Showing Posts For Drakaer.8623:

Legendary Howler Bug [merged]

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Posted by: Drakaer.8623

Drakaer.8623

Once again anet dedicates resources to fixing a non essential bug and kittens up everything else. The night effects were the best part of the legendary. Now its a just silver horn skin with fog. While they are working on it they can give it more noticeable foot falls. The sound should also replace the regular warhorn sound, not be drowned out by it.

Drakaer Soulkeeper [KAOS] Charr Necromancer

Legendary Howler Bug [merged]

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Posted by: Drakaer.8623

Drakaer.8623

Yeah the moon is no longer there at night time and the sparkles are gone :\

Can you hear the howl anymore? The normal warhorn sound drowns mine out.

Drakaer Soulkeeper [KAOS] Charr Necromancer

(edited by Drakaer.8623)

Build with Good Stability and Damage?

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Posted by: Drakaer.8623

Drakaer.8623

Near to death is 7s not 6

Drakaer Soulkeeper [KAOS] Charr Necromancer

Changing soul reaping to a Boon trait line?

in Necromancer

Posted by: Drakaer.8623

Drakaer.8623

No way, power necros would be spread too thin if this change was made and our dps would be even worse. Necros don’t have enough access to boons to make this worthwhile. While yes we can get decent uptime on the boons listed above we cannot have them all at once. We have to choose which boons to spec into.

No changes to spectral walk. It is already a brilliant utility, changing it to quickness or even adding quickness wont do much good. Also quickness isn’t a boon and afaik isn’t affected by boon duration.

Drakaer Soulkeeper [KAOS] Charr Necromancer

Necro Blocking

in Necromancer

Posted by: Drakaer.8623

Drakaer.8623

Also, that necro can stomp in lich form, and the jagged horrors never decay.

Drakaer Soulkeeper [KAOS] Charr Necromancer

DR/GoM/AR Week 7: Bronze League

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Posted by: Drakaer.8623

Drakaer.8623

Sorry DR but after the BRL mesmer tried to pull the die at gate stunt we decided to keep hills. You need to teach them how to hide in a keep properly and don’t res them if they die at the gate.

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Drakaer Soulkeeper [KAOS] Charr Necromancer

DR/GoM/AR Week 7: Bronze League

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Posted by: Drakaer.8623

Drakaer.8623

… Exemplary play from KAOS mes…

… surely we’re talking about mixx (thought I saw dov playing left click mouse tonight) though I didn’t think yall let mixx out of towers to interact w/ our frenemies.

Both Dov and I were on mesmers. Mixx was not allowed to play. He is safely chained in the base… I mean relaxing at a luxury resort. We here at KAOS look after our members.

/wave @ Ohai

Drakaer Soulkeeper [KAOS] Charr Necromancer

10/18 DR/GoM/AR (Week 1 Bronze League)

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Posted by: Drakaer.8623

Drakaer.8623

Its been at least 1 hour 30 minutes since GoM flipped anything of DR’s except camps…

Drakaer Soulkeeper [KAOS] Charr Necromancer

Necros in WvW?

in WvW

Posted by: Drakaer.8623

Drakaer.8623

I will admit that I don’t have much experience with large scale combat, since I tend to run in groups of 2-3 myself, but from what I have heard Necros were good before the buff and great now. In smaller scale groups they seem to be extraordinarily strong however, and particularly so against groups that don’t have a lot of spike damage.

TLDR; are condition Necros too strong in WvW, or are they in a good spot right now?

I cannot agree with you. As a whole class in all aspects on wvw necros are not op. In zergs they may be better but in small groups they are still as squish as ever. If your whole group focuses a necro they will die and will be unable to stack conditions since you will force them onto the defensive. We are vulnerable to burst and cc, if your group isn’t doing enough spike damage to a necro then perhaps you need to look at your group composition and get someone with good burst. I’d recommend a sword mesmer as I personally have the most trouble with those as a condition necro.

