Showing Posts For Dexlmentia.7391:
That sucking sound you’ll hear in a few months is Black Desert Online going live in NA before Anet bothers to do anything about this issue. Even if they do introduce FX sliders there’s no guarantee the original effects will be fully restored.
Maybe after the exodus Anet will admit their colossal screw-up. Nah… who am I kidding?
This community is weird. Since launch of the game, all i’ve heard is complaints about too many spell effects and begging Anet to reduce them. Now that they actually listened to the community and are trying to reduce them, all i hear is complaints for doing so. Seriously people, how can Anet possibly please you?
I do agree however, that slider would have been better received and I’m sure would have pleased everyone? Maybe there are tech limitations in making a slider, i don’t know but it may have calmed everyone down if Anet at least explained it to us one way or the other.
I don’t agree the occasional post about excessive spell effects over the last three years qualifies as begging and certainly not the uproar we’re currently witnessing. I do agree Anet could lower the temperature a bit by communicating, then again, communication with the player base has never been Anet’s strong suit.
Don’t bite the hand…
Anet seems to be biting their own fingers off, one by one, with each patch.
Amid the justifiable roar of outrage over the visual nerfs I hear a deafening sound of silence from GW2 YT celebrities on the topic. Are they on the table drinking kool-aid or maybe left the game for Fallout 4?
It’s unlikely Anet will ever comment on this issue in these forums. They’re hoping the furor simply goes away. Clearly Anet is catering to new hardcore raiders and future esport players who likely welcome the changes and don’t care about visuals.
Anet knows perfectly well it’s turning its back on older more casual PvE players and they don’t care. It’s a trend that has been taking shape for some time now. A constant stream of free-to-play turned paid players will support Anet’s revenue stream, and in time, after long-time players have moved on to other games, e.g. Black Desert Online, no one will remember what the original spell visuals even looked like.
That wonderful feeling of anticipation when the game first came out is now taking its last few breaths. Mr. Johanson’s often quoted statement, “You should be able to play Guild Wars 2 the way you want to play the game,” is now a hurtful memory of a bad prank played on hopeful but unsuspecting gamers with money in their hands.
Anet, have you no shame?
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yea im still waiting for an official response ): i want my awesome visuals back
I’m not counting on it. As of late ANet’s response to any negative feedback is to clam up and hope it goes away on its own. They’re somehow even less transparent than Valve.
Not only is Anet hoping feedback on this topic goes away, I’m beginning to think Anet wants casual older players to go away as well, especially since Anet already has their money. Hardcore raiders and future esport players who will likely welcome the visual changes are being catered to here.
Anet knows perfectly well it’s shooting itself in the foot with older casual players. They don’t care. A constant stream of free-to-play turned paid players will not only support Anet’s revenue stream, but eventually through attrition no one will remember what the old visuals even looked like.
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Beginning with the orbital strike nerf visual nerfs are now a trend. Consequently, more are likely to follow and the chances of Anet reverting any back are virtually zero.
All the speculation on the reasons why doesn’t change the fact that Anet is gutting the most compelling aspect of the game: flashy visuals. Black Desert NA can’t come soon enough.
The visual effects were what held me in this game from the beginning. Either Anet is gauging the response to this sorely disappointing move and may change it back or they simply don’t care and others, e.g. guardian, will be next. I felt stupid for leveling an engi just to play with the old orbital strike. Black Desert NA can’t come soon enough.
I’m a level 80 ele who has crafted Meterologicus. Tonight the scepter named Nest dropped in a ToT bag, yet it says weapon not useable by my class. Is this a bug or is there something I’m missing about this weapon?
We’ve indicated we like it. Its sure to be fixed now.
But all humor aside you get 4 or 5 of these things together? Mass hysteria.
Sadly, your humor has an element of truth to it. Godzilla will likely go the way of transforming into a tree while gliding. In games at least, unintended consequences are often the most entertaining, but God forbid we be entertained by a game.
Does anyone know if the twenty-four hour name protection applies for beta characters and carries over into the regular game?
One thing that might have mitigated some of the negative reaction would have been to include new mobs from HoT, as opposed to mobs from SW anyone could fight for better rewards. This might have generated a lot of interest and goodwill, especially from those on the fence about prepurchasing HoT.
I don’t prefer the Trinity, but I do prefer variety. I think most are missing my essential point, which is to say, Anet is clearly moving in the direction of Trinity-like play as evidenced by the recent betas.
When I said, “Trinity is an essential part of gaming,” people automatically assumed I was talking about a WoW like scenario. Roles or some variation thereof are indeed essential to variety. Simple gear stats don’t cut it. Try role-playing like a dedicated healer in Cleric’s gear or any other similar stat set and see how well received you are in a dungeon or fractal.
I main an ele and am perfectly happy tossing up big crits and nothing more. The game, however, has to evolve to sustain itself.
