Showing Posts For Felipe.1807:

Do people still roam?

in WvW

Posted by: Felipe.1807

Felipe.1807

You speculate when you arrive at a number like “50” percent just as people do when they claim 90 percent roamers are thives are “all roamers are condition builds.”

One reason for there seeming to be those chosen builds as far as gear goes is because many will get their builds off metabattle rather then relying on developing their own builds.

I have 5 different thieves as example , all geared differently and all playing differently and all being more then just a little viable in WvW. Were it not for that wide open nature, I would find no need to do this and I woul dbe more then a little bored with the game.

I also play a wide variety of other classes with some 20 odd toons in total and all of them are specced with different gear depending on what I see as their function. WvW allows for this because there diverse roles. Certainly there are sets that the majority would use, but this in great part is shaped by the role a given profession is to play. As exmple if I am going to primarily use my warrior to roam with the zerg, I am going to gear and trait him up differently then if he is going to roam solo.

Added to that while certain runes , sigils and gear types can suit any class, there are a number that a class would never use. A profession with no or little access to interrupts will not gear up with on interrupt sigils. A profession with no access to Burn is not slapping on runes that add to burning duration. Logic dictates that if RUNE X can be used by any class for any Role moreso then a Rune Y , then there will be more of Rune X for that reason and not necessarily because it OP.

There are few gear sets, runes or sigils that I consider as being OP. Those few that did exist such as old perplexity runes were fixed. None of them in my opinion warrant removal and the day they start removing gear in order to mollify the PvP types is the day WvW as I know it and like it for dies.

As to those that deem any build that they do not approve of or that they have just lost to as “cancer” they are a pompous lot overly full of themselves. They have this need to set themselves as seperate from and above everyone else. They want to be defined as “skilled Players” so that every time they are bested, it not due to skill but due to a "cancer build’. There are certainly skills or traits that might need tweaking as they do too much, but this exists across the spectrum of gameplay in each profession and build type and little of it is gear related.

I never said that was a fact what i writed, i made it clear it was my opinion…also, i believe your build should be your weapon set+traits, shouldnt have all this focus on gear and stuff. I trully believe that if in WvW we had a more standart stats, it would be way more easier to balance this game mode, there are really good reasons why a few Amulets, runes and sigils got removed from sPvP.
I cant see how this would harm the game mode in anyway, I believe just like sPvP, this game mode must be completely separed from PvE…when we achieve that, and only when we do that, we can start thinking about trully balancing WvW.

Do people still roam?

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Posted by: Felipe.1807

Felipe.1807

It took them months to nerf Condi ‘Ghost’ Thief, small scale balance is the least of their worries really.

WvW changes and balance changes take months to happen too, so don’t expect Post-HoT to be that balanced, when WvW is not a priority.

There is just too many variables to balance in WvW, it’s like Open world PvP, there’s plenty of diversity, but Condi builds are going to win most fights, in the right hands.

Thats true, WvW will never be balanced, its foolish to even expect that. The game is balanced more around sPvP, where everyone is forced to stay on the points, and WvW just like you said, is more of a open world PvP. Not only that but you have all the freedom so choose whatever stats, runes set, sigils and even other buff like foods…honest opinion, i am one of people that trully believe that atlest 50% of what is considered “cancer” in WvW would die, if the game mode followed the same system of sPvP, and by that i mean Amulet system, removal of runes and sigils, and no other buffs…i know that would kill “diversity”, but its not like we really have that right now, right now there are a few builds that completely dominate the game mode(talking about roaming) and a are able to carry players no matter how poorly they play, thanks to over inflated stats and runes sets that should never be made in the first place.

How do I report farming participation?

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Posted by: Felipe.1807

Felipe.1807

What a hell, people are actually using alt accounts on other servers to get kills on WvW to be able to keep participation?? That sounds like a lot of work lol, honestly WvW have bigger problems then this, if someone wanna go through all this trouble just to pip farm, i say let then do it…enemies spies pulling your tactivators and givin information to the other server about your zerg and everything, now thats a real problem in my opinion.
Also, players will allways find a way to cheat the system…changes like Anet did last time will only hurt the legit players, farmers will allways eventually find a way around at whatever Anet throw at then.

Do people still roam?

