Honestly I think there is too much nostalgia going on here.
Bringing back the Marionnette fight is not necessary because we already have better metas than Marionnette. These are called Silverwaste and all other HoT metas.
The thing is, we can have a fight that are reminiscent of Marionnette mechanics without bringing back the event. And this event will be far more superior than Marionnette for the simple fact that it will last longer than two weeks.
You think the fight might have been good, fun and somewhat challenging but I think people just have rose-tinted glasses. It felt that way simply because the players didn’t have the time to find the most optimal ways of running it with success.
With all due respect, the vine wraith fight is a pale comparison to the brilliance that was the Marionette. My glasses are not that rosey. I have gone over the fight with other commanders of the Marionette fight and we pretty much agree that VW was disappointing compared.
I also do watch the old videos of the fight regularly and am very familiar with it as I also commanded it.
We also know how to beat it, but that alone doesn’t mean we can win.
The optimal way to beat it is for every player to know the mechanics of what is essentially 5 dungeon bosses, or at least enough to beat the platform boss. We know which classes/skills do best at which boss.
However, all it takes is 5 players in the fight to wipe and the fight is put at risk of failing. That is 1 party. The risk grows each time that happens. Heck, they don’t even need to wipe. They can just not kill their boss in time.
That isn’t a margin of error that is expressed in any other world boss. This is remarkably similar to the demands required of raiding (but not as intense). It is all about position and mechanics knowledge with high risk and high reward coordination.
That is why we all love it.
But yes, as with all bosses, the drive to play it will diminish over time. We don’t play Teq or Triple Trouble with the intensity of the entire community. However those bosses still have decent participation rates. I suspect we will see something similar with Marionette.
Hmm allow me to disagree with you then. Personally I don’t think it is good design to allow a world boss fight to fail because a group of five players failed at their part and I suspect Anet didn’t like that either because in the end, we didn’t see the exact same mechanic be applied in different meta events further down the line.
Let the possibility of failing occur for a larger group of people when it comes to world bosses. It is way more impactful and the people feel much more concerned imo. Failing as a party of five should be targeted at fractals and dungeons to an extent (but we all know it has never been really the case^^)
Watching old videos doesn’t do the trick too. Old videos mean different skill balance with different values in terms of numbers. We are much stronger now so I think the content would need to be tuned way harder in terms of mechanics and generally I don’t think players like too hard events when it comes to PvE (looking back at complaints for gerent meta at release in comparison to now).
Generally speaking I feel like we shoud have strong, threatening mobs with enough life points but not too much of it (HoT mobs is pretty fun in that regard). But the mechanics of actually getting the meta done shouldn’t be so much restrictive.
That is a perfectly fine and well reasoned disagreement. We will need to agree to disagree then