they didn’t good looking to these games – “Nah we are doing something own and we know better what we do than previous developers” :\
Me and my group lost any interest for www (we had a lot of fun in RvR WHO). WWW here is unrewarding as I feel it. Karma and money better to get in PvE. Badges? You can’t buy items what you want – for example items for crit+precision+power. Play for fun? It seems i can’t get enough of fun when I feel that I don’t get decent rewards from my activity. So I log in game today and realised that I don’t know what to do, nothing in game excite me for doing it :\ I don’t complain, just want to share some of my thoughts.
p.s. Sorry for bad English.
The real problem here is invisible enemies. Give their algorithms time to match servers properly.
in WvW
Posted by: Derrikson.4709
[HabibLoew, that optimization just flat out doesn’t work right now. I’m half sure it introduces a memory leak to as if you move away from large battles to quiet areas you’re still getting very crappy FPS until you reset the renderer by porting to waypoint or completing a vista or something.]
I admit that, same problem. FPS crap after huge battles even if I run away then somewhere empty place without players.
ANet, give us opportunity to disable visual effects of spells in graphic option tab. I think this will improve fps and will free some resources of GPU to render more enemies in WWW, becouse I’ tired to constantly die from invisible enemies which spam their spells from the empty space on my screen.
Just +1, this is HUGE FAIL that mmo like GW2 with rich content of mass pvp, have not even basic raid options. ANet must put develop this on highest priority, becouse without this feature even name Guild Wars hardly fails in describing point of this game. Atm this is Pug Wars 2. ANet give us some answers about this issue.
Who transfer from losing server is totaly dumb. This is not WHO. When you totally dominate in GW2 WvWvW – you getting bored becouse you have nothing to do in WWW. I prefer to play on losing side – this mean you always have enemies and more over – keeps, points and citadel for capturing which gives much more exp and money and especially karma. So if ppl want to be bored by play on dominated server – they must do this. They open spots in borderlands and EB for those who really want challenge and want good enemies.