Showing Posts For Elendur.9342:
HoT is not P2W. You pay once to unlock content, this is the definition of B2P, not P2W.
It would be P2W if the expansion made you stronger and ou could buy it as many times as you want and each time you bought it stacked power over the other times, or in other words, if I could buy HoT 10 times and get a lot more powerful than a guy that bought it once.
For what we know so far, HoT won’t even make you more powerful to the point of wrecking everything on sPvP just for having an specialization or playing the revenant… And even if it does, I am very sure that Anet will balance it again.
So any addition to content that is sold instead of given to the player is pay to win.
Basically, game expansions are pay to win, by that logic.
You should really stay away from free to play games…
It’s going to be slightly pay 2 win at least on certain classes. You are limited on what you can do and the elite spec MIGHT be strong at the current meta/patch.
Imagine dagger for the ele would be a elite spec.
Would that be pay 2 win now?
You can’t apply that here. Expansions aren’t pay to win. They add new content to the entire game that you get access to by paying the fee. You want that content? Buy the expansion. You aren’t entitled to free stuff.
What you went completely off topic. And it still doesn’t change the fact, that you can potentially be in a disadvantage without the expansion. Which IS pay to win in some degree.
Pay to win would be if they did something like making an epic gear or whatever 10 times more powerful than anything else in game and made it available only through a transaction involving real money. That way, if you spend money to buy that epic gear you are paying to win, since no one without the same gear wouldn’t stand a chance against you, and you HAVE to spend money to get this gear.
GW2 does not do that! You pay for the game, and then you have the option to pay for things like weapon and armor skins, you cannot pay to become a god on the game.
On the expansion, you will pay to get extra content. That extra content involves changes to te classes, but we have no evidence at all that the specializations will be extremely overpowered when compared to the old classes, probably not, since they didn’t even raise the level cap.
More powerful? Probably yes.
Extremely overpowered to the point that any one running a specialization can trash anyone running an old class? Very unlikely.Every little advantage that you get by paying with real money IS pay to win.
Pay to win doesn’t mean you always win, it simply means you win more often than you actually should because you paid money to get an advantage.
Expansions aren’t pay to win. You are just being resentful that you have to spend money after all this time. Just be truthful to yourself. Anyone that wants any of the new content will be getting HoT. If you don’t, you will still get some fundamental changes and still be competitive. Nothing the new content will bring will make anything you have done up to this point useless and invalid. Your fears are beyond paranoid.
You totally missed the point. I will buy the expansion anyway so there are no fears at all. LOL
I’m just stating that you MIGHT get an advantage by buying the expansion and by not buying it you MIGHT get a disadvantage.
But I think the chances are very high because otherwise all elite specs will be weak and to say the will be balanced is dream thinking. There will always be stronger and weaker builds, maybe depending on the current meta.
So are you saying that it might be pay to win until they manage to balance all of it and depending on the meta?
It is not pay to win. The specializations will certainly be better, since if we both play as rangers but my ranger can equip a staff and your ranger can’t, that means my ranger can do one thing yours can’t, therefore it is better. But that does not mean that having a staff makes me unbeatable, or overpower, or even mean that the staff is better than the longbow that you can equip as well.
It just means that I have an extra option.
It will not be balanced because the game is not 100% perfectly balanced yet. Maybe specializations will be OP, maybe they will be competitive with the older classes, just giving the player more options (notice that I ditched the term ‘powerful’ that I sed before) than older classes, or maybe even some of them will suck and at the end for a while before we get the nerfs and buffs and a druid end up being weaker than a mesmer…
We can’t know details for sure yet, but it is not pay to win.
Pay to win would be if they did something like making an epic gear or whatever 10 times more powerful than anything else in game and made it available only through a transaction involving real money. That way, if you spend money to buy that epic gear you are paying to win, since no one without the same gear wouldn’t stand a chance against you, and you HAVE to spend money to get this gear.
GW2 does not do that! You pay for the game, and then you have the option to pay for things like weapon and armor skins, you cannot pay to become a god on the game.
On the expansion, you will pay to get extra content. That extra content involves changes to te classes, but we have no evidence at all that the specializations will be extremely overpowered when compared to the old classes, probably not, since they didn’t even raise the level cap.
