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Thoughts on ele not having weapon swapping?

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Posted by: Djdomestic.7381

Djdomestic.7381

I think it’s needed. Other classes can switch from ranged to melee, but we’re stuck with whatever we pick. Guy sitting on top of a cliff? better not have daggers equipped. Guy on yourkitten while you’re rocking a staff? Better have your kitting shoes on.

Ele is strong, I'm here to help you.

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Posted by: Djdomestic.7381

Djdomestic.7381

But in a hindsight, we now know what it takes to win as an elementalist in a tourney. An opponent willing to field more elementalists then you.

Amazing! That sentence made this thread.

Ride the Lightning

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Posted by: Djdomestic.7381

Djdomestic.7381

Everyone knows this skill is broken (every pvp player, I cannot say if it works correctly most of the time in pve… I know it doesn’t work well with svanir if someone is already fighting him). Whether they are a an ele or not, everyone sees the ball of lightning stop in it’s tracks. Sometimes they run into it and somethings they just attack it.

This is a game breaking bug for elementalist, why hasn’t it been fixed yet? I had 2 games in a row where it did not connect 1 time… not once. Seems like this should be pretty high on the list…

Why such a steep incline to pvp ranks?

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Posted by: Djdomestic.7381

Djdomestic.7381

From what I read, slivers are only from the gold chests. I only buy gold chests, so I can’t say if this is the truth. 10 points per cap / kill / neutralize, 1,500 of those and I should be good -_-

Remove Attunement cooldowns when out of combat.

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Posted by: Djdomestic.7381

Djdomestic.7381

They need to do it like they did engineers. With traits, every time he puts on a pack he can get swiftness and vigor. however, it can only proc once every 5 seconds. Anet never realized they could do this with ele as well.

so why would anyone use churning earth

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Posted by: Djdomestic.7381

Djdomestic.7381

What are you guys doing for stability? Do you play more 8v8 than tourney?

Why such a steep incline to pvp ranks?

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Posted by: Djdomestic.7381

Djdomestic.7381

Oh for sure. I’ve gotten probably most (if not all) of the rank 20 items to get. Saved up 25k to spend as soon as I hit 20 and continued to buy until like 24. I currently have 35k glory saved up with over 460 dust, 194 orbs, 10 crystals, and… 3 slivers (I did spend like 4 or 5 slivers when I hit 20).

Why such a steep incline to pvp ranks?

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Posted by: Djdomestic.7381

Djdomestic.7381

Well I have sunk a kitten ton of time since the head start. I wasn’t in any special beta, but I did participate in the 3 different events and 1 or 2 stress test. Bugs are still here that were reported in beta. Odd buffs / nerfs after bwe’s ended and before release, as well.

My enjoyment was getting neat looking gear, and now that I now it will be a very long time between gear ‘upgrades’, I will go somewhere else for now..

What the kitten?

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Posted by: Djdomestic.7381

Djdomestic.7381

You can’t type kitten. kitten turns into kitten. Do you see now?

Any ~bad~ language is turned into ‘kitten’. Because ~bad~ language offends people. Cause people are kittenes.

so why would anyone use churning earth

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Posted by: Djdomestic.7381

Djdomestic.7381

To look like akitten as you turn into a sitting duck. I actually enjoy using it often for this reason.

Why such a steep incline to pvp ranks?

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Djdomestic.7381

I imagine my warrior will stay in Pit Fighter gear for a loooong time. Torchlight 2 comes out this week as well.

No kitten! I’ve been waiting for that game since I played d3… lol

Why such a steep incline to pvp ranks?

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Posted by: Djdomestic.7381

Djdomestic.7381

I’m not trying to be top of anything, I was really interested in the rank 30 gear cause it’s new and exciting. I actually don’t want to play the game anymore as it’s become a hardcore grind and has too many issues. Of course I expected there to be some sort of grind, as that’s what all mmo’s have. I don’t think I’ve played 1 with this sort of time requirement just to hit max rank, which does absolutely nothing for your character but give different pixels.

Borderlands 2 comes out tomorrow, btw. woot.

Why such a steep incline to pvp ranks?

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Posted by: Djdomestic.7381

Djdomestic.7381

1-8 1500
9-18 4500
19-28 7500
29-38 15000

Really now… Took about a day and some change per rank from 19-28, and now the kitten doubled. I understand you want this game to last, but your rank grind is horrible. I thought Anet was based in cali, not korea

oh, and btw… qq

Raid on the capricorn, just get rid of the map.

