Showing Posts For Exile.2745:
LFG spot selling isn’t your own personal lucrative moneymaking venture, it’s something ANet lets you do because it doesn’t cause too much harm (it’s a service some players are willing to pay for) and punishing it would take up a whole bunch of time and effort. It’s not something they will actively help you with though. This thread really highlights your naivety.
I’m not gonna passive aggressively measure kittens with you about my job, though you’re doing a fabulous job of trying to goad me into it, so pump the breaks on your concern-trolling and condescension, please.
I assure you I’m attempting to do nothing of the sort and thus this will be my last posting in direct response to you in this thread on this subject. I merely wished to explain my own thoughts to you in a way you may take as advice but I guess this was completely lost on you (perhaps because of your previously identified jadedness). If anything I was trying to just be friendly. I’m truly sorry for any offence I’ve caused. I will not reply further and I will let you have the last word in this.
It’s frustrating to be part of a large group, only to have 75% of that group (following a commander) suddenly take off, leaving the last 10 or so players in the red circled area to finish up the last 25-50%. This results in multiple deaths, and in last night’s case, at least 5 silver to teleport back to the nearest waypoint, run back down, to help the remaining players try to finish it up.
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This happened last night, and because the majority of the group took off after getting in a handful of kills, the 1/2 hour timer ended, that individual event failed, wasting game money and time (really could’ve run off to do another 2-3 events in the time it took to try to clean up that last one.). Multiple wipes to full death for those that stuck it out to try to finish it up.
i have made the the same experience. it seems to be the way most people want to play to get most out of this event but it’s frustrating and a far cry from what i expect from playing a game.
Call me selfish but if 75% of your group ran off and left you then run right behind them. Why should you stay, and die numerous times, just to finish the event for them so that they get credit? Let it fail, go find another one to do. While you are at it I would find another group.
I know right. To any warmblooded individual with any amount of sanity it would seem smart to abandon the event, but to some, the courageous few, they see it as a challenge to stay and finish this event. To stay and do what no others would dare. After that they get punished. Why punish these people? They seem to be the people holding these events together, why would the playerbase as a whole be happy about this segment of the playerbase being abused. We need them.
When a customer tries to drag material they haven’t even been in contact with, that raises some red flags on my BS Radar.
I guess that’s fair enough although I never possessed a ‘BS Radar’ when I worked in that form of employment. I just assumed that everyone complaining was doing it for a genuine reason and not for BS or fun. I guess that is why I succeeded beyond that role and was given further responsibilities.
I work in customer service (not for Anet/NCSoft, to be clear) and I deal with various forms of feedback on a daily basis. The feedback ranges from satisfied positive reinforcement, frustrated but constructive, to basically just yelling at me. So my tolerance level for people’s less than constructive feedback toward others is low.
Well first of all I’m sorry you don’t enjoy your employment and that you feel that it has affected your tolerable levels for dealing with people on a day-to-day basis complaining about their experience with products. Perhaps this sort of conversation is not for you if you are so jaded. When I was very young one of my first jobs was in customer service and (despite the occasional bad-mannered person) I thoroughly enjoyed being able to help people solve their problems from start-to-finish. Seems like you are so jaded you’d rather insult people and again, I’m sorry for that. You’ve clearly had a rough run of luck with whom you have dealt with.
Anet usually acknowledges and handles them in a timely manner with grace in the face of people wetting themselves into an apoplectic doomsday fit.
You probably think insulting people complaining is helpful, but it isn’t. Without the initial feedback (the complaints), ANet would have had no frame of reference to even fix things — they would assume everything is blue sky and rainbows. So whilst it is a very convenient position to attempt to be the voice of reason please try to remember you’d be left with an offline game if people didn’t take the effort to point out things that were wrong, even in the face of people like yourself who might try to insult them for it.
I can see why anet disabled loot from monster kills…i mean..otherwise there would be some vines that players would “lock” and harvest the endless waves of monsters that spawn.
As someone who has some very limited experience in programming, even I can say for certain (and I mean I’m super seriously right now you guys) it’s not at all beyond the realms of possibility to anticipate for this and build in ways so that this cannot occur. This level of pre-planning has simply not occured and it’s just not acceptable for what is a paid product. Instead of doing the hard work of writing to code to stop people abusing the event they went with the “rotten apple” principle and just removed rewards. It’s lazy and it’s unfair for the players of the game. I know I probably sound really preachy but this is basic stuff.
It would be handy after this thread to have a follow-up post outlining the detailed changes you intend to make after this fiasco. It’s one thing saying you require feedback to address your errors but it’s quite another to show you intend to own those errors and implement the feedback, or else this thread just becomes an ANet pity party where we all list our wishes for what ANet might become. Kinda like when you blow out the candles on a birthday cake.
whats the point of shineys if every1 has them? (yes i am a special little snowflake..)