Anet, why don’t you simply admit the Trinity is an essential part of gaming beyond the zergs we’ve had for three long years?
This incremental move toward roles, clearly demonstrated in the current and previous beta events, is tiresome.
Why don’t traditional players simply admit that they just prefer Trinity? Why don’t they admit that they aren’t ready to accept that it’s never been an essential requirement to good gameplay. This substantive move in GW2 away from the Trinity clearly demonstrates that it was a mechanic of convenience, not necessity.
Endlessly wailing… Hmm.
http://i.imgur.com/ZmLq9HA.jpg
Hard trinity is not going to appear. It is that simple. Endlessly wailing about it will not change anything.
Healing in particular is useless, with no incentive for anyone to spec with regard to healing, but we can clearly see tiny steps in that direction with the new specializations.
Agreed honestly. The current way the game works is basically like this:
Every can do anything. Everything is about YOU. All fights are individual.
Which removes the whole ‘team’ aspect. Everyone does damage. Everyone does support. Everyone heals.
It becomes a solo game almost. The other players are there to make the content easier (which it is now) but otherwise, they are pointless.
The other problem is the game is easier than most MMOs because instead of being Tank and Spank which requires:
Tank with high defense and health to tank;
Healer to heal Tank to keep him alive;
DPS to wipe off Health
Support to Buff/DebuffIn GW2 it’s basically Dodge And Spank:
Get hit, it’s over in one shot. Therefore you don’t need a Tank (The premise of GW2 is never getting hit), you don’t need a healer (the premise of GW2 is never getting hit, plus everyone has a self heal on low CD) and you never need Buff/Debuff because everyone can do it. All you do is damage.
Which leads into…
Zerker meta. Why waste time building defense, health, healing, etc. when none of that matters since the whole point of every fight is to never ever be hit. You want pure damage. Always.
Which is why hard content is going to be hard to make for this game. The entire design around the game (never take damage) makes it so it’s always going to be easy.
The failure of those I love to achieve their full potential is the only thing that really disappoints me at this stage in my life.
If I’m wrong about a game, I’ll get over it, but the current betas are a tell-tale sign, unless they drastically shift course before the launch of HoT.
Love? My love is snuggled next to me laughing right now.
The inevitability of events isn’t something one necessarily loves.
Anet, why don’t you simply admit the Trinity is an essential part of gaming beyond the zergs we’ve had for three long years?
This incremental move toward roles, clearly demonstrated in the current and previous beta events, is tiresome.
they did in a POI but it was a PR control version of it. So they admitted its needed, but without admitting they were wrong.
They didn’t say anything different in that POI than they did before launch. Your love for the trinity has blinded you to that fact.
You are going to be deeply disappointed.
Love? My love is snuggled next to me laughing right now.
The inevitability of events isn’t something one necessarily loves.
Anet, why don’t you simply admit the Trinity is an essential part of gaming beyond the zergs we’ve had for three long years?
This incremental move toward roles, clearly demonstrated in the current and previous beta events, is tiresome.
they did in a POI but it was a PR control version of it. So they admitted its needed, but without admitting they were wrong.
They didn’t say anything different in that POI than they did before launch. Your love for the trinity has blinded you to that fact.
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Anet, why don’t you simply admit the Trinity is an essential part of gaming beyond the zergs we’ve had for three long years?
This incremental move toward roles, clearly demonstrated in the current and previous beta events, is tiresome.
This is driving me crazy. I have always been able to hold the left or right key then double-click my endless mystery tonic causing the resulting plant to spin in place. Mine stopped doing that several patches ago and I assumed this was something Anet “fixed,” but now I see others doing it. What is going on?
That’s it. I finally lost a game, got 500 points, and noticed the difference.
Maybe you have won a match and got your 1500 points, so you are on the next rank (rabbit includes 10 ranks, not only one) but you hadnt noticed cause the points earned and the points needed to go to the next rank are exactly the same
My understanding from the wiki and other sources is that a player in unranked matches receives 1500 points for being on a winning team and 500 for losing with additional points for specific player accomplishments. Is this in fact the case? If so, why is my rank stuck at rabbit 53/1500?
I’m new to pvp and have only played five matches, winning three, but that rabbit bar will not budge. If match points received don’t impact my rank level from rabbit to deer to etc., then what are they for?
After installing Win 10 my GW2 installation seemed to have disappeared. After searching my system I found a beta folder in Windows.old, moved it to my programs folder, and the shortcut worked. I was also able to participate in the recent beta. My gw2.exe and gw2.dat are now found here:
“C:\GW2\Guild Wars 2 Beta\Gw2.exe”
My concern, despite my ability to play the recent beta, is the final release of HoT. Will I be fine as long as the .exe and .dat files are intact and somewhere on my system? Should I run a repair or might that cause more problems than it fixes?
