Showing Posts Upvoted By Enzeru.2789:
couldnt find this info with googling/searching
right now guild banks are specific to the server. if ur on server a and u xfer to server b all ur guild bank stuff gets left behind
will the megaserver system consolidate these separate guild banks?
Q: Once I unlock a skin in the wardrobe, am I free to delete the actual item while still using the appearance from the wardrobe in the future?
Matt Wuerffel: Yes. In fact, deleting the item will actually unlock the skin in the wardrobe as a safeguard.
So, I have the Mad King book back items from the 2012 Halloween event in my bank. I have been concerned that I can’t add them to my wardrobe because the character I originally earned and wore them on is long since deleted. They’re soulbound to a no-longer-existant character. I cannot remove the books from my bank, nor salvage them. Does this mean I can, once the wardrobe is live, delete them from my bank and they’ll be unlocked to my wardrobe?
Dakka Warforge- Level 80 Charr Engineer
Xairro – Level 80 Asura Revenant
The way to measure a players ability? Actually playing with them. People with over 15k points are what I call “achievement whores”
ap’s =/= skill. I’ve partied with people who have over 15k AP’s who were just flat out awful, I’ve partied with people who have 2k AP’s and are better than 3/4 of my guild.
Needless to say find people who you want to play with and play the game with them. It will make partying less dreadful and much more fun.
Hi, I looked quickly if there was a thread like this and didn’t see one so I’m posting this here. (If there is an existing one please let me know. I tried the suggestions forum but it’s closed. )
I would like to suggest that there be some way to manage who I allow to “follow” me as a friend. Whether that means adding a accept/deny friend request, are allowing to kick myself off of someone’s friend’s list.
This is my reasoning:
I keep getting messages from a bot and every single time it happens I place them into “block”, but then the next day the user has a new character/account name and then I have to place that one into “block” (and repeat). It was then that I found out that I was being “followed” by them when they placed me as “friend” and therefore almost digitally stalking me to see when I’m actively on. I’ve given up on reporting bots/gold sellers because there’s just too many for the devs to follow and they just end up remaking accounts. I also don’t like playing “invisible” because then I can’t chat with my guild or join dungeon runs and the like.
I know the “follow” list is nice to have so I can keep track of knowing who’s has me on their friend’s list, but it would be MORE helpful to stop the unwanted attention/stalking if there was a deny friend’s request. Otherwise, I have to go to everyone on the “follow” list and whisper/mail them to ask them to remove me as a friend. This is a pain when some of those users are never online or they are bots or simply they WANT to keep me on their list when I really don’t want to.
So there you have it. That’s my argument about wanting a accept/deny friend request.
I’m seriously reading all these complaints and thinking to myself “please ANet don’t backpedal on this issue and ruin this for me.” I was promised a schedule, and I’m expecting you to live up to that promise.
… and potions… It’s magic after all…
Besides it’ll give worthless food a baseline value on the AH higher than 1c
I dunno. I still want dyes to drop as loot. Kind of like getting a lottery ticket and hoping for a super rare.
I’ll miss that.
Maybe this is a question already asked for, but I will do it anyway.
As a chef and crafting enthusiast – unidentified dyes were never really something interesting as the materials for those was stuff always pricey or next to impossible to find. They were also, incredibly, not involved too much in the spike at the TP.
For example I found myself, after several alts of experience, only with 80% of the ingredients to make just one rare blue unidentified dye when I tried to craft one for my new necro.
Questions:
1. Will the materials involved in crafting dyes have the same drop rate that they have now?
2. Will the recipes remain the same or there is the intention to make also specific colors available to craft?
Hey everyone,
I had heard we’d be getting some upgrades in tandem with the upcoming launch in China of Guild Wars 2. It seems account-bound dyes are about to become a thing with this feature update.
source:
https://www.guildwars2.com/en-gb/news/dyes-in-the-new-account-wardrobe/
There is no mention of changing dyes costing money, but I noticed in the picture they posted of the process, there seems to be some kind of cost in “transmutation charges”. I hope this is only because they took the picture straight from the new chinese edition, with translations.
