Showing Posts For Destac.2064:
1. Fix poison valley i want it to hit with all shots not 1/2.
2. FIX THE TURRETS!. We are engineers we build things and yet our turrets are a complete joke. It takes one class to come in and aoe and they are all gone.
3. Remove all of our current elites skills and give us something else. No but seriously our elite skills are completely crap. Mortar has less range then the grenade kit it is not affected by our stats so on and so on. Our elixr x sounds cool until you realize that it just gives you crap damage is low and it is soooooooo random. For supply crate please look at #2.
4. Give us some engineer looking armor! I can were the medium armor but i don’t want to look like a thief. I want some metal looking armor with the face mask and fully decked out armor.
5. Fix turrets.
Yes number 2 and 5 are the same but they are broken and are completely under powered. So i hope the next patch will address this issue.
I think the update will help us but the issue we are facing with the turrets is low damage and low surviability.. They can’t move so they should get some sort of survivability boost. And again they cant move so they need to do more damage because they are not mobile.
I am glad that the turrets are finally getting some love. Which means when this patch rolls out we all will need to try the changes to see if the turrets are finally effective.
Ty Iruwen for the link
Hello,
I have a youtube channel and I make videos for Guild Wars 2, and I am wondering if I am allowed to monetize the videos I know many game publishers such as Riot and Blizzard allow this, but I cant seem to find anything here. Or would I have to try the fair use act.
Thank you for your time.
Thank you for this post i always wanted to get around to this post so thank you.
If they would just change the staff’s #1 ability to a more ranged attack.
I +1 the necromancer idea.
I would say the necromancer. The reason is while the Asura do create robots they are the embodiment of magic all of their machines have some form of magic. Not to mention that the engineer turrets look like a Charr made them. So the necromancer makes more sense
So for a while i have been making class builds for a while know and i try to make them very specialized so that the average player can get a good base to branch off and create their own. But i have no one giving me constructive criticism and i am trying to find some. So if someone here could look at my channel give me some good advice and look at a video that is all. I don’t have that many views/subs but that does not stop me. I am just trying to find some outside input.
That is my youtube channel old name, just let it show my actual name but someone give me some input want to get a custom banner as soon as i get into adsense so i can make it much better then the tools i am given now.
https://www.youtube.com/user/KNOWITAll3211?feature=mhee
Thanks in advance.
No or else the rangers and eles would rage.. But is strange i had the same idea today, i thought it would be fair but then the balance and then how would they fly?
The fact is this class has the most issues of any other class in this game. We are the least played class in the game <—- That is a fact. I am just wondering why it is people don’t realize this when there are posts warning people to stay away from the class then there is an issue!!!!!
Lets all make a bug list so Arenanet will be able to look at this.
Mortar Bugs ( There are a lot)
1. The mortar is not a turret despise its tool tip.
2. While being said it is a turret by the tool tip no turret related traits work on it.
3. You cant repair mortars by the tool kit.
4. Very underwhelming skill over all lack of damage and was designed for WvW.
5. Why do they give us a healing shot on a mortar IT MAKES NO SENSE!!!
6. The mortar will lag on shots causing some abilities to not go off but still go on cool down. I have seen this happen using the number 5 skill.
7. Another thing is the mortar exhibits the behavior of a kit. (giving you new abilities) however it does not gain any kit bonuses such as sigils activated. I also dont think it is affected by precisions because i went into Heart of the mists with i think 60%+ crit and never got a crit on it.
Lets continue to add to this list.
1. You can not use the tool kit to repair the mortar making it not classified as a turret.
2. Mortar does not scale with any sort of crit/power making it not like a kit or a turret.
3. Mortar has less range then the grenade kit.
4. Mortar does not benefit from the turrets are self repairing trait or any other trait that boost turrets.
5. Mortar will delay in some attacks causing some shots to go on cooldown and not inflict their damage.
Those are all the ones i can think of at the moment lets all make a long thorough out list and maybe Anet will take a look at this.
I want to feel more useful in world versus world then a lot of the other classes feel.
I like the concept of banner warriors and i think they might be very effective in WvW.
http://www.youtube.com/watch?v=iS4EyC9MrW4
This one the guy is making it more tank like but my question is can you make the banners to fit a more offensive build so in world versus world i can do damage and have the healing from the banners affecting my allies?
This is the combat video proofing the build is strong
https://www.youtube.com/watch?v=95y2dM3PsnI
This is the build that is used
https://www.youtube.com/watch?v=mTnLAsKUazo
People need to stop with all the minion master hate it is not that bad. If you want to make the build better get rid of the blood fiend and put the well and use it for healing but THE BUILD DOES NOT SUCK it does have flaws but it is viable.
That sucks if i am support why do i want to stack crit…. Guess i can try though
I am running a support build for my guardian with a mace/shield and a staff.
I am planning on using the Superior Sigil of Water but it just says on hit. Does that mean off of any attack or on crit like the other attacks or does it even mean from a heal or specific attacks i dont get what it is trying to tell me.
For one thing i think the 2 runes that add 17% dont work that way. I remember some were they said it would be .17 + .085 (half the other value for duplicate sigil) Giving you a chance of 25.5% which is not the 100% needed to get double duration.
I made this build for guardian support and it does seem to work for me and I get a lot of ranged defense I was wanting input on this build.
Speaking of the staff the first attack while being a ranged aoe it only has 600 range and it cant hit anything above you and I find that to be annoying because in some dungeons and especially in WVW I can hit the enemies above me so I get blasted constantly. This is the main reason the staff is weak. Not to mention it does mediocre damage.
You can change the10 minute rule on youtube by verifying your count with your phone.
I love our when my server (Kaineg) and we go up against the fergs it is a fun fight and we are about even. But the devonas are completely out numbering us they have more points then ferg and us (kaineg) together. It is obviously a 1 sided battle and we get pinned against them. We all know we would lose in that kind of fight, people I know and some of my friends are going to devonas because they are tired of losing.
Here is why Kaineg will lose.
1. We are the newest server in the game.
2. The more we get stomped the more people that are going to leave.
3. No one wants to move to a losing server.
4. We don’t upgrade our forts because we just lose them 5 minutes later.
Kaineg and the Fergs need to be placed in a lower bracket to avoid this.