More powerful? Probably yes.
Extremely overpowered to the point that any one running a specialization can trash anyone running an old class? Very unlikely.
About skins, it worth mentioning that I am crafting an ascended LB and will spend a transmutation charge to make it look like a shiverpeak LB or maybe a softwood LB…
So, OP don’t want melee staffs because the staff skins don’t look like they fit melee combat?
Why not use the skins that look fit for it, then? Or just avoid using staves on the few classes that would end up using melee staves? I don’t like most bows / swords / GS skins on this game, so I just end up using the few skins that I do like.
Unless the problem isn’t about using those skins, but about seeing people using them. In that case, if you somehow get offended by people using stuff you think that look ugly on a game, or people liking different things from you, sorry, but you should really consider go playing a single player game. On a MMO you will ALWAYS have different people around you.
I think that melee staves would be awesome, and I hope druid have melee skills on the staff. Specially if the melee skills end up like a combo of melee and magic like the following video, I think it could be really cool! https://www.youtube.com/watch?v=8TocInt6Xes
GW2 is not pay to win.
If you want to see what is p2w, get any cellphone game, I haven’t seen one that isn’t p2w so far… See the difference between that and GW2.
When HoT starts, there will be balancing issues, of course, and we will have some balancing issues for a long time, since when they buff/nerf one thing, they will realize that now they need to buff/nerf another thing and so on.
I don’t think that HoT specializations will be OP compared to the old classes, and I don’t think Anet wants them to be either. They wil have advantages, and somehow even be more powerful (let’s go to the most basic thing: the specializations will have a new weapon each, with new skills. So ignoring every other change like traits and skills, we can say for an example that the dragonhunter will at the very least be like a guardian but that can use a longbow, which actually is an advantage) but having an advantage like being more versatile is not the same as being OP, and the access to the bow won’t mean that a dragonhunter cannot be beaten by a guardian.
The hyena can cripple, if I recall correctly.
Cripple can be very useful, specially if you are using a bow.
I like all the Drakes, I like all the cats, I like some bears, and I like wolves.
I also like spiders and the Devourers even though Devourers suck.
I also like the Shark.
We should be allowed to get an elementalist to combo some sort of wind spell on our shark to go full sharknado.
On topic, I like the alpine wolf (though I never used the normal wolf but his fear skill sounds pretty good), the fern hound, for the extra heal and the moas are useful too for the buffs.
how did this turn into a thief qq thread?
Whenever you say “X class is strong and fun to play” people will start answering with “Y class is a lot stronger” and sometimes add things like “with my Y class character I can solo TEQ and fight 10 guys at once on WvW alone and deal gazillions of damage”
Sure, some classes are more powerful than others, maybe even OP, but what the guy was asking is if ranger is a good and fun class to play with… Since he created a ranger, I think he got his answer now, anyway lol
I suggested on another tread that maybe our staff skills could change when we swap pets, and we would get a different set of skill for each pet family, but that is also something that personally I don’t think that will happen…
I also wish we would get melee skills on the staff, or if you played kingdoms of amalur, something similar to the staff there, where you mix melee attacks with magic blasts, but I think the druid staff will be spellcasting…
How those spells are going to work, I have no idea tbh, but my guess is that it won’t be full DPS and focus either on support or condition damage to make berserker builds a little less common…
Nobody commented on that, does anyone see the staff skills + pet happening similarly to elementalists changing elements?
Like, you have a set of skills on your staff when you have a canine pet, then you swap to a bird and those skills change… That could make the staff a very versatile weapon for a druid, even if we can only alternate between two pets in combat…
I agree that seeing nearly everyone playing as a berserker can be boring, but you do realize that getting rid of ferocity would make things worse, right?
I mean, people go for berserker to get damage, crit chance and crit damage, if you merge precision and ferocity, or just give the crit damage a fixed value, people will go for power + precision + an extra atribute, that could be condi damage or thoughness or vitality or anything…
Or in other words, when you go for a berserker build, you are mainly sacrificing defense to get DPS, if you get rid of ferocity somehow, people will be able to get the DPS AND the defense…
I think that melee skills for the druid staff would be pretty cool, but I honestly don’t think it will happen…
My first guess is that it will be related to the pets, though I don’t see how it could work unless the skills will be buffs or commands, which would simply be too lame for me to believe anet would do it… Unless maybe we could get different spells depending on the family of the pet that we have at the moment, which would be similar to the elementalist switching elements, that could be pretty cool.
