Showing Posts For GTOLegend.4175:

Community lets make this happen!!

in Profession Balance

Posted by: GTOLegend.4175

GTOLegend.4175

Hahaha, not likely mate.
I feel for you, I really do. But Anet aren’t going to do squat.
They can barely balance their game, that’s how little interest and effort they have for their combat. If they can’t do that much, they there is not a hope in hell they revamp combat.

They don’t care, their not interested, they dumbed the game down deliberately because they think casual = stupid, and their not about to change their mind just because their customers are upset about it.
They don’t care about you. They have China.

I would love if they did, but the reality is that they won’t because they choose not to.

Well I believe the opposite I think they care. I mean look at the overall game, the artwork, music, the existing combat mechanics, the lore. It shows they have passion and the motivation to make things great. If you have ever played a region locked Chinese MMO then you would know the community numbers jump from one MMO to another over night in some cases. Since the market gets flooded with triple A F2P MMO’s. Once China figures out the lack of diversity and lack of skills it will be too late for them to entice the players back. So that is the point of my thread. To fix the lack of diversity and lack of skills before it becomes to late. Before people never get to experience what Anet has created to its fullest extent.

Community lets make this happen!!

in Profession Balance

Posted by: GTOLegend.4175

GTOLegend.4175

What would really make diversity in build is cross profession builds,like you get 3 trait lines from main and 2 trait lines from secondary profession + weapon set from secondary profession,
but balancing that OMG.
Yeah i would really loved to have wr/thief or necro/ ranger

This would be as it was in GW1. I personally think that was what made GW1 the best MMO out when it released, even though WoW was out at the same time. But unfortunately I think this would be way to complicated for them to release anytime in the near future. I think they did a wonderful job on each class for them to not rely on cross profession skills. I think they just need to develop each character further now as the game has been out for 2 years. To give players a chance to have a diverse play style.

Community lets make this happen!!

in Profession Balance

Posted by: GTOLegend.4175

GTOLegend.4175

I personally believe that combat is the one area of the game that ANet has done the best on. It reminds me of mobas where you do not have tons of skill but have to properly use the ones you have. Your heals and utilities are like items in most cases and your elite is an Ultimate (I know a few people who refer to it as such out of habit). The addition of an evade button makes the game feel more like a hack-and-slash.

I can’t think of any other MMO that has better combat than GW2. Adding more skills means more balancing and more potential bugs. I would much rather have what we currently have be balanced and expanded upon than adding more potential problems to the mix. More is not always better.

I agree this game has the best combat “mechanics” out of any MMO to date. But the lack of diversity is stunting its potential in that regard as well. But I will admit it does has everything going for it. Beautifully drawn artwork, amazing soundtracks, wonderfully written story and a continuous living story. But will all those great qualities I feel the lack of combat diversity is really overshadowing those qualities. I play mobas as well . I play smite and league of legends so I get the quality over quantity aspect. But in those games case they make every champion feel diverse, and release new champions on a regular basis only adding to that diversification.

And that is why I never demanded a certain number of skills be added to each profession. I leave that ultimately to Anet.

As someone who likes competitive games, the idea of adding more variety on weapons skills worries me. Being able to at least have an idea how your opponent is going to fight based on their weapon set gives the game a certain amount of predictability which allows for skillful counterplay. With more skills comes more random elements which is something competitive people generally dislike.

Traits can still give you a ton of variety while still being somewhat predictable.

I like a challenge personally. I would like to think that by adding new skills it would really shake up the meta. Cause I feel by having so few skills it allows it to be more prominent. Cause either a skill works or it doesn’t, and when there is so few it creates a meta in my opinion. I would just like it to become when anyone encounters a thief running d/d they wouldn’t automatically think, “great here come a burst backstab thief”. I want to have some fear that my opponent spent a few hours digging into skills to find a build that suits his play style. I like the adrenaline of beating my opponents skill level and build. This in my opinion would create skillful counter play for players and at the same time “allow” people to find a group composition that works for them. Eliminating the need for them to run meta just to play ine the many modes of content GW2 has to offer. Ex: PvE, WvW, PvP

Community lets make this happen!!

in Profession Balance

Posted by: GTOLegend.4175

GTOLegend.4175

IMO, we’d be better of will skill morphs (not from traits), which allowed you to tweak current skills by adding minor perks, which also changed the animation for the skill, allowing players to have visual que of what morph the opposing player is using. This is something I’d see Anet actually willing to do…possibly… I’d also like new weapon types added though, but I DON’T want to be forced to farm them.

