SoR is the best example of the conflict that has been going on in many servers between guilds that only want to open field fight a few hours a night, and the other guilds + pugs that are still looking to play the ppt and defense game. The two mix like oil and water, but are kinda forced to live in the same house.
I don’t think either group is entirely to blame or entirely free of blame. Servers need fighting guilds so it’s not all ridiculous siege bunkering and WP abuse. Servers also need people willing to defend and do the more monotonous task like upgrading, repairing, and building siege so the whole map is not paper k-train bait. Unfortunately though the fighting guilds often run around chest thumping and disparaging players that play ppt and want to defend, and those players start to resent that attitude.
This is a really good summary of the fights/ppt dilemma that every server must deal with. Ppt-ers say that fights that don’t contribute to ppt don’t matter because they don’t help win. Fighters say that “winning” doesn’t matter because the winner is determined soley by the systemic and non-competitive advantage of coverage. Everyone searches for a perspective that gives their WvW playtime meaning and purpose.
Then there is also the wvw guild vs pvx players schism, bringing on the dilemmas of pragmatic elitism vs idealistic solidarity, guild vs server loyalty, resentment of guilds for their percieved “leeching” of tier position, resentment of most pvxers as “fairweathers”, etc. Everyone feels slighted by the “others”, player morale plumments, negativity and toxicity pervade all guilds on the server, guilds transfer to save themselves.
Sea of Sorrows [All]