(edited by Doni.3402)
Showing Posts For Doni.3402:
If they hadn’t design an necro elite specialization without a proper shroud they wouldn’t have the problem to change the existing shroud traits…
a solution could be:
- keep the new version and reduce the rate of life force decay and shroud recharge generally
- revert to the old version and add the following: (scourge) skills which use life force use 50% less and the recharge of the skills is reduced by 20%
- revert to the old version and design a proper shroud for the scourge which can profit from all shroud traits
I think the gods are powerfull enough to prevent someone to become blind if it has something todo with their nature.
But more likely it’s a legend, told by the few humans who really seen one of the goods by themself to emphasize how beatiful and powerful the gods are.
(edited by Doni.3402)
If the gods and dragons count, too:
Necromancer: Grenth
Warrior: Balthazar
Elementalists:
- Fire: Balthazar
- Water/Ice: Grenth
- Air: Dwayna
- Earth: Melandru
Mesmer: Lyssa
He was weakened. Most likely he was defeated and someone else replaced him as god of war and fire (like Grenth defeated and replaced Dhuum).
But Balthazar absorbed the magic of a bloodstone and most of the enrgy of Primordus and Jormag. So now he is probably the strongest being in Tyria.
No chance for the PC and his friends to defeat him in a normal battle at this time.
But we have to wait for PoF to see where the story is going.
(edited by Doni.3402)
episode 6 is story wise the worst so far:
- Shining Blade death oath: even with my human main char I didn’t want to take the oath and join the Shining Blade…
- rushed introduction of Livia (it needs time to introduce such an important character)
- Lazarus was only resurrected to kill him; with the achievement he was only alive for nine minutes or less; totally unworthy for the last Mursaat (I really liked the Idea of Lazarus as an ally against the elder dragons)
The best would be if episode 6 was completly rewritten and rereleased or just cutted out.
(edited by Doni.3402)
Story
Story presentation
Story depth
Music
Strategy (Builds)
Professions
changeable 2nd Profession
Club Elona: https://youtu.be/56fFOvgMlG8
If the oath doesn’t kill magically Anise and the other Exemplars could just have decided the Commander is trusworthy enough and tell him what he wants to know.
Episodes 5+6 of season 3 were story wise the worst so far.
What was good in season 3:
I realy liked “Out of the Shadows” and large parts of “Rising Flames” and “The Head of the Snake”
The White Mantle stepped out of their hidings and resurrected Lazarus who absorbed the magic of a bloddstone. So he is even stronger than before and a real thread to Tyria.
Boom! What a nice introduction to the story of season 3.
Then Lazarus appears again to help us defend Aurene against a hord of Destroyers.
He claims he has changed and offers us his help against the dragons.
Has Lazarus really changed? If yes he would be a valuable ally against the elder dragons.
But is it wise to trust a Mursaat?
After that the White Mantle starts a large attack against Divinity’s Reach…
“A Crack In The Ice” was the most expendable episode of this season.
Story wise it was good average but didn’t provide any real progress to the story since there was no fight against Jormag and we never dealed with Braham after this.
What was bad?
“Flashpoint”
https://forum-en.gw2archive.eu/forum/game/lwd/Spoiler-Lazarus-identity-a-poor-plot-twist/page/2#post6595694
and especially “One Path Ends”
The magical death oath is something I realy wanted to avoid even as a human main.
I thought “No I don’t want to take this oath. If you don’t want or can’t say what you have planned with the aspects I keep it myself. I don’t want be a part of the Shining Blade nor do I have the time for this.”
And after the revealing: “Yeah, you are insane! We already dealing with a mad god and don’t have the time do deal with another threat in form of a living Mursaat. I deafinitely keep the aspect. Maybe give it to my Order to keep an eye on it while hunting Balthazar”.
For other races especially Charr that was even worse.
So what happens if we have to discuss the events with our guild? Drop dead the moment we are saying one wrong word?
So after a short visit to the new map we enter Abaddon’s reliquary.
After we deal with some traps we resurrect Lazarus, only to kill him 9 minutes Later.
He could disappear right after we resurrected him or before the final hit.
But no he died just to be done with the Mursaat ark.
What a disappointing end for this season and especially for the Mursaat.
Oh by the way Kerida is Livia, no need to introduce her properly. You already know her from GW1 and maybe the books.
Even if this were true for all palyers, a proper introduction in a previous episode would have add some connection to her and the introduction didn’t felt so rushed.
