Showing Posts For Gallen Muur.2487:
I get lag starting around 9pm CST every night. Can’t do anything even moving outside of combat is a pain. Everything stops for a few seconds then goes back to normal for few seconds.
TheBlackLeech,
Pushing “F” does not always work, but it is a start.
WatchTheShow,
I also have the mark on the top right of the screen. I believe it is for the achievements but not sure.
Dim,
They will let you in after you complete the campaign or you can wait till the event is over.
Bugs:
After talking with Rox the only way to leave the instance is to map out. Walking up to the door does not give the option to leave. See note 1.
The My Story tab in the Hero panel no longer shows all the missions that are completed. See note 2.
During the mission “The Hatchery” Rox will sometimes not fight.
Suggestions:
Change the color of the coins of the item “Bag of Coins” to silver. (Not necessary but will be more precise)
Notes:
1: All instances in “Black Citadel” “Hoelbrak” and the “Recap” missions are bugged.
2: Accordering Skolia the “My Story” bug has been seen before the March 26 update.
3: In order to continue the story after the mission “The Hatchery” you must start the “Braham” story line.
4: If you complete a “Recap” mission the only reward is drops.
5: Rylocks aid in his office says he left for Lion’s Arch but he is no wear to be found.
Will post more as I see them!
(edited by Gallen Muur.2487)
I would just like to say that getting 100% map completetion is GW2 is a lot easier than it was in GW1. So imagine if we had to huge the wall for months on end just to get the .01% left.
What got me back to the other areas is getting drops of my lvl in all areas. Now I have a reason to go around and randomly killing mobs.
Hoelbrak already had a mini-game.
But a PvE world wide (not PvP or WvW) group finding tool for dungeons is needed.
One would think. Anet if your listening no more Dragons until after we open the other continents.
He will probubly be the last one since it will open the sea to Cantha. We can get to Elona through the Crystal Destert.
I was adding to what you put.
So whatever happened with this?
Im not saying that we should not be scaled down. All I am saying is that If we are going to be scaled down then the dungeons should not be this difficult.
What do you mean by the real one? In the meta event you only fight Jormag’s lieutenant. Further more we only know of six dragons and all are native to Tyria. Since Tyria was cut off from Cantha and Elona we do not know if their are more dragons or not. The “Flame and Frost” if it does open the gate way to another dragon will most likely only fight one of their champions. I hope they do not rush the dragons the game has only been out for six months.
When you think of it, I guess if you are lvling up it is better to do it the simple way and if you are lvl 80 more variety is better. I see what you mean.
Claw of Jormag
Shatterer
Tequatal the Sunless25 more Dragons needed please
just for the players to have fun…not like their drop/chests haven’t been nerfed to hell… give us more dragons to have fun killing and make the encounters new and different.
Thanks!
Slow down Tanto. There are only 5 dragons they have to stick with the lore now.
The only thing I would recomend is getting rid of all the different kinds of slayer dailies and sticking with just the origonal one.
(edited by Gallen Muur.2487)
I hope Anet is just letting the new patch settle before “revamping” it again. I hope they realise that some people actually care about the story, back story and lore of all aspects of the game.
All these people who have mentioned that the dungeons are easy are elitists and forget that this is a sugestion thread not one giant argument. I am not an elitist, I am a story driven player and have been apart of Guild Wars since Prophices was released. I love the story that Anet has imagined and I am deeply saddened that in order to experience the story as a whole I have to be an elitist.
Dungeons are a big part of the story. My guild is small and getting a group of five always has at least 2 randoms. I will also not kicked a random for not being lvl 80. So am I wrong for letting anyone join my group? No I am not, only elitistd kick randoms for not being lvl 80.
If Anet doesn’t want to at least give the non elitist players a option to play the dungeons the way they were ment to be play, then why have them at all. They were not developed to be ran through in less than 15 min. They did not spend all that time designing the dungeons for players to not stop and look around and see where they are.
Yes it was a pain to finish the WvW map but once you get into a Zerg group it is very easy. Once you get most of the WvW map completed you can always change your server to get the rest. That is what I did but then again that was before you had to pay for it.
I completely agree with you Geotherma.
