Showing Posts For Divinity.3641:

A few thoughts after playing 10+ hours in HOT

in Guild Wars 2: Heart of Thorns

Posted by: Divinity.3641

Divinity.3641

Elite specialization is definitely attractive for me and I spent my last 10 game hours one that. BUT, I only unlock 1/3 of the new specialization. Several things I need to point out in this new patch.

1. Extremely unbalanced design.
I switch to my Mesmer for HOT because I believe chronomancer is good and abandon my old good Guardian since Dragon hunter is only a trash specialization with nice name.

2. Map design is way too complex.
My friend gave up this game several days ago because of that, as he said he might pick it up when some sort of detailed guide come up. I know many players would say that complex map and exploration is what they want, however for me, my friend and many players without too much time on playing games, this map design is a disaster. I plan to do the same as my friend did.

3. Extremely hard for solo players
I play by myself now and getting really frustrated by dying so many times and unable to beat the hero challenge. For most challenges requires to defeat a monsters, u need to face a Champion tier monster and its impossible to win by yourselves.

4. Elite specialization too hard to reach
New specialization is OP compared to old specializations no doubt so that the first task is to get this specialization. However, if you do not have 100% map completion which gave u 200 skill points surplus, you will have to do (400-skill pts you have)/10 hero challenges. As a matter of fact, some of the those hero challenges are unreachable until you get a lot deeper in to the story line which take a really long time with the gating Hot set to the story line.

As a conclusion, if you fill in any of the situation: solo player, not much time playing games or new to this game. You may consider give up this game at least for now.

Extremely bad design on new map

in Guild Wars 2: Heart of Thorns

Posted by: Divinity.3641

Divinity.3641

My friend bought the HOT several days ago according to my recommendation and he decide to quit this game already. We tried to unlock the elite specialization by collecting hero points on new map and failed. The two hours we spent only gave us 3 hero points and 20+ times of death. The jumping puzzle like map is trash, so don’t force ppl to play it!

Thoughts on improving pvp system

in PvP

Posted by: Divinity.3641

Divinity.3641

I hate to admit that gw2 tried to make players play with multiple characters and allow characters under lvl 80 to play pvp was in a good intention, however, made extremely bad results.

Most of the under lvled players who play a profession are unskilled compare to those who has played same profession for a long time. I would suggest to put characters which are under lvl 80 to a new pool for pvp, where they can improve their skills with players about same skill lvl. So that they won’t ruin a game to either team (I’m not a big fan of free wins, I’d love the result of wining but I like challenges more).

If a player love gw2 he/she won’t mind the time to improve the skill or spend more time on one profession to lvl it up. Also, for players who lack the skill in high competitive games can find matches at their skill lvl and win by themselves (not win by teammates).

Further, I hope the ranking system and the hidden pts in pvp will receive improvements. I’m not sure how it works now, but in my mind the result of hidden pts should be a weighed average involves wins, win rates, afks, top player rates, dmg taken/dealt and many other statistics. If this system become more completed, then putting under lvled player in different pool is unnecessary because they will be receiving lower rank pts and will be automatically assigned in matches with other players with same rank.

Hope you all have great game experience, ty