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Posted by: Felipe.1807

Felipe.1807

That would depends on what is your definition off “roaming”…
Too me its not dead, but for sure is close to it. 50% of my time in WvW is solo roaming, and from my experience, most people these days plays on group of 3-5. Since the game is not balanced around 1v1, you have to expect to face a lot of cancer builds, so is kind of easy to understand why people would rather join other people while roaming.
To me the worst is how the game have turned into this build wars. Sure, back in the day builds were important too, but you had to have some skill atleast to be effective. More then once i found myself having to play perfectly to get a kill from someone who was playing extremely bad, thing got so ridiculous that I dont even have to bother knocking back and pulling people to my trap(playing DH), players to this by their own will lol, and the best part is that they still manage to stay alive and put some extreme pressure on me….

Outnumbered change good, decay change awful

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Posted by: Felipe.1807

Felipe.1807

They were both bad decisions….in order to punish the 10%(maybe even less) of population that is abusing the system, you dont make changes that gonna ruin the experience for the 90%.
You might not be aware of it, but theres a bug with the outnumbered buff right now, some people wont get it, no matter how much they participate or for how long they play on the map…that means you dont get the extra pips, get damage on armor and still give war score to the enemy…
And why the outnumbered have to be changed anyway…if someone is farming this stuff its not like he is harming the other players…If someone is farming pips on a queued map i can see why people would bother(its not really a effective farm unless you are a high rank, but thats not point anyway…). But on a map that allmost nobody is playing….i dont see why people care.
People asked for change(me included) for the Outnumbered, but to be spread out between the other stuff, like Rank and World place…again Anet make changes that nobody asked for and punish their playerbase, but i guess after playing this game for 5 years i should be used to this unprofessional behavior from Anet.

Revert the last patch ASAP

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Posted by: Felipe.1807

Felipe.1807

I think only have of the change was misguided, and we’ll probably have to wait a few weeks for ArenaNET to collect some analytics on the change before making another adjustment to it.

Analytics on what? Enraged players?

The outnumbered bug needed to be fixed yesterday. The participation system has already ruined the free form feeling of WvW – breaking outnumbered on top makes it infuriating.

Anet should give everyone 5 free chests this week as compensation. Well, assuming they fix it tomorrow. Come friday we are probably looking at 2-3 full tiers some people will have lost.

Yeah, Anet kittened up this time…wonder if they even test this kind of stuff before lauching in the game…honestly I wouldnt even bother that i cant get Outnumbered anymore if the reward system was activite based and not time based…but like this i have to play this game allmost like a second job, even with the outnumbered buff on…without it theres no point to aim for the diamond chest…they probably wont even look at this till tomorrow, and during the rest of the week i will have little to no time to play, even if I go full hardcore I will probably get at max to plat chest…
The right thing to do would be Anet give to every player that got affected by this bug the full chest rewards…but for this to happen Anet would need to be actual professionals

Revert the last patch ASAP

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Posted by: Felipe.1807

Felipe.1807

As the title says, theres been around countless off reports from players on game and on the foruns about the new Outnumbered. Not sure what you guys have done but for sure aint working as it should…it seens there some bug that came with the last patch that some accounts aint getting Outnumbered anymore…had this last night during reset, and also today when after playing for a while in EB, I went to the DBL, and i noticed that most people had outnumbered on…but after playing for a whole hour on it, i didnt get it.
Dont know why you guys actually made this changes, since outnumbered pip farming was never a problem in the first place…people asked for the nerf on Outnumbered buff, but its points should be spread out between the other things…this way to just made even harder for legit players get rewards.
So in conclusion, its clear that you guys cant fix your own game, in the process of doing one thing right you end up making 2 or 3 wrongs, so dont even bother trying anymore, just revert it back and call it a day.

Out number not showing up

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Posted by: Felipe.1807

Felipe.1807

Yeah same thing happened to me last night during reset…2/3 of our squad got the outnumbered buff while the rest didnt(me included). First I tought that was because I still had some of the participacion saved from the last match(got in the map with T4 partcipation), and that might have triggered the bug, but seeing that other people also have it, then i guess it was just complete random.
Wondering what Anet will do about it…considering that people in my group allready made it to Silver chest, while I just completed the Wood chest(We didnt play for long, but for a good 60% of the time we were outnumbered).

The new 'Victory' screen is a step back

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Posted by: Felipe.1807

Felipe.1807

I actually like this addition, was allways anoying every time i was trying to look at the match stats having someone trying to kill me lol…but i guess dancing over the bodies of your enemies maybe is a little unnecessary, i honestly dont mind, but for those who care about this kind of thing, maybe they could add other emotes, like “bow” or “salute” to show some respect for your adversary.

Bunker rev and class stacking

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Posted by: Felipe.1807

Felipe.1807

I played a time ago agaisnt a team with 2 ventari revs. Was 2v2 then at mid point on forest with a tempest at my side and I was playing DH. We won the fight on the end, but they sure where annoying. The only thing that truly bothered me was number of knockbacks and CC in general that those 2 where able to do.