So, I think that condition damage spells could make sense… Maybe debuffs, or roots or something like that… They will change how traps work, they will need some time before working, maybe they will use the staff with quicker and better versions of the traps effects, but again, that sounds a little bit “lazy”, IMO…
One thing that occurred to me yesterday is that maybe we will get turrets? I am very new to this game, so I don’t know if there is any race or class that can set those “plant turrets” that we see on caledon forest, but maybe that could be the druid skill… They could fit the druid’s nature theme…
Sylvari have a utility skill and racial elite that make the plant turrets. They’re pretty weak and the elite is only used for the invulnerability it gives while you summon them.
I didn’t knew that, I didn’t play much with my Sylvari, thanks for the info ^^
So, that pretty much shots down one of my guesses ^^
They have said in the stream that the Druid will be built around using a staff.
^^True story.
Lol can’t argue with that ^^
But how would that staff work?
Now that I thought on what I posted I actually think that spells changing accordingly to the pets we have at the moment sounds good. And it would fit both having pets and using the staff…
I think that melee skills for the druid staff would be pretty cool, but I honestly don’t think it will happen…
My first guess is that it will be related to the pets, though I don’t see how it could work unless the skills will be buffs or commands, which would simply be too lame for me to believe anet would do it… Unless maybe we could get different spells depending on the family of the pet that we have at the moment, which would be similar to the elementalist switching elements, that could be pretty cool.
So, I think that condition damage spells could make sense… Maybe debuffs, or roots or something like that… They will change how traps work, they will need some time before working, maybe they will use the staff with quicker and better versions of the traps effects, but again, that sounds a little bit “lazy”, IMO…
One thing that occurred to me yesterday is that maybe we will get turrets? I am very new to this game, so I don’t know if there is any race or class that can set those “plant turrets” that we see on caledon forest, but maybe that could be the druid skill… They could fit the druid’s nature theme…
Take a look at the Mesmer Chronomancer.
It has the same illusion and shatter mechanics, but it added an additional F5 shatter as well as adds a new minor trait that gives Alacrity (opposite of Chill for cooldowns).
So it’s fairly safe to assume that we’ll be keeping our pets.
If you look at the article where they discuss the creation of the Chronomancer, they make a single comment about Ranger’s Druid Elite Specialization.
https://www.guildwars2.com/en/news/hidden-arcana-creating-the-chronomancer/
While the ranger’s druid elite specialization was designed around its ability to wield a staff, the chronomancer’s concept and flavor were developed ahead of its weapon choice
So our specialization will need an equipped staff to work?
wow, that really sucks… And now I am afraid that the staff skills will be pet commanding skills… I hope they don’t do that.
I don’t have good experiences using the LFG tool.
I did meet a few nice people, but they were few…
I would rather go with guildmates or friends, or ask for help on map chat. The first time I fought Teq I asked for help on the map and a guy/girl invited me to his/her party and taught me pretty much everything that should be done on Teq…
Last time I used LFG I asked for directions on a boss and got “minimize the game, google it so you don’t have to ask questions and make a char that is not a ranger” for an answer. Of course, it was only one guy at the party, and the others were a lot nicer, but still…
They did claim that specializations will see heavy changes on gameplay from the original classes… I don’t think Druids will lose the pets, so I am really expecting some improvements on them to make those gameplay changes.
@Teladis:
Please ignore Tigaseye’s post about the pet. My pet has held down multiple mobs multiple times just fine. I would suggest the drake for this though as him cleaving the multiple mobs helps him retain their attention.Those mobs that do go after you, you should learn how to handle them as that is part of the game. The Ranger has plenty of ways to do that. Some simple ways are spike trap, frost trap, and entangle. Welcome to immobilize, chill, and root Have some Mordrem hounds and griffs on you (you’ll learn about these suckers at 80), immobilize them. They are melee and you’ll enjoy killing their slowed/immobilized hides all the more.