That is a great idea. Giving players a new skill skin animation would really cool. I think the weapon types they currently have in the game fall in line with the World itself. That’s why adding new skills to the current weapons would give them a feeling of a whole new weapon. Kinda like how a staff on a ele, guardian, and necro give the feeling of them channeling their power through the staff. That is why I think if they added skills to the staff for example you could allow a warrior use it a melee weapon for Aoe CC and damage. But in a different way from hammer does for warriors. They could also give a melee staff guardian option that could act as a paragon with symbols being the main focus of its weapon set . These are ways to give players diversity.

Community lets make this happen!!

in Profession Balance

Posted by: GTOLegend.4175

GTOLegend.4175

OP, you’re awfully naive if you think the community saying they’ll spend money on something means ANet will make it.

see: cantha and elona.

Money will always be the driving force… Business 101. Hence why I suggested they could monetize a item to allow people to customize their weapon skins with the newly acquired skills they obtained. Also the only things I ever see released with every living story updates is skins and not skills. So if the “community” wants diversity, if they want to be a different ranger with a longbow, they will ask for new skills… not skins. I am just trying to be the voice that speaks out for these desperately needed additions. Cause I know I am not the only one wanting these changes.

Community lets make this happen!!

in Profession Balance

Posted by: GTOLegend.4175

GTOLegend.4175

@Hockmed – hahaha apologies if I’m mistaken, but is your name a reference to Team America World Police? :P

@OP – I don’t think this will ever happen. The main reason for that is because there will be certain weapon sets that are the most viable for each profession, and in the natural flow of the game new metas will form with those particular weapons. We’d be back to square one. It would also create divides between players with legendaries and those without, when currently legendaries are simply just a nice-looking figurehead for achievement.

Instead, Anet need to focus on bringing new content by adding a host of new utilities and elite skills for each profession, and also by re-vamping current skills to become both more interactive with each other (e.g. an elementalist’s weapon skillset currently interacts brilliantly between combo finishers and fields) and aesthetically pleasing.

I believe it could happen with enough support. If the community says it will spend its money for Anet to expand combat diversity and capability over skins, then yes they will do it. Again I would gladly go through the growing pains of new metas if it meant more skills were added. I’m not asking for 4.9 billion more skills I am just asking for some more diversity in each weapons skills. Lets face it after 2 years you are pretty well aware on how long your enemies CD’s on his weapons, traits and utilities are. So in that case alone I don’t fear counter play.

After 2 years it feels stale and stagnate and needs a refresh. The way I will look at is if 50 skills lasted 2 years before I put this Post up, then Anet is doing something right. So I believe if they spent the time to give players diversity by adding more skills to each profession it would be giving opportunity to let players feel different in every form of content this game has to offer.(Ex: PvE,WvW,Spvp) I would love to run into 7 rangers in this game using a longbow with 7 different weapon skill sets. The same goes for every profession.

I understand your reasoning for the change, but I think it’d be too significant a change to implement all at once. I think Anet’s resources are pretty limited and it would be an update that carried a hell of a lot of impacts across all game areas that would take a lot of balancing. Perhaps it could work if it were implemented in smaller steps but I’ve no idea how that would work.

I’m not trying to come across as they have to rework Gw2 from the ground up over night. I’m just trying to get them to start somewhere. I mean the addition of the new healing skills was a huge light in a really dark tunnel and even adding a few new traits helped. So now I just want them to update the weapons since it is the things we use 95% of the time to tackle the games content.

Community lets make this happen!!

in Profession Balance

Posted by: GTOLegend.4175

GTOLegend.4175

Take an opportunity to really see what Anet had originally had planned at different stages of development. I understand why some of these ideas ultimately got scrapped. But this also will give you some insight on what Anet is really capable of and I would like them to release the floodgates of creativity on letting GW2 live up to the potential it can be at with the combat system.

Also Please Subscribe to Wooden Potatoes. He is always releasing interesting Gw2 content on a regular basis.