IMHO a better way to tell the story (if Lazarus has to die):
Lazarus is really resurrected at the beginning of the season and absorbs the bloodstone.
He unites the White Mantle under his leadership and plans his revenge against Kryta.
The White Mantle attack Divinity’s Reach with the help of an army of Jade Constructs.
We are barely able to defend the city as suddenly Lazarus appears.
An epic boss battle starts.
With the bloodstone magic Lazarus is extreme strong but with the help of our friends we are able to weaken him.
Suddenly Balthazar appears, kills the weakened Lazarus and absorbs his power…
=> Cliffhanger Ending for the Add-On and a more meaningful end for Lazarus.
(edited by Doni.3402)
Great idea. My inventory is messy enough. Everything which helps to organize it is a welcome gift. Like the new portal tome.
+1
(edited by Doni.3402)
…But the last one is quite good, there were quite a few hints that Balthazar wasn’t that powerful anymore. Him draining the Bloodstone Magic was one ( well after the reveal it becomes a hint. ) Also his failure of killing Marjory is a big one. He used his power with the intend to kill and she… survived. …
You think someone who absorbed all the magic of a bloodstone isn’t strong enough to kill a human? Imho if he wanted to kill Marjory (or all of us in the lab) she would be dead. (Or the bloodstones don’t hold as much magic as I thought they do).
And he helped us to protect Aurene although he could have killed us and the little dragon or let the destroyer do it for him.
So I think Balthazar isn’t as “evil” as he seems at the moment.
And “Mary Sue” Taimi finally made a mistake that could have destroyed the world (or maybe not, we don’t know at the moment if killing more Dragons is a problem or not).
But Balthazar prevented Taimi from testing the machine on the field and used it to absorb enough magic from the dragons to put them to sleep again.
To the plot twist:
I really hoped that Lazarus is just Lazarus. Caudecus could have stolen the wrong artifact, Lazarus didn’t need all of them to be resurrected or maybe Lazarus was alive and already had all aspects inside of him and used bloodstone to cure him from the corruption of the damaged aspect of Justiciar Naveed.
And his (apparently) turn to the good side was in some way reasonable with the dragons awake and the greater threat.
I hope we will see the real Lazarus (and maybe other Mursaat who are still alive) sometimes in the Story. But the story to introduce them has to bee good (season 3 would have been good but was used to introduce Balthazar instead…)
That Lazarus/Balthazar only used firemagic was no hint at all. Lazarus already used air and dead magic in GW1 so that he is capable of using fire magic is no suprise.
And for what does Balthazar need mercenaries? He absorbed a lot of magic power and is able to teleport to any place he want’s. What are they doing for him???
Would’t it be a lot easier to ask the humans for help if he realy need the help of someone (like >250 years ago in the war with Menzies in the Fissure of Woe)?
Although I don’t realy like the last episode I’m very excited to see the six human goods. Hopefully Menzies and Dhuum, too. What happened to them? Is Menzies behind Balthazars fall or is there an new, even greater thread?
The Story has high potential if written well and the lore from GW1 is not damaged.
I hope humans get some additional content in the upcoming Story like Sylvari had in HoT.
And please ANET don’t release the new add-on “unfinished” like HoT where some of the planned content was cut like the story with Malyck.
