Showing Posts For Fishrock.5207:

Path of Fire Stress Test August 31, 2017

in Guild Wars 2 Discussion

Posted by: Fishrock.5207

Fishrock.5207

Unfortunately the availability of the demo slot is tied to your computer’s clock. (Whether you can actually get in is up to the server.) . So check your computer’s clock. (This might explain why you saw the slots early and they disappeared.)

Indeed my computer’s clock has been 4 hours ahead for some reasons I never solved until (hopefully) now. This worked. Thanks.

GW2 Wiki: Fishrock

Path of Fire Stress Test August 31, 2017

in Guild Wars 2 Discussion

Posted by: Fishrock.5207

Fishrock.5207

As note, I was idling in character select around the time the test was apparently started, so perhaps the had some unwarranted impact. Logging in or out makes no difference, however.

Having the same problem. I had the demo slots available to me about 15 minutes before the stress test begun then they disappeared after I log out of my main character to switch to the demo slots.

I didn’t see this, though.

GW2 Wiki: Fishrock

Path of Fire Stress Test August 31, 2017

in Guild Wars 2 Discussion

Posted by: Fishrock.5207

Fishrock.5207

If you do not have any new slots see if your old character is there

They are not. I just checked (again). As stated in my previous post, only my regular 10 slots show up and no demo slots. :P

Moving the character-select slide-y panel thing only moves by 3 characters to reveal the remaining 7.

GW2 Wiki: Fishrock

(edited by Fishrock.5207)

Path of Fire Stress Test August 31, 2017

in Guild Wars 2 Discussion

Posted by: Fishrock.5207

Fishrock.5207

No Demo Character Slots show up for me.

I had two in the preview weekends, and my characters from those still show up in the API (`R I P Boons` and `Op in Wvw`) – on gw2efficiency at least.

Empty or filled demo character slots are just not displaying on my character select. My 9/10 regular slots are the only ones there (as usual).

GW2 Wiki: Fishrock

(edited by Fishrock.5207)

Guild MOTD API?

in API Development

Posted by: Fishrock.5207

Fishrock.5207

Sorry for the delay, I don’t use the forums that much haha.

This sounds great, I’ll take a look at it on GitHub for sure.

A special API permission would definitely be preferred though.

GW2 Wiki: Fishrock

Guild MOTD API?

in API Development

Posted by: Fishrock.5207

Fishrock.5207

Not sure where is best to post this, but uh:

Are there any plans for a /guilds API?

In specific I’d really like to be able to fetch my guild’s MOTD dynamically. I understand it would need some account scoping, so I guess maybe an account permission within a guild rank would do?

Oh and Aetherium would be nice too.

GW2 Wiki: Fishrock

Herald's horrifying ground effect

in Revenant

Posted by: Fishrock.5207

Fishrock.5207

I really like the Glint ground effect. Seems fitting, and also is a great visual indicator, both for myself and others.

Maybe it could go slightly more transparent out of combat, at most.

GW2 Wiki: Fishrock

64-bit Client Beta FAQ

in Account & Technical Support

Posted by: Fishrock.5207

Fishrock.5207

The 64-bit binary seems to work quite well for me. I think a bit better than 32-bit, as my computer doesn’t seem to be running as hot.

I have a pretty exotic setup:

2012 Retina Macbook Pro, bootcamped with Windows 10. i7 2.6gz, 8gb 1600MHz DDR3 ram, Nvidia 650m.

Periodically (on the order of hours, about every 2 or so I think) I experience a sort of buffering issue that’s very hard to describe, and not reasonable to screenshot.

It’s like everything (sound, frames, etc) stall for a second and then very quickly catch up over another second. Looks very motion-blurry and sounds kinda like a scratched record.

I run with mostly lowest settings except native sampling, and medium character models at low (not lowest) quality. 1600×900 resolution iirc. Audio quality is fastest.

GW2 Wiki: Fishrock

Guild Portal needs improvement !!!

in Guild Wars 2 Discussion

Posted by: Fishrock.5207

Fishrock.5207

My guild has been considering getting the Portal but this will surely turn us away.

We have a sizeable amount of new people and being able to directly go to the Guild Mission locations, irrespective of level, would be awesome since it means we don’t need to spend a huge amount of time running new people to the spots every time. Sadly it sounds like it does not do this. :(

GW2 Wiki: Fishrock

Simpler Form for Testing

in Guild Wars 2: Heart of Thorns

Posted by: Fishrock.5207

Fishrock.5207

Fwiw, the difficulty of the jungle creatures seemed a little underwhelming compared to BWE2. I’m sure this has been mentioned already though.

GW2 Wiki: Fishrock

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Fishrock.5207

Fishrock.5207

  • Receive less damage from weakened foes.

I’d prefer this option. I like the idea of being able to be tanky enough to survive a bit too, rather than just finish off foes.

GW2 Wiki: Fishrock

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: Fishrock.5207

Fishrock.5207

A general thing about Celestial Avatar and tagging mobs: If healing an ally near to a mob would contribute to tagging it for loot, that would be much better for healing-focused builds.

GW2 Wiki: Fishrock

Dragonhunter updates, post BWE3 (launch)

in Guardian

Posted by: Fishrock.5207

Fishrock.5207

Hi there,

I realize this is a little late but there were two things that stood out during BW3 that I don’t see addressed here:

Wings of Resolve should be a leap finisher, baseline. Traited with Soaring Detestation, however, it feels like it should be a blast, maybe.

It would feel more worthwhile if Heavy Light (and similar trait based cc’s with an internal timer) would not attempt to activate on bosses unless their break bar is open so as to not waste the internal cooldown. Having it waste against regular blocks / evades / etc is fine, of course.

Overall DH felt very nice and tangible though. Good job!

GW2 Wiki: Fishrock

Upcoming Revenant changes for BWE3

in Revenant

Posted by: Fishrock.5207

Fishrock.5207

Hey all,

The Reflexive Hammers trait in retribution is going to be changed after BWE3, before launch. Right now since it uses projectiles that hover around you, they currently don’t work underwater and I think it no longer really fits the line as that is more about damage, plus it muddies the FXs around the character when the actual hammers are around you.

Soooooo…. I wanted to throw out an idea I had about a new GM trait for retribution to place it and see what you all think. The trait would be more dwarf stance focused since we don’t have a dwarf stance specific trait.

  • It would give you some way to proc Rite of the Great Dwarf like at some percent health trigger or something and then make Rite of the Great Dwarf (both proc and the skill) have reduced condition damage taken as well while allies have the buff.

Let me know what you think.

This sounds better to me!

I was thinking about condi damage reduction recently and that seems a little sparse right now so this could help fill in that gap.

(Also this sort of thing works quite well with warrior and Endure Pain.)

GW2 Wiki: Fishrock

Please create a separate queue for Stronghold

in PvP

Posted by: Fishrock.5207

Fishrock.5207

+1 to separate queue.

the big issue arises with builds that are good in one are likely mediocre in the other, or just mediocre all around.

Also, this means it is harder to easily practice for GvG. :/

GW2 Wiki: Fishrock

Stronghold Poll

in PvP

Posted by: Fishrock.5207

Fishrock.5207

+1 to separate queue.

The issue here is that people will end up making builds that either work well in conquest, or in strong hold, or mediocre in-betweens.

It’s completely different, and this is just treating it badly. :/

GW2 Wiki: Fishrock

Fractured! Wallpaper?

in Fractured

Posted by: Fishrock.5207

Fishrock.5207

I really like the cover art for Fractured!, but it seems it to be the only release without a wallpaper?

GW2 Wiki: Fishrock