Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
PvP Gameplay Programmer
Working on a fix.
Aprox. ETA?
Somewhere between zero and all the minutes.
PvP Gameplay Programmer
We have disabled dishonor for the time being. Upon logging in, your dishonor will be cleared, and no new dishonor stacks will be applied.
Once we are sure any players who received false dishonor have logged in or waited 3 days, we will re-enable the feature.
PvP Gameplay Programmer
Reminder: Do not give any weight data-mined strings.
PvP Gameplay Programmer
We absolutely want to make build templates. They could work similar to GW1, but there are more components to a build now. Using the old string-code method may prove to be unwieldy.
Things that must be in a template:
What could be in a template:
Things to consider:
How would you like to see any/all of these work?
(edited by Evan Lesh.3295)
PvP Gameplay Programmer
Why not both? New game mode on a new map.
PvP Gameplay Programmer
+1. On our list. Seriously though, we have already been making small fixes to mouse selection. We have a whole page dedicated to targeting issues we plan to fix. How about the issue where you cant select targets through invisible walls. i.e. the dividing walls between side points and keep in Forest.
PvP Gameplay Programmer
These are perfect examples of a flaw in our matchmaking. We are aware of this issue have plans to address it. Thanks for the screenshots!
PvP Gameplay Programmer
Over last couple days we’ve seen more dev posts on this forum than past 3 months altogether. We really appreciate every post Tyler and Evan made.
My question is, can we expect this level of communication with PvP community to keep up? Or are you doing this just to calm us down a bit, after last patch nearly caused riots, and we’ll be back to usual silence soon enough?
Former would of course be preferred, and I’m pretty sure community’s attitude towards devs would quickly improve if you were to keep it up.
I believe it will be a little of both. Because of how our workflow is setup, right before and after a patch we sometimes have more time to post. Between patches, we’ll all be very busy. We’re always trying to find ways to improve our communication. I’ve been trying to spend more time in HotM to make sure there is some dev presence during primetime.
PvP Gameplay Programmer
You’re right that we do have a lot of currencies. We certainly know we could improve the experience here
PvP Gameplay Programmer
What I’d like to see:
If the character dies, the camera starts to move on its own after a few seconds.
If the player takes control of the camera, that spin stops. Entirely. Player can readjust the camera once and then not touch it again, and the camera will not try to restart the spinning randomness.
That’s it. I don’t see a need for a game option here. If the player doesn’t mind the spinning camera, they can do nothing once their character is defeated. If the player doesn’t like the spinning camera, they can readjust it quickly and turn it off (until the next time they’re defeated, but that’s nowhere near as annoying as current implementation).
Sounds solid. I personally don’t want it to keep spinning after I’ve adjusted the camera either.
(edited by Evan Lesh.3295)
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