I personally, love to change up my dyes. I like doing it it randomly, and even wish they would expand the system to allow you to dye your weapons. I’m all for account bound dyes, but I’m worried about never getting dye drops anymore and the potential cost of changing dyes.
Hopefully Anet can clear up this confusion, as the post on the main page doesn’t actually talk about these “transmutation charges”. Also, will the mystic forge and the gem store be the only places to acquire dyes? What are these “select in-game rewards” that also give the players dyes?
No.
Your more or less asking for ppl to play the way you want and not let them have the freedom to chose how they play.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Well just my two cents:
1) Les pet focused/oriented traits – we have plenty of traits that are focused on the pet and not on the ranger. either remove/merge/rethink them or make pets more survivable
2) Pet survivability in heavy aoe – i think everyone has this problem, even with your pet on passive it still get’s melted by aoe, and becoming a dead weight
3) Sword auto attack root – please fix this, it’s anoying as hell.
4) Pet responsiveness – this will be fixed in the feature patch so let’s wait and see what happens
5) Back to traits – most of our traits are all over the place (first example is martial mastery in ws – wth is it doing there? i think it would be better placed in marksmanship or skirmishing)
Well this is what buges me the most, the rest i say it’s pretty ok and good, or workable with (with much more effort though)
Square peg …round hole.
I only have 4 level 80’s. Ranger, Warrior, Elementalist and now Thief. My mood any particular day will help me decide what class I am going to play and what build.
If I feel like supporting the zerg i will equip Staff on my ele, change the build and join in……or trait my Warrior with a banner or two and bunker up.
If I want to roam I will go condi/bunker with Ranger…or use Thief…or go S/S +lb condi with Warrior.
If I want to play on the edges of the zerg and pick off people I will go glass on ele S/D ….or go rifle with Warrior …or go LB power with Ranger
etc etc blah blah etc
Every single class has strengths and weaknesses. Play to the strengths and have fun. The whining gets real old real fast.
Uhm, you guys seem to be mixing things up;
Claiming rangers is useless means you haven’t learnt to play the class properly. If you refuse to play the class as intended by the developers, then you will not be successful.
So what you’re saying is that “play your own way” only applies to other classes? The ranger alone has to be singled out and played in a very specific style and that’s ok with you? You don’t see anything wrong with that?
Therefore, running full zerk longbow with 0 points in BM will NOT make you successful in all modes. It is just how it is. Deal with it, move on and explore the class.
So what you’re saying is either the longbow was put in the game but wasn’t intended to be used without points in an unrelated tree? So it’s the players fault for not realising that unlike other classes, you have to dump points into specific trees to minimise failings of the class? That the fact that other classes use their traits to enhance, rather than make up for, is absolutely fine and working as intended?
Learn to play, learn to listen to those of us who are experienced and successful.
Arrogance: Check
Patronising: Check
Appeal to authority fallacy: check.
Just because you’ve learned to lessen the impact of obviously flawed mechanics, doesn’t make those flaws acceptable and it absolutely does not become the fault of the players who haven’t leared to minimise the damage.
Furthermore, when you say successful, you don’t mean ‘on-par with other classes’ do you? You can’t really, in all honestly claim that you successfully play ranger in all fields of the game as effieciently and effectively as other classes? Are you really trying to tell us that you can compete with thief, engineer and warrior and guardian at the top tier of fractals, PvP WvW and Dungeons?
Just because i tell you that the class isnt useless doesn’t mean i deny it having issues, some of them being quite large. However it boils down to your ability as a player to lessen the impact the issues this class have on your gameplay.
So what you’re saying is that it’s the players job to balance the class, not the developers? Ah I see! Finally I get it, thank you. Yes the class is full of bugs and issues that need to be fixed, but that’s our job! I wish someone had pointed that out earlier.
Brb, off to fix engi turrets and trait bugs…….
I think you’re the one who’s getting mixed up here. Exactly what does it help, pretending the class is ok when 67 pages of CDI, a year and a half of repeated complaints by players and flaws that you yourself have stated exist, say otherwise?
Exactly what are you trying to achieve? Rangers have more problems than any other class, that’s why the vast majority of forum goers, ranger users or otherwise requested them be looked into first of all.