I leveled a thief to 20 and decided to delete her, but despite typing the name (no special characters) correctly, I cannot (delete option lights up). So there she sits occupying a valuable slot.
I submitted a ticket and Anet accessed my account directly, but was unable to delete the character. I was then told to watch the forums for updates as the team is “aware.”
I see no evidence of this problem on the forums for over two years, so I’m wondering if I’m the only one experiencing the issue? The only thing that has changed for me is a recent installation of Windows 10.
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The smite condition that triggers isn’t related to the one on your skill bar in regards to cooldown.
So if you heal and it triggers the smite condition, you can still use the one on the utility bar— allowing for 2 uses of it.
But in order to get that proc on heal (smiter’s boon) I have to have it selected in the valor line of the build tab, correct?
I have smite condition on my skill bar and use it, but I do not have that specialization selected in the valor line on the build tab. I do have it purchased under the training tab.
Why the duplication? What’s the point of it being in any specialization build line if you don’t have to select it to use it? I can’t find any report of this being a known bug or am I missing something about the new specializations?
I’m hoping this is a bug and not a so-called fix since the last patch, but in the past I was able to hold down the left or right movement key while double-clicking on my endless mystery tonic. This would cause the tree or whatever to spin with my mini happily running in circles around it. Now this is no longer the case. I can still spin, but the random plant generated by the tonic does not.
Yesterday I saw someone standing on top of the structure Tequatl destroys when he spawns. The person would not respond when I asked how he got up there.
I found a post on Reddit indicating a number of people were doing it, but no clue as to where to jump. I’ve tried and tried to no avail.
Anyone know how to do it?
Speaking of alternatives, while it is not an MMO, I can see the Witcher on his horse just over the horizon, and that studio has already announced an expansion.
I’m a total PvP noob, but today I decided to finish my dailies with kills in an sPvP map. First map I entered we finished the match and I got my daily, but then I went back for more just to play I could not move and seemed stuck in first person mode.
I have never checked first person mode. Is there a cooldown on when I can participate in a new match? I tried leaving and going back to different maps three times in a row with the same results. What am I missing here?
I understand the Living Story will not resume until HoT and I’m wondering if anything at all of significance is going to happen in game before then. The Zephyr Sanctum and Crown Pavilion were summer events, but has there been any indication they or something similar will return in that time frame?
I’m sitting on three Black Lion claim tickets and really don’t want to invest in more shadow weapons, but there’s always a chance that HoT will bring radical changes to the Black Lion weapon skin system, although I have no information to that effect.
I’m not at all confident HoT will release any time soon, despite all the speculation about a June release date. Oddly enough, a commonly speculated date is on my birthday.
I was always under the impression there were no hard stat caps in the game, but I just noticed something strange.
According to the hero screen, my power without food is 300. I eat 100 power/70 precision food and my crit chance goes up, but my power remains at 300. This is true with both my staff and main hand dagger.
Is power capped at 300 or am I experiencing a bug?
Edit: I was in Caledon Forest when I noticed this, so obviously my power would be higher elsewhere, but that brings up another question. Is power capped after downscaling for low level zones and is that why my power number didn’t change after eating?
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I appreciate all the thoughtful responses.
In a different vein, without making a new thread, is superior sigil of bloodlust effectively dead? I understand end on down was always problematic in PvP, but is force + another damage modifier now the meta so to speak, particularly for staff?
I rarely see bloodlust mentioned anymore in recent PvE ele guides.
skills. Apart for might stacking, this weapon is simply weak overall in a PvE context (and PvP too really).
Is camping fire in staff truly the highest dps an ele can do or are some builds with dagger main hand in lightning in any way comparable?
It’s single-target, or at least can’t reliably hit multiple targets. Scepter Air has great burst, sure – Fresh Air Scepter specs are unbeatable for putting damage on one target in a short period – but in PvE most of the time you’ll want AoE to take down multiple mobs at once. Air sucks at that.
Is that to say arc lightning has a good niche use during the burn phase of Teq or fingers if conjured weapons are on cooldown?
PvE. I rarely PvP and realize any channeled skill carries considerable risk in PvP.
In PvE, opening with scepter/focus fire, blasting flamewall, then switching to arc lightning seems to make multiple mobs simply disappear. It’s also more entertaining than simply camping fire in staff.
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I chose to pursue meteorlogicus as my legendary simply for the way it looks, despite the fact scepter is a weaker weapon for most professions that use it. My main is an ele and I’ve been playing around with arc lightning (auto-attack skill).
Many posts I see, as well as comments on the wiki, describe this skill as “awful.” I understand the huge numbers I’m seeing on the screen are cumulative and not the total damage per channel, but looking at the combat log I still see comparable damage, if not better, than any other scepter skill regardless of attunement.