One day we were just screwing around and went into 40+fractals with an all Ranger group. Only 2 of our 5 actually play Ranger as a main. It was stupidly smooth as 3-4 Rangers had tanky pets (bear, 1-2 drakes, 1 canine) and then my feline pet. This gave mobs 5 extra targets they wanted to attack instead of us, which is great when your Rangers are smart enough to micromanage their pets.
When we got to single bosses, we hardly ever had any damage directed at us. It was silly.
Ranger pets could be improved. So could several things in the game. It is not broken though and anyone that tells you pets are worthless is having trouble micromanaging their pets … or is standing in the middle of a zerg fights in WvW … AI hardly, if ever, survives that.
This. I used to run around with an alpine wolf and a snow owl, now I swapped the snow owl for the fern hound because of the healing and sometimes use the crimson moa for the fury. My gear is all berserker or assassin so far.
I never had problems with my pets tanking mobs, really. Use the chill on the wolf’s howl or the owl’s scratch, the canines’ knockdowns and I can deal with groups of mobs easily.
Even if they do try to attack me, the LB 5 AoE skill can cripple while doing a nice amount of damage and LB 4 and 3 will give you the room you need to reposition yourself, or call back your pets or set up traps like Sebrent said, or use whatever tool you want to use, and even if all that fails, you can always swap to your melee weapon and still put up a nice fight (I prefer the fighting style of the GS, personally).
The pets ARE USEFUL. If we should have an option to perma-stow them, if they are 100% useful 100% of the times or if the AI needs improvements, that is another discussion, but in a general way, they are useful. The pets can tank, deal damage, buff, debuff, heal…
I never felt like any map was empty, tbh, and I am a pve player too…
Still, if you feel like you need more people to team up with, you can friend me if you want. Call me in game whenever you want ^^
Traps and spirits were more interesting, specialized, and unique to the ranger in Guild Wars 1. These changes are, at least on paper, the first steps to get back to that. I don’t want traps to be just another arbitrary name for area affect spells, and I don’t want spirits to be just another arbitrary name for group buffs.
That being said, if they want GW2 spirits to feel more like they did in GW1, we need major mechanical changes. Edge of Extinction, Winter, Frozen Soil, and Quickening Zephyr were far more interesting than “X% chance for Y on hit.” GW1’s nature rituals also affected enemies and allies at once, making their use a much more interesting decision. In a good way, they weren’t always helpful.
Unfortunately, if they went back to that style effect for spirit the skill sets would see even less play than the majority of them do now. The first mistake some ranger made with them would have the ranger pushed out of group content.
That is a point there, I really like the idea of really strong skills having a drawback, and wouldn’t mind it at all, but some groups are really annoying to deal with whenever you try to learn or test something, and this is the reason why I don’t even use the LFG tool anymore… And for what I’ve seen, rangers also seem to get more hate on groups…
Sorry about the rant here, I just felt like ranting when I saw that lol
Yes, Ranger is an easy to play and hard to master profession.
I think it is a good class. Like I said, my favorite so far.
Rangers are strong. They might not be the strongest class around, but they are pretty good, and my favourite class so far.
Like Zatoichi said, we will get the druid specialization, but we still don’t have much info on it, though I think it sounds cool, in my opinion.
Try making a ranger! I think you will like!
I would really love to see the number 4, but I really don’t think this is gonna happen…
Number 3 would have one problem: if you get rid of pets and instead transform into them by using staff skills, that would require using a staff to use class mechanics, which I also don’t think that will happen.
Number 1 or 2 are more likely. But still, it is worth noting that even though druids are more “mage like” usually, I don’t think that becoming a druid in GW2 will turn your Ranger into a scholar, or in other words, we will keep using medium armor instead of light armor, unlike the other “mage” classes in this game… Maybe that will have some sort of impact on druid skills?
I go for berserker with some assassin stuff.
High power with over 90% critical chance (with rampage as one activated) and I haven’t even got ascended gear, to be honest…
I suggested on a different topic that mybe we could get the pets, set them up to the f buttons and use them as summons during the fights, that way we can call a moa to heal, a bear to clean conditions or a wolf to howl, and then maybe they could stick around during the fights…
On that CDI, I liked one idea about the option of perma-stowing the pet and getting a buff depending on the pet you were using.
