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How to expand on Phantasms

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Posted by: Frega.9247

Frega.9247

Well if it’s a single trait then definetly a grandmaster (from Inspiration/Illusions). I think it’d be really mighty to have all thoose in one build… (well “only” two by weapons but disenchanter/defender would be quite mighty too).

Another Idea would be a trait that unlocks a fifth skill (F5) that causes our phantasms to do so. Maybe Inspiration Grandmaster. That skill would cause our phantasms to cast their “special abilities” with a cooldown in the skill.

My third Idea would be a Trait that allows ANY phantasm that lives for more than 15/20 seconds to cast another spell or improve it’s skills. so the result would be: the longer the phantasm is alive the harder does it hit / the more skills does it get (maybe a grandmaster in dueling)

  • Berserker:
    0-15 Normal
    15-25 evades while whirling through enemies
    25< gets the spinattack
  • Warlock:
    0-20 Normal
    20-30 gets chaosstorm
    30< gets confusing images
  • Duelist:
    0-15 Normal
    15-25 50% that a shot bounces (max 3 bounces)
    25< gains +25% that a shot bounces (max 4 bounces)
  • Swordman:
    0-10 normal
    10-25 inflicts cripple on hit
    25< gets the block ability
  • Warden:
    0-20 normal
    20-35 while charging it runs after its target
    35< always stays near its target (even while attacking)
  • Mage:
    0-15 normal
    15-25 2 additional stacks of confusion that last 5s in stead of 3s
    25< gains a spell to daze (ICD 20s)
  • Defender:
    0-15 normal
    15-30 buffes protection
    30< gains retaliation
    *Disenchanter:
    0-12 normal
    12-25 removes 2 boons/conditions per hit
    25< transferes conditions from allies to enemys and steals boons (ICD 40s)

I think one should increase the time between their buffs but i also think that it’d be quite nice with higher durations to buff them

Hmm no, the point not being tied to any traits, much less Grandmaster trait is so both shatter and phanta builds have access to them.

E.g. You blew all 4 shatters, so you’re in a pinch. You have an option to keep your phantas alive and use the extra skill while you wait for your shatter CDs to be up for your next burst rotation.

Also they don’t have to balance it with the current traits. Less work / balancing is good.
Most of the skills augment the weakness of the phanta on a long-ish cooldown, sounds OP but the effects are situational at best.

E.g In PVE, TA wurm boss, maybe you want to move your warden to save it from his whirl aoe. But really its just a dps lost since your warden will be out of range and will be some time before the CD comes up to move it again.

Or dropping a zerker on WvW zerg, if you can keep it alive for the extra skill CD to come up, you really deserve that extra damage. But most of the time, zerker will die immediately.

How to expand on Phantasms

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Posted by: Frega.9247

Frega.9247

How sick would a toolbelt for phantasms be? Sort of like the engineer?

Eh, no. The point is the add buttons, not replace our shatter buttons.

Also I tried to suggest things that are easy to implement.
E.g. Moving Wardens is basically blink for Wardens.
Ricochet shots is basically Ele staff air auto attack.

How to expand on Phantasms

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Posted by: Frega.9247

Frega.9247

Clones have shatter, those 4 buttons are basically useless for Phantasm builds. So this is my idea on how to expand on Phantasms. Or rather to overcome each phanta’s weakness. And to reward for keeping phantas up. Also more buttons to press is good for phantasm builds. Auto attacking is boring.

Basically, after you summon a phanta, and after the phanta button CD is up, you get a phanta skill that you can activate. Long press (hold) button (doesn’t interupt weapon 1) to summon a second phanta like we have a cast time already, or Tap button to activate a skill for that particular phanta.

Warden

  • Augment Warden’s positioning weakness, a targeting reticule to move your wardens wherever you want. If you have 3 Wardens, you have to position all 3. A bit iffy this one with multiple targeting. But it would give us so much precision in reflects/ keep it from dying.

Duelist

  • Augment single target only dmg, Ricochet shots (outside of regular volley). Every shot bounces 3 times. Applies bleeds with Shaper Images.

Swordman

  • Augments squishiness in melee range, Swordman summons an extra sword to block the next 3 attacks and gains long-ish protection.

Warlock

  • Cast Chaos Storm on current target.

Mage

  • Drops 15 confusion stack on target, ala Perplexity rune. Yay no longer useless.

