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What exactly is wrong with the base mesmer?

in Mesmer

Posted by: GalloY.9640

GalloY.9640

This is a discussion thread more than anything as i think there has been a lot of talk recently about the problems with the base mesmer in relation to adding elite specs.

What do you think makes the base mesmer a bit dodgy when it comes to adding Elite Specs to the equation?

I personally think the Mesmer has a lack of direction I.E. Mesmers already have a Thief vibe with Stealth/Clones/Distortion and i think the Mirage is just presenting more of the same.

I also think Shattering is a huge factor to this, as it’s original implementation didn’t allow for any flexibility with additions. I don’t know how popular this opinion is but i really think Phantasms should have been F abilities as having them tied into weapon sets make it probably one of the most woven in profession mechanics. You can manipulate F abilities without effecting weapon sets and i think that the biggest flaw in the mesmer’s design.

Predict the next expanions elite spec

in Mesmer

Posted by: GalloY.9640

GalloY.9640

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

the support u talked about in gw1 is just interrupt and some soft cc . due to mobs design , they dont have skill bars like players . the kind of support gw1 mes had (effective or not ) can not work with gw2 content .sorry ,but we are not playing card deck here .

secondly , only illusion skills of gw1 mes could be considered as conditions like gw2 ones . dom line is direct damage while its situational damage but it is not damage over time like conditions in gw2. inspiration skills are mostly for energy management, some hex removal too . and fast casting is pretty much quickness + alacrity in gw2

currently all useful support gw2 could offer have nothing like gw1 mes support which i explained why it is so .

why should any gw2 mes main want an elite spec with gw1 mes “support”that never work.

what we need is unique mechanics that doesnt give flat number, but tricky playstyle with proper dps or support that works in gw2 content .it should not be limited into some manipulating theme or mental influence theme which anet tried to make and we all know how awful that design went .

Please no more manipulating kitten , gw2 AI won’t never ever be able to fool any experienced player in any possible way .

Nah.. They could do it. I recently noticed that Livia in the last episode of the living story had a hex.
Fragility each time a foe is struck with a condition they receive damage.

They originaly took hexes out of the game because they wanted to simplify gameplay.(in my opinion a bad idea)
But they could certainly bring them back now as they have added lots of complexity with traits.

Utility Skills: Hexes
Hexes are skill placed on targets that can be negated by either dodge roll or block.
Giving two simple counters to them in pvp while adding the complexity for the Mesmer to make sure certain conditions are in place for their skills to take place.
Forcing a dodge roll/stunning an enemy/etc

Backfire- place a hex on the ground enemies who are effected next attack is interrupted and does damage in an area around them. can be negated if enemy use a dodge roll
Vulnerability- place a hex on your target. Your illusions do increased damage to the target and apply vulnerability with each strike. can be negated by block.
Energy drain- place a hex on that deals 3 strikes over a period of time. each one granting you barrier. can be evaded by block
Empathy-Target next 3 attacks cause blindness and deal heavy damage. can be negated by dodge roll.
Elite-Clumsiness place a hex on the ground enemies in area are knocked down on their next attack and become confused.
can not be negated.

Mesmer was all about complexity and making some really tough decisions to have big effects on the battle field. I want dat!

You know , most of those ideas are what i called situational damage .

and also many of those skills you created they simply wont get use in high paced gw2 combat ,some wont even be useful in gw1 , mobs will avoid ground target aoe in gw1 . also some are over complicated for little gameplay value .

look at this :
Vulnerability- place a hex on your target. Your illusions do increased damage to the target and apply vulnerability with each strike. can be negated by block.

a skill with complicated function and not much different than just a dps buff , also its hard to control since mes cant really control when illusions attack which make this skill useless ,by all means its even worse than ambush .

Elite-Clumsiness place a hex on the ground enemies in area are knocked down on their next attack and become confused.

how this is much different than chrono elite gravity well except its worse?

or :
Backfire- place a hex on the ground enemies who are effected next attack is interrupted and does damage in an area around them.

useless in pve for reasons i said earlier .gimmick in pvp , its basically a mistrust + cc skill also adds more"clumsiness" to UI, but takes far less skill to use . unless everyone has hex removal then whats the point of this ?

i will say it again , we are not here to play a card deck game . gw1 was nice and fun .
but lets move on . go for ideas that make sense in gw2 .

the more anet try to add “complicated trick” to mesmer , the more this class suffers .

Dude this is a suggestion thread, you don’t need to stomp on peoples ideas. Just because you don’t want something doesn’t mean everyone has to comply. I would be more than happy to get a GW1 mesmer in GW2 and just because you can’t think of mechanics to make it work doesn’t me they don’t exist.