I really think that druid can be really awesome, and hope they make it as cool as I think it can be… I actually like the idea of pets, but even if I do like them, I have to admit that there are several ocasions when the pets are more of a hindrance than a help…
Lmao when you try to get a job at Anet they ask you if you like rangers on the interview
They gave some good ideas there… Even Allie Murdock seemed to like the idea of getting a buff for stowing your pet
Lmao Maybe I will check the 67 pages og the CDI later then lol
I asked that because if the old professions’ power is comparable to the specializations, then I am all in for complete changes on the gameplay, and I really think they should do it!
If not, then I think it is less likely thet they will make huge changes on the mechanics… The pets get a lot of hate and won’t be missed by most players, but let us take another class for an example, think about the engis and their turrets… Say specialization X will use mechanic Y instead of the old turrets. Some players will want to use the new Y mechanic, some will decide they like the old turret better… If their powers are comparable, they can chose wether to stay as an engi for the turrets or move to X to use Y, if not, the guys that stick with the engi will be at a handicap for liking the devs" old idea better than the new one…
I chose to use the longbow on my ranger when I saw that the shortbow needs to be flanking the opponent to work properly…
Does anyone around remember that Xzibit meme? I heard you like conditions, so I put a condition on the conditions of your condition weapon….
No, I wasn’t… Actually i am pretty new to this game, started as a ranger because I really like the usual archetype (having pets or not), and yes, I agree 100%, the option should DEFINITELY be there. I mean, I haven’t looked too much at the other classes, but I am pretty sure that they can play without using their mechanics (though I can’t think why someone wouldn’t want to use, say, a mesmer’s clones, for an example)
Having the option to not use the pets, or call them only when you want, would be great, specially seeing how they can really put the player in trouble sometimes.
Getting rid of the pet completely… Well, as long as they give us something really cool in exchange, I guess I can deal with it, but I woud like to see what is their plan.
I will check the CDI then! And btw, do you know how strong the specializations will be compared to the old professions? I mean, will a warrior’s power be comparable to a warrior’s specialization’s power, or will the warrior that didn’t specialize stay weaker or underpowered when compared to the guys that specialized?
EDIT: lol yeah, I have little exparience on both. Still, I don’t get why people would want to get rid completely of the class mechanic here…
One of the most used definitions for a ranger IS a beastmaster.
There are also other skills involved, like camouflage, or tracking, but we do have some stealth, and I honestly can’t imagine how they would implement tracking on a game (though if they found a way it would likely be pretty cool).
I really don’t think they get rid of the pets completely, since it would bring more problems like, imagine if someone unlocked all pets for his ranger, then he turns his ranger into a druid and loses all the pets he got? They simply don’t exist anymore? Some people would complain about that, and I honestly don’t think they would be all wrong to do so…
The other thing is that if I got it right, they want the specializations to feel like improved versions of the original class (I will read that again here), what defines the ranger as a ranger in GW2 if not the pets? The main difference between classes is the mechanic, right? And pets are the ranger class’ mechanic…
EDIT: I’ve read again what you wrote, and Colin said: “And their profession mechanic changes as well. That’s true with all the specialisations. You actually play the profession differently, not just in skills and traits, but in the core mechanics of those professions” which points to changes in the mechanics, but he also said: " it really should feel like you are playing a new version of your old profession."
Well, if not the mechanics, then what defines the profession? I am really wondering that! The weapon skills? The traits? I don’t know, seems a bit lazy…
I STILL think they will make some changes to the mechanics, like improve some things for the pets and call that “changes to the core mechanics of the profession”…
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Humm
Well, I like druids, and I think that with a ranger evolving to a druid, they really have everything they need to make a really cool class…
Hope they use it! I want my ranger to become a cool druid!
Still, I am really pessimist, man… lmao
Comicon, 2011: I was at the ArenaNet Meet and Greet at the Hard Rock Hotel. I personally asked Colin about the pet AI after rolling a Ranger. They said they were still ironing it out. 4 years later. It’s not much better.
^I also posted this in the forums 2 years ago.
Now we get specializations and as someone who likes to play Ranger, the first thing I thought was, “PRAISE DWAYNA! We finally get a Ranger spec that ditches the stupid pet!”