Feedback: Pip Acquisition [merged]

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Posted by: Felipe.1807

Felipe.1807

Jumpin Lumpix.6108

Your complaining has reached nonsensical proportions.

I totally agree with Jayne. Let it go…for your sanity and everyone elses.

uh no, this community is going to hear the complaints of others

Except it’s just you complaining and really nobody else.

Here’s the thing. You’ve spammed the forum about a piece of cosmetic appearance item that has zero impact whatsoever on your gameplay.

You’ve yet to give a viable reason for your demands, other than “I want it.”

You are representing your server in a very bad light and impacting whether people will transfer there. It’s true. The more you scream and yell about what you want, it makes it seem that’s the only type of player on your server — people who only care about themselves. WvW is a team sport. People out for themselves are not ideal teammates, and deeply impact how WvW is played.

Please stop this.

You have options. Either invest the time, or go find something else.

But please please please stop spamming this forum.

And if you’re doing it in game too, then I encourage other players to report you.

We all bought this game, so as customers we have all right to complain when we feel cheated or disagree with something that Anet do…its Anet that should be actual professionals and give a answer about this issue, yet they remain on total silence.
I agree that the system should be reworked, but its been allmost a month and we havent seen any change, so I believe thats the way Anet wants the game mode to be. Myself i dont care anymore, just gonna keep playing the game normally, but if someone else feel that this is still a issue, i think is wrong to try to silence or censor this person.

Feedback: Pip Acquisition [merged]

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Posted by: Felipe.1807

Felipe.1807

Wrong, new players don’t have the same AP, magic find, etc as vets regardless if they can do the same achievements. New wvw’rs can grind the same ranks vets did. This argument is about pips but if they got the ranks, they would get the same pips(extra gold from kills, chance at better loot) as vets.

You can stand on your argument from authority fallacy all you want but as a lowly silver rank, I can do the same. I don’t have a problem with gold/plat/mithril/diamond getting faster pips. Why? Because even as a silver player, I got my 6/6 diamond chest on monday and have since finished it 3 more times. The point is, just because these veterans wvw’rs get pips faster doesn’t take any pips away from me. The system is not a zero-sum game. Vets are not stopping me from maxing out for the week. All these people spending, what seems like hours, arguing and writing essays about what’s fair? Imagine if they took this time to get their pips.

Yeah, its true that a Veteran player have more AP then a new one…but if a Vet do a Jumping Puzzle, for example, he will get twice or more AP’s just for the fact that he is a Veteran?
You said you are silver players(so am I by the way) and you finished your diamond chest for the 3º time?! A simple question, how many hours per day you spend on GW2 WvW?

Feedback: Pip Acquisition [merged]

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Posted by: Felipe.1807

Felipe.1807

I thought it was a good example but ok –

Fractals – Why should a level 100 get more reward than a level 1 if that person has the gear to complete level 100?

Skill Points – Why should a character who collected all skill points from map exploring unlock full elite spec sooner than a character who hasn’t?

PVP – At start people could unlock better skins with a higher rank but it all changed a while ago. Rewards could change again when the updates arrive.

Legendary – Why should people who saved gold and collected mats create new legendary weapons sooner than someone who has none?

Raid – Why should people who has 999 LI can find a group easier then someone with only 2 LI?

WvW had a really poor reward system but still the loyal WvW people still continue to play WvW even though they have not been happy with the reward system. This system was needed since day 1 to reward loyal WvW players. Why should all loyal WvW players start back down at the bottom of the rewards scheme when they already put a lot of time into WvW? Loyal WvW should not have to invest double the time more than a new WvW player to gain a higher rewards when those people did not care/bothered about the WvW before. Now they have improved the WvW rewards with unique skins etc and now the new WvW players are moaning that the loyal players should start at the bottom like them.

1º Fractals- You are comparing a lv 100 fractals with a lv 1? If thats the case, its obvious that a lv 100 fractals should be more rewarding, thats not what it is up to debate, but the fact is that if two diferent players complete whatever is a lv 100 or lv 1 they will get both the same rewards.

2ºHero Points- Yes, someone who have map comp will be able to unlock(or get really close to it) a full elite espec…but the diference between hero points per hero challanges are diferent for a veteran player then it was for a new player? Example: I as veteran would get 5 hero points for a Hero Challange where a new player would get only 1 hero point for the same Hero Challange?

