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Thief's Shadow Trap vs Mesmer Portal

in Thief

Posted by: DiRaven.3958

DiRaven.3958

Portal: visible, lives 60 seconds, 90 sec cd, 20 people
Trap: invisible, lives 300 seconds, 45 sec cd, 1 person

Seems pretty fair to me even if they were both without pathfinding checks.

Thief's Shadow Trap vs Mesmer Portal

in Thief

Posted by: DiRaven.3958

DiRaven.3958

> WvW scenario 1: Thief lays Shadowtrap at the entrance of a tower. Enemy player walks over it into the tower. Thief ports into the tower next to the enemy player (is even stealthed while doing so). Caps the tower.

And that yes, did not think much about this one. Might be a problem. But again, one can enable pathfinding check for “tp to person” and disable for “tp to trap and destroy it” (they are different skills, after all).

(edited by DiRaven.3958)

Thief's Shadow Trap vs Mesmer Portal

in Thief

Posted by: DiRaven.3958

DiRaven.3958

> WvW scenario 2: Thief lays Trap before he disengages the tower and ports back into it later to recap.

What stops mesmer to do the same, but with 20 people, not just himself?

As far as I remember they both share the same time limit of 120 seconds to be used before disappearing.

The only difference I can think of is mesmer portal is visible, so can be found while thief’s trap is not. And that is counterweigted with the fact mesmer portal can be used by 20 people while thief can only tp himself.

Thief's Shadow Trap vs Mesmer Portal

in Thief

Posted by: DiRaven.3958

DiRaven.3958

> This is just supposition but it might not be worth their time to convert traps into the same time of object as portals ( + changes to traits and runes that react to traps only ) or even to redo shadow trap entirely.

They mentioned every skill has a “make pathfinding check” switch. So it’s not much of a problem. I’m just curious what is the reasoning behind such decision other then it being a nice disengage in sPVP.

Thief's Shadow Trap vs Mesmer Portal

in Thief

Posted by: DiRaven.3958

DiRaven.3958

\o/

Mesmer Portal requires person to visit both locations in order to be able to teleport. So does Thief’s Shadow Trap.

So why does Portal not have pathfinding check while Shadow Trap does?

If they are mechanically exactly the same (except Thief can only TP himself and not 20 people), why are they different in terms of usage limitations? Is there any reasoning behind this?

I wrote to support with this same question and got an advice to post here on forums for the devs to see. Well, here I am asking the same question…

Thanks.

Consider adding cyrillic alphabet

in Suggestions

Posted by: DiRaven.3958

DiRaven.3958

Makes sense. Why not, actually? It should not be that complicated to add support of the cyrillic symbols. Atleast it will make russian-speaking people happy and does not involve resources that are required for full localization.

Stuck on a loading screen.

in Account & Technical Support

Posted by: DiRaven.3958

DiRaven.3958

Happens often in random conditions. Even in sPVP. Only relog helps. Check it out. Thank you.

ERROR: 3002:1008:1:462, what is it?

in Account & Technical Support

Posted by: DiRaven.3958

DiRaven.3958

Yes, unfortunately my guldmate got the same problem.

This should definitely be looked at and solved asap. This is critical issue that prevents people who paid for the game to play at all.

No Auction House – ok, not much of a problem. Not working email – well, we can wait.

But people loosing their accounts is unacceptable.

The game is great. Please, fix this up and let people get what they paid for – atleast get into the game.

Thank you.