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Bound and Bounding Dodger + Daredevil Rune

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Posted by: Electes.8642

Electes.8642

The skill, trait, and rune in question below are:

https://wiki.guildwars2.com/wiki/Bound
https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Daredevil

Now, I have a couple questions.

~ Firstly, is the “Bounding Dodger” text written correctly or incorrectly? It firsts specifies that you do aoe damage after one evades, then receiving the damage buff after one dodges. Yet, unless I’m mistaken, those two key words have different meanings and functions. Evading is when an attack never registers, while dodging is simply using endurance. With regard to the trait, this difference does not follow, because the aoe damage and damage buff triggers both when one dodges, not upon whether or not an attack is evaded.

~ Secondly, for the Daredevil Rune’s capstone effect, “Next attack is guaranteed to crit after completing a dodge roll while in combat” how exactly does this work with “Bound” and “Bounding Dodger” trait? If the trait indeed has a typo, then I would assume that the Rune, which specifies a dodge, not an evade, will therefore guarantee “Bound” to crit, correct? If not, why is that?

Hopefully I’m being clear here,

Thanks

So...this just happened.

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Posted by: Electes.8642

Electes.8642

There isnt a single person in this thread that agrees with you Tempest.

I don’t post here at all, but this comment really pushed my buttons. You and others have done nothing more than laugh and lol at Tempest’s thoughts, yet I haven’t seen a single point that was as genuinely argued as some of his own. Why do you all have to persecute somebody for stating facts of the matter? Thieves are in an unhealthy state at the moment and rely far too heavily on an unfair skill/mechanics-cap in order to overcome keyboard-rolling Warriors and others. If you deny this, you’re indeed either a troll or are delusional, because if that’s not true, there wouldn’t be such a proliferation of patently more powerful classes being played, while the thief is relegated to attempting what used to work well, but is hopelessly impotent.

Our effectiveness in zergs is completely underwhelming and limp, besides keeping downs from rallying. 1v1 requires near flawless play even when against other classes that have the liberty of making mistakes with more “get out of jail free cards” available to them. Would learning to player better help thieves feel more potent? Sure, this goes for every class, but unlike most others, for thieves it is absolutely required to be a mechanics god in order to excel at anything. Thieves are pigeon-holed into playing a style that Anet nerfed into oblivion some time ago, yet we were offered no alternative other than performing a bit-part role.

It used to be that if you were a crappy thief, mechanics-wise, you could still be helpful. Now, if you’re such a person, you’re utterly useless, whereas if you’re a crappy Warrior, Necro, Guardian, etc. nowadays, you’re just as much a cheese machine as ever. There are many, many things that could be tweaked in thieves’ kit and gameplay, but for whatever reason nothing changes. Anet seems happy in the fact that we have no real role other than being a kitten collector on battlefields. They’re content even to make a new class that gathers everything unfair in other classes and cramming it into a single one.

Thieves are in a bad place right now, so I don’t know trolls from every corner of the earth feel the need to come out from under their rocks and rave about somebody stating simple truths. I knew this forum was petty and childish, but c’mon…

Where are the good looking weapons/armors?

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Posted by: Electes.8642

Electes.8642

It’s a quantity over quality issue. Just because there’s a lot of choice, does not mean there’s also a lot of variety, nor that there’s a lot of good options to choose from.

Pretty sure customization in GW is on par or better than in GW2. Not to mention it’s got style, something the latter is in a dire need of.

Factually speaking, there are more skins and choices to be made for how you want to look in GW2 than in GW1 and most other MMOs. You don’t think they look good? Well, that’s nice, but I would wager for the vast majority of players who still play this game, who strive to unlock skins and armors that suit them, the idea of a distinct lack of options isn’t something they are crying about as one of the major problems of the game, else they probably wouldn’t be playing the game.

If you can’t find a look that suits you in this game, then you probably won’t find some hidden treasure trove of super awesome, world fitting sets and armor skins just brimming with desire for you to snatch them up and make ‘em yours in 90% of other games out there. If you want a look and go after it, but can’t find it, maybe ask people for help if you don’t have the eye for it. I spend a lot of my time nowadays just sifting through the wardrobe, looking for armor and weapons that look good together and fit a unique look I’m after. If you’ve spent as much time as I have and are fed up with lack of good options, I’m unsure what exactly you do want in the game.

This all sounds similar to when somebody has 6-10 level 80s all with 100% map completion and l33t armor and weapons, yet complain about a lack of content. Can’t please everyone when Arenanet is doing better than most games out there. The expectations of some irrationally self-entitled people is ridiculous.

Where are the good looking weapons/armors?

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Posted by: Electes.8642

Electes.8642

SNIP

I dont wanna shoot flowers or pony’s with bows xD, or get a discoball that glows.

SNIP

Ridiculous. Who does not want to shoot flowers/unicorns? Beat people with a Discoball? Cover yourself in Confetti everytime you shoot your pistol?