3ºPvP- Rewards on PvP used to be skins for PvP only use(couldnt use your PvE skins on PvP), titles and finishers. With the introduction of the Wardrobe, Anet did awarded PvP players with all the skins they had on the game mode to be used on PvE, also transmutations charges. But still, these same players dont have a boost on the Reward Track or the pips gain during the League.

4ºLegendary- Honestly your arguments make no sense at all…its obvious that someone who plays this game since 2012 will have more then enough materials to craft a legendary weapon…but the point is that if a new account or a old account start to farm they will most likely end up with the same results(even if the old account would have a high magic find and a extra % on gold gain).

5ºRaid- Here you talking about someone getting accepted on Raid easier then someone else…this is a human behavior not imposed by the Raid System, just like on the old days people would kick you out for not using full berzerker gear , even if most of the dungeons can be easily soloed.

All of the game modes when compared to what they used to be to what they are now, you will realize that by today standards they were all terrible unrewarding, thats a fact.
This whole thing just show how selfish some people are, its hard to believe that someone would even defend a reward system that can easily put to shame any mega grinding asians MMO out there.
This update have nothing to do with pleasing the vets, but atract new playerbase to WvW, but how do you think people gonna react when they find out they have to put 2,3,4 even 7 times more work then other players just to achieve the same level of rewards, basically having to make GW2 WvW their second job. Not sure about other people, but last night when i played, didnt have a single map with a queue, even got EB with outnumbered.
In the end will be up to Anet to choose what they think is best for the game, but when people start leaving the game mode, dont start complaining that the devs give zero attention to WvW and all the maps are deserts with nobody to play with.

Feedback: Pip Acquisition [merged]

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Posted by: Felipe.1807

Felipe.1807

Wrong, new and old players who step on PvE will get the same number of AP for completing some achievement, will get the same reward for finishing a Dungeon, Fractals, Raid and other events on general.

Can a new player in rare gear jump right into lvl 100 fractal? A raid?
Please think about the whole picture before posting your incredibly ill-informed bias.

No on Fratals no cause agony, but on raids i am pretty sure that there are groups who made it using only green gear…but still, a group can carry a new player through a Fractal and even if he didnt do anything, in the end he will get the rewards as well. This is very common actually, people even sell spots on groups for players in exchange of gold.

Great, none of those scenarios are relevant to the current discussion here, thanks.

Why not? I said that other game modes(PvE and PvP) reward all players the same, no matter for how long they the game…you said its was false and i proved to you that it is actually true….how is this not relevant?

Because you are relating AFKing and carrying to active participation. This topic is about new and old players putting in the same time/effort.

Well I said that because you give me a extreme example, a new account wont even know what a hell is a fractal or a raid, godkitten man….and even if he choose to do it, yes he could get carried and would get the same rewards as everyone else…but lets go to other example then:
Someone who plays Fractals since its release wont get more rewards then someone who started playing a year ago. A Dragon rank wont get more pips on PvP just because he played longer then a Dolyak rank. So I ask you, Why a Diamond rank should get more rewards then someone who is new or even someone who allready have all the WvW skills unlocked(Rank 1000)?

Why should a experienced employee get paid more than a new inexperience employee on the same job role?

This is GW2, a game not a job, so dont avoid the question…“Someone who plays Fractals since its release wont get more rewards then someone who started playing a year ago. A Dragon rank wont get more pips on PvP just because he played longer then a Dolyak rank. So I ask you, Why a Diamond rank should get more rewards then someone who is new or even someone who allready have all the WvW skills unlocked(Rank 1000)?”

Feedback: Pip Acquisition [merged]

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Posted by: Felipe.1807

Felipe.1807

Wrong, new and old players who step on PvE will get the same number of AP for completing some achievement, will get the same reward for finishing a Dungeon, Fractals, Raid and other events on general.

Can a new player in rare gear jump right into lvl 100 fractal? A raid?
Please think about the whole picture before posting your incredibly ill-informed bias.

No on Fratals no cause agony, but on raids i am pretty sure that there are groups who made it using only green gear…but still, a group can carry a new player through a Fractal and even if he didnt do anything, in the end he will get the rewards as well. This is very common actually, people even sell spots on groups for players in exchange of gold.

Great, none of those scenarios are relevant to the current discussion here, thanks.

Why not? I said that other game modes(PvE and PvP) reward all players the same, no matter for how long they the game…you said its was false and i proved to you that it is actually true….how is this not relevant?

Because you are relating AFKing and carrying to active participation. This topic is about new and old players putting in the same time/effort.

