Showing Posts For Fundayz.6185:

DS and build synergy

in Necromancer

Posted by: Fundayz.6185

Fundayz.6185

I dont even like ds… i only use it when i see big hitters coming and a buffer to wait on wOb. Cooldown… and fear in wvw to res my homies but besides that i dont even like it at all… wish we had a choice of a diffrent f1.

1. Use DS as a life shield while you rush in and place wells in a WvW group. Great way to disperse a zerg and if you play properly you can escape safely.

2. Transfusion (Blood) makes Life Transfer an incredibly powerful skill, being a strong AoE attack and heal. This can win groups fights in of itself.

3. Life Blast is one of our highest single-target damage skills. I can crit 4-5k, with a 6 second burn. 3 quick blasts literally burn the foe down.

327 days playing a Necro, and im feeling Meh

in Necromancer

Posted by: Fundayz.6185

Fundayz.6185

Condition Necros have always been strong and power is better now. The class would be fine if Anet would just buff minions.

12.8k warlock hit, I am clearly the best

in PvP

Posted by: Fundayz.6185

Fundayz.6185

Thanks Evan, all people want is to be reassured things are working as intended.

What on earth is "Smoke Bomb" ? 6k Damage.

in WvW

Posted by: Fundayz.6185

Fundayz.6185

Wow, as a Necro I am just incredibly jealous. We get stuck with a generic AoE and a short fear. Barely any damage whatsoever.

Logan Thackeray Joke Thread

in Guild Wars 2 Discussion

Posted by: Fundayz.6185

Fundayz.6185

It is known that Logan’s whole right skill bar, including healing and elite, are slotted with “Retreat!”.

Legend has it never have all 5 copies been off cooldown at the same time.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Fundayz.6185

Fundayz.6185

Wow it keeps getting better… I just found out that because I couldn’t log in 7 hours ago for the final event, I missed out on a free, one-time uber accessory which will cost 1000 shells or about 20 gold (based on current trading post prices) otherwise.

So now, you not only have to be a “dedicated player” running FotM 24×7, you need to log in at specific times too? Seriously… what the hell happened.

Wow. Just wow, I have no words anymore for the amount of fail I’m seeing from this company.

The over-reaction to this gear is hilarious. The stat difference between Exotics and Ascended is pretty darn small and will make next to no difference in regards to WvW or content already released.

The big thing here is the Infusion Slots, which are not so much gear progression as they are an additional mechanic being implemented into PvE. While these can act as a gear gate, it seems that Anet realizes that Ascended gear need to come from all types of gameplay in order to avoid the “gear-treadmill”.

[Comprehensive guide] [Tpvp] Power Necro: People think they suck.. Im here to prove you wrong... *Wall of Txt*

in Necromancer

Posted by: Fundayz.6185

Fundayz.6185

The fact that you have to have above average skill with a Necro to be on par with average skilled players of any other class proves that the Necro does indeed suck.

Suck to the point that they are broken? No
Suck to the point that they are subpar in most PvP situations? Yes

Am I the only one who doesn't care about minions?

in Necromancer

Posted by: Fundayz.6185

Fundayz.6185

Kinda hard to care about something thats 100% useless.

I can tell you are not using minions right.

They are not like in GW1 where they were a MMs main source of damage. In GW2 minions are a source of utility and survivability with a small amount of sustained damage-over-time.

Having a full force of minions will not allow you to snowplough through zones like it did in GW1, but between meat-shielding, interrupting, snaring and blinding they will sure as heck make you much tougher to kill and adaptable.

Loot Drop Rate Decreasing With Time Spent Farming?

in Guild Wars 2 Discussion

Posted by: Fundayz.6185

Fundayz.6185

Go do the same grinding somewhere else. Kill variety is pretty important in this game.

Rework Death Shroud the mechanic is to hard to balance around

in Necromancer

Posted by: Fundayz.6185

Fundayz.6185

Yeah Underwater DS is straight up bunk. Plague Blast is worthless unless you are self-stacking conditions and #4 should have a damage component to it as well.

However, Land DS is awesome. I think it is almost where it needs to be, depending on what direction they want to balance the class.

If they want to make the Necro more supporty/tanky then they need to increase lifeforce pool size as well as it’s degeneration rate. This would allow DS to soak up more damage without lasting any longer while not being attacked, therefore enabling the Necro to have a more sustained durability.

If they want to make the Necro more damage-capable then they need to decrease the cool down on DS and decrease lifepool size, allowing the Necro to build and activate high-powered Life Blasts but not last as long in DS or soak up as much damage.

Does Healing power effect siphoning?

in Necromancer

Posted by: Fundayz.6185

Fundayz.6185

At this point it is better to support with skills such as Well of Power or Plague Signet+Deathly Swarm.