Showing Posts For Dirty Dova.6490:
You clearly havent played thief enough or at all to understand how to manuver a zerg. Btw it is a nerf considering you could hit 4ks everytime you cloaked so you cloak on the same guy twice hes either at half or popped his heal and then you havent even been noticed yet
3W I asssume? In PvP, C&D barely hits 2k on critical, on a non glass cannon target :^T
Anyway, unless someone is playing D/D for condition DB build, D/P is way superior when it comes to flexibility (stealth whenever + smoke field + interrupt, GG).
Yes wvw you dont really zerg surf in a game of 8 opponents. But in wvw you can easily hit 4k crits in wvw on regular targets. Of course im glass cannon
You clearly havent played thief enough or at all to understand how to manuver a zerg. Btw it is a nerf considering you could hit 4ks everytime you cloaked so you cloak on the same guy twice hes either at half or popped his heal and then you havent even been noticed yet
So the stealth nerf is coming up and is probably gonna ruin the dagger offhand because honestly people dont do it for the dancing daggers. Ok so to keep the class intially “balanced”. Can we get a new offhand like sword off hand combo that keeps us visible but still have nice burst or damage output. Some channeled skill but not a pistol whip where im forced to use s/p. pistol offhand has decent control but relies on pistol whip for damage and you have to stand there and they cant move either. While wasting 5 intiative. Give us something like a riposte knockdown like the ranger has on greatsword. Also something that could give us frenzy or something. That would be unique to assassin thief play. Sneaky usually quickest and finds true points to kill somebody. We could get a frenzy on our ability, i say frenzy because we are gonna be visible so if you want the damage you can get it but be likely to die. Also you shouldnt be able to stack haste and then chain with the frenzy skill. Leave your comments or advice. Good reviews could change Anet a bit. No qqing we dont want to hear you hate the class now or how you suck because you cant cloak “L2P”
The filunny thing is this wont affect much considering i go into stealth for damage. I mean i cant get good damage by spamming dancing dagger or body shot. Now heartseeker is still possible but honestly i have never gotten a kill with heartseeker because i simply ise it to catch up. Lets see what do i need to do to get BS stealth what do i do to get revealed use backstab. Which is what is gonna happen now. The only thing i gotta say is use your stealth skill if you go stealth otherwise its pointless
Also can you still chain stealth?
Whispers is always great for males and females
The funniest thing is “eles are the really slippery atm” sorry we cant zerg surf. We cant fight a whole zerg while killing ppl
I’m pretty sure you’ve never played a thief if you say something like “sinse when have thieves bad condition removal”.
If you realize how shadow refuge works, you then realize how easy it is to counter it. If you knock them out of it, they will be immune to it’s stealth. On top of that, stealth has a cooldown and cannot be spammed. I know how a thief works because I play one.
No, immobilize is not useless on a thief. They can cure it once easily, but use it twice and they’re a sitting duck. Eles on the other hand have a million ways of removing it, but you didn’t say otherwise.
Yes, you can very much kill a thief if you know how they work, but no knowledge of how an Ele works will get you any closer to killing them.
But okay, let’s have a game where the mages are better at escaping than thieves.
Oh yea cause you cant shadowstep away right breaks stun immoblize and puts you at least 400 range away. I say 400 because you can panic and just click close but if used right they should never get to immoblize again. There is also a trai that when you dodge roll you remove cripple and one that whwn you stealth you remove conditons. Just because you dont run condition removers isnt our fault. Eles simply have lower damage then other classes and take survivability and chasing skills
What no one seems to say is the fact that your downed and that basically means you lost the fight. The fact your complaining about something like this means that you rely on downed state far to much. Tell me how many other games give you a second chance once you have basically been killed.
Someone give this kid a medal stealth stomp in 1v10s is one of the hardest things known in gw2. But in 1v1 you lost. If you want to trait in 50% damage in downed state go for it. 1v3 is probably the only fight you cant talk about and that just means your getting out played but stealth stomp isnt op or whatever you wanna say. Ok so look if your gaurdian you can just put down your bubble and they cant come in easy rez. If your ranger just slap some traps down and then rez. If your thief… If your necro plz let someone stand in your wells. Escpically a glass cannon thief. If your engineer pop the almighty crate of death. Its not hard just think if your mesmer pop some interrupts.
Could you try to read that post agin plz? Maybe you get my point then, thx.
Neither stability nor invisibility nor shrinkform helps you to stomp a thief, thats my point. As engineer i cant prevent a thief from stomping, not even once.
This isnt about 1v1 a thief at all. Its the same for groupfights or larger encounters.
Thiefs are almost the only classes that can ruin my elixir s stomp on others with shadowrefuge.With your grenades …. you should stick to your commander and camping walls.
And jes i played nades after release where no one even knew what 100nades is about.
