(edited by Dufox.3150)
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best advise anyone could ever give is to get rid of the thought that pops inside your head when you die that sounds something like “what a noob”
wrap your mind around the concept that other people in pvp are not stupid & some even know things you dont.
then take the word “cheap” out of your vocabulary. its a disgustingly overused word that is completely and utterly false 99% of the time when people use it.
understand that everything has a counter, if you die then you simply haven’t figured out what to do when that situation comes up…or you just made a mistake.
“skill” is another word used wrong but its not an unbearable lie, it just leads people to the wrong frame of mind. “skill” is considered to be something you learn as you play the game & by playing the game you will simply get better. that is FALSE.
“skill” is and always will be a learning process that does NOT end. (id go into detail but that would require a few paragraphs & this post is long enough already^^ )
learning the game is easy…. once you break free of the prison your mind has made for itself^^.
if anyone wants to learn more, this is quite literally one of the best pieces of gaming literature on the internet & will help virtually anyone who plays competitive games. (kinda long but absolutely worth reading)
(edited by Dufox.3150)
when you enter a pvp zone you enter a zone where “cheap” does not exist.
the people who realize this understand that every time they die in a pvp zone its because they did something wrong. not because the enemy did something unfair or “cheap”
so basically when you start taking responsibility for your deaths you start learning how to say alive.
in this topic for example, if you are aware that enemies will be ganking you at the puzzle then why are you letting them do it. you do not need a body guard, you need 10 other people who are in the same situation you are in… if they dont respond to your question then be patient… you already know what happens if you try to do it alone anyways.
should also point out that the “hit list” is simply you signing up for PvP while your PvEing, making it a “hit list” adds more accessibility and entertainment for the people who choose to do it.
its the concept of 1 player hunting & 1 player being hunted that is the new game play.
If you want to do this PvP thing, then instead of forcing those that do not wish to PvP just not be on the list and those that do want to PvP should be the ones paying the small fee to be on the list.
People that do not wish to PvP should not be forced in any way to do so and they should not be forced to pay a fee to avoid what they do not wish in the first place.
If anyone wants to do this, they should have to sign up and give their own consent, not because someone decided to put them on the list to have some fun.
Actually this is a brilliant idea. Reminds me of Shadow play from Alastair Reynold’s Revelation Space universe. Bored of immortality? The challenges of life are just too easy for you? Hire a gunman to inject some thrill in your day!
You pay the fee, you get put on the board. Anyone who wants can pay a small amount (say 10% of your prize) to try, gets told in which map the target is (general location or map only, no specifics) and tries to take you down.
First to die loses. If the hunter dies, the “fee” goes to the hunted. If the target dies, the hunter gets his prize.
You can even have leaderboards for both most assassination attempts survived, and most targets assassinated.
And this, ladies and gentlemen, is how we turn a horrible suggestion into an awesome one.
i was thinking more along the lines of adding a few silver to make people accept your contract faster. adding coins for a winner takes all thing is a nice thought but i think it would lead too to much progression to fast for arenanet to justify it.
AWESOME SUGGESTION THO… lol
(edited by Dufox.3150)
so you would decline or ignore the notification and it would not affect you in the slightest…
So, if I wanted to annoy someone who I know doesn’t PvP I could get a bunch of us to put contracts on him so he would have a series of messages flash across his screen while he is trying to play or fill up his mailbox with mail he has to sit there and delete or else he won’t get his hearts rewards or mail from friends or purchases from the gem store?
yup right after you trade spam him
so you would decline or ignore the notification and it would not affect you in the slightest…
like i said, im tossing out an idea thats obviously not 100% final and put into the game.
the idea behind this thread is to see how people feel about another type of pvp thats not based around WvW or team objective.
but to answer your question, no thats not what im asking for.
perhaps when you get the notification that you have been added to the list you can simply accept it or decline it from your mail box.
problem solved.
when i say small fee im thinking of something like 20 bronze because everything in guildwars tends to cost something. (your absolutely right tho, people should never be forced to pvp if they do not want to or pay to take their name off the list.)
like i said before i had not considered things like people who would try to be annoying to random people repeatedly.
(edited by Dufox.3150)
good call, may need to scrap the bounty rising from the idea.
:EDITED
trying to get content added.. feel free to offer suggestions instead of instantly dismissing it when you see a problem.
the goal of this thread is to add a new layer of pvp that does not revolve around the WvW concept or group objectives.
player bounty board AKA: hit list
me and a few friends had a discussion about it a few months ago and the more i think about it the more i think it would actually be perfect for the game.
the restrictions
1. player must be lvl 80 to be put on the hit list. (you can however add people even if your not 80)
2. if you do not want to be forced into pvping then you could simply accept or decline it when you get a notification saying you’ve been added to the list.
how it works
add a notice board to lions arch where a player could:
1. add his own name to the list for a small fee.
