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Proposed Changes for Engineer Turrets

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Posted by: Faux.6349

Faux.6349

Sorry.
This change only proves further that the developers, in charge of class/profession management, do no testing and it honestly doesn’t surprise me.
Tested turret engineer last night (even with Net >Thumper turret) 5-0 win/lose ratio. Must be because turrets are the problem, right?
There are a lot less turret engineers, sure. I think I will continue running Turreteer just to continue proving a point. You will see why this change improved engineer’s overall 1v1 burst.

Topped the scoreboard -if you can call it that- a few times during my testing.

For anyone considering to start your own competitive game:
If you are going to cater to your community when they ask you to change something, be sure to also research and test it yourselves when requested to.
I am unimpressed with the choices made.

A new turret build will be created in the near future, so don’t quit the utilities just yet.

Proposed Changes for Engineer Turrets

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Posted by: Faux.6349

Faux.6349

Viable reason to nerf turrets? How about their win record atm? It’s abundantly clear that engineers are trampling matches. It would be dishonest to say otherwise.

Please give numbers, some sort of analysis, or anything for someone to justify your opinion. I asked for viable reasons. Not the same nonsense which has been presented by ignorant players this entire thread.

https://forum-en.gw2archive.eu/forum/game/pvp/Power-Ranger-Broken

https://forum-en.gw2archive.eu/forum/game/pvp/Necro-after-Rdy-Up-Preview

https://forum-en.gw2archive.eu/forum/game/pvp/Warrior-Builds-Need-More-Skill

https://forum-en.gw2archive.eu/forum/game/pvp/Pin-Down-must-go

https://forum-en.gw2archive.eu/forum/game/pvp/Necro-devs-listening-to-pink-fluffy-unicorn

https://forum-en.gw2archive.eu/forum/game/pvp/balance-the-poison

There’s always someone who is upset about something.

Josh, I highly suggest you run a few more tests regarding this ‘issue’ before anything is set in stone. It would be a shame to set another profession back to one less build. Turrets have existed – as they have – since release (with a few modifications to improve their competence). Players complaining about turrets are no different than the players complaining about everything else in pvp. If it’s not a turret engineer, it’ll be something else.

I direct my attachment to those I will soon meet in the Mists.

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Proposed Changes for Engineer Turrets

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Posted by: Faux.6349

Faux.6349

Let’s be fair. Most people who do not like turret engies are quite bitter (or ‘salty’).
Most people say it requires no skill to play turret engie (sure, I won’t argue). That isn’t a reason to kill off a major Engineer utility composition.
I am not bashing ranger, as I pvp with one. That being said, you mean to tell me it requires more ‘skill’ to press ‘2’ on the longbow?

When I read comments about negativity towards Turret Engineers, they aren’t the most professional statements. What I mean by this:

1. Broken Period/Greater Than keys. “u dont no…wut your talking about… i mean come on its op!” …. …. …. …. … <— These I am referring to.

2. Often aren’t able to construct a proper sentence without swearing and/or abusing simple grammar.

3. Know very little about the class/profession they want to attack in terms of being nerfed (let alone their own profession it seems).

4. Are one of many people complaining (every day) about something on the forums. Just because turret engineers are nerfed, doesn’t mean they won’t find something else to bark at.

5. Refuse to give viable reasons why the build should be nerfed.
“Even though I am full Zerker and on a DPS guardian, it took some time to kill 4 turrets” I believe this was a quote I read. Did I not say previously that people need to stop running glass-cannon builds and become a little more thoughtful about how they defend themselves? Glass cannon builds do not trump tanking/bunker/etc builds.

6. Cheering gleefully because another person’s preference is being eliminated from the equation. I see posts where these whiners (I don’t often claim people to be as such, but it’s truly the noun which they become due to the verb they represent themselves with. They are whining and (now) celebrating another build going down the drain) are asking the entire profession to be nerfed so that nobody wishes to play it. I mean come on (yes, there are posts requesting this). The engineer has been in the mud for a very long time and Turrets weren’t always good. In fact, they used to be terrible and bugged to no end.

If you are going to play with other players, do so with at least some class. Childish humor, jokes, whatever is fine. I don’t understand attacking a player for using a build that works. Please (I insist) come into the forums with something intelligent to say in regards to nerfing the Turret Engineer. The Turret Engineer isn’t the worst thing out there.

One more thing to note:
As I have stated in a previous post, I do not always play a turret engineer. I do enjoy it and it is not ‘all AI’. It really does have a lot to do with the rifle. I have been diagnosed with AD(H)D (but who hasn’t these days, right? lol), OCD and a few other more common fidgety compulsions. I find plenty of ways to keep myself busy with this build and a lot has to do with the player interacting with the turrets and their CDs, along with the rifle’s abilities. If somebody can’t kill a very experienced Ranger/Necromancer/Warrior/<insert class here>, they get all flustered and charge in for retribution. If they lose to an engineer, they simply jump on the hate train (which is aimless) and blame the engineer for winning a 1v1. A lot of players have yet to reach 80 on the profession they pvp with. I don’t understand how they think they are entitled to beat somebody who has been playing theirs for years and earned the knowledge of it.

