Showing Posts For Freyt.8379:

Video Proof of "Mad King's Tower" random reset glitch

in Halloween Event

Posted by: Freyt.8379

Freyt.8379

I got a little bit of a different glitch. I was a little bit after that first paused platform with a group. Suddenly it acted like I got caught in the mist, and tried to warp me back. But I guess it then realized, no, I didn’t get caught in the mist and sent me back to where I was.

But then the mist was already above me, and didn’t halt my progress. My quest thing was gone, and I was free to jump to my hearts desire.

Unfortunately, at the point where you have to jump down and then more platforms spawn, well, the platforms wouldn’t spawn, so I was stuck. Had to jump off to restart.

attunement suggestion

in Elementalist

Posted by: Freyt.8379

Freyt.8379

Yeah but it’d be an area buff.

attunement suggestion

in Elementalist

Posted by: Freyt.8379

Freyt.8379

Air would be cooler if it was a swiftness buff.

Reviewing all of the Traits: Analysis and suggested changes.

in Elementalist

Posted by: Freyt.8379

Freyt.8379

I got to halfway through the air traits.

New mechanic idea: Attunement locking

in Elementalist

Posted by: Freyt.8379

Freyt.8379

This is what the conjure weapons should be more like.

Reviewing all of the Traits: Analysis and suggested changes.

in Elementalist

Posted by: Freyt.8379

Freyt.8379

I got bored reading. But here’s what I gathered.

Your qualms about many of the fire traits are a bit exaggerated. 4 seconds over 3? That’s not much of a difference in anything. Other fire traits ideas are just dealing more damage, or another damaging effect, and that’s not creative at all.

I do agree that the speed traits should stack with swiftness, and if they don’t already, they should stack over themselves, even over 25%.

I also think it’s a horrible idea to have “% chance of _ happening on a critical hit”. It should either be 100% or 0%. Critical hits don’t happen all the time. You can put a limiter on it, I wouldn’t mind that.