Well I said that because you give me a extreme example, a new account wont even know what a hell is a fractal or a raid, godkitten man….and even if he choose to do it, yes he could get carried and would get the same rewards as everyone else…but lets go to other example then:
Someone who plays Fractals since its release wont get more rewards then someone who started playing a year ago. A Dragon rank wont get more pips on PvP just because he played longer then a Dolyak rank. So I ask you, Why a Diamond rank should get more rewards then someone who is new or even someone who allready have all the WvW skills unlocked(Rank 1000)?

Feedback: Pip Acquisition [merged]

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Posted by: Felipe.1807

Felipe.1807

Wrong, new and old players who step on PvE will get the same number of AP for completing some achievement, will get the same reward for finishing a Dungeon, Fractals, Raid and other events on general.

Can a new player in rare gear jump right into lvl 100 fractal? A raid?
Please think about the whole picture before posting your incredibly ill-informed bias.

No on Fratals no cause agony, but on raids i am pretty sure that there are groups who made it using only green gear…but still, a group can carry a new player through a Fractal and even if he didnt do anything, in the end he will get the rewards as well. This is very common actually, people even sell spots on groups for players in exchange of gold.

Great, none of those scenarios are relevant to the current discussion here, thanks.

Why not? I said that other game modes(PvE and PvP) reward all players the same, no matter for how long they the game…you said its was false and i proved to you that it is actually true….how is this not relevant?

Feedback: Pip Acquisition [merged]

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Posted by: Felipe.1807

Felipe.1807

Wrong, new and old players who step on PvE will get the same number of AP for completing some achievement, will get the same reward for finishing a Dungeon, Fractals, Raid and other events on general.

Can a new player in rare gear jump right into lvl 100 fractal? A raid?
Please think about the whole picture before posting your incredibly ill-informed bias.

No on Fratals no cause agony, but on raids i am pretty sure that there are groups who made it using only green gear…but still, a group can carry a new player through a Fractal and even if he didnt do anything, in the end he will get the rewards as well. This is very common actually, people even sell spots on groups for players in exchange of gold.

Feedback: Pip Acquisition [merged]

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Posted by: Felipe.1807

Felipe.1807

This is an MMO. Past achievements/efforts carry over. You’re a new player? Get grinding. Imagine buying GW2/HoT and complaining that vets in PvE have more gold, higher AP, and cool legendaries.

“NOT FAIR!!! I do the same work! I kill the same mobs! Why should that guy get more loot?!”

And by that^ I’m talking about veterans having higher magic find, +% gold from monsters, hellfire/radiant armor skins, zenith/pinnacle weapon skins. At the end of the day, legendaries and the T3 skins are in no way “better” than what you can craft/farm in open world. At the end of the day, they’re skins. There’s nothing “unfair” about it. You don’t kill mobs faster. Face it, you guys want to look like WvW’ers without doing WvW. Well, instead of spending all this time complaining, why don’t you get to WvW’ing and stop QQ’ing?

Wrong, new and old players who step on PvE will get the same number of AP for completing some achievement, will get the same reward for finishing a Dungeon, Fractals, Raid and other events on general.
WvW players allready have a advantage that the new players dont have, they can use the old WvW tickets from the past tournaments.
People have the right to complain when they see something wrong as this, we all bought this game, so i am just doing my right as a custumer…if you really believe that somone have to play for 40h+ during the week(a second job basically) while other person have to play for way less then 20h to complete the weekely rewards(Wooden to Diamond chest), then theres something really wrong with you.
You say that WvW veterans should be more awarded then new players….as a veteran myself (been playing since 2012) I honestly dont find that to be right or fair, reason is, no other game mode follow that same principle. But if Anet really wanna reward its true veterans and all the Edge of the Mist farmers, then to hell with it, they can do it…but dont do it in a way that gonna affect everyones rewards as well…i dont care if since day one of the patch “vets” would be running around with legend backpack or the new shiny armor, because Anet would think that those players deserve it for whatever reason. But what I do care is when Anet say that my play time is nowhere near as worth as other player.

Feedback: Pip Acquisition [merged]

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Posted by: Felipe.1807

Felipe.1807

But you didnt put the same amount of of time in WvW.

I put time in before there were rankings, i was playing the orbs at the top of the map and i still have my pearls from the quaggans.

That aside PvE makes alot more gold and takes alot less time period.

My guild used to run dungeons, all but CM. We could finish 2 dungeons paths from 6 of the dungeons a hour. That was around 120+ tokens and 15+ gold in a little over a hour. You realize that for the longest time gold actually costed us WvW players money? Having to buy siege, upgrade keeps with 5-10+ gold a upgrade.