It looks like that may not even have crossed their minds. It’s really disheartening the lack of regard for a whole profession and how broken that part of the profession really is. An example? Mai Trin Fractal. Why is my pet not immune to the damage of those circles on the floor?! There is literally not an enemy to attack during that phase of the fight, but the entire floor causes death.
I still think the easier fix for that would be a trait that buffs the ranger when the pet dies or something…
I don’t see they getting rid of the pets, hope they will at least fix the AI or gives us more control on that…
EDIT: anyone here ever played Dragon’s Dogma? Maybe we could use something similar to the pawn’s AI… We define presets behaviour to the pets. We go on the pet management screen, and define 2 presets for each active pets, then we swap presets like we swap active/passive mode and keep micro managing only “attack”, “come back” and the f2 skill… Just throwing ideas here, though.
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If Druids still have the pet mechanic, what’s the point of calling it a Druid?
I will admit here that I am not reading all the devs say about what’s new on HoT, but I assume the specialization will end up like improved versions of the old classes… Otherwise, if they are really getting all new mechanics, they could just add them as full new classes, like the Revenant.
This is why I think Druids will still have pets, though I believe they will get some significant improvement.
If I am correct on that much, what we can do is hope the improvement won’t end up in using two pets at the same time, or getting a few new pets…
I don’t think they get rid of the pet… Specially since, at least IMO, druids having pets makes more sense than rangers having pets.
Hopefully they will give druids better control of the pets than rangers have, just that would fix a lot. However, there is always the chance that they will go “whatever mode” and give druids the ability of walking around with 2 pets out at the same time LMAO
I still think my idea for summoning pets as skills could be nice for a druid.
I’m not sure why people who want to play a ranger without a pet are playing a ranger at all. It’d not like there are not other bow wielding, trap setting professions out there. I think that if you say, this professions mechanic is to play with pets—you can assume that the players who choose that profession want to play with pets!!!!
And since we know they are getting a Druid who will use a staff and probably focus on magic and not on melee, I think those of you hoping to shed your pet are going to be very very disappointed as…I’m kind of guessing that Ranger who are Druids will still be using pets!
Now…we could stand to get rid of those useless nature spirits. Or at least give them models that don’t all look identical, and stop making us spec into them just so they can walk around on the legs they clearly have!!!
Agreed.
I also don’t get why people want to get rid of the pet on the class that is basically the pet-using class.
It is the same thing as if I started complaining that i want my warrior to have a pet.However, I do hope we get some improvements on pet mechanics / control / AI, or at least a trait that improves our skills or stats when our pet gets killed…
Well, if the AI was perfect, no one would be complaining, but it’s not, so people are complaining…. They’d probably complain anyway. I do, however, see a future Specialization getting rid of the pet we have now in favor of a petless mechanic. When will it happen? Don’t know, might take some people leaving Anet for it to happen, but it could.
Agreed, the AI IS bad.
My point there is that what defines the ranger as a ranger, are the pets. If you want to play with a bow, you can go thief or warrior, so I don’t get why people want to get rid of the pets.
Personally, I want them to fix the AI. Give us some proper control of our pet, get rid of that BS where we have to use our utility skills to control pets, make improvements so the pets are actually helpful and a good mechanic.
Though I will admit that getting rid of the following pets and using them as some sort of summons could be cool (you set buttons f1 to f4 with skills involving pets and you can call a moa to heal, a wolf to howl, an owl to chill, a bear to clean conditions, or something like that)
If you want to go longbow + two swords, you should check the warrior class… You can also make a norn, if you want a more “nature-bound” one (just avoid the “one drink deserves another” lvl 10 personal quest, it is bugged)
Rangers usually have some connection with nature and animals in RPG games, that is probably why Anet gave GW2 rangers pets
I’m not sure why people who want to play a ranger without a pet are playing a ranger at all. It’d not like there are not other bow wielding, trap setting professions out there. I think that if you say, this professions mechanic is to play with pets—you can assume that the players who choose that profession want to play with pets!!!!
And since we know they are getting a Druid who will use a staff and probably focus on magic and not on melee, I think those of you hoping to shed your pet are going to be very very disappointed as…I’m kind of guessing that Ranger who are Druids will still be using pets!
Now…we could stand to get rid of those useless nature spirits. Or at least give them models that don’t all look identical, and stop making us spec into them just so they can walk around on the legs they clearly have!!!
