Showing Posts For Ducim.5126:
As it is the explorable mode is a solid 7/10 what with the need to avoid sparks, destroy or reflect turrets, lead the golem over an explosive mine to remove shield and have your back to the wall so the charge knockback won’t land you in a mine
However it could be a lot more active and fun
*Sparks become no threat after you observe their paths and stay out of them entirely
this could be fixed by making sparks constantly home in on players, preferably with a preference for ranged players they need the work out
*The Golem’s charge knockback attack is rather hard to avoid
in story/solo mode this was not an issue because you did not have 3 mesmers/elementalists ect throwing particle effects at the boss so his charge animation was easy to spot then avoid, adding another alert to the fight like how it warns of rearming and detonation of mines, turrets and sparks would help fix this
*Camping with your back to the wall is the safest way to beat the Golem
This links back to the first two points, there is no need to constantly avoid sparks when you camp against the wall nor dodge the charge knockback attack
GW2 armor has inherent stats that you can’t change (+power +prec +crit damage for berserker, ect) and a rune which you can change (+25 toughness for a superior rune of the forge 1/6)
this pigeon holes your character to damage or support unless you carry around multiple armor sets since the rune can be useful to multiple builds while the stats can not.
While in GW1 armor had no inherent stat other than armor value and a prefix and suffix which you could change at any time provided you had the items needed it only makes sense you should be able to modify the inherent stats of a piece of armor with a consumable item like a rune.
example: buy, craft or find a set of berserker gear exotic lvl 80 and you decide you want to be more tanky? simply get the +toughness crafting item which is scales mix it with some dust of the same tier and use the resulting item on the berserker gear to change its inherent stats to +toughness, vit ect
rolled back from beta nvidia drivers and was able to do a whole FotM run no crashes.
Been getting this same error, think its the new beta nvidia drivers gonna roll back to old version and see if it works