There is nothing stopping you or any other player from getting a WvW item. You can get them all, I and my 2 running mates the past 4-5 nights have been getting between 4-10 levels a night. I was 900 5 days ago and now im almost 920.

Im not even running with a zerg, its our own 3 man party taking camps, defending camps and towers.

I dont understand why you think its unfair. For instance i use to PvP alot, i was on a PvP team and competed in the AG tournament. I was in Plat 2 and finished Plat 1 in S5.

In PvP if there is a TOL tournament, if i make the top 250 ( i was in the top 175 in S5 at one point) i will get a exclusive title/ reward from PvP.

All that happened in PvP was Anet caved to make everything easier for PvE players. If you guys complain enough maybe Anet will cave to this too.

But you cant sit here and complain when its simply time you are upset about. WvW players put in alot of time when there was no rewards. They got the ability to get rewards tracks but it still takes alot of time.

To shove it back in WvW face again, PvE makes 10000 X more gold then WvW players. I ran T4 fracs last week and made 20 gold not including elite drops. Ive made 8 gold in WvW for 5 days.

Anet caters to the casual so you can keep trying but im just saying its not unfair, not even a little.

So you play WvW before there were rankings and when it used to have those events on the Borderlands? Thats cool man, but hey guess what, I am from that time as well. I play this game since 2012, but since i dont have a big rank guess i am not considered a veteran….but anyway, this is GW2, this game have 3 game modes, it was your choice to play WvW and WvW only, the fact that used to be a unrewarding game mode when compared to PvE, its completely irrelavent.
The thing is, everyone is willing to work hard for the new rewards, but when you take a look at the big picture and realize the big diferrence between the 2 extremes. The fact that a Diamond player progress 700% faster then a new player, not for doing some extra work or anything, but for doing the exact same activite, you gotta admit that theres something really wrong with the system. And also the fact that, again considering both extremes, one player would have to play for around 17h a day to get the diamond chest, while the other would have to play for around 1h….how can you look at this facts and tell me that this system is fair. I said this before, and I gonna say it again, so far, nobody here have show any real argument that proves that this reward system is good and healthy for the game. Please, tell me where on PvP or PvE that a vet player can get 700% more rewards just based on his rank or achievements.
Would you, or anyone here who is favour of this system, would agree that the next PvP League should be more rewarding for vet pvp players? Also having rewards locked behind Ranks?

Also, can we try to keep this conversation a little more mature and stop with this childish attacks? “filthy pve, casual, snowflakes, crybabies, etc” come on guys, how old are you? Grow up a little and try to be respectfull to other people, it became clear that you dont have arguments to attack what we say, so instead you attack us…it was kind of funny when started but now is just really pathetic.

Gift of Heroes

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Posted by: Felipe.1807

Felipe.1807

Also, there is a WvW reward track that you can work on to get the hero weapons first. I had the same thought as you when I saw the changes and someone else pointed this out to me. It will take much time to get them all but at least now we have a way to work on it.

Yes, i am aware of that…but the old system, you would buy the Mystforged and get both versions…Mystforged was around 300 tickets, and Hero was 200, but to transform to Mystforged you would have to spend a extra 100, so in the end you would pay the same price.
But right now, i dont have this option, what I have is just 2 useless rare weapons taking space on my bank that i can no longer upgrade. Anet should have told us that the old system would no longer be supported and we should think twice before spending the tickets, so my demand still stay, or they give me my tickets back(they can erase the weapons, they are still in my bank) or they introduce the Gift of Heroes at vendor for resonable price, after all i am a old vet from WvW and according to some people here on foruns i deserve some privalages and extra rewards.

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Felipe.1807

Felipe.1807

Also, dont forget that WvW players no longer have to go to PvE to unlock dungeons skins, ascended trinkets(why a WvW player need ascended gear, considering that was made just for high level fractals?),

I wasn’t going to post until I saw this gold. WvW is probably the most important game mode to consider stat wise with build diversity. Ascended gear allows us to swap stats, gives us armor with the highest stats, and even in cases reset stats or whatnot. Our zerk set cannot suit the play style of every profession like it can in PvE.

No, ascended gear was introduced because of Fractals, and there its the only place where you actually trully need it, or theres other place where you need agony resistence that i am not aware off? Also ascended cant swap stats, thats legendary stuff…if you want to change stats you will have to take to the mystic forge.
I dont really get what are you trying to say in the end, you assuming that i am a PvE player only? if thats the case, no, you are wrong yet again, I play all the game modes with a little more focus on PvP and then WvW.