Haha I don’t think that (the special snowflake bit). It’s the same reason people try to get ferarris etc in life and it’s good you aim for the best rewards. The thing is eventually those things have to trickle down to the new guys – it’s just bad if they don’t eventually get a little taste of sweet mother nectar, right? You been chomping on that nectar for a while, let others have a taste xD
I’m sure there will be some new shiny for you to be first to coming up soon (why else drop the barrier on this one?) and then that can be yours for a long period too.
Great to read some of the replies in here. Some real imaginations at work
Couldn’t you guys have been on the lore team for this last event? ^^
It’s not hard to know where a player is on the map so ANet can definitely track if they spend more time in areas where there isn’t an event going on compared to areas where there are. They can also delve further to check whether they are constantly moving in/out of areas with an event to ensure they do not punish people who merely run to events and arrive late.
I’m a 2nd year comp sci student and if I can think of these basic things why can’t ANet -_-
Poorly planned event. Chances are some new guy has been hired in some middle-management spot and this was the design he gave the devs. There is no way in the world anyone with any background in game design was behind this, I guarantee it.
edit: and if I’m wrong they really shouldn’t be in game design.
Even token amounts of silver to offset the waypoint costs would have been appreciated.
Indeed. It was frustrating to visit 3 different WPs only to see that each time I had missed the mordrem by mere moments. All I was thinking is “cool that’s another 5 silver I’ve wasted to take part” and as a casual player who rarely has above 1g in his account I kinda didn’t like losing that 5 silver xD
Even better, if the rewards we receive at the end of each event was based on overall map participation rather than individual participation. It’d encourage the community spirit that GW2 has been known for~
Funny you should say that because when the very first mordrem army dropped in Brisban the map chat was alive with comments thinking that was exactly what was going to happen and, as a map, we were determined to beat all of the other maps and make sure we had the best loot… Then the truth dawned on us all
The problem with the event is it did not cater to any particular audience. Veterans didn’t see the point and new players just couldn’t afford to take part even if they wanted to — and if they did they would quickly realize the rewards were not going to help them in any way progress their character.
Clearly the intention was to do something fun but fun doesn’t just happen, you can’t just bundle a load of food into a pot and call it a meal. Needs herbs n stuff.
I think letting new players get the old shinies is great. Don’t be so selfish with your toys, you got to enjoy them for a long time while others didn’t so play nice.
However, this in no way helps new players get shinies. F2P guys think the event is joke but they just aren’t vocalizing it in the map chat (because they can’t). If I was an F2P guy I’d think it was a joke too; if I was an F2P guy who actually took part only to realize the rewards were useless to me, I’d probably uninstall lest I make similar mistakes in the future.
Very costly stress test if you ask me. The fall-out from this has already spread beyond the GW2 forums and reddit. ANet are garnering a reputation overnight that they really don’t want.
Spent my time on GW2 today in SW instead of the event. Felt I enjoyed my playtime a lot more than the day I spent on the “event”. Some players in my guild played the event for the first time today and it seemed they found it less-than-enjoyable. I wouldn’t ignore this one, ANet, you need to fix it.
Feels totally unrewarding. If I grind SW for a few hours I am full to the brim with loot and occasionally there is something really nice in there and I get to maybe have some funtimes at the mystic forge by dropping some rares in from the rare bags.
If I grind this event for a few hours I have nothing really to show for my actions, especially compared to above. I’m casual enough that I’m unlikely to be able to afford the gold costs on the high priced-skins, let alone the enormous bloom cost, especially when you consider waypoint costs and the fact the event mobs drop nothing at all.
I just can’t understand who at ANet decided this was a good idea and would ask that the said person should not be allowed to make ideas going in to the future.
So the kessex hills map just ended. I got 13 stacks and only got 5 blooms, how does this “scaling” work??!?
Be happy with your 5. I spent over 2 hours and have yet to receive anything at all. I’ve posted a thread asking for ANet to clarify the expected amounts we can expect to earn but until they fix this or let us know those numbers I’m done with this sham of an “event”.
ANet,
We need the totals we can expect from drops in this event. I applaud you for your effots to fix the bugs and am glad we can expect the rewards in a few days, however, I have an issue; I have no frame of reference to know whether this event is “for me”. The reason I say this is because I’d quite like some of the items in the event but I don’t know much I’m being rewarded for each event completion — and I’m not likely to find out for several days — so this means I don’t know if my efforts in this event are in vain or not.
Please release the numbers we can expect to farm – you owe us this as the content is released without this crucial info (your fault, let’s face it).
Sorry to be here complaining, I do truly enjoy your game otherwise.
I honestly think they should cancel the event until next week when they are CERTAIN everything is working as intended. I feel so disappointed with this event. What a waste of time because something extremely simple was overlooked.