Had to change my build, mostly because of thieves to survive thier burst. Its just not that good for soloing compared to conditionspec.I dont 1vs1 i usually play 1vsX, you wont do that well there with nades but where should you know. Dont know how bad you are on your thief but this is the only class which causes trouble to me because they clean all thier conditions everytime they stealth. Jes i usually beat them, but it takes longer then every other class and of course i only mention the really good ones. Even mesmers and D/D eles are easy compared to thiefs. Again its not about fighting a thief, if you play alot WvW you have to learn that because most players here are so bad that they cant have success on nonlamer professions. So every 2nd enemy i face is a thief, no im not exaggerating.
Oh yea bacause when we clear confusion as a glass cannon its basically asking for death and im pretty sure that engineer are the best or 2nd best at stacking confusion
This is so kitten Say i dont use the backstab build but instead i uses condition pistol. This will hurt me just because qqers and kittens talk about omg BS so op broken. If they play wvw there are thousands of things that regular lvl 80s dont use. #1 food buffs are hilariously good when combined with gear and other stuff. #2 as well as good backpieces and ascended gear. #3 there are actually tricks in the game where you can see over walls and around walls. Thiefs are suppose to use those. #4 hours spent on that class. I dont see Yishis running around with a 300 hours logged account. Although he uses basic mechanics he has mastered his class and knows plenty about the game listen to his commentaries they explain everything. Reflect projectiles biggest troll known to man. It counters engineers rangers and most warriors who use rifle. Not complaing just saying dont nerf one thing that will hurt other builds.
Oh and dont worry once people get to see wild bills vids and start using it that will be op plz nerf as well.
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If i 1v1ed you i can almost always stealth on you with a tactic i know and if i miss i have blinding powder and you should only see me for about a second each cloak
If your talking about spvp plz stop now because spvp blows for crit. Although in wvw thief shines and can do massive damage if they have the power orb and food buffs and full stacks of bloodlust. He should out do ppl who conplain on forums. But you are gonna have to get over stealth its always gonna be available and just because BS does do like on a good day 14k crits you have a heal and then the elemnet of suprise is gone
I have actually gotten good enough on my thief where i can cloak off of a just cloaked thief. You know he is going to come up behind you so turn and get ready to stealth. Or just when you expect a bs turn around and the damage is reduced a lot
in 1v1 … and in 10v10 ? you won’t even know he’s there…
That is the role of thief …. He is suppose to be in the shadows hiding and then kill people. If you have ever played assassin’s creed you can get caught by like 7 people in a row and he will most likely get away. Btw in a 10v10 im pretty sure a backstab thief would get hit by enough aoe. That he will back off eventually
I have actually gotten good enough on my thief where i can cloak off of a just cloaked thief. You know he is going to come up behind you so turn and get ready to stealth. Or just when you expect a bs turn around and the damage is reduced a lot
I disagree with invunerable and blocks those lasts about 3-4 seconds that is as long as a stealth not fair if the thief misses they should be killed for being mentally kitten Although if you evade it then you timed it right and did good. Not saying its hard to evade a backstab just should unstalth them
No joke warriors has great weapons and good crit builds just there mechanics as adrenline are trash. Evicerate is good but as stated short range and not even joking and kind of a long animation. The killshot is decent becuz of the long wait. The greatswprd is terrible. There traits could use some work but are you willing to sacrifice damage to get this or do you want more surviability and same damage?
I think its funny how mesmers have no swiftness signet i really do with the 2 highest mobility classes in the game have one and they are called op. thief and ele is what im referring too. The funny thing about it is that all thiefs that have any sort of build run the signet but eles have so much mobility they dont even have too. So you are already limiting the thief to 2 utilities and btw the only swiftness a thief can get is on dodge roll and it lasts 2 seconds.
So basically you have never played thief other than invis crit try a condition tank build it is just as strong. In pve and pvp. You can get so many evades just in traits and then utilities. I have seen dots for 138 and you can spam them on pistol. Maybe try kiting with caltrops and immoblizes
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Warrior heal is less than half of their health. And to work good needs to be glass cannoned. Where as a ranger you kind of have to rely on your pet or traps to keep you safe or if your safe its because you went tanky and your pet is the source of you damage. Now you cant really control your pet other than their greatest attack or when to back off. But thief who can stealth for a time of almost 15 seconds without trying is bad and needs better traits. Maybe you just need to look for syneregy in traits
Have you ever looked at thiefs mechanics. They are one of the best if not the best. What do you do as a thief stealth, right? Well lets give them a skill when they get out of stealth it does more damage if they hit them in the back as well as if you go into the right traits you are gonna always crit coming out of stealth. But not to mention stealthing breaks sight and again if traited correctly can blind as an aoe. So you break sight and if they are gonna hit you they cant. One more thing the heal removes conditions. And not conditions like weakness. Its burning bleeding and poison so the only damaging condition you need to worry about is confusion.