Gift of Heroes

in WvW

Posted by: Felipe.1807

Felipe.1807

So few years ago, we had the WvW Tournaments, which by the placement of your server, would award you with some number of WvW Tournament Claim Tickets. My server got placed on 1º so I got a good number of Tickets to spend, got myself some nice Mistforged weapons…but I still got some Tickets left, not enough to buy another weapon, so I decided to wait till the next Tournament to get enough Tickets for the exchange…but years passed and we didnt had any sign of the Tournament cominback, so just decided to take 2 Hero weapons, considering that i would be able to upgrade then to Mistforged by using the Gift Of Heroes.
Okay the new patch hit, and now I discover that could have saved those tickets to exchange for the new armor pieces, got little angry and all, but whatever, i though that would be able to finally upgrade my hero axe and trident to mistforge, but surprise, the item Gift of Heroes is not available to sell.
I am wondering what Anet have so say about this, honestly i am hoping that they refund me my tickets or at very least introduce this item back.

Feedback: Pip Acquisition [merged]

in WvW

Posted by: Felipe.1807

Felipe.1807

It’s not discrimination. It is rewarding those who’ve played wvw for years. Why should new players, who might leave wvw altogether when they have their rewards, get the same amount of pips as those loyal to the game mode?

I welcome everyone new to wvw, and hope you find it fun, but you have to earn your ranks and rewards like the rest of us. Wvw has been neglected for ages, so it is past time for those of us playing this game mode to get something from it.

Please remember, someone else’s rank doesn’t take away from your fun and rewards. Stick with wvw and you’ll get there soon enough yourself!

Your post is the very essence of discrimination. You played WVW those years ago for what is was back then and you gained numerous hours of game-play and enjoyment. Giving you EXTRA rewards literally every 5 minute tick is too much. Rewarding extra for the content you enjoyed in the past is wrong. You have already had a head start on the achievement points and so giving you permanent boost in your pips is simply outlandish. .

hahahahahahahahahahahahahahahahahahahahahahahahahahahaha

Hey i also dont like legendary armor in raids, fractal skins in fractals, that PvE players make more gold.

Also i hated when students studied before tests to get good grades when i just want good grades.

Also if your using the word discrimination like this wouldnt that mean that WvW players have been discriminated for like 5 years !!!!!!!!!

You missing the point…nobody here wanna get T2/3 armor or Legendary Backpack without doing some hard work, most people are fine with it, but the problem here is that the way that the reward system works right now, its clearly unfair to some % of the playerbase, and that its not okay.
You say you want Legendary Armor and Fractals Skins? Well go do fractals and raids, and you know what, your progresse aint gonna be slowed down because you havent invested “X” hours on PvE…if we both start doing any of those activities, playing the same hours a day, in the end of the week, we gonna be at the same point, which its not true if we talk about WvW now.
Also, dont forget that WvW players no longer have to go to PvE to unlock dungeons skins, ascended trinkets(why a WvW player need ascended gear, considering that was made just for high level fractals?), cultural armor(way cheaper then on PvE), story exclusive gear that should be unlocked by the achivements(only need to do the story episode and do the reward track), etc.
The thing is people like you have no real arguments, is just the same old “I played longer so I deserve more rewards”, when no other game mode follow that same philosophy.

Lower the Rank Requirement for Armor

in WvW

Posted by: Felipe.1807

Felipe.1807

If the time to get other legendary backpacks were equal this wouldn’t be an issue. This really sets a bad precedent for future items in WvW because they’re essentially devaluing the game play by overhauling the item and its requirements.

Majority of wvw players are happy as it’s, just pvers complaining. old wvwers would like to see even rank limit you have to reach before entering main wvw maps.

Majority of players you say? I would love to see on what are you actually basing your statistics…from my experience, in game i havent found a single player who is actually happy about this changes, and is really easy to understand why is that, on its core its extremely unfair ….. snip

Two things:

1) people vote with their actions. If nobody is happy with the update then why are there queues all over the place? This morning at 10 we had an EBG queue of 30! In the evening all bl’s and EBG have queues of 30 min – 2 hours.

2) people leaving WvW because some of the rewards take a long time to get? Just not happening. The Ultimate Dominator title is out of reach for almost everybody, and no one is comlaining about that.