Community lets make this happen!!

in Profession Balance

Posted by: GTOLegend.4175

GTOLegend.4175

I personally believe that combat is the one area of the game that ANet has done the best on. It reminds me of mobas where you do not have tons of skill but have to properly use the ones you have. Your heals and utilities are like items in most cases and your elite is an Ultimate (I know a few people who refer to it as such out of habit). The addition of an evade button makes the game feel more like a hack-and-slash.

I can’t think of any other MMO that has better combat than GW2. Adding more skills means more balancing and more potential bugs. I would much rather have what we currently have be balanced and expanded upon than adding more potential problems to the mix. More is not always better.

I agree this game has the best combat “mechanics” out of any MMO to date. But the lack of diversity is stunting its potential in that regard as well. But I will admit it does has everything going for it. Beautifully drawn artwork, amazing soundtracks, wonderfully written story and a continuous living story. But will all those great qualities I feel the lack of combat diversity is really overshadowing those qualities. I play mobas as well . I play smite and league of legends so I get the quality over quantity aspect. But in those games case they make every champion feel diverse, and release new champions on a regular basis only adding to that diversification.

And that is why I never demanded a certain number of skills be added to each profession. I leave that ultimately to Anet.

Community lets make this happen!!

in Profession Balance

Posted by: GTOLegend.4175

GTOLegend.4175

@Hockmed – hahaha apologies if I’m mistaken, but is your name a reference to Team America World Police? :P

@OP – I don’t think this will ever happen. The main reason for that is because there will be certain weapon sets that are the most viable for each profession, and in the natural flow of the game new metas will form with those particular weapons. We’d be back to square one. It would also create divides between players with legendaries and those without, when currently legendaries are simply just a nice-looking figurehead for achievement.

Instead, Anet need to focus on bringing new content by adding a host of new utilities and elite skills for each profession, and also by re-vamping current skills to become both more interactive with each other (e.g. an elementalist’s weapon skillset currently interacts brilliantly between combo finishers and fields) and aesthetically pleasing.

I believe it could happen with enough support. If the community says it will spend its money for Anet to expand combat diversity and capability over skins, then yes they will do it. Again I would gladly go through the growing pains of new metas if it meant more skills were added. I’m not asking for 4.9 billion more skills I am just asking for some more diversity in each weapons skills. Lets face it after 2 years you are pretty well aware on how long your enemies CD’s on his weapons, traits and utilities are. So in that case alone I don’t fear counter play.

After 2 years it feels stale and stagnate and needs a refresh. The way I will look at is if 50 skills lasted 2 years before I put this Post up, then Anet is doing something right. So I believe if they spent the time to give players diversity by adding more skills to each profession it would be giving opportunity to let players feel different in every form of content this game has to offer.(Ex: PvE,WvW,Spvp) I would love to run into 7 rangers in this game using a longbow with 7 different weapon skill sets. The same goes for every profession.

Community lets make this happen!!

in Profession Balance

Posted by: GTOLegend.4175

GTOLegend.4175

Meh, i would much rather see multiple choice pr weapon skill slot.

Meaning that each slot from 1 to 5 had multiple skills that would be swapped around. But tied to that specific slot. This to maintain the overall system of 1 being the no cooldown “auto-attack” while 5 is the heavy hitter with long cooldown.

But then i guess that would violate their precious “play the game, not the UI”, as right now seeing a scepter in the staff of a necro is a signal that you have condies coming…

This is a great way to implement new skills and revitalize this games combat.

Community lets make this happen!!

in Profession Balance

Posted by: GTOLegend.4175

GTOLegend.4175

I agree with you Hockmed on a majority of what you said, but again staleness will ultimately set in the mob mechanics as well. At least I would like to think that adding onto the current combat mechanics giving you more options on how to handle that staleness repetitively would at the very least make it more palatable . And in my opinion the more skills they are able to add gives them more room to make changes and balance the meta into real diversity. Cause as it stand all classes are nerfed to the point they either run meta or swing nerf bats. And I am aware there will be growing pains with newly added skills. And I will admit at some point did skills in guild wars 1 seem unused cause they were useless in most situations except that one occasion and another skill was still better suited for it. At least GW1 gave you the option to carry that skill to use it as another way to attack that content. My problem is there is only so many scenarios which each current professions skills will allow you to handle the content and at some point you will find a meta that does it better; destroying all your time spent trying to be different. I just want variety and Anet doesn’t have to add 100 skills per character. Just something to make each class feel more than just a skin waving at its opponent while its smashing your health pool to bits.

