Showing Posts For Edward Stryder.5706:
Still bugged. Taimi stuck at the bottom of the ramp and staring at me. Been having nothing but problems with all of the Follow Person X HoT story lines though. Well that is when they actually work and don’t bug out in the middle and just crash.
- Every map will be invaded at least once per day, probably twice. In some cases, three times.
- If you play at the same time every day, you will see all 13 maps by the end of the Clockwork Chaos release.
So I have a problem, either the information above is incorrect or there is a bug in your code, or possibly the wiki is incorrect. So if anyone has any more information let me know.
From what I can tell there is no possible way that all 13 maps will rotate at the following UTC times: 1, 2, 7, 14, 15, and 19. Because there have been duplicate events that have spawned during that time block. There are only 13 effective days and 13 maps in the rotation so any duplicates would prevent that hour block from being able to rotate through all 13 maps.
- Every map will be invaded at least once per day, probably twice. In some cases, three times.
- If you play at the same time every day, you will see all 13 maps by the end of the Clockwork Chaos release.
If this is true then there is a mathematical progression since the event only runs for 14 days<?>, and each event is scheduled to run once during a specified hour and only run once at that hour during the event schedule.
So then I need to know what has already occurred on my chosen hour in question since if I missed a day it is possible for me to miss getting the completion if I only play during the same hour every day. So it is a requirement to report at the same time every day for the duration of the event to guarantee the achievement.
Has anyone been cataloging the invasions? (Heading off to google that.) If they have been then I can derive a predictive formula, and maybe reverse engineer the code base they are using to run the invasion schedule.
Is there an option that will allow me to “turn off” my pet? I know I can hide him but he pops right back out when I enter combat or fall from any height that causes damage. I have run into a few places that I just need him to go away and not come back until I tell him to.
Examples: even on peace he aggros in dungeons, he gets in my way in jumping puzzles, and when I am trying to get turned into a chicken for an achievement he gets hit with the potion the skrit throws.
Don’t get me wrong I really like my pets I wouldn’t be a ranger if I didn’t but sometimes I need to shove them in a box.
I would like to know the details as well. I have kids on half day of school and trick or treating and a party that night so I need to plan accordingly.
FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Edward Stryder.5706
My gaming/desktop resolution is 2560×1600 and this is the best update by far. I can see everything so much better now, thank you and you should roll this out to everyone. I don’t have screen shots but prior to this update I could barely zoom out far enough to view my entire max height norn on the screen with this I can zoom far enough out to make him look an asura.