Showing Posts For Dormedas.9524:
What makes you want to continue playing @ people who said no? Not trying to get into any arguements, just wondering.
I enjoy the game for reasons other than the carrot on the stick. I enjoy fractals because fractals are fun and I’m playing it with guildies. I enjoy levelling alts because I spend time playing a profession I haven’t or a race I haven’t.
I enjoy the game, not necessarily what gear I have. Getting more gear is all well and good, and I can do that just fine. Adding more is unnecessary for the enjoyment of the game.
No, because I was sold Guild Wars 2 with the idea that it wouldn’t be that.
Well, there aren’t any ascended items for my build, so I’m not that excited, no.
Why do people who fight get priority? Not everyone is a mad person who only cares about killing. I’d like to take it easy and craft a little, but I want vertical progress while doing so, just like people who fight get.
That’s why I advocate for NEW systems for people that do crafting or other things.
Added ascended gear differs from what already exists too.
Not so. It was explicitly stated that the infusion slots are Offensive or Defensive and the infusions are known to reduce the effects of Agony, a combat condition.
Look at it this way. Gear has always been directly involved in doing combat. The infusions boost your combat capacities in some sense. Moving forward with new conditions that they want to introduce and infusions to deal with them, it is still intrinsically linked to COMBAT.
It doesn’t make sense to gear yourself for jumping puzzles or for crafting. It isn’t obvious and it differs from what already exists.
I think you have ideas for progression in other parts of the game and using the Infusion system as a way to bring that about. The problem is that this means people have to CHOOSE a way to specialize themselves. Right now, you can do crafting as efficiently as anyone else and then waypoint into Orr or go into a dungeon and be just as efficient there. Then when you’re done there, you can WP to a jumping puzzle and do well there. What your suggesting would be better served by OTHER and NEW systems, not the infusion one.
We don’t know how expensive infusions will be. It could be doable to swap them with some regularity.
You still have to overwrite the ones that you already have slotted. Even if they’re relatively cheap, I think this idea is dumb simply because gear has nothing to do with jumping puzzles now and it should stay that way.
Right now jumping puzzles are somewhat organic; you find one or show up to one and start jumping. You figure out the traps and little issues and overcome them. If people show up to one and try to do it and Gravity is screwing them up, there’s nothing to tell them “Hey go gear up before you do this, ya dingus.” Chances are people will just leave frustrated.
Do people really want to overwrite the infusions they made in the mystic forge for new ones just so you can be able to do jumping puzzles? I feel like very few people would end up doing them because it requires you to re-gear yourself.
Lets call this defuff “Gravity” and you need infused ascended gear in order to ignore it. The more you have, the more stacks of gravity you ignore. If you don’t have any infusions to counter it and try to do a hard jumping puzzle you should instantly splat on the floor and die on the first jump.
I feel like we need clear progression on jumping puzzles as I have no motivation to do them without it.
So I’ll need another set of Infusions to put into my Ascended Armor to do Jumping Puzzles?
The progression on jumping puzzles is to make increasingly difficult or complex ones, not gate the content based on gear.
When the level cap raises, you have my permission to leave.
Let’s be real here. The Ascended armor will not add too much for the people clamoring for more to do. All of the new content will be done by the “hardcore” people who were clamoring for stuff to do in 3 days absolutely max. They’ll have their choice Ascended items and will have completed the Fractal of the Mists to content.
The bridge has been there since Beta Weekend Event 1. I’m intrigued about the Great Collapse, but that has been there forever.
has this always been there?
That’s been there since beta.
I don’t think Soule has done any new music. GW2 was to be his last Guild Wars game he did the score for, and I feel he wouldn’t be bothered to compose a couple songs simply for this event. In other words, I wouldn’t give your hopes up. :/
As far as I know, this is an intended feature.
Telquatl is a champion of the Elder Dragon Zhaitan, not an Elder Dragon himself.
/thread?
First paragraph, literally the 3rd and 4th sentence of substance.
Kormir ascended to become a god of the same magnitude (and purpose, technically) of Abaddon. While she may be relatively new to the gods, the powers she inherited are just as potent as those of the other gods. Keep in mind that more than a few generations have passed since she came to be a god and has seemingly moved away from humanity on Tyria just as all the other gods have. To the people of Guild Wars 2, Kormir is just as much a god as any other, and is enshrined that way in Divinity’s Reach.
According to the wiki , the Dragon Champions have all been created by their respective Elder Dragon, thus meaning that there is a dissonance between how Kormir is perceived by both the characters and the players and how Tequatl is perceived.
Telquatl is a champion of the Elder Dragon Zhaitan, not an Elder Dragon himself.
/thread?
I’m voting for Wynnet Fairhaired for sake of dem eyes: (Not the Asura)
(edited by Dormedas.9524)
The girl that’s in Black and Red and works for the Whispers.
Hawt.
While Black and Red is the color for EVERY Whispers agent, you’re thinking about Ries (sp?).
And I agree.
Look at the unbridled fun they’re having. Add it!