That is not what my suggestion was about. Explains to me why AC and TA are harder than killing the Elder Dragon. That dungeon was the easiest one I have completed shouldn’t it be the other way around. If a dungeon is rated at lvl 35 then it should be doable at lvl 35. If they are so hard than why even bother putting a recommended lvl on it at all.
The story mode is no easier than the exp mode. Yes you have an NPC on your side but he/she dies very easily. The content is very different as well so it is obviously not what I was suggesting. That’s my next question to Anet. Why are the members of Destinies Edge so weak?
Just the ability to transfer karma to other characters would be a nice start.
I was saying it should be that.
I think Karma should not be a currency at all. It should be what it is Karma basically a luck factor. You gain Karma for doing deeds and the like and loose Karma for dyeing or failing an event. If you have high karma it should help anything that is considered to be a random effect and or drop. Naturally there would be a cap on how much Karma you could have.
I didn’t read the replies for this just because the title gave me an idea. Instead of having more skills per weapon and being able to swap them out like utility skills why not each weapon have a different role? For instance tank, support, AoE, ect and while not in combat be able to pick and choose what role you want to play and with what weapon.
It’s just food for thought I know I could just swap out my weapon for a different type, but some people want to use a certain weapon and be able to do different things. Me personally I think it is fine the way it is and no more skills should get added. Otherwise it will get to be like GW1 with the thousands of skills at your disposal and most were terrible.
If the monthly had the same flexability as the dalies do now that would make it a lot more fun to work for. Well for me anyway.
Just a thought since a lot of you have suggested that TeamSpeak be used maybe GW2 should have a built in voice chat system for parties only. I have a small guild so I won’t spend the money on a server. I would also not allow non-guild members to have access to it. If there is a built in voice chat then players that just met and are not a part of the same guild could chat with each other more efficiently.
I’m not just referring to AC. TA is also a pain. Tho the part that most people in my group rage quit when we had to cover ourselves with wax and run by the bees. The only problem is the bees are from hell and killed all of us in one hit. I think that is a bit much it is easy to get passed them if you time it but if one person dies your screwed because out of what is on the other side. There is almost no place to stop to lose agro.
I like the idea, however Lion’s Arch gets too much attention. Nothing for the other main cities but for 100% world completion or keg brawl in Hoelbrak. I know black citadel has an actual arena you can roam but nothing happens in there. Maybe this could take place there as well? Fight against the different branches of charr legions against pve mobs to beat their score or something and get just regular loot for it. Only availible once a day to keep rewards controlled.
The only problem is that the arena is already apart of the Lions Arch Lore.
So back to the suggestion to Anet:
Modes of difficulty:
Normal Mode: Less traps, slightly scaled down stats for mobs, scaled down loot drops, boss chests ie item rarity less than rare and half normal token rate.
Hard Mode: No change to traps or mob stats but with the chance to receive rare+ drops and normal token rate.
What do you guys think?
Yes you can complete the dungeons with a group of lower lvled players that know what they are doing. But I am talking about new players that are not a very high lvl. The hardest thing for me is getting a group of five players that know what they are doing. So back to one of my original points. The players that have little to no problem with the dungeons are players who run them or players that play the game like it is a second job. Yes their are a few players out there that are just better at MMOs.
In order to make this game more enjoyable I think a hard mode and normal mode should be implemented for the dungeons and maybe even the story mode for the players who are story driven.
I notice you say that you should be able to solo a mob half your level (80 vs 35~), but keep in mind you are scaled down. The mob is not half your level.
This is true thank you for the correction. However even with my states being scaled down my armor, weapons, attachments and runes are not. I do not want it to be to easy where I can go through it with easy. All I am saying is I should not have to run thought any part of a dungeon to complete it with a group of lvl 80s. If the recommended lvl for a dungeon is lvl 35 a group of lvl 35 should be able to complete it.
That is what is so nice about MMOs they are always considered to be a work in progress. Even after it is released.
Dungeons are fine. People have been beating them in under 15 minutes since release. We still get punished for beating them quickly.
If you thin your level matters, if you’re getting hit, if you think the enemies are like normal enemies, that’s your problem.