I will agree that condition builds are strong but that is all they have going for them. They have no block, 2 dodges, no vigor, no invuln, very limited stability, no blocks, no reflecting projectiles, and one teleport which misses a lot. This makes them prime targets for cc and focus fire. You can also dodge their condition utilities depending on what they use which will slow their stacking. If you don’t focus me or don’t dodge my skills then you will likely go down to my condition burst. This is completely backwards for an attrition class however, we should be stronger the longer the fight lasts not be forced to kill before we get burst down.

But necros have 3 health bars you say. This is incorrect. Plague form only increases your health pool. Damage you take in plague form is still reflected on your actual HP. Death shroud is now an extension of our HP too. We also have low sustain. If you burst down these extended HP pools it is very difficult to regen them, more so for a condition necro as we only have scepter 3 to regen life force which is garbage. We also cant heal in DS so if we go into DS on low health and you burst down DS we will most likely go down due the 1s delay on utilities. We also don’t regen LF out of combat so thieves for example can stealth a away and heal and then hit us again while we are vulnerable.

You also have only been looking at the “buffs” we received and have mentioned nothing of the nerfs we got.

- Corrupt boon now only removes 5 boons.
This is a bigger nerf than you think. Stability is the last boon to been removed which means if you use something like SY we have to use other boon stripping as well. Other boon stripping comes from axe/focus or well of corruption. Condition builds don’t generally use axe/focus since scepter/dagger is better at applying conditions. You can also walk out of well of corruption which means we cant remove that stability from you.

-Greater Marks moved to master trait
20 points is generally too much of an investment for most builds, this mean necro’s marks are blockable.

Have a read of the necro forums and you will see why people are so upset when people keep screaming nerf necro.

Also I’d like to pose this to you. Lets say you are right that necros are OP. How would you go about fixing them?

Drakaer Soulkeeper [KAOS] Charr Necromancer

* 7/26- DR/AR/HoD *

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Posted by: Drakaer.8623

Drakaer.8623

These AR “made” their way into Briar in AR bl about 15 mins ago. No walls or gates down just these guys in the lords room.

Oh hey that’s me. I’m the [Girl] mesmer :P. No I did not hack into the tower. I was there when you guys were catapulting it from the ruins. I knew I couldn’t defend it so I hid in the tower and waited until I could rally a few people to take it back. None of your people bothered to check the tower for a mesmer

Drakaer Soulkeeper [KAOS] Charr Necromancer

ET/AR/SF 7/19

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Posted by: Drakaer.8623

Drakaer.8623

I thought there were 9 of us. who left?

It was another guild, but don’t worry we still have the 8 of us left.

Drakaer Soulkeeper [KAOS] Charr Necromancer

Losing Life Force on Map Change

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Posted by: Drakaer.8623

Drakaer.8623

Does anyone else experience losing a small portion of your LF when you change maps? I just went from Lions Arch to Eternal Battle grounds and lost 10% life force. I went from 41% to 31%. I then went to our garrison in our BL and lost a further 5% life force taking me to 26%. Back to EB and down to 22%.

I know Siegerazer affects LF but he wasn’t around.

Why is that happening? LF is valuable to a necro and doesn’t regen naturally so why should we lose it because we changed maps?

Drakaer Soulkeeper [KAOS] Charr Necromancer

Rock Solid - Elementalist SPVP

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Posted by: Drakaer.8623

Drakaer.8623

I noticed this too, and I don’t believe its just bugged in SPVP either. My ele isn’t 60 yet so I can’t test in PVE. The effects from Rock Solid now appear to be on Serrated Stones instead. If you trait Serrated Stones you get stability on earth attunement. This happens in both SPVP and PVE. I have no clue whether Serrated Stones intended effect of 20% bleed duration is working either as I haven’t tested.

Drakaer Soulkeeper [KAOS] Charr Necromancer

Tier 5: EB|BP|AR

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Posted by: Drakaer.8623

Drakaer.8623

:)

Don’t I look cute?

My skill as player does not reflect the skill of anyone else in the guild or AR. I am still learning the game and experimenting with builds/gear so its not hard to kill me. At that time I was super squish which you said so yourself.

I will say you have some skill as a thief though after watching you fight those AR and that BP guy. The BP guy in particular was fun to watch.

Drakaer Soulkeeper [KAOS] Charr Necromancer