Berserker

  • Augment instadeath in melee, become immune to damage while spinning nonstop ala Dagger Storm.

Defender

  • Grants aoe 5 sec protection on a short ICD, 30 secs. Effected 100% by boon duration from you. Sounds OP but Defender don’t last long generally.

Disenchanter

  • Aoe condition removal. Transfers conditions to enemies.

It’s rough and sounds crazy OP for some of these suggestions but we can always scale down to acceptable levels. Hope a dev sees this.

Let me know what you think.

(edited by Frega.9247)

[Build] Bountiful Interruption TPvP

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Posted by: Frega.9247

Frega.9247

that sounds like a nice idea and i am currently trying to get to rank 80 since a lot of people have requested that i do some wvw videos
maybe i will open up a thread for more experienced wvw players to see how they would modify my build for wvw

Need to decide on a stat tho, since its WvW. Prolly Berserker’s as usual.

Good thing is, its the same 20/20/30/0/0 so basically you can switch to PU anytime with rabid gear.

[Build] Bountiful Interruption TPvP

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Posted by: Frega.9247

Frega.9247

I think this build can be modified to be a semi decent power build for WvW with Traveler runes with pistol maybe instead of Sw/Sw.

Big disadvantage with PU build is movement. Travelers solves that and you still get 15% boon duration instead of 20% might duration from Hoelbraks. Can do slightly better than PU in bigger zergs 20+.

The Future of GW2, Loot, Population, etc.

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Posted by: Frega.9247

Frega.9247

An MMO with a subscription is meant to stall you. GW2 shouldn’t have to do that.

Some sub MMOs aren’t even as a pain in the kitten as this one.

Gold from playing, not grinding or farming

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Posted by: Frega.9247

Frega.9247

you… cant get a set of exotic in a month of play if you focus on it?
im sad for you.

Not WvW solely no.

Goodbye - And here's why!

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Posted by: Frega.9247

Frega.9247

i’ll give you a “your right” OP, because you’re right and to spite Jski.

Gold from playing, not grinding or farming

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Posted by: Frega.9247

Frega.9247

Good lord, same fking thing. Stop giving me your anecdotes, all requires doing some kinda farming/playing PvE or have been acquired thru gold accumulation after a long time.

I have my exotic gear by farming TA exp ad nauseum, now I want another set for another build with different stats. I don’t want to farm again for it. If I play normally (WvW every other day for a few hours), I will get it in 6 months and that’s even a maybe. And that’s silly.

So you don’t want to “farm”, you don’t want to wait to get it by playing normally.
What do you want then? This is the game, these are the ways one gets stuff by either setting it as a goal to get it fast or by normal playing whether it’s in PvE, WvW or PvP.

I already know you don’t wanna hear this but if you want what you want and want it now, buy gems and buy your stuff.

It’s very clear that each of us plays their own way but (and sorry for saying this) you sound like a kid in a store whose mom told him he could not have candy now but later after dinner…

The wait to play normally is fine, it shouldn’t have to take 6 months. I’m playing sparsely now because I would only get poorer or I break even (WvW).

I see the awful grind for what it is. This isn’t the first thread about this game having no rewards. If you’re going to drop crap loot for everything, then drop some decent silver so I can eventually get stuff off the AH.

Playing alone should be enough to fund basic needs, like to get a new set of exotic gear (which is I guess the norm) at a decent pace, a month tops. The game needs to drop more gold.

Gold from playing, not grinding or farming

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Posted by: Frega.9247

Frega.9247

Good lord, same fking thing. Stop giving me your anecdotes, all requires doing some kinda farming/playing PvE or have been acquired thru gold accumulation after a long time.

I have my exotic gear by farming TA exp ad nauseum, now I want another set for another build with different stats. I don’t want to farm again for it. If I play normally (WvW every other day for a few hours), I will get it in 6 months and that’s even a maybe. And that’s silly.

Gold from playing, not grinding or farming

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Posted by: Frega.9247

Frega.9247

^
doesnt matter the amount of time he plays.

his statement is right.
currently getting “fully equipped” to be on par with highest stat doesnt require farming gold.

No it just requires farming instance ad nauseum, same thing.