People have been finishing the dungeons in under 15 min because they are running through them. I don’t want to run though the content I want to experience it. I understand that the mobs are not normal but I being lvl 80 should be able to kill a mob that is half my lvl 1v1. Before you ask I am not going into the dungeons by myself I am referring to when my team dies and cannot Rez do to me being in battle.
I’m not asking Anet to change the dungeons in anyway. What I am asking is for Anet to let us pick the difficulty of the dungeons and have the drops and rewards be scaled to the difficulty. I just think if this was implemented that more players would enjoy the content and be able to play at their level. I’m not asking for and easy mode where you can kill everything very quickly. Just something similar to the normal and hard mode that was implemented in GW1.
All I want to know is what Anet has to say about the dungeons difficulty I understand they are busy it’s just this forum is highly active and most stuff that matters gets left behind.
I completely agree but at the same time I’m not going to talk down Anet on this. You guys need to realize that this is a completely new feature and this is exactly what the forums are for. Anet is doing their job and it is time we do ours stop complaining and suggest fixes or other ways of doing things.
With that being said if we do the the first guild mission type and complete all the tiers for it in one month that should give the guild what is needed to advance to the next set of missions. So say a group of five players complete the first type of guild missions 25 times that should give the guild enough influence and merits to go to the next level. Just an idea for rescaling the required amount of influence because it was a bit much.
To be honest the only dungeons that I have completed or attempted is AC and TA both of them have low suggested levels and I was level 80 with a full group or close to a full group of level 80s. I will probably never do another dungeon. Since Anet started to polish them they are just way to hard and I tend to rage quit and that is not fair to the other players so I won’t attempt the dungeons until they scale the dungeons properly. It is kinda sad since in a way they continue the story from Edge of Destiny and I loved the book.
It was already hard to find a group now it is just that much harder finding a good group and be able to complete it without breaking my keyboard and no I will not run the dungeon in order to complete it.
Before everyone puts their two cents into this just hear me out. I recently did an explorer mode on Ascalon Catacombs with three level 80s and two level 60s the recommended level for this dungeon on explorer mode is 35. We got destroyed.
These dungeons should be a challenge for a group of five level 35s and they should be scaled up for a group of five level 80s but not to the point that we die every five minuets. The amount of effort and time needed to complete these dungeons out ways the benefit and rewards gained through completing the story or the explorer paths.
These dungeons are supposed to bring players together and complete hard content together not die over and over again. Their are a lot of players out there that do not play this game like it is a second job and they do not try a lot of the content because of time and the need for other players
My suggestion is to be able to chosen difficulty of the dungeons and have the loot drops and rewards be scaled down or up to the respected level. Also give players the ability to hire mercenaries if other players are unavailable or implement a server wide dungeon chat so people can ask for help without having to map to other cities and maps with the option to mute certain players who are trolling the chat.
I read most if not all patch notes that are on the wiki and the one thing I do not like is the vague descriptions. I see the word revamped a lot and what exactly does that mean. I understand that what ever was revamped had a significant change done to it but in what way?
The ability to build a personal home that is unique is definitely something worth going for. Then Anet could add a new crafting job for Home products like walls, furniture, doors…ect. However, I believe that it should wait and not be rushed or not happen at all.
We should focus on the Hall of Monuments and give us an ability to rebuild, put the ghosts to rest, release the animals or have some kind of animal far. When the Far North gets opened the story line should be about the HoM and rebuilding to glory our way after we destroy the ice brand. I wouldn’t want my HoM to looks just like everyone else’s. Let me build a nice little hut either inside or out and have a place to show off my pets/mini pets. What do ya say?
Then set your self a goal other than dailes and play for that.
I like the legendary weapons exp idea. With each level the base stats of the weapon go up slighly.
Where did you find that?
Solvar it tells you how much of the map is completed in the world map that includes the zone you are in.
It was a pain having to map to ever zone to find the one skill point I needed for 100%.
I think Anet is trying to implement a player house system but I think they said it would be in your home instance in your starting city.
Thought they were reset at Pacific time. I’m +9UTC
And I am suggesting a way to deal with it untile it gets fixed
I’m in Japan and I am like 15 hrs ahead of Anet I never have problems. The daily should not take more than a couple of hrs if that is what you are focued on.
Switch to a different server. If you do not want to do that join a guild and work with them.
I think it would be nice for a State of the Game post once a week.