(edited by Doni.3402)
Volume 26 – A Crack In The Ice
https://mega.nz/#!td5SjJbL!G6auUgUrixWj55jb3xO7xneURmDlPtN1vLhiaE4ofKY
- Aurene
Volume 27 – The Head Of The Snake
https://mega.nz/#!9MYUXDYa!nvkCYGiFFF5EfFv_hVgDlCNIaj487R2xhR1vjSspus0
- Demmi’s Theme
- Encounter With The White Mantle
Volume 28 – Flashpoint
https://mega.nz/#!wZpEgCAZ!V1_s1q1ysw69MI8s1iTvZJb-FHttXeQ27ND1C4iOeCQ
- Battle In Draconis Mons
…
to be continued…
(edited by Doni.3402)
Volume 21 – Heart Of Thorns OST
https://mega.nz/#!Bd43jCQC!XXDMCalGM0_uKBdWEiTZ2FxE-Ao1cQTiAqU_2KSqm6g
- Heart of Thorns Theme
- Maguuma Overture
- The Pact Laid Waste
- The Itzel
- Tarir The Forgotten City
- Rata Novus
Volume 22 – Heart of Thorns Combat Music
https://mega.nz/#!UIBEWaAQ!y0ojzIe1OiMKxRUCam3frYb_dv2_52ag3tFvCAWy8yU
- Combat Music 01
- Combat Music 02
- Combat Music 03
- Combat Music 04
- Combat Music 05
- Combat Music 06
- Combat Music 07
- Combat Music 08
- Combat Music 09
- Combat Music 10
- Combat Music 11
- Combat Music 12
- Combat Music 13
- Combat Music 14
- Boss Music 01
- Boss Music 02
Volume 23 – Forsaken Thicket (Heart of Thorns Raids Music)
https://mega.nz/#!wBByha5Z!SL0Re3avxQgS96n8_vI1zwb_XFYjVI7Hc8qjaPhAh70
01-03: Spirit Vale
04-06: Salvation Pass
07-11: Stronghold of the Faithful
- Vale Guardian
- Gorseval
- Sabetha The Saboteur
- Slothasor
- Bandit Champions
- Matthias Gabrel
- Keep Siege
- Keep Construct
- The Twisted Castle
- Xera 1
- Xera 2
Volume 24 – Out of the Shadows
https://mega.nz/#!MIgk3KRJ!eGgH4amCc_OflTePSpuiLW8IpkF9jLrJUJNv08JtRXU
- Eirs Memorial
- Taimis Theme
- Bloodstone Fen
- Caudecus
Volume 25 – Rising Flames
https://mega.nz/#!MVIUxYDS!rsiKXVpROwep9Mfg83JU0x2E18BIrtUmXxhjKkHw2_w
- Taimis Game 1
- Taimis Game 2
- Ember Bay
- Dragon Vigil
This is a special Album which contains all tracks which don’t fit into any other of the soundtracks:
Additional Sounds
https://mega.nz/#!4Nx1gJzS!QrnDw2TKPLUZ8XkGpbKfqp6YeamavS4m1ick0JnMogw
CD 01 – Music:
- Maklain The Minstrel
- Devourer’s Bane
- Pale Tree Elevator
- Pale Tree Chamber
- Fear Not This Night, Piano Only
- Fear Not This Night (Chinese Version) (ogg vorbis)
- Fear Not This Night (Instrumental)
- November Island
CD 02 – Sounds:
- Fred_Tatasciore_SFX
- Voicover Outtakes
- Halloween Poem 2005 read by Josh Diaz
- Halloween Poem 2006 (beginning) read by John Stumme
- Halloween Poem 2006 (end) read by Angel Leigh McCoy
- Halloween Poem 2007 read by Gaile Gray
- Halloween Poem 2008 read by Elan Stimmel
- Halloween Poem 2009 read by Leif Chappelle
- Halloween Poem 2010 read by Brecken Hipp
- Halloween Poem 2011 read by Morgan Sandys
- Halloween Poem 2012 read by Jeff Grubb
- Halloween Poem 2013 read by Matthew Moore
- Job-O-Tron A
- Job-O-Tron B
- Job-O-Tron (de)
- Job-O-Tron (fr)
- HoT Mordrem Singles
(edited by Doni.3402)
Volume 16 – Echoes Of The Past
https://mega.nz/#!BRZj2SKD!0iTd0b9-4N2VhNLIVnIU4P9wZnsK4uYWO7r8XB7oq0E
- The Silverwastes
- Camp Resolve
- The Gathering Of The Pact
- The Priory Archives
- Crystal Oasis Redux
Volume 17 – Seeds Of Truth
https://mega.nz/#!xNhH3Toa!SziqHu4bO27HelL9hkb1OjBlvGv4X23s-ydMk5bazxU
- The Newly Awakened
- Meeting The Asura
- The Nightmare Court
Volume 18 – Wintersday 2014 Live
https://mega.nz/#!gBYzTJRR!U86UO1l8IofccffDJY6Mj9pCdNAPhnyqKFHgQZ9LZeg
- The Tale Of Tixx And Toxx (Live)
- The Great Toymaker (Live)
Volume 19 – Point Of No Return
https://mega.nz/#!lZpRlarL!1exEIJ6uEznzur2xMqTsGVNCpXsJqJ2zlqv9RCKm9uE
- The Golden Cave
Volume 20 – The Rebuilding Of Lion’s Arch & Lion’s Arch Reborn
https://mega.nz/#!gM5URTyT!BLv4u9I6cO5jCEjk9-TsKO-0sufg42G73lKHJ_ybfeY
- The Rebuilding Of Lion’s Arch
- Lion’s Arch Reborn
- The Rebuilding Of Lion’s Arch (Live)
- Lion’s Arch Reborn (Live)
Volume 11 – Battle for Lion’s Arch & Aftermath
https://mega.nz/#!xRAkgZTB!p_pRAmPhXVOGMqx7oFDK7vIANCzl2h41mtpfxCV5XmU
- BattleOnTheBreachmaker
- LionsArchLament
- Lion s Arch Lament Live
Volume 12 – Gates Of Maguuma
