Showing Posts For FinalJustice.5824:

PvP Wells build

in Necromancer

Posted by: FinalJustice.5824

FinalJustice.5824

I wanna see that too!

Also, I kinda wanna make a well necro to see how it does now :p

[Suggestion] Minor Issues Still not solved

in Engineer

Posted by: FinalJustice.5824

FinalJustice.5824

Flamethrower’s 2 Skill (Flame Blast) still has a habit of going into the ground or up into the air, making it really hard to blast fields with :/ Could we get it to function more like the Shield Toss or Throw Wrench, where it flies a certain distance off the ground at all times? Also, Gyros are just terrible when it comes to dealing with terrain. We really need them to not be effected by a tiny hill or some average rock.

Med Kits: Why? Some thoughts and ideas

in Engineer

Posted by: FinalJustice.5824

FinalJustice.5824

I have to admit, there’s some pretty interesting stuff here I especially love all the Gadgeteer changes and REALLY love bringing back Acidic Elixers. I personally one day hope that we’ll get Sitting Duck back, but that might just be a forgone dream.

A few changes that I would make are:

- Reduce the cd of Automated Medical Response to 75 seconds.
- Make Magnetic Inversion (flip skill for Shield Skill 4) inflict Cripple to all opponents hit for 2 seconds.
- Make Throw Shield (flip skill for Shield Skill 5) grant Aegis for 6 seconds to you when it returns.

(edited by FinalJustice.5824)

The Engineer Injustice

in Engineer

Posted by: FinalJustice.5824

FinalJustice.5824

Part of me just feels like they should make us only be able to use one Kit on our “~” Key, but then I also feel like that takes away from our Utility. I don’t know ><

I agree on making Tool Kit be a natural combination for the Hammer. Adding in a Stun for Impact Savant seems like it’d be something we need for that trait to even be worth mentioning.

There’s so much work that still needs to be done with Engineers :/ Also, bring back Go for the Eyes and Adaptive Armor! I miss my Defensive Aggro Engy ><

Expert Examination obsolete

in Engineer

Posted by: FinalJustice.5824

FinalJustice.5824

Ah, the old “Sitting Duck” treatment huh? Man… I really miss that trait

Engineer & Rune of the Defender

in Engineer

Posted by: FinalJustice.5824

FinalJustice.5824

This could be great in combination with Med Kit + Armor Mods + Go for the Eyes! Might try to go full ham and use Sigil of Blood too :p

(edited by FinalJustice.5824)

Vee Wee's #Gadgetmeta Build! [UPDATED]

in Engineer

Posted by: FinalJustice.5824

FinalJustice.5824

Hey VeeWee, if the Gadgeteer boon for A.E.D. was Stability instead of Retaliation, would your opinion on it’s usefulness change at all?

What do Gadgets need to be viable?

in Engineer

Posted by: FinalJustice.5824

FinalJustice.5824

Honestly, I have no idea what would help Gadgets. Gadgeteer is just odd if you think about it. Why would such a boon-heavy trait be in the Tools traitline and not the Alchemy traitline?? If I could change anything from the engy, it’d be a semi-large reworking of our traits. Honestly, I think that some of them are so rediculously weak or in totally the wrong place that you really have to wonder. Coated Bullets/Firearms traits in general, that Grandmaster that drops a Smoke Bomb when cc’d, and Gadgeteer all fall into this. A good trait enhances what something is good at or changes the way skills are used, like Grenader, H.G.H., and Elixer-Infused Bombs (though that last one needs a buff).

What do Gadgets need to be viable?

in Engineer

Posted by: FinalJustice.5824

FinalJustice.5824

Honestly, these are the changes that I’d like to see:

-Change Gadgeteer Boon: A.E.D. from Retaliation to Stability (5 sec).

-Change Gadgeteer Boon: Slick Shoes from Regeneration to Vigor (10 sec).

-Change Gadgeteer Boon: Rocket Shoes from Vigor to Swiftness (10 sec).

-Increase Static Shock’s range to 400. Increase Stun Duration to 1.5 sec.

I wouldn’t want to give A.E.D. Protection as we WANT to die when we use A.E.D. and protection might prevent our death.

I know adding Swiftness to Rocket Boots is lame because of our perma-swiftness, but this way we can choose to take Speedy Gadgets instead of Speedy Kits while still having a way to gain Swiftness. Also, Swiftness increases the travel distance of Rocket Boots :^)

(edited by FinalJustice.5824)

Static Shield [Shield #5] seems a little weak

in Engineer

Posted by: FinalJustice.5824

FinalJustice.5824

Shield off hand is super strong especially since they made it so you can walk whilst reflecting projectiles with Magnetic Shield now… daym that skill is good.

What I want to see buffed is pistol off hand so I can finally give myself a reason to dual wield pistols and spit fire out of them like a kitten.

In total agreement. Offhand Pistol needs some buffs to bring it up to par with the likes of our GODLY Shield. Don’t get me wrong, Blowtorch is in amazing skill with killer condi damage, but it’kitten detection is always clunky and Glue Shot just ‘feels’ weak-ish. I feel that they need to increase the impact immobilize to 1.5 seconds. AND, they need to make Coated Bullets actually do something :/ Like adding an extra bounce to Static Shot and making it so using Blowtorch on a Glue Shot’d enemy applies 3-4 seconds of Weakness. ANYWAYS, our Shield is absolutely incredible and SUPERRRRR versatile, it doesn’t need anything else. Perfect just the way it is, cooldowns and all. And besides, what else is gonna give me the opportunity to yell out ‘CAPTAIN AMERICA!’ while tossing my Shield? Xp

I really want an elite Melee kit

in Engineer

Posted by: FinalJustice.5824

FinalJustice.5824

Why not a drill? :^)

tPvP pistol build for medium skilled player

in Engineer

Posted by: FinalJustice.5824

FinalJustice.5824

I personally love P/P but I just can’t get used to the Grenade Kit >< I do like the Tool Kit with it though along with Rocket Boots and Oil Slick boots :p (I STILL say that the Rocket Boots should light the Oil Slick on fire for a pseudo Flamethrower 4)

Glue not good enough

in Engineer

Posted by: FinalJustice.5824

FinalJustice.5824

The impact immobilize should be 1.5 sec, but I’m ok with it being a 1 sec cripple ‘field’ still. The impact should just be more pronounced/important imo.