Gold from playing, not grinding or farming

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Posted by: Frega.9247

Frega.9247

I make 5-10 gold, and a handful of ecto, a day just playing for a few hours a night. I do my daily in Orr. If Shelt or Pen are up I do those but I don’t farm or idle for the events. Plinx usually pops when i’m there so I do that, as well as any temples that might be underway. Afterwards, I do the even fractal for the day and another run to level up if the group is fast. And then I might do a few dungeon paths with the guild or level up an alt depending on time. I play to play and am more than halfway to my own legendary without any particular grinding/farming.

The real question here is why you feel you don’t have the gold that you need? Dynamic events, and nothing else, are easily profitable enough to pay waypoint and repair costs.
Exotics can be crafted for nothing but the time to get the mats, or gotten for free using dungeon tokens. Ascended (if you’re into that kind of thing) can be gotten for free from random fractal drops, saving daily laurels, or pristine fractal tokens. Tier six materials can be promoted from lower quality materials. And ecto/rares are easier to come by since the patch that allows user level loot anywhere.

Everything you need to be effective in the game is easy to come by and has a gold cost of little to nothing. Things like T3 cultural, Legendaries and other shinies are things you don’t need to progress, qualify for content or play better. They are long term end goals for your character.

Some advice that might help you enjoy the game more: If its taking too long and you are getting impatient with legendary progress and money making, then forget it. Pick a new more attainable goal for your character that will lend to getting the legendary.

In my case, I decided I wanted fractal lvl 30. And on the way I would TP any exotic drops, salvage any rare armor drops for ecto, and save rare weapon drops to forge. I got a precursor from the forge when I hit lvl 27 and sold it in the TP to buy the one I want.

My character goal is still to hit 30, and hunt for a fractal sword because I wants one. And every day I am getting closer to my legendary and making more money, without stressing over not getting it fast enough or not making enough.

I’m sorry but it sound like you play a LOT more than a few hours a day.

Gold from playing, not grinding or farming

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Posted by: Frega.9247

Frega.9247

Then I’m not sure what I’m doing wrong if you’re just playing the game and having gold.

I play WvW a few hours a day and get nothing. Repair fees only, and if I’m lucky I break even.

Superior runes 6/6 is usually the kicker. Builds are reliant on those expensive 6/6 rune bonus.

If you’re only playing one aspect of the game, say WvW, it might be different. I mean if you play all day and do nothing but SPvP, you barely make any money at all.

I’m talking about PVeing, when I talk about playing the game, as I assume most people are. WvW actually represents only a small portion of the game. Meaning you have four maps, and when you compare the area of those maps to the area of the rest of the game, it’s pretty small.

So you’re playing a small fraction of the game, where as I’m playing the entire game (including WvW sometimes).

I imagine you PVE a lot to make that much gold a day. Cos I don’t and I do maybe 2-3 dungeons a week now.

WvW/sPvP is playing the game. As long as I’m doing something and not just standing around in Lion’s Arch, I’m playing the game.

Gold from playing, not grinding or farming

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Posted by: Frega.9247

Frega.9247

Then I’m not sure what I’m doing wrong if you’re just playing the game and having gold.

I play WvW a few hours a day and get nothing. Repair fees only, and if I’m lucky I break even.

Superior runes 6/6 is usually the kicker. Builds are reliant on those expensive 6/6 rune bonus.

Gold from playing, not grinding or farming

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Posted by: Frega.9247

Frega.9247

My gold comes from playing, not farming. And I’m relatively close to getting a legendary. Well over halfway, for sure. Most of the hard bits are done. That said, I did get lucky with the precusor, but anyway, yeah, if I had to guess I’m more than 70% done.

Honey, you farmed your 1 mil karma, that ain’t playing.

FARMING != PLAYING

Gold from playing, not grinding or farming

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Posted by: Frega.9247

Frega.9247

Gold is farmed by CoF path 1 ad nauseum or ori nodes farming(?).

Why can’t I just play the game and be rewarded? I wanna just play WvW, and maybe get 1g (selling junk from bags) after an hour of playing, and not worry about trying to maximize my bags by tagging as many people as possible in zergs. The issue here is with tagging in WvW probably. And TP inflation.

I’m rambling. This isn’t the first time I’m revolted by the game because of the grindiness / economy.

I want to do one simple thing. Get some alternative stats gear to try out a build. I don’t think I want to grind 50g (exotic armor/runes) to get the pieces from the TP to try out a build.