Showing Posts For FlawlessRuby.1907:
This is getting ridiculous… fix your **** game already. I know you guys are waiting for botter to make money so they can buy new account once there done.
Well for once i’m not so mad about you guys having remove my post since I didn’t know where to post. There’s still a lot of them out there and I hope this will get fix soon. Kessex Hill in Gate of Madness server is full of them
PLEASE do something! Not just talk no action been a week already!
(edited by FlawlessRuby.1907)
Why didn't arena net took care of the botting problem already? (solution)
Posted by: FlawlessRuby.1907
This is getting out of hand pretty fast and I don’t understand how such a simple problem haven’t been fix yet. In server Gate of Madness, zone Kessex Hills, just under the teleport Cavernhold Camp Waypoint there’s like 10 bots running around! 5-6 of them are auto path finding with a bear companion and the rest are afk near the village.
Why is this bad?
-Arena net lose money to gold seller. (do I have your attention?)
-The market price get crazy.
-Ruin the players experience of the game.
-Generate money that hurt casual players.
How could it be easily fix?
Well maybe paying ONE dude that can perma ban bot, transfert from server to server, check high botting area. You would pay one guy in order to reduce the money seller so much. Get this, if you ban all the account that are grinding, it’s going to cost so much to repurchase a game copies for each bots that gold selling will actually almost STOP!
So here’s the question I would have like to receive an answer: Why aren’t you guys going out there on the field banning game account in order to stop this?
“Free transfert atm is pretty useless for balance serv…
If you win ppl move to you, you lose, their leave…. how balanced serv when so many useless leecher swtich following victories or lose…"
And what happen if we end up losing every day to the same server you think?
Yes it’s ruining it badly. Our server is losing all is player to the strongest WvW server…
Gate of madness and an other server are always getting kitten by an other server. Sometime we don’t even have a camp, people are leaving our server in order to join the strong server. If the server rotation was in place at less we wouldn’t lose our players to reinforce an other one.
Please look into this, WvW should be about trying to keep the enemy from the spawn EVERY DAY!
How to they say it in this game: Urge to kill raising!
If this doesn’t get fix soon X_X
Fix this skill point already X_X
The real Issue with Dungeons! From a person who enjoys completing them.
Posted by: FlawlessRuby.1907
Vladia.2731 you seem to have problem in reading other people post.
I agree with the OP. Token and reward should be giving at the end. It’s not going to make it “easy” to get gear. It’s going to make it more fun and harder.
Farming the 2 first boss is call grinding and should be the way to go. Doing the dungeon SHOULD be the way to go.
+1 to OP
Reducing grinding doesn’t mean that you should increase the difficulty. Even a party of 5 people that are well gear can barely survive in manor story mode. People end up quiting so much the normal monster were ridiculously strong. 3 player on one normal separatist can take more than a minute! This is not how a dungeon should be. It was fun before, tough mob and hard boss. Now it’s Hard mob and impossible boss. Please roll back the change and add some kind of timer to limit grind i guess.
dungeon were fun, now there not… i Mean what’s the point of getting to level 80 in order to grind level 40 dungeon…
They should have put a timer between run of the dungeon or even a dificulty setting. Right now it’s just mindless luring one mob at a time and hitting I’m for 2-3mins and those are NORMAL mob.