https://mega.nz/#!cYwGWDqB!-qIYOsKhq8KZvtGDRAwL6EUPVG6sU_wXIPI6cI51b5Q
- The Fall Of The Zephyrites
- Drytop
- The Arid Sands
- Sandstorm
- Arid Vista 1
- Arid Vista 2
Volume 13 – Entanglement
https://mega.nz/#!NRw1wQrD!O-SOj26A-4mIpVOPkZ1RnPQhrdn7c9dCXqe21JSb01w
- - The Mordrem
Volume 14 – The Dragon’s Reach
https://mega.nz/#!oUgyARpC!7hmqhS7_0DLd4gNkp_QeofZjw00waAEMGkgDv6Qfy1A
- The World Summit
- Shadow Of The Dragon
Volume 15 – Blood And Madness – Halloween 2014 Live
https://mega.nz/#!oZY3ALzI!QMW1hGSJOk2xC91SZVYaPPWJGDhfIQyZ8Zjd9QXrBMY
- Halloween In Tyria Live
- The Lunatic Court Live
OK, direct kill with Guardians “Ray of Judgment” worked…
Thx.
Thread can be closed…
Kills with Focus skills are not counted for the Focus Master achievement. Tested with my Necro and my Elementalist.
My counter is stuck on 29.
Can somebody confirm this?
I was on the 4th checkpoint and I was revived a couple of times after falling down but suddenly it stopped working and I ended lying dead in the lava on the ground of the volcano. I never left the jumping puzzle area.
Is this a bug or doe’s every checkpoint has a limited time of revives?
Does someone know where this song is used ingame?
https://soundcloud.com/stanlepard/guild-wars-2-november-island
The only info on soundcloud is that it was recorded in Frankfurt, Germany like the HoT soundtrack.
Imho it is sad that the Revenant can’t use racial skills or the Mistfire Wolf elite skill…
What do you think?
All shouts are usable under water except for “Chilled to the bone!”
Please give us an other under water elite besides Plague
Yea I had the same idea some time ago. It was picked as community questions from the german fan site guild-wars2.info for an interview on the gamescom 2014 (https://youtu.be/YswPZD4TEK4?t=923 the questions and answers are all in english but sadly the background noise is very loud…).
If they transformed the flesh golem to a bone fish or shark for under water combat they could use the shark pet (or any other fish model) as a base model. All animations would only need a little tweak.
sounds very good Mian
I like your ideas
sign for “Chilled to the Bone!” usable under water
and the golem could just transform into a bone fish for under water combat
I like the idea of GS4 (Nightfall) following the Reaper.
And yeah at the moment Reaper Shroud doesn’t last long enough without Vital Persistence.
(edited by Doni.3402)
Verdant Brink:
[+] very well designed map
[+] lot of details
[+] the devious routes
[+] the new enemies
[+] the verticality
[-] bugged event chains every time I was on the map
=> can’t wait to see the final map with the different levels etc.
Reaper
[+] realy fun to play
[+] great animations
[+] Greatsword
[+] works well with wells/minions
[-] Grasping Darkness (GS 5) doesn’t work very well … or maybe the enemies I hit are all immune to pulling?
[-] Greatsword damage could be a little bit higher
[-] Death’s Charge is not a very good skill for close combat. You just jump out of the fight or even worse down a cliff draxynnic idea to switch Death’s Charge with Dark Path isn’t so bad
=> Can’t wait to play the Reaper again.
Glider and Masterys
The Glider is realy cool. Now a jump off a high cliff doesn’t mean auto death. And with the falling traits or the Rune of Snowfall there are a lot of new tactics avaiable.
Sadly the glider doesn’t work on non HoT maps (at least in the beta).
I hope in the final game there is an explanation story wise from where our character has the glider.
Are all masterys avaiable right away or do we have to unlock some/all of them while the story progresses?
Imho it doesn’t make much sense to be able to learn the Itzel language if we never talk to them etc.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Doni.3402
The price is imho OK.
But give us existing players at least a free char slot…
I think Tengu/Ritualist would be perfect for Cantha
So for Tyria Dwarfs or Largos would be very cool.