If the OP see these flaws, which you yourself have observed exist, as detrimental to the class, as something that bring it down below the level of other classes, then I think they’re justified in saying that Rangers suck. You and I may not agree for our own reasons, but are you truly trying to suggest that the OP is wrong in pointing to these failings or are you trying to say that the flaws “some of them being quite large” are actually good? What is it about these rather large flaws, that doesn’t suck?
(edited by wolfyrik.2017)
I propose that a tag be added to items that are unsalvageable, (such as Karma gear or WvW gear), so that players know that if they put upgrades into them there is no possibility of getting them back (without spending $20 on upgrade extractors).
Personally, I threw 6 superior runes of the traveller into 6 pieces of WvW gear not knowing that I would be unable to retrieve the 60g worth of runes once I was done testing the build. At the very least, it’d be nice to be able to salvage the item and, if not return any other loot, give us back our upgrades..
Cheers,
Warren
I Don’t want to see the trinity come into gw2, and frankly I think that would be more destructive than anything else they could do. What they could do: strip all stats from pve gear, make the whole game like spvp (or gw1, cause it worked and was basically the same).
Your rune gives you a little, sure…but that’s what you got. Everything else now is 100% skill based, because everyone will now also be put onto a fairly level playfield. That’s why spvp’s system, and GW1’s system that spvp closely resembles never had to have hardcore balance changes…. gw1 skill diversity was where anet struggled to balance, but in gw2 they swapped it. Their armor/weapon stat and traits systems are needlessly complex, and their skill system is needlessly oversimplified.
And frankly, I think it was easier to get over losing your favorite roflpwn build to a nerf (happened to me quite a few times) than it is to keep on having to worry about my freaking expensive armors… That’s proven to be their biggest mistake on this front imo.
The incentive for going to lower level zones should be to play with your lower-level friends, or complete a map. Downscaling for easier content should not be as a superior means to level/gear up your character, as that de-incentives doing that in level appropriate zones and just results in the Queensdale hoard problem we currently have.
Regardless the result is mostly the same; If someone is as powerful as the zone they are in then the game does not reward you for avoiding higher level areas. That is not currently the case, and thus many people work towards the most efficient method of gameplay.
I also like Enzeru’s suggestion as well/instead. Make it so that you cannot just farm the same champion relentlessly and you’d have people spread out to all of the zones, which is likely a much better solution than anything I’ve said.
(edited by Warkupo.1025)
It isn’t that hard; downscale needs to be more dramatic so that higher level players do not retain the bulk of their abilities when they are visiting lower level zones. Since the incentive behind downscaling areas was to ensure that people could play with each other regardless of where they are at in the game, ensuring that players capability is more appropriate for the zone they are in will do a lot to alleviate the problem of higher level players being in early level zones.
Players should additionally receive awards appropriate to the level of the area that they are in. Certain events should be exempt (Shadow Behemoth and the like), but you generally should not be getting level 80 gear for fighting a level 14 Troll.
Events in early level zones should scale more appropriately with the population of that zone so that I do not need to call in air-support every time a champion decides to park itself in a major area. If is often a problem that zones which are mostly abandoned due to the population of this game being mostly level 80 do not have enough support to encourage new players to level up in them; instead they power-level up in the Queensdale train and miss a large percentage of the rest of the game.
Essentially; implement systems so that people go to level appropriate zones at those levels. It is far too easy for everyone to get to level 80 in Queensdale because there are absolutely no detriments for doing so other than personal satisfaction.
(edited by Warkupo.1025)
The problem isn’t the down-scaling, it’s the lack of incentive, as Enzeru said. Queensdale isn’t full because of down-scaling, it’s full because there’s a group of regularly occurring champions there. If you or ANet want’s players to move to underused maps, you have to give players a good reason to go there.
Yak’s Bend Server
Crimethink [ct]
I feel like traits come too slowly with the new system. Starting at 30 and needing to reach 80 for full potential is kinda tedious.
Wouldn’t it be better if it started at level 10 and ended up at level 60?
You need to consider, long term, that there will be many new skills and traits you unlock by doing stuff around the world, meaning 60-80 already has a ton of unlocking and progress options.