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Djdomestic.7381

So no maps involve water combat… so I consider it a pve element. Then you bring it into pvp, so I now have 20 abilities as an ele that I have no idea what they are, and sharkskittenthe kitten out of me. What was the thought behind this map?

I also refuse to go in the water (which seems like a lot of people avoid it).

(edited by Djdomestic.7381)

Elementalist PvP Thoughts

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Posted by: Djdomestic.7381

Djdomestic.7381

While I have played staff, it was only from bwe1-rank 10. Rank 10-28 have been primarily d/d. Staff isn’t very viable in spvp, unless you’re a point sitter. Try assaulting a point as a staff ele vs people who know how to dodge…. not only that, gust and earth’s 5 seem extremely bugged by going through people / straight up missing if they side step.

Elementalist PvP Thoughts

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Posted by: Djdomestic.7381

Djdomestic.7381

Since writing this, I have watched some streams and looked at the ‘pro’ players builds. While I seen 1 ele go tanky staff point sitter and do alright, I did not see any high dps ele’s do well (mostly got dropped by something they didn’t see coming from off of their screen). There was too much focus on them. I also noticed that 1 had gone a d/d and another a s/d tanky dps build. I’ve been playing around with a d/d tanky dps build that I put together myself, and I think it’s working better than being burst. No, I can’t kill anything quick, But I can normally survive what they bring (gg haste).

I went from 30/30/0/0/10, serker amulet/jewel, and rage runes to 0/30/0/10/30, soldier amulet/shaman’s amulet, and still experimenting with runes (currently running eagle). Since I no longer feel the need to base all of my combos off of fire’s cool downs, I feel it has opened up more of the class to me. I have also changed my heal from harmony to restoration (and it’s working out surprisingly well!). I still believe everything I said, cool downs are a little too high and skills are still quite buggy (anyone notice that magnetic grasp can now fling you back and forth 3 or 4 times?) Higher base hp / toughness would always help, but I don’t think I’d be looking for as big of an increase as before.

I’m currently at 588 games played as an ele, and rank 28.

I have come to realize that part of our issue is not our class, it’s that other classes usually have haste in their kit. Odd how the high dps / low survivability class doesn’t the strongest dps buff in the game. I strongly believe this ability has to place in this game, and am wondering who let that 1 go through.

Being one shot (literally)

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Posted by: Djdomestic.7381

Djdomestic.7381

19k health and 2.1k armour is pretty glassy.

Not really. As an elementalist. I need to go 30 in water and earth to get that amount of defense.

And yeah I agree with OP, 20k with one ability is way to much. But then again that warrior is probably very squishy, and after he has used that one combo he probably dont have many tricks up his sleeve and is an easy target for your team to avenge you.

Can’t the same be said for the thief? Once he blows his load, he won’t be a large threat for a few? I think the most pistol whip (which I think is the thief equivalent to 100 blades) has hit me for is like 12k. Which is normal for me from a 100 blade war. I have no idea where this 20k came out of, but I dropped instantly. I understand that he might be a 1 trick pony, but that trick is a little… hard hitting, ya?

Being one shot (literally)

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Posted by: Djdomestic.7381

Djdomestic.7381

I think you’re treating this more like a pve situation… You’re right, though, I should have dodged. Should the penalty for not dodging be dead in 1 ability? and I’m not saying he only used the 1 ability to kill me, his 1 ability did more damage than I had hp. I’m not saying he did 20k combined. It was in 1 ability, full 12 hits. So what other class is capable of this?

Being one shot (literally)

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Posted by: Djdomestic.7381

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I had used my stun breaker to get out of his root, then he charged when next to me. I’m bad, yes. But isn’t that a little too much? 0.o What other classes are capable of outputting that much with 1 ability?

Being one shot (literally)

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Posted by: Djdomestic.7381

Djdomestic.7381

Is this supposed to happen? Got 20k dmg from a haste warrior 100 blades. 2100 armor, 19k hp.

When balancing, maintain a viable role/niche for each class

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Posted by: Djdomestic.7381

Djdomestic.7381

So if sPvP is mostly 1v1 / 2v2, why not balance around that? If they want this to be an esport, they probably shouldn’t have 1 class that is all around better at doing things than another class.