Thank you for your constructive feedback.

Community lets make this happen!!

in Profession Balance

Posted by: GTOLegend.4175

GTOLegend.4175

Hello all,

I thinks its time as a community we banded together and demand that Anet finally revamps the combat of this game. Its been out for 2 years now and yet we are still mashing at the same skills and waiting for the same CD’s after all this time. I stopped playing this game 8 months ago cause I could no longer ignore the lack of diversity. I could no longer grind away for skins that came out with every living story update using the same skills ,traits, and builds that Anet engineered for us to use. I would like to use this thread as a mass call out to the Anet team to take another look at the state of this game and revamp the combat with the same passion the use to create the living story. Cause I really want to be interested again. I want to experience the living story, but with renewed skills and traits.

My Idea is simple and already been tested to some extent. It would need to be scaled to guild wars 2, but its already been programmed and created. I’ll elaborate more on this later. So my idea is to take all the weapons from this game and add “new” skills to the weapons themselves. By doing this it will expand each Professions skill pool. Anet could spread out the new skills or skill sets among different rarities giving players a interest in equipping all levels of rarity to see if the new weapon had a new skill or a entire new skill set. Also Anet should take in consideration as the rarity goes from fine , masterwork, rare, exotic, ascended and legendary to give a opportunity for better skills or whole new skill sets for that weapon. Making the grind to attain weapons and skins more rewarding.(Yes it will add even more grind to the game. But at least this is interesting grind.) As for Legendary’s I think they should have the ability to pick certain skills depending on the stats you select. I think that would justify the work it takes to obtain legendary’s. So to explain how I think it could be implemented I’ll give a couple of examples. If a profession was to equip a “resilient” weapon with toughness stats it would get defensive skills; If a profession was to equip a “vitality” weapon it would get sustainability skills. So now I bet your wondering where all these new skills I said earlier that were all ready programmed and tested. I want to welcome you to the original Guild Wars. Please take a look at all the skills Guild wars 1 has to offer. Anet has already programmed these skills, yes on a older platform but the ideas are there they just need to copy and paste and balance them to gw2 values. To see what each profession could have the possibility of using if Anet decides on creating us new skills look on the right side of the guild wars wiki. There is a navigation pane to all the professions and their respected skills.
http://wiki.guildwars.com/wiki/Skill

I know balance will be brought up at some point so I might as well address my opinion on that now. I would rather complain a about a new skills potency than not have a new skill to shake things up and give us a opportunity at new builds and strategies for more diverse counter play.

So in conclusion this is just an idea for Anet to renew the combat, and make it match the wonderfully written and drawn living stories they have been creating. Also it would give a renewed opportunity to relive the story from the beginning with a new approach. I would just like to see some REAL improvements made to this game and yes I believe they should make this investment. I believe it would be for the health of this game and it would be worth the investment. Also I can see a way for Anet to monetize a item in the store to make the time and money invested into this project worth it. The item could give the ability to transfer a skill from one weapon to a another. Something similar to transmutation stones allowing you to customize your weapon sets. In the end I would like to think that we all would like to spend time in this game not grinding to make character models different but the ability to have your own play style and not be dictated to play the way Anet wants us to play. It’s 2 years since release and I think it’s time we realized after all of the build’s we have tried and created, it was always limited by the lack of diversity in weapons skills allotted to us.

So lets make this happen community!
InfinityGuard

P.S
Please Sign this topic and keep it at the top of the forum.
Feel free to share this among other gaming websites in hope to get awareness and more support!

Balance thief sword abilities

in PvP

Posted by: GTOLegend.4175

GTOLegend.4175

Just make lac. strike a 50%Chance to rip 1 boon since it’s such a spammable move and leave the damage alone. Problem solved

Some ideas for Warrior sustainability.

in Warrior

Posted by: GTOLegend.4175

GTOLegend.4175

What I would like to see is they replace one of the many useless traits we have and implement a distance buff to our melee weapons. from the standard 130 to 150 or even 180… aren’t we suppose to be weapon masters. Also I would like to see a grandmaster trait be a immune to conditions at 25% Health like engi’s have… aren’t we suppose to have the body. so far they have lied about the marketing on what the warrior is suppose to be.