Note that I’m speaking about trait tier unlocking, you should get trait points from 10 to 80 (with the new system 30 to 80). With the new system Grandmaster is locked until level 80, unlike the current system where it unlocks at 60.
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair
The problem is to many people try to play like a warrior or guardian. Damage and armor are inherent with these two classes. Your not going to be able to dps and/or tank like them.
While every one talks about dps being king. It is but after that survivability is next in line. Thief are just as squishy as rangers but next to inherent toughness stealth is prince. This also extends to mesmers.
There are rangers that ask for more stealth. Stealth is bs. When you stealth you are just saving your own kitten and putting more pressure on those in your group who can’t(mesmers to a lesser extent because of their clones).
There is really no respect for thieves or mesmers. The few group uses for their stealth ability is why they are tolerated.
I could go down the list of each profession. Why are Ranger the first class to be looked at because we are are not OP. Warrior/Guardian have it all. DPS, Armor, Healing and mobility. While every build doesn’t focus on all the elements. The ability for them to do it all with out suffering much lose is the others is why they are OP.
If the CDI was focus on either of these classes they would be looking at a nerf.
Stealth is to abundant. Ranger are expected to flank on the sb to get bleeds with out stealth skills. But thieves are allowed to do massive amounts of damage when they get a flanking attack and no only they they get a bonus when they do it from stealth.
Gw2 has risk vs reward. In keeping with that theme They should do more damage when flanking and not stealth. But I do understand that it makes more sense to do more damage when your target doesn’t see you.
For me it makes a lot of sense to do the ranger first because the ranger in no shape or form is OP. I don’t believe we are underpowered, I think its that some of the other class are over powered. So filling in some of the holes the ranger has and then balancing the game around rangers makes perfect sense to me.
Our pets not scaling with armor is an issue. Having damage mitigation that is inherent in the class that can be used no matter what build is used is what rangers need. Ranger have a lot of damage mitigation its just so spread out and changes according to what build you are running.
Its part of why ranger are fun to play but its also why Ranger can feel disjointed.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
I’ve seen people go afk during the fight next to the door to enter the final area. During the second hologram fight part, pick the blue one to fight and stand next to the afkers (or “behind the hologram”). Eventually it’ll pick that direction to blast, and two blasts will kill the afkers.
Surplus of Blade Shards/Future Exchange?
in Battle for Lion’s Arch - Aftermath
Posted by: Figlilly.3907
It would be nice if they went into Collections.
There is nothing wrong with Farming / Zerg
in Battle for Lion’s Arch - Aftermath
Posted by: kta.6502
I’m tired of hearing the anti-farming / anti-zerg rants esp. when the complaints have to do with the Escape from Lion’s Arch update. I can understand the complaints when it comes to Queensdale, but the complaints about LS farm / zerg doesn’t make sense.
First off, alot of farmers are doing folks favors by eliminating swarms of enemies in Lion’s Arch. Those enemies kill citizens. If a citizen doesn’t make it to the Whispers Agent, then they won’t count towards the final quota. If we don’t make the 1200 “citizens saved” quota, then we don’t get the big reward for the run. There have been alot of civillians on the west side of town that are constantly ignored because there are too many large swarms. It gets worse when the Miasma event shows up.
On the Tarnished Coast Server, I often had to pop my command tag (despite complaints) to try to create a zerg just get through the western part of town to chop down baddies, rez the civillians, and escort folks to the Whispers Agents.
In the center of town, farmers focus on protecting dolyaks which are attacked by huge swarms of Aetherblades (esp. thumpers and mesmers). In the east part of town, if people don’t destroy the Toxic Alliance by the Moa Ranch, the birds are killed by the krait and the Nightmare Court.
There are just some parts of this game that cannot be soloed. Some areas require large groups of heroes to defeat the opposing NPC army.
Plus some people are farming materials for the ascended Spinal Blades backpiece. That item requires alot of Blade Shards that can’t be bought via the trading post. Farming is the only way to get this limited edition material.
(edited by kta.6502)
Anet will never see this post here. Try posting in suggestions forum, even if it is guild related. Good luck.