You either didnt read everything that i wrote or you are trying really hard to not undestand the issue here.
Yes as we are seeing so far, there are a lot more of players going to WvW right now, happened before with the Tournament. But this is just a short term result, in the long term what we will probably have will be the queues going back to normal. Reason of this is bacause the system is completely unfair. Diamond ranks playing on 1º rank servers will get a reward/effort more balanced(in my opinion still to much effort for little reward) while a new player in a 3º rank world will get a insane reward/effort, like was it was said before, 8~9hours a day to get diamond chest at the end of the week. Guess insane its not even the right word to describe this, and I cant believe that someone actually think this is anywhere near right. Take in consideration that someone who can complete all chest during the week, will still take months to unlock a full set of armor, now imagine a player who cant do that and only have few hours to play the game during the week(family, college, job, etc), and might get at max at silver/gold chest, for this player will take like allmost if not a whole year to get a full set of armor.
You might say that this is fair, but thats not how things work(or shouldnt). This game have 3 game modes, and is important to try to keep some kind of balance between then. When you compare how do you obtain itens(armor, trinkets, backpacks, etc) in PvE and PvP and then compare it with this new reward system in WvW, it becomes really clear that the devs made a huge mistake.
I am mainly a PvP player(Used to play a lot of WvW, but this was long ago), and if during the League, Anet dicided that player that are Dragon Ranks(Its common thing right now, but imagine if this was the old rank system) should get more rewarded then other players, I would say the same thing, after all, the reward for beign a Dragon would be(or should be) have a better knowledge on the game, the maps, professions, etc, so by logic, your win ratio would be higher, would get more pips, progress faster on the Legendary Achievement, etc…but why the same logic cant be applied to WvW? Why cant we have a system that actually reward you for what are doing? Instead of join a squad and get some objectives and then AFK at the spawn, why not make a system that rewards you each time you take “X” number of camps/tower/keeps or kill other players, any kind of activite on WvW, from taking Stonemist to recruiting the NPCs. You do the event and its done, you get your tickets, no need to wait for hours(minutes to some players, whole days for others) to complete that pips nonsense.
Also, you cant compare a title with a skin. Honestly, nobody cares for titles simple as that.
Honestly I would like to see some arguments of the people who are in favor of this….so far what I seen is just things like “I played this game mode longer so I deserve more rewards”(probably abused Edge of the Mist farm).

Lower the Rank Requirement for Armor

in WvW

Posted by: Felipe.1807

Felipe.1807

If the time to get other legendary backpacks were equal this wouldn’t be an issue. This really sets a bad precedent for future items in WvW because they’re essentially devaluing the game play by overhauling the item and its requirements.

Majority of wvw players are happy as it’s, just pvers complaining. old wvwers would like to see even rank limit you have to reach before entering main wvw maps.

Majority of players you say? I would love to see on what are you actually basing your statistics…from my experience, in game i havent found a single player who is actually happy about this changes, and is really easy to understand why is that, on its core its extremely unfair and rewards not actual skill on the game, but just how much time are you willing to spend on it, doing the same stuff over and over again. The grind easily put both PvE and PvP to shame, hell you can combine both game modes and yet the time to adquire the rewards are nowhere as time consuming as WvW is.
The whole reward system must be reworked, you shouldnt get extra pips(or whatever the hell those things are called) for your previous work(WvW rank) just as on PvP you didnt get extra pips for being Dragon Rank or on PvE fractals or raids your rewards are not based on your AP.
They should take a look at the WvW Chests too. Considering that they reset on every friday, its safe to assume that a big portion of gamers wont get to the Diamond Chest, and by this missing most of the Reward Tickets. And before someone say that this players should put more effort on it, consider a low rank player on 3º place server…this player will get 2pips every 5 mins, if I remenber someone on the foruns allready did the math, and for this particular case, this player would need to play 9 hours a day, to reach Diamond Chest at the end of the week. Yeah thats right, a player would need to make GW2 WvW his job in order to get the chest, and worst part is that wont even give him a full set of armor, but a single piece. Now take a time and compare this to PvE ascended armor and PvP.
I found it funny that most people are complaining about the rank thing to buy the mistforged armor, but by the time that you have enough tickets to buy a full set of Triumphant armor and then more tickets to buy the Mistforged(probably will need the same number of tickets if not more) you should probably be close of rank 2000.
In conclusion, i am surprised that there are some people that actually not only like the system to be this way, but also think its fair. The fact its that both the armor and backpack wont have any prestige at all, will be seeing by the community as just another skin that have a extremely boring and grindy processes to obtain. Some players will keep playing no matter what, others(Like me) as much as they enjoy the game mode, will get tired of the way Anet treats their playerbase and might left the game and the ones who are in WvW just for rewards, will leave after the first week when they realise that the reward/effort is completely unbalanced.
After all the “pve noobs” left the game mode, people will start complaining again that Anet dosent care about WvW and there nobody to play with and how WvW is dead/dying, etc.