As a proffesion I like to see the Cronomancer ^^
Volume 6 – Sky Pirates Of Tyria
https://mega.nz/#!kMwmCBKK!Y_Vh-P5Oqse70h8BBZBJ4QCvDAAu5bEPBzIborlb0Bk
- Sylvari Hologram Dance Beat
- Norn Hologram Dance Beat
Volume 7 – Bazaar of the Four Winds
https://mega.nz/#!EAJkADKY!vokKmIYzgxKjdjnOt6wM7GA-59ZmNrk5YvvKbA4TfMQ
- Labyrinthine Cliffs
- Sanctum Sprint
Volume 8 – Super Adventure Box 2 – Back To School
https://mega.nz/#!gF5j1JJC!OgOfxuA_FiiJfqNAC-hsTH9M0d5KN2-KL-DpltH5uDU
- Sub Hub
- Hillbilly Hoedown
- Pain Cliffs
- Shortcut Eagle
- Storm Top
- Wizard of Storms
Volume 9 – The Nightmares Within
https://mega.nz/#!JcoUja6C!6q2zCVP2bYz3Kro8iYe4NLDiGlo-I0alkseo8KWeuXk
- The Nightmares Within
- Tower Of Nightmares
- Scarlet’s Theme
Volume 10 – The Origins of Madness
https://mega.nz/#!RAYX3Cra!7vouuepfpppk0DchMU3H26-OQoRh-2hVYqZkZ3renMg
- Twisted Marionette Battle, Part 1
- Twisted Marionette Battle, Part 2
(edited by Doni.3402)
I’m sure most of you already know about the ArenaNet Soundcloud site with the Soundtracks to Living World Seasons 1-3, Wintersday, Halloween, Super Adventure Box and all the other Ingame Events
https://soundcloud.com/arenanet
https://wiki.guildwars2.com/wiki/Soundtrack
I downloaded the tracks, compressed the wav files with FLAC and made some custom Covers with the avaiable Concept Arts of GW/GW2.
Only the “Super Adventure Box 1” Cover is from RenAzure (https://soundcloud.com/renazure).
The archives contain the compressed tracks from ArenaNet’s soundcloud page in FLAC format, the cover(s) and an info.txt file.
Some tracks are from Maclaine Diemer’s or Stan LePard’s soundcloud pages.
If you’re only interested in the covers see attachments
Volume 1 – Halloween 2012
https://mega.nz/#!gFx2wbYJ!MlbTfew0-PtrnI2otqly-pB-8iNWPF2hkLsAOmTSfR8
- The Lunatic Court
- The Clocktower
- Halloween In Tyria
- The Tale Of The Mad King Thorn
- The Tale Of The Mad King Thorn – En Français
- The Tale Of The Mad King Thorn – Auf Deutsch
Volume 2 – The Lost Shores
https://mega.nz/#!UVwgiZDB!uWW_-QHsADuGFTChuQUq7Q89xPtPETITAy4GmCPqf_8
- Across The Sea Of Sorrows
- Southsun Cove
Additional Music Volume 3 – Wintersday 2012
https://mega.nz/#!sUQXzCBR!ZZQDJ3I3TDMexc5ALJ5AK9KnD4vjhWn3N5ctLfWzr2k
- The Great Toymaker
- The Tale of Tixx And Toxx
- Wintersday In Lion’s Arch
- Bell Choir Medley
- Divinity’s Reach One Man Band
- Toypocalypse Medlay
- Wintersday in Tyria
Volume 4 – Super Adventure Box – April 2013
https://mega.nz/#!dJZAUBzD!eW_zBHH8sIxVLHjbmT5owc1MiftUfHRrJlzaYWsPol0
- Main Theme
- World Hub
- Rescue The Princess
- Sunny Glade
- Town Shop
- Dark Woods 1
- Dark Woods 2
- Warp Worm
- Cave
- Kingdom Of Fungus
- Kingdom Of Fungus Version 2
- King Toad Boss
- Victory!
- Bonus Stage
- River Rapids Preview
- Moto’s Continue Room Of Death
- Rytlock’s Critter Rampage
- Commercial Music
Volume 5 – Dragon Bash 2013
https://mega.nz/#!FJ5FnS4C!blAV2xRdVvtOpmutEJTHGwMKJHFYDUN4ZhjGK8sCd9Q
- Main Theme
- Bash The Dragon
- Bash The Dragon Demo
- Spawn The Dragon
(edited by Doni.3402)