2. add his friend or someone who annoyed him to the list for a small fee.
3. after you choose your target you have the option to provide additional coin (from your own pocket) as a reward for the person who fulfills the contract.
4. when the contract has ended & the target has been killed, the target will be able to see who added him to the hit list.
5. someone checks the bounty board and accepts a contract. (more detailed in rules)
rules:
1. a player contract will only appear on the list if the target is online.
2. as soon as you are added to the list you get a notification that you have been added to the list. (via ingame mail or a nice big flashing text warning across the screen OBVIOUSLY if something like this existed it would be more official & fine tuned…)
3. as soon as someone accepts the contract the target will be notified & the person who accepted the contract will be shown the last waypoint the target used.
4. he will then have 10 minutes to find and kill the target.
5. if the target kills the attacker he is rewarded like completing an event & he gets his name placed back on the list.
6. if the target is killed by the attacker, the attacker is rewarded like an event & receives any additional gold that was payed by the person who made the contract.
7. you can only accept 1 contract at a time & only be hunted by 1 player at a time.
8. you can not accept the same contract 2 times in the same day.
extra:
the contract will show the players name, how many people who have tried to kill him & failed (resets when killed) & if any bonus cash is added.
of course i have not thought of everything needed to make this work or considered every problem it would create… it would absolutely require a lot of changes & fine tuning before it was put into the game but i personally think it would be a fantastic way to add world pvp & good quality entertainment… at the very least it would be a great place to start for new pvp concepts.
what do yall think, would anyone else like to see something like this added to the game?
constructive criticism is always welcome
(edited by Dufox.3150)
was posted on another forum, its one of the more entertaining/unique ones.
if they did make heartseaker a finisher with what you have it would make the thief more lethal.
the way the skill is now, “noobs” can spam it and burn through all of their initiative in about 3 seconds and think nothing of it. or you can use the skill they way its designed to be used (basically what you want it to be officially used for) and it is a powerhouse.
the only difference is it will take people less time to figure out spamming heartseaker is almost always a bad idea.
unless your running from a thief… then your just asking for trouble by running from the most mobile class in the game who becomes the deadliest class in the game when they are hitting u in the back.
axes like the tomahawk would have been epic, i love that whole tomahawk/dagger or tomahawk/pistol look.
in all actuality tho, a rifle isn’t necessarily a sniper rifle. an actual rifle makes way more sense as the long range weapon to a thief and a bow does. (considering he can use pistols)
that aside, i love the short bow with a passion and id never willingly give it up after seeing what all its capable of
yes nerf the broken class because a thief’s goal is to burst damage his target and run away only to be caught by anyone who decides to chase him…
a thief is all about picking and choosing which fight u want to take and how u want to do it. it is the one class that can see a group of people and run into them with a plan that doesn’t include suicide.
take away a thief’s speed and you take away his very reason for existing.
it like making a warrior that can only wear light armor…
31:00 minutes in is where he shows the build in pvp.
this is one of the best pvp videos you will ever watch. its also one of the most informative video you will find on dagger/dagger builds.
lol this video makes me sad.
how he ended it made me laugh tho
I can’t buy or sell on Trading Post.
The gems count at the bottom of the screen reads “…”, as it does before it loads the correct amount, permanently.
“Buy” button is greyed out. Sell tab is blank.
Items names do not always load fully/correctly.
Item details aren’t displayed.
Previously, deleting local.dat and restarting client has fixed issue. Currently this fix does not work.
I have had this issue since I purchased the game. I have had no help or reply through official channels.
Today alone I have tried restarting several times and relogging character several times also.
No joy.
open gw2 from the install directory, find your gw2 launcher and go to properties then compatibility tab.
click run this program as administrator and apply it.
run the game from the install directory and confirm that its fixed.
(you can try running as administrator with a shortcut but its always better to deal with the original program when trying to fix something like this)
worked for me^^
first my problem was the buy button stayed grey all the time.
didnt matter what item i was trying to buy or how many, the buy button did not work.
now the solution.
exit game, right click your gw2 icon and click open file location.
right click on the gw2 launcher, go to properties, compatibility tab. then at the bottom run this program as administrator.
save it and run the game from that icon to see if it worked.
hope this helps.
(to be on the safe side i always delete my old desktop shortcut and replace it with a new one after changing the original file)
(edited by Dufox.3150)
if weekends are for true ratings and weekdays are for no lives then what is your definition of someone who stays in his house and plays games every weekend?