Showing Posts For Fekumpu.8193:
i dont understand this guy. at first i was all cool etc. but now when i have levelled up this guy sucks and bad. get two hits and your dead no matter what armour etc you have. is this some kind of glich or is this guy here just for some demo usage beacuse you dont need and you cant do anything with this guy after the starting missions. i got stuck on my story mission beacuse of the level downing system i have lv 17 armours and weapons and the mission is for lvl 8-10 i think but they have no effect on anybody on this mission and enemy does two strikes on me and its ower. running dosent help beacuse they hit you 360 from their position and much farther than our players ever can. after you start exploring an doing other races missions to lvl up you die even against lvl 4 enemies and yes two to fife hits is enough. healing dosent help at all you get 100-200 energy and enemy takes it avay with next hit. i really wish they make this guy tougher and soon. and whats with the limitations with the weapons it would be so much cooler to use all weapons with all classes. you could really find the battle system you like to use best.
hello! my issues are following. dodging why is it there? you can only dodge 2 times and then it starts loading what leads dying like hundred times before you can use it again so change it so you can use it more often or take out the stamina system permanently. this previous is connected to ranged fighters and another issue is the ranged system all together. it is impossible to fight ranged battles with lousy armors, it always ends up running away at the battle whitch results enemy getting his/her health back to 100%. and there you cant fight those anyway beacuse moving dosent help you at all they hit you no matter what you are doing in the field and enemy can hit you behind objects and thats not fair beacuse i cant hit anybody behind objects.
why is there those weapon stats in weapons? it says you give damage 200-250 and actually it takes only 10. i dont get that. just put there an green arrow pointing upwards so people just knows that they have gotten better weapon.
and why some enemies die more easily with different weapons that give same amount of damage. i have this ranger that gives 30 -40 damage per strike and it takes abaut 10-15 hits to kill enemy and after i switch to sword it gives that same amaunt of damage but the same enemy dies after 5-10 strikes wierd? i understand that level downing system its good but why does it effect armours and weapons too? thats something you should fix too. please give some overpowering feeling in lover level areas and let us keep our weapon and armor points intact when we enter different areas. only lover those level based stats so you can have eaven little feeling that you have actually done something in the game. these are my issues and fixing eaven something would make my game experience much better. thank you for grate game and continue being grate.