I crit like crazy and a typical channel as indicated on the combat log, which I take to be accurate, are multiple ticks ranging anywhere from 400 to as high 1500 over a three second period. How is that awful?
I never regretted spending seven years worth of subscription fees on WoW, but now I feel foolish for sending Anet, or rather NCSoft, four-hundred dollars for gems over the last two years. I can afford it, so it isn’t the money. It’s the heartbreak I feel when friends who left the game long ago snicker when I say I still play.
This patch, however transitional it may be, underscores Anet’s flawed judgement regarding content. Most of us look forward to seasonal and other returning content, but nerfing it, and yes, by that I mean loot, effectively destroys that happy anticipation.
The most compelling event of all of LS 1 was the Marionette, but what are we left with? A world boss I suspect only a handful of people actually play consistently. What’s that you say? Keeping the Marionette wouldn’t make any story sense? Please. It’s a fantasy world. Anything can be made to make sense.
What doesn’t make sense are the numerous flaws in the “big feature pack” a year too late, the constant nerfing of content without compelling alternatives, and a complete reversal of the ‘play like you want to play’ mantra droned on about by the devs since the game’s inception.
Busy with China. Got it. NCSoft possibly guarding the Wildstar launch. Whatever. The bottom line, despite what we hear from snooty-birds who claim to be in it for the game play only is this… most people like loot, exploring new places, lots of loot, new instances, and then more loot, in that order.
TL; DR: Anet, you need to pull a rabbit out of your kitten for season two. SWTOR and others would love some company in the dark after-world of marginalization. I suspect Sony Online is watching.
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The icon for bloodlust stacks will sometimes register stacks, sometimes not. It might go to three or so, then no further. It may or may not actually be stacking, but the HUD icon does not indicate it. And no, I don’t have any other stacking sigils equipped.
What’s wrong with taking Pyromancer’s Puissance and keeping the scholar runes for PvE? I realize there are other ways to stack might, but PP seems like the “easy button” for might while maintaining ferocity despite the nerf to crits.
I’m finally rolling a necro and was looking over the utility skills which seem to be substantially better than some other classes. In particular, Signet of Undeath sounds almost too good to be true or am I overestimating the impact of 1% per three seconds? Is this signet commonly used by other necros? Are there particular builds that favor it?
A fix is obviously ideal, but, as I mentioned in my earlier post, it would be very nice to know if this might be considered an exploit in the meantime. I don’t understand Anet’s reticence to comment on at least that aspect of the problem.
Crystal, thank you for the response, but we really need to know if people should be concerned about potential bans in the short term. If large Teq killing guilds suspend Teq runs over fear of bans, then the best opportunity for credible information about what exactly is happening is lost.
A very pressing question is whether or not Anet considers killing Teq when this bug occurs to be an exploit. One major Teq killing guild has temporarily suspended Teq runs over that concern.
Actually, there is something Anet can do to mitigate the problem. Kneejerk support of poorly designed access to large scale group events doesn’t help. We see the answer every time we push our personal stories forward. It’s a capacity problem. Denial of service attacks merely exacerbate an issues Anet has yet to address.
I find it hard to believe the recent spate of denial of service attacks can result in seven Teq disconnects in a row, when I rarely disconnected before. Something has changed.
The first $59.99 is a given, but five hundred dollars spent on gems, given to friends and family in an attempt to encourage them to play the game, now makes me feel foolish.
It took over a year to address the right-click-target-camera issue. Is this the same? Is China the answer? I don’t see published evidence of cash flow problems for Anet at the moment, but what will result in an improvement in server capacity?
Blizzard didn’t drag their players faces through the mud this way.
It isn’t the money. It’s the silence.
I find it hard to believe the recent spate of denial of service attacks can result in seven Teq disconnects in a row, when I rarely disconnected before. Something has changed.
The first $59.99 is a given, but five hundred dollars spent on gems, given to friends and family in an attempt to encourage them to play the game, now makes me feel foolish.
It took over a year to address the right-click-target-camera issue. Is this the same? Is China the answer? I don’t see published evidence of cash flow problems for Anet at the moment, but what will result in an improvement in server capacity?
Blizzard didn’t drag their players faces through the mud this way.
It isn’t the money. It’s the silence.
For the record, it looks much worse on humans too. The eyes are almost totally obscured. An extreme bottom up angle is necessary to see them.
I realize there has been an Anet response, but I don’t want anyone thinking it’s purely an Asuran problem.
Anyone know if the back drape on the hood interferes with back piece skins? Also, can anyone confirm the hood can be dyed?
Thanks for the informative reply. I suppose my fundamental question buried in a long-winded (I know) post is why the outpouring of vitriol over a 30/30/10/0/0 and how that can possibly kitten my dps?
My level 80 power is 2426/AP 3407 and I’m traited for all the +damage modifiers available to me.