Showing Posts For Eonel.5624:
I feel like spear-fishing is so empty of significance… We would be limited to monster-farmed spawns… Rod fishing can be more deeper…
What exactly is the point of using a fishing rod and bait, when we can swim down and kill the fish ourselves?
Did you fish in other MMO’s like runescape or WoW? It has a unique relaxing feeling
Let’s be clear. You’re specifically speaking of rod-fishing. That’s only one method of several. Fishing in general is something we can already do, using real-world fishing methods ported into the game.
I loved rod-fishing in FFXI, but they didn’t implement it redundantly on top of another fishing system.
Surely, there must be a relaxing activity to include that fills a function we don’t already have?
That’s the same argument as saying we couldn’t implement mining or professions as we can kill mobs and get the loot.
If I refered to other MMO’s which have mainly rod fishing system, I’m clearly saying Rod fishing = fishing. The rod fishing is relaxing, we can kill fishes YES. But, for example, we can’t compete about the weight or rarity of the fish we “catch” (in the actual case, we kill it and it dissapears)
Imagine a weekly fishing competition. Rare drops and related events during these fishing rod’s times. It’s tooo diferent from the idea of diving and killing fishes.
Let’s be honest, fishing system could be awesome for some people that already loves the essence of fishing. You don’t see the function of fishing? Well, it’s relaxing and another way of sparing time: and, for example, it could be a potential social tool. In most MMO’s I played, idle-jobs promote talking throught people.
What exactly is the point of using a fishing rod and bait, when we can swim down and kill the fish ourselves?
Did you fish in other MMO’s like runescape or WoW? It has a unique relaxing feeling
IMO, fishing always seems to end up being linked to botting. And very soon, we will be hearing complaints of low-level toons fishing in the same high-level area for 20+hrs etc, never responding to chat etc.
Personally, I hope GW2 never gets open-world fishing fishing but if it must be added into the game, I suggest the following:
- impose a limit which a character or account can fish in a day (i.e. Diminishing Returns). Lack of this will mean bots will be fishing 24hrs a day,
- limit the catch to literally just fish/seafood for the Chef profession,
- once awhile, make it such that a champ, lieutenant or veteran mob get fished out of the water and starts attacking the fisherman. The mob remains in the area until defeated.
- Don’t underestimate the ability of botters to automate!
I would like a fishing system that would enable you to be fishing all day if you want… sometimes you just need to relax and I like this way.
BTW your suggestions are nice, but maybe a spawning enemy is not the correct answer: I suggest someting like random clicks being asked from time to time to evade bots… like I have seen on some games.
Botting deserves a ban and should be punished even harder in my opinion. Something like an IP ban
Some people has a dynamic IP. And that mode doesn’t worked well on War Z while I was there. Random IPS constantly blocked? No, thanks.
I really enjoy fishing on videogames. It could be so relaxing if Anet knows how to implement it; not like a recolecting node, but like a minigame with loot that can be constantly played.
The only thing that bothers me is the antisocial playerbase. When you try to talk to someone and met new friends is very hard in this game. You simply get ignored because all the closed-guild chats. Everyone is in their own world and some obviously forget the MMO aspect of this game.
Good idea, also we would get a ingame VoIP
Very great idea, I just love fishing and hope to see it in this game, it would give it a lot of life and longevity to the game…
I would be very excited to find fishing as a minigame or gathering skill. I like to sit down and wait to get my fishies.