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Cannot Dye OoW-Armor [Merged]

in Bugs: Game, Forum, Website

Posted by: EighteenRabbit.9186

EighteenRabbit.9186

Reports on reddit is that this is also happening to a few other pieces of armor also, the Charr Heritage Warplate chest piece has been mentioned.

Edit: Forum thread here about it as well: https://forum-en.gw2archive.eu/forum/support/bugs/Heritage-chest-armor-doesn-t-dye-Merged

(edited by EighteenRabbit.9186)

Cannot Dye OoW-Armor [Merged]

in Bugs: Game, Forum, Website

Posted by: EighteenRabbit.9186

EighteenRabbit.9186

The trans’ed dye glitch can occur at any time with trans’ed gear.

When I notice it happens with me, I click “Revert Changes” and exit out of the player screen. Then opening it and trying again makes it work for me. Don’t know if it’ll work for you though.

If you trans’ed them, that’s why. (And no, it’s not a new glitch – it’s been in existance since beta.)

then did this update mess up the colors? i have transmuted whispers armor for months and this is the first time something like this happened to it.

This isn’t a transmuted gear bug, this is something that changed in the patch. One of the dye slots that we used to have on these items has been removed and the part of the armor that you can no longer dye is a trampy ‘hooker red’ color.

Cannot Dye OoW-Armor [Merged]

in Bugs: Game, Forum, Website

Posted by: EighteenRabbit.9186

EighteenRabbit.9186

I just posted this as a bug in game. Now my stylish purple and formerly gold boots are purple with two hideous lipstick red daggers stuck on them. No mention of a change to the Whispers armor set in the patch notes so I assume (hope) that it’s a bug that the options to dye this part of this set was removed. If not, then I would like a replacement fine transfusion stone since I used one to get the look of these boots in the first place but they look like I’m wearing red crayons on my boots now.

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Dragons and Lag

in Dynamic Events

Posted by: EighteenRabbit.9186

EighteenRabbit.9186

I hear a lot of people blaming guesting but I haven’t seen any proof (and I haven’t tried it myself). I know a lot of my own guildmates used to just ignore dragons because there was little perceived reward for the level of effort but now it’s the opposite and I’ve seen several of them come to the dragons that never did before.

Whatever the cause, it does need to be addressed because the lag is pretty horrible.

Culling has to go!

in Dynamic Events

Posted by: EighteenRabbit.9186

EighteenRabbit.9186

FF11 had this issue too until they prioritized Mobs and your own party/guild members. It wasn’t so bad if 100 faceless people didn’t appear if all of the monsters and your own friends were still visible.