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Issue Reports: Heart of Thorns [Merged]

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Posted by: FireMoth.9736

FireMoth.9736

Action Camera – Teleports
in the normal camera mode, when using judge’s intervention or flashing blade on a targeted mob outside of the max range of the skill, you still teleport 1200 or 600 units towards the mob. in action camera mode, the skill goes on full CD without teleporting unless the target is within the range of the skill.

BWE 3 Guardian Feedback (Core/DH)

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Posted by: FireMoth.9736

FireMoth.9736

core traits and utilities, because maybe it will get looked into?
zeal –
Zealous Scepter – why is this in zeal? zeal has alot of symbol synergy, but scepter itself has no symbols. could this be switched around with the mace adept from honor? or somehow moved into radiance, where it is encouraging you to use activate justice

radiance -
Radiant Retaliation – why does this trait exist? no condi guard will take it over amplified wrath because of the burning damage actually matters for condi builds. no power guard will take it ever because it makes no sense.

Valor -
Stalwart Defender – the recharge is pretty good, but it seems weird to also have strength in numbers at the same tier, which is a flat 150 toughness all the time. also focus mastery is adept and provides protection, which is much better than 180 toughness

utilities
Sanctuary – ive never used this once in 3 years. the healing is terrible, the radius is incredibly small and its on a 2min cool-down. with wall of reflection, shield of avenger and even shield5 now, we have plenty of projectile reflection/destruction, so this tiny bubble is only good for the knock-back, which any defiant stacked mob will ignore. maybe we can just drop the healing all together (because its insignificant), make the radius like 360, half the duration and make the recharge like 40-50 seconds?

signet of mercy – the passive may one day be useful in some kind of healing elite spec but the active is awful. 1st off it does not ‘revive’ dead people, which is what most people initially think it would do (and kind of justify the ludicrous cooldown), it instead only heals downed state people. 2nd, if it only heals downstate and it takes nearly 4s to channel that can be easily interrupted, it makes more sense for me to just walk up to them and press F. combine a 150s cooldown with a passive that is currently not useful and an active that is poorly worded and terrible, we get a truly pointless utility. i cannot even begin to think about how this signet could be fixed, and it might as well be completely redesigned.

(edited by FireMoth.9736)

BWE 2 Dragonhunter feedback thread:

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Posted by: FireMoth.9736

FireMoth.9736

Spear of Justice -> instant activation, throw up to 3 spears out in a cone infront of you. apply cripple and burning periodically. no longer pierces
its less clunky if you just throw a bunch of spears out in a cone and makes it instant castable. however it would be too abusable if they pierced (especially with renewed justice) so i removed that functionality
wings of justice -> instant cast 900 range leap in direction you are facing, heal yourself and nearby allies at the end of the leap
its a bit harder to control than a ground target but i think people would rather cast it fast than try to ground target it
shield of courage -> instant cast, apply aegies every 2 seconds for 6 seconds to you and nearby allies.
this just expands on virtue of courage to make it pulse out 3 aegies. blocks and aegis especially have a bit more synergy with the rest of the trait lines

puncture shot -> apply 1 stack of bleeding(4 seconds?), apply cripple if two targets are hit
puncturing people should at least make them bleed a bit, also helps out our condiguard brothers so they are not just applying only burning
true shot -> removed root, also apply revealed for 1 second
its a true shot. tried to offer something different to other weapon sets by also applying 1s of revealed
symbol of energy -> move this to 3rd slot. same thing. lower cooldown to 12 seconds, increase arrow velocity.
no real changes here
deflection shot -> block for 3 seconds. if hit, fire an arrow that deals damage and 3 stacks of burning(3 seconds). 20second cooldown
instead of being a ridiculous counter shot, i just opted for it to block and shoot anyone who attacks into it. also added a bit of burning for those burning guards to have a more condi based 2nd weapon other than torch. made it a longer cooldown to justify it being more powerful
hunters ward -> each arrow applies 1 stack of burning (3 seconds)
added some more burning to make LB more condi friendly

hunters determination -> moved down to adept, replace with 25% passive movement
nobody wants conditional stability and a passive moment buff seems too garbage at major. slide it into adept

defenders dogma -> when you block an attack, apply protection and regeneration
i dont know how it currently does anything defensive, so instead changed it to provide protection and a bit of regen

zealots aggression -> apply 1 stack of burning (3 seconds) and damage to crippled foes.
zealots burn stuff, so it makes sense to make it add burning too. moved to major to make up for the extra damage
bulwark -> shield of courage lasts 2 seconds longer (total 4 aegies)
pretty much same functionality

pure of sight -> increase crit chance while enemies are over 400 range
made it a bit more flavourful and useful for DHs who have scepters/staff on

heavy light -> longbow attacks are unblockable, deal 10% more damage, longbow attacks knockback when enemies are within range
for the LB purists the GM offers a bit more than conditional knockback
Valkyrie (replace hunters fortification) -> killing an enemy reduces wings of courage’s recharge by 5 seconds, turns wings of justice into ground target
with 20 millions ways to apply protection, i dont think we need more protection. tried to make a interesting GM that works with the new wings. my intention is for the DH to leap into a group of enemies, kill them and then ready to leap to another group

(edited by FireMoth.9736)

Update: Symbolic Avenger Trait

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Posted by: FireMoth.9736

FireMoth.9736

Due to its current unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.

except the only choices are a terrible GM and a lackluster one.

Guardian Class need adjustment.

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Posted by: FireMoth.9736

FireMoth.9736

9/7, would read again