You definitely got to be trolling, this is just silly. The answer is everybody.

I suppose this could be sarcasm, but if it’s not, I think a lot of players, like myself, prefer to walk in the world wearing armor that is believable, wielding weapons that look usable.

~

As for the OP, I personally think the complaint is rather unfounded and would appear to stem from a distinct lack of knowledge of what is available in other MMOs out there. In my opinion, only LOTRO comes close to GW2 in customization. Most other games are poor in enabling player choice in how they look. And besides armor and weapons, the amount of dyes available can completely change a look of an armor piece or set.

Never played GW, have ya.

And yea, GW2 is (re)known for its highly believable gear and usable/realistic weap design.
(lol)

I was a GW founder since beta. What about you? Not sure what GW1 has to do with GW2, though.

And a lot of the armor in the game is realistic, pieces that look like they fit the world. If you don’t want confetti cheese armor and weapons, change the skin. It’s not hard at all.

Obviously it’s fashionable to bash Arenanet for everything they do, but armor and weapon choice isn’t something to complain about. If you actually are complaining about it, you clearly have played a very small amount of MMOs out there, as customization in most other MMOs lack the same diversity that GW2 offers.

Where are the good looking weapons/armors?

in Guild Wars 2 Discussion

Posted by: Electes.8642

Electes.8642

SNIP

I dont wanna shoot flowers or pony’s with bows xD, or get a discoball that glows.

SNIP

Ridiculous. Who does not want to shoot flowers/unicorns? Beat people with a Discoball? Cover yourself in Confetti everytime you shoot your pistol?

You definitely got to be trolling, this is just silly. The answer is everybody.

I suppose this could be sarcasm, but if it’s not, I think a lot of players, like myself, prefer to walk in the world wearing armor that is believable, wielding weapons that look usable.

~

As for the OP, I personally think the complaint is rather unfounded and would appear to stem from a distinct lack of knowledge of what is available in other MMOs out there. In my opinion, only LOTRO comes close to GW2 in customization. Most other games are poor in enabling player choice in how they look. And besides armor and weapons, the amount of dyes available can completely change a look of an armor piece or set.

The only complaint I can make with GW2’s skin system is the inability for me to get the Stalwart Helm anymore, which doesn’t exist at the moment, which is really frustrating! But besides that, complaining about skins and citing it as a fault of GW2 is laughable. Go play Age of Conan if you think customization is lacking in GW2 to see how baffling your complaint of “lack of options” is.

Abbreviations, acronyms, and terms

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Posted by: Electes.8642

Electes.8642

I’ve recently tried to further my knowledge of thieves and GW2 mechanics in general, but I have almost always run into the three things listed in the title and have failed to figure them out.

I think it would be beneficial to have a thread dedicated to explaining and defining thief specific Ab’s, Ac’s, and T’s, which would greatly help me out in-game and on the net.

No one around

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Posted by: Electes.8642

Electes.8642

I’ve seen more players on Yak’s Bend running around at any one time than any other MMO I’ve played.

I Feel like i achieve nothing

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Posted by: Electes.8642

Electes.8642

What would then make you feel like you’ve achieved something? I’m new to GW2 and have not done half of what you say you have done, yet I feel accomplished at level 41. State what would make you feel accomplished after a 2 hour session, and maybe the community here and guide you in the right direction.

Lack of fluidity concerning trait lines

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Posted by: Electes.8642

Electes.8642

Having previously played both GW1 and Lotro from their respective betas, I recently picked up GW2 for all the obvious reasons. As you may have guessed, I picked a Thief as my main, and I’ve progressed to level 34 with much enjoyment, but not without frustration. This frustration almost entirely stems from my perception of the Thief’s trait lines.

Now, comparing similar functions in both Lotro and GW1, each of those games have obvious, well defined trait lines, in the case of Lotro, and attribute ‘types’, if you will, in the case of GW1. So, I expected the same from GW2; but alas, that’s not been the case. Each trait line seems genuinely jumbled and disjointed. It seems to me that each line doesn’t specifically cater to one type of play style, whether it be varying weapon use or simply differing combat tactics.

I’ve nearly lost my mind over trying to figure out how to incorporate duel pistols, venoms, and deception use all at the same time, with trait points spent that benefit someway each of those aspects. For instance, the last trait line has condition damage+, while the first line has condition duration+. Now, one would think, “Hey, I’ll do both and be Mr. Condition damage man!” Sadly, I can’t seem to get something like that to work. I get a heap of other traits that I simply don’t want, and seem to be there for reasons I know not of.

To close my rant, I suppose I had only thought trait lines would be more fluid and logical, but what I see is a total mess. It would make this class more enjoyable if I could pick out an archetype and try to fit things to it that make it, make sense gasp!, but from my point of view, trait lines seem to shove players into only a few categories, all of which would be more effective if traits were reorganized.

Any thoughts upon this would be nice, as I can’t believe I’m the only one running into this mucky mechanic.