Showing Posts For Doople.6495:
In my opinion, since Charr are a feline-based race, logically they should be a little more resistant when it comes to fall damage. Cats have been proven to survive from falls at terminal velocity and since people aren’t above making cat jokes about us, we should reap the benefits.
(edited by Doople.6495)
I’ve read somewhere that if someone has higher condition damage than you and you apply a bleed, you contribute to THEIR bleed intensity, and not yours. You essentially remain at one stack while the other person gets up to 25.
The simple fix to this would be to limit bleed/burning/poison to each individual player. All the other conditions should remain as they are to prevent stacking of freezing and such, otherwise the PvP would be wrecked.
I’m not an 80 Necro yet, but I’m leveling as a conditionmancer because our options are pretty much limited… people can replace our DoTs (loltranquilizerdart) and our minions have little to no survivability save the Flesh Golem. So far all I’ve really been useful for is my wells in dungeons from a PvE standpoint.
Necros and other condition-based classes need some love. :<
Getting hit by a Warrior for 16k as a Necromancer is never fun. Considering I only crit for around 600 with my scepter, and my DoTs tick for around 250 or so, it seems a little ridiculous. I’m able to hold my own against all classes but when a warrior comes anywhere near me, I’m pretty much doomed. :/