Please remove god mode from mesmer in spvp

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Posted by: Djdomestic.7381

Djdomestic.7381

With 2.4k armor, mesmer illusions can hit me for 3k a pop (6 hits, 18k damage from 1 button why?). I think they need to micro manage their illusions instead of set it and forget it. 1 set of mesmer illusions combined with his clones is godkittenannoying. That on top of their already strong skill set puts them over the top. Moa bird is also a pretty much 1v1 I win button.

The only problem I have with their downstate (besides being annoying as kitten and ‘anti fun’) is that I’ve had 1 teleport to the other side of a wall…

Elementalist PvP Thoughts

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Posted by: Djdomestic.7381

Djdomestic.7381

Hey guys, I’m Little Fluffy Bunny from Anvil Rock. I’ve played about 400 games of pvp as an elementalist in both 8v8 and 5v5. My findings are probably biased towards ele than any other class, as I have most experience with it. I have played a guardian and engineer in pvp as well, and both can be more enjoyable after I die 2x in a row due to ride the lightning. I’ve taken some notes of what I’ve found buggy or straight up broken. I’ve posted this thread on 2 other sites waiting for the official forums to come up, so now I can happily post ’em here

The cool down on an attunement after switching out of it without putting points into arcana is 16 seconds. That is kitten ridiculous. If you put 30 points into arcana, you can bring it down to 9… which is still kitten ridiculous. It doesn’t matter if you are in combat or out of combat, the cool down is the same. I think putting it down to 9 seconds IN COMBAT and 6 seconds OUT OF COMBAT. There is also a 1.5 second global cooldown on attunements after swapping… I think it needs to be .5.

My highest crit with a single ability was 9k. That is the highest I’ve seen so far that has been done to me / I have done. The problem is, is that they were below 25%, knocked down, and on fire. Those 3 conditions combined with Fire Grasp did that. Other classes might not be able to burst exactly like that, but I know other classes (war / thief come to mind) can put up more damage with less effort.

I’ve tested a lot of different tank type runes with staff / dd / sd and none of them have been too successful. I found that being a guardian and going tanky / supportive is so much more effective than a tanky ele.

Since I’ve spent rank 10-20 as mainly dd I’m going to specify some issues with it:

frost aura : 40 sec cd. I feel this skill needs a little rework to be worth a 40 sec cd. I would think 15 or 20 sec cd would be better..

cleansing wave : 40 sec cd. A 1700 aoe heal around you. I think 30 sec would add a little survivability to our squishyness and in their face build.

lightning touch : Needs more damage. Even glass cannon, the spell is a wet tissue. This spell is way too situational.

Ride the lightning is extremely buggy. If target is moving you will get stuck in random places. I used this spell to try and get to an ele channeling meteor storm… I got stuck in front of him inside the storm without being able to cast / dodge / move.

magnetic grab is fairly buggy. Target can be out of range when near you and sometimes when used it will go on a 3 sec cd. Still needs to pull to person even if immune to immobilize. also spell can bug mid cast if affected by cc, unable to cast/move and stuck in pull animation. Just like Ride the Lightning.

Churning earth is in a really bad place, and should probably be reworked. The risk of casting it is not worth the damage reward. Might be better if we had more base hp or toughness.

Updraft (40 sec cd) and earthquake (45 sec cd) both have a very small range centered around the caster for knockdown effect. Why so long cooldowns? Both of these skills are extremely important to have up to do the damage that we need to do. Isn’t the guardian’s OH shield spell like 30 seconds?

When downed mist form is available after 8 seconds. Probably one of the worst downed 3rd spells. Our snare needs to turn into something better (worst downed 2nd spell by far) and mist needs to be up sooner and more often.

If burning speed is stopped for whatever reason, the spell will not finish, hurting our dps.

Ele can be really strong in team fights when fighting against people who don’t know how to focus you. An hp / toughness buff as well as cd reductions would help us out tremendously.

If you hit someone with a skilled base shot, I believe it should always hit. You didn’t just target them and hit the button. I probably started believing this in LoL, but I think it’s a good idea.

That is pretty much it for what I’ve found with the ele so far. Here is some other things I’ve found while floating around pvp:

Mezmer Mao bird is too powerful with no counter. Something like 15 seconds without being able to do anything? Talk about an easy win.

Targeting needs to persist through stealth. Kinda bullkitten that you can target, they stealth. You target again, they stealth again. Pretty dumb imo.

When I knockdown a thief with updraft then switch to fire and go in with burning speed, he’ll get up and stealth and I won’t hit… with anything. I don’t really know how to fight that.

Let’s not mention heart seeker or pistol whip. At least mist form will save me from the war that came from behind.