Showing Posts For Driftraze.9761:

Scout NPC's don't finish their voice acting.

in Bugs: Game, Forum, Website

Posted by: Driftraze.9761

Driftraze.9761

Scout NPC’s are the characters who direct you to heart events in the area if you converse with them.

After the map finishes listing the locations while the scout npc talks, it exits out, regardless of whether the voice acting has ran its course. Before, it waited for the npc to finish talking, then closed back out.

This bug has been found on every scout npc I’ve encountered in the game throughout numerous zones, and I presume all of them to be affected.

Feel free to relate or discredit this bug I’ve been encountering based on your own experiences.

Alter appearance after character creation

in Suggestions

Posted by: Driftraze.9761

Driftraze.9761

I’d pay money for the option.

Allow necromancer pets to heal over time?

in Suggestions

Posted by: Driftraze.9761

Driftraze.9761

Using the Well of Blood takes up the Blood Fiend slot.

Aside from that, Mark of Blood is dependent on being in combat, the place I specifically don’t want my necromancer pets to be at low HP to begin with.

Reward those kittensurrect the fallen

in Suggestions

Posted by: Driftraze.9761

Driftraze.9761

As it’s probably been said, a lot of people simply won’t rez you. There shouldn’t need to be a larger reward for what’s a courtesy. Some people just don’t care, no matter what minuscule award they’re given, and other people would still rez you even if there wasn’t a reward.

You’re just meeting the different shades of the community.

Allow necromancer pets to heal over time?

in Suggestions

Posted by: Driftraze.9761

Driftraze.9761

As it currently stands, necromancer pets have unrecoverable, finite health, and can’t even be dismissed then resummoned for a fresh one with full HP.

With no way to reliably heal them outside of combat, it’d be less irksome for the minion master necromancers to have pets that can replenish health other than dying and incurring their resummon cooldown at inconvenient moments.

I can switch summon utilities out to dismiss my pet, then put the summon back into the utility slot, but that’s rather jury-rigging for what it accomplishes. It would be an improvement just to allow necromancer pets to heal over time while not in combat.