Agreed.
I also don’t get why people want to get rid of the pet on the class that is basically the pet-using class.
It is the same thing as if I started complaining that i want my warrior to have a pet.
However, I do hope we get some improvements on pet mechanics / control / AI, or at least a trait that improves our skills or stats when our pet gets killed…
Come on Anet! At least give us some update on that bug, it is blocking progression on the personal story, that is IMO the best thing about this game…
Fixed today.
Cool!
guys ranger class is kittened up heavily.
No sense playing ranger It has too many limits.
If you fight versus a decent player you will be smashed easily no matter what.
If you fight versus a noob ok you ll win.
Ranger is totally broken since 3 years.
Just give up on it and on pets
Well, it is a fun class, IMO
Of course, I am not a huge fan of PvP, so I don’t care that much about how ranger plays against other classes, but I really like playing a ranger.
Pets definitely needs improvement though, maybe Druid will fix that, hopefully…
Meh, I am honestly more kittened about the bug on the norn personal story that haven’t been fixed yet…
My main character is a human ranger, and I am honestly not having much trouble with my pets…
Pessoas escreveram em outra língua que não entendo, então vou escrever uma mensagem aleatória na minha língua nativa porque sim.
Personally, I learned to speak english with games, and I am pretty used to english in games. Also, I think it is the more common language, so I use english when approaching people in games (I started a few talks in english with people from my own country before realizing we spoke the same native language).
Since english is the most common language here, I support that people learn at least a little bit of english, not only to help in the game, but also because it is a useful thing to learn (though any language is useful to learn IMO), but even then, learning a few lines like “go back to wp” in other languages can help a lot.
But about the people dying on bosses and asking for rez, it is not a thing that depends on the person speaking or not english… the other day I saw a guy getting killed on the inquest golem electric floor and then going on chat and starting “rez please” “I need rez” “can someone rez me?” “really guys, I need someone to rez me here” without realizing that any player that try to rez him so he doesn’t have to wp and walk for 30 seconds will get killed too…
Can we stop with this learn English talk please no everyone wants to learn it they are happy speaking in their native language they have a right to complain that the language they speak is not translated and all this “Learn English or don’t play the game” talk is kind of offensive I may speak good English but that is because I was never allowed to learn my native language. Learning English was not my choice I would rather speak Gaelic but I can’t so I can see where this person and many other people are coming from when they are unhappy that they can’t play the game because their language is not supported so accept people don’t want to learn English and stop this you need to learn English talk.
Well, I never said he have to learn english, but that it would be useful to him, which is true.
I agree with you that the “learn english or GTFO” thing is extremist and pretty annoying though, but he also have the option of playing in spanish, which is closer to italian.
Like some more people said, the game is in english, Anet never promised italian support on this game, buying a game in english and complaining that they have to translate it to my language otherwise I can’t play doesn’t make sense. After all, this game is called “Guild Wars”, not “Guerra das Guildas”…
OP, I am brazilian, so we both speak latin languages. I honestly never tried speaking italian, but I spoke with some spanish people, and spanish and portuguese are so similar that if both persons speak slow, or if they are trying to figure out texts on each other’s language, they can work it out pretty well… I assume the same would happen with italian and spanish, have you tried playing in spanish?
And either way, english is an extremely useful language, and not a difficult one to learn… I had some lessons on school (like Belzebu mentioned we have english classes on school here, though they usually suck) but most of what I learned in english was by playing games like Final Fantasy when I was a kid with a dictionary of portuguese-english and some effort, and I am really really glad I did it. Now I speak english better than some people I know that paid and graduated from expensive private english courses (can’t even count how many times I’ve helped them with vocabulary)
So, TL;DR: I know it sucks to not have our languages supported, but this isn’t new, at this rate we should be used to playing games in english instead of portuguese/italian, and you can always try to either play in spanish or get an online translator (we didn’t even have those when I did it, it was good ol’ fashioned dictionary) and learn a little bit of english (which I recommend)
(edited by Elendur.9342)
I tried complaining on one of the topics too, hope that helps!
I wish we could at least get an answer… If they answered with something like “this is our new mechanic and how it is gonna work from now on”, I think it is better than no answer at all…