Proposed Changes for Engineer Turrets

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Posted by: Faux.6349

Faux.6349

4. An engineer’s turrets aren’t to be feared; it’s the rifle and if you haven’t figured this out – you most likely are still trying to figure out why turrets are so powerful. The engineer’s turrets can withstand a lot, but they are worth, and only worth, their cd ability. Once you’ve decided to use your head and LOS, the engineer has auto-attacking turrets and himself. You are losing because you think the engineer is still a threat at this time and (lol yes) you’ve decided to jump into the web and melee the engineer who chooses when to be close – and far – away from you. That’s his/her playing field and he/she’s decided how it’s going to play out. That doesn’t mean that there’s no point in fighting the engineer. The turrets (like have been stated several times in this thread) are stationary. They don’t go anywhere. Use ranged. That’s the engineer’s weakness. You can outrage all of the turrets, except one and pick them off. The engineer becomes vulnerable to defend his turrets by leaving his nest. Have you ever seen a ranger range a bunker engi? They dominate them.

I could list several other points, but that would just further weaken the turret build (by telling you all of the ways to beat one). I honestly think I’ve stated enough.

Instead of being upset with every Turret Engineer, why not at least applaud them for not cheesing their turrets mid-air and not abusing bugs/mechanics in the game and just except that they’re playing a build which is countering your ‘go-in-and-kill’ build. I’ve played against plenty of turret engineers and they do everything wrong. I really hope these aren’t the guys beating you (you know – the ones leaving their turrets alone? Why is that even a complaint? The turrets are a joke without the engineer around). As a turret engineer, as a warrior, as a ranger, as a non-turret engineer: I can confidently say that I’ve rolled many turret engies. I think people need to stop trying to be all offense and no defense and look at other mmos and how those builds work because I can’t think of many pvp builds which as focus glass cannons. Believe me, I could probably hop on one of my alts and be dominated by you on your alt because the alt I am currently on happens to be your main. Why? You know the class. I’d assume that most people who can beat a turret engineer are people who play a turret engineer. It’s simple stuff. If you don’t understand something: Test it yourself or Research it. I hope this made sense to at least someone and I’m sure I’ve missed a couple points I wanted to make, but it’s been a long and unproductive day.
Whatever happens with these nerfs: more annoying builds can be created.
(PS: When you lose, stop whispering hate at players. Very classless)

Proposed Changes for Engineer Turrets

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Posted by: Faux.6349

Faux.6349

Believe it or not, I sat here and read pages 1-12 in one session. Sad way to waste a day off, right? Guess what I saw? The same thing one sees in every professions’ forum.

I’m not going to defend engineer (even though it’s my baby and my only reason for coming to, and beta testing, Guild Wars 2), nor will I assault it with the claims I’ve seen in this thread. I will be telling you why you haven’t killed a turret engineer and how to:

First off, I’d like everyone to understand that I do play turret engineer, but it is not my sole build. Turrets were the only reason I actually decided to play an engineer, as most did early on – I even leveled as such. I prefer the flamethrower today. When the game was first released and we all hit max, it was nades or go home (Looks like we’re heading there again, huh?) Grenades took a nerf, I was thrilled. I could finally place my hands on the other abilities of the class. I’ve taken many breaks between day 1 and now. I’ve watched things change, the same with the players. I can imagine everyone here is very excited about the nerf to engineers, but this will only lead to uglier meta builds which will upset the community further. At least with a powerful bunker build, you didn’t have to worry about a big scary engineer coming into your house and wrecking the place.

Now that we’re at the point of a ‘big scary engineer’ and his AI, allow me to explain why you think Turrets are hard:

1. Engineer uses a gun. You think because a turret engineer uses a gun that it makes more sense to melee him? no. If you read the engineer’s rifle abilities, you will see that the closer you get – the harder he’s going to hit you. At his/her leisure, he/she can change the distance between the two of you.

2. Most players I see (especially in unranked) are too busy rushing into pvp and most likely have heavy metal music playing, pretending they are an ‘ultimate anime hero’. Thieves thinking they’re a super-fast Kirito, Warriors pretending they’re that massively powerful guy with a greatsword, guardians the same; warlocks the big, bad scary villain. Hey, maybe not, but that’s how I see them running at me (and as I’ve seen with their very anime-oriented names). You are jumping into the middle of all of my turrets, meleeing me? You’ve jumped into the spider’s web. You will die. There is no thought put into anything that you have done. (heck most of these players aren’t even max level in the matches I play, especially judging by how recklessly they attack a control point).

3. All I see in pvp (and pve) are zerker builds. Warriors, Guardians, whatever just throwing their faces into content and pvp. The strategy for pve (The standard 5mans) is just to stand on top of one another and sit in AOEs? Honestly, tell that to anyone in any other mmo and they will laugh at you, perhaps remove you from their group. When we first started pve content, we avoided aoes and followed mechanics. Now everyone sits in ((Crafted)) best in slot gear, just standing in front of a boss (again stacking on one another). That tells me a lot about the level of strategy that is going through the average player’s mind these days. So these same guys are going into pvp expecting to to melee an engineer down? That is not going to happen and here’s why: