Showing Highly Rated Posts By Firelysm.4967:

This are ranger pets [PETS TEST 2]

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

In my previous testing pets were tested how fast they kill Heavy golem with or without F2 skills and i did share ONLY the best result. Since a lot of you requested a test on moving target, i’ve ran some tests. I did pick only the best pets of its genre! On first and 2nd test i was running with beast mastery, so pets are quick!

I’ve found out shocking news, and by watching what our pets do, how they attack I was shocked that i’ve never took a moment and see how bad our pet state is IT IS ABSOLUTELY SHOCKING, developers, i know you read this, and take a good look into this stats and videos:

Because some fights were so frustrating, i limited them on 5 rounds:
PET DATA IN IMAGE: http://prntscr.com/8wx9p8

Let me stress out that no matter if pet is UTILITY or DPS oriented, there should be no pet that takes longer then 40-45 seconds to kill an enemy without resisting. This topic will also show why do we need 2 active skills as default mechanic.

—————————————-Bristleback:—————————————

  • F2 very bad skill, if pet is not LITERALLY in same height and slightest object will make shots obstructed, pet will 100% miss all shots. Video to cover the problem of 100% miss if target is not on same height https://youtu.be/ZJ6GNlokc20
  • Good aiming of auto attacks
  • If obstructed by object, pet will go in melee range, position on the back of the enemy, and start attacking. WHAT Q_Q?
  • If obstructed by terrain they wont move or do anything, they will keep attacking the ground causing obstructed.
  • This pet has decent ranged behaviour, but due to problems with F2 and obstruction problem, this pet is very unreliable outside of flat areas. Totally useless in pve if you don’t carefully position your pet, but even then if enemy moves, you’ll make 0 dmg.

—————————————-Fire wyvern:—————————————

  • F2 casted on current pet position makes it fail to hit target. F2 is to slow, takes to long to perform, and stays for to short duration.
  • 95% Auto attack miss, to long hit animations and chains.
  • Wing buffet(knockback wing blow) takes to long to cast, it doest tract the target. In my opinion Wyvern should tract target until first wing swing.
  • PATH FINDING CATASTROPHE
  • https://youtu.be/oIQZb-iuLmk

———————————-Electric wyvern:———————————

  • F2 does miss a lot even on targets that are not moving, simple if pet is facing other way, it will miss a lot, and if the area is not strictly flat, it will bullscharge the ground.
  • Same as fire wyvern, 95% Auto attack miss, to long hit animations and chains.
  • Wing buffet(knockback wing blow) takes to long to cast, it doest tract the target. In my opinion Wyvern should tract target until first wing swing.
  • PATH FINDING CATASTROPHE
  • https://youtu.be/PvMfYAlYga4

————-Siamoth [Representing all porcine: pig, warthog, boar]———-

  • F2 places item, nothing to say about it except, why can enemy pick it up, while elementalists can share weapons only between ally and not enemy?
  • Brutal charge, misses way to much, cast + path + hit in line? 99% miss, another good argument why we need 2nd active skill, pets cannot control this kind of things efficently.
  • Auto attacks are fine
  • PATH FINDING CATASTROPHE
  • https://youtu.be/3Z63q0-5d0M

———-White Raven [Representing all birds: eagle, hawk, raven, owl]——-

  • F2 is pretty accurate and responsive can’t add much to that.
  • Problem with Quickening Screech[speed buff] is that they force themselves to go in range with enemy, they chase for a while, and then perform speed buff, then chase again, AND then attack. Which is kind of pointless. This changes needs to be done before Esports..
  • As video shows toooo much dancing around enemy without doing any damage, flying around in number 8 making them waste time with performing very long animation.
  • PATH FINDING CATASTROPHE, due to “PER 1 sec TICK” path finding, this doesnt look that bad on bird, but it really is crucial, because bird attack animations take so long to perform, it makes path tracing almost fluent, but it’s not.
  • https://youtu.be/YPaiPU7HOd8

———Jaguar [Representing cats Jaguar, Jungle Stalker, Snow Leopard, Lynx, Tiger]

  • This is one of the best designed pets, and this is how pets should be: accurate, sticky, big enough attack range for close range melee attacks.
  • F2 all pets quite accurate love it
  • auto attacking is amazingly accurate, this is how all pets should be!
  • Look how cats change direction when they perform attack on the end of the cast, making them good at what they do.
  • PATH still crucial, but since cats are accurate with auto attacks, it’s not that crucial, but still.
  • https://youtu.be/VowZ8NAuXYc

ALSO pointless things i’ve noticed during the tests:

  • Ranged pets, if they hit obstructed auto attack, they will go in melee range, position behind enemy, and start performing ranged auto attack.
  • Pets often interrupt themselves by chasing for 10-15 seconds to get in melee range, and then perform utility skill, etc birds cast speed, smokescale casts smoke field and tons of others.
  • Pet F2 or actives, leaps, wyvern buffet or F2 skills, siamoth charge etc.. should attack player location on the end of the cast. What now happens is, we press skill, they store location, start performing attack, player long gone left that position, they charge that area and miss 100%. How we need to change it? Press skill, they perform attack, after full cast is done, get player location, charge that area!
  • Path finding is literally checking every tick.. every 1 second checks for the location of tracking location, this makes tracking very inaccurate and you can see it in videos by dragons, why this is crucial way of pet AI not in pair with AI 2015.

Attachments:

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)

ANET LETS END THIS PET MISSERY

in Ranger

Posted by: Firelysm.4967

Firelysm.4967

I’ll take wolf as example because we all know this pet!
F1 toggle attack/come back
F2 Terrifying Howl [FEAR]
F3 Brutal charge [LEAP]
F4 Pet swap

Every pet has 2 unique attacks and 2 normal attacks, two unique would be mapped on F2 and F3 button, even better would be, to have a choice which two attacks do you want to map.

THIS right here, would bring quality to the pet control and I don’t want to have specialization for this BASIC pet control, it’s about time that we get pet control update:(

Attachments:

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

Dungeon nerf and TP flipping

in Guild Wars 2 Discussion

Posted by: Firelysm.4967

Firelysm.4967

I’m not even dungeon runner, but i feel sorry for those that love doing dungeons, and still getting rewarded for it, but now they will be left out. What is happening right now is, that dungeons will get a decent nerf so that HoT content(NEW)¸will be more rewarded then Core (OLD) content.

But i wonder, why are Trading Post flippers still allowed to flip without punishment? Those people control the economy, and those people don’t even play the game for real. I’m not saying how people should play the game, but this type of playing is killing the game economy and gaming experience is suffering because ArenaNet is allowing this!

MY SOLUTION:
Every item should become account bound once you purchase them, lets kill trade post flipping and fix the economy and with that GAMING EXPERIENCE!!!

Post your opinion how to stop this game breaking feature!

EDIT:
2ND SOLUTION:

  • each item has properties as buy, sell, ID, texture, animation, type, rarity and more
    How to do it?
  • add boolean (property that has state 0 and 1)to above already existing properties
  • 0 means item was never sold on TP yet, 1 means item was sold already at least 1x
  • If item was sold at least 1x, listing fee would be 66% if you try to resell it.
    This solution is better because those that would try to resell items would lost a lot of gold, and TP flipping would not be viable any more, but those who want to buy and give to friends/guildies/randoms can still do that.
Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)