Showing Posts For Eronaile.8062:
@Jerem
Will do.
@Miku
It’s not supposed to master anything, it’s supposed to bring 4 decent capabilities to every fight and then you can still exchange stuff to boost any of the 4 even more.
Hi guys,
I theorycrafted a bit and came up with this 4-in-1-build:
http://gw2skills.net/editor/?fhAQNAR8dnsIShaWkGmoBzaIR1QOdxhJRZ30kKQp6A
It deals a lot of pain with super-charged phantasms.
It has awesome group-healing (note the super-low cooldown on 9).
It has decent debuff removal (light field from 4 and Disenchanter from 7. Switch disenchanter for Phantasmal Warden in fights without conditions).
Plus it has the notoriously wanted Warden’s Feedback (focus skills reflect projectiles). You can switch 7 for ‘Feedback’ bubble if you want even more reflection.
What do you think?
With the highly flexible skill slot 7 you can get:
a) additional boon and condition removal (P. Disenchanter, but its damage is low)
b) extreme tankyness and the beefiest phantasm ever with the P. Defender
c) another Mantra for even more healing and for example stability or condition removal
d) Feedback to frighten enemy ranged mobs even more.
The 2nd weapon Greatsword is obviously meant to give you another short-cooldown phantasm with a lot of DPS. You can switch it for other weapons and their phantasms if you want to exchange damage output for utility. (however note that cripple is really useful, too)
Looking forward to your opinions
(edited by Eronaile.8062)
Umm ok. Another GM trait for the paper bin.
The Beastmastery GM talent ‘Invogarating Bond’ (XIII) adds serious area healing to your pet’s F2 skill. Without any healing equipment this is 1632 health restored in a radius of size 360.
Now hawks and eagles with Beastmastery’s ‘Commanding Voice’ (reduces F2 cooldown by 20%) have a very short cooldown of less than 5 seconds on their F2.
Do the maths and that’s >320 healing per second per target affected.
Do you think one could build a succesful build around this? Sadly, the coefficient on this healing is very low so +healing is probably a bad choice, better stick with defense or damage.
Worth looking into, maybe?
Since I haven’t played GW2 for a while (uhh, quite a while really) I was wondering if Crit-Sigils, in contrast to 2012, now work for flamethrowers, elixir guns and so on.
So do they?
Question 2: is there some ‘technical’ source where I can learn about sigil ‘internal’ cooldowns, cooldown sharing and so on? For example, I don’t think Sigil of Earth (bleeding) stacks with each other if you put one in each of your 2 pistols. Does it? Also it seems to me that there’s an ‘internal’ cooldown on the effect eventhough the description does not show it.
Thanks in advance.
#players in party: 2
player 1 world: Flussufer (DE)
player 2 world: Desolation (EU)
no overflow!
we were on the same map: Queensdale (we even moved to the subregion Altar’s Winding together!)
mutual friend list entry: YES
time: 22 Sep 2012, around 1:00 AM CET
Problem:
- portrait of friend is black
- rightclicking portrait does not offer any ‘Join (in)’ option
Thanks for fixing this very annoying problem asap. It’s been around for a long while….