Predict the next expanions elite spec

in Mesmer

Posted by: GalloY.9640

GalloY.9640

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

the support u talked about in gw1 is just interrupt and some soft cc . due to mobs design , they dont have skill bars like players . the kind of support gw1 mes had (effective or not ) can not work with gw2 content .sorry ,but we are not playing card deck here .

I’m just talking about what i’d like to see, it’s not a big deal.

What the real discussion should be about is how the base mesmer’s mechanics are super limiting which is making it hard for them to make specs that work with the base mesmer. I really think the whole class needs a reboot WITHOUT shattering.

I think the reboot should involve them trying to recreate what the GW1 mesmer was about, because that is where the base class originated from and it is a much more successfully designed class. Let’s be real, they’ve based the Mesmer’s main mechanic on a spell (Shatter Delusions) that wasn’t even used or good until AFTER GW2 was already in development – it wasn’t anything iconic and it didn’t represent the class like Empathy and Backfire did. Then they threw in the idea of a mesmer cloning themselves and basically made them combo points.

If they delete phantasms and clones they could come back in other ways I.E. Clones become a Mirage only mechanic (and they can create new mechanics around them WITHOUT the counterintuitivity of shattering) Phantasms can come back in another elite spec (like they did with Guardian tomes) Hell, they could even bring Shattering back again but this time in a much better way! Mesmer’s had Shatters and Drains in GW1 – Shatters were offensive and Drains were defensive imagine putting a hex on a doe that you could shatter for damage and drain to gain boons and share them with the party. That sounds epic AND useful.

Shattering is built in so deep that they can’t remove it and that proves how rigid it is which is bad design. Mechanics should be flexible like Attunements.

(edited by GalloY.9640)

Predict the next expanions elite spec

in Mesmer

Posted by: GalloY.9640

GalloY.9640

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

Ok these were the builds you played where they the only builds mesmer had?

It depends Really. In PvP they were the only builds because they were super powerful. And it wasn’t until their revamp in 2010 mesmers were even taken in PVE content as that gave them competitive damage (but you still brought utility in those builds).

But as I said I’m not against Mesmer having a pure dps spec, but in my eyes they are a utility Mage more than anything… at least GW1 mesmers are (the true Mesmer).

Predict the next expanions elite spec

in Mesmer

Posted by: GalloY.9640

GalloY.9640

Also I’d like some kind of Empath/Phantom Mesmer that jumps inside of other players or enemies and casts spells while they are assisting/haunting them

Predict the next expanions elite spec

in Mesmer

Posted by: GalloY.9640

GalloY.9640

Like its a mesmer its not suppose to be a direct damage class.

That is a pretty bold claim. Have you got a source for that?

I kind of agree with that idea, although I’m open to having a damage spec.

I’m a GW1 Mesmer main and the builds I played were very much support based through Interrupts/energy denial and that’s how I view the Mesmer. They deal damage but that’s a secondary effect – the crowd control and utility are the primary.

Predict the next expanions elite spec

in Mesmer

Posted by: GalloY.9640

GalloY.9640

Hopefully it’ll be a Mesmer through the lense of a Mesmer, as in a GW1 Mesmer. Not the pink minion bomber we currently have.

I’m a Mesmer main and I enjoy it but I’ve said all along – it’s clunky as hell. The class needs a complete overhaul imo, there is so much counterintuitive play built in from the get go. Shattering needs to go.

you already have that , its called spellbreaker .

Which is so frustrating, they’ve made a warrior elite spec more of a mesmer than the mesmer.

Mirage: No Utility, No Support, No DPS

in Mesmer

Posted by: GalloY.9640

GalloY.9640

I think the problems with the Mesmer stem from the original GW2 conception of what it is to be a Mesmer. They were born clunky and counterintuitive and they’re just adding on top of a weird base. I think the shattering mechanic proves that.

Start Mirage over from scratch, PLEASE.

in Mesmer

Posted by: GalloY.9640

GalloY.9640

Are we gonna talk about how clones don’t change weapon with you?

I think Mirage mirrors would be a good mechanic if you could pull them towards you giving Mirage cloak to you and any ally it passes through while damaging enemies.

Also we already had distortion, now we’ve got another version of it?

(edited by GalloY.9640)

Predict the next expanions elite spec

in Mesmer

Posted by: GalloY.9640

GalloY.9640

Hopefully it’ll be a Mesmer through the lense of a Mesmer, as in a GW1 Mesmer. Not the pink minion bomber we currently have.

I’m a Mesmer main and I enjoy it but I’ve said all along – it’s clunky as hell. The class needs a complete overhaul imo, there is so much counterintuitive play built in from the get go. Shattering needs to go.

Mesmers vs Clunkiness

in Mesmer

Posted by: GalloY.9640

GalloY.9640

I have been an on and off player since launch and have exclusively played the mesmer during my ‘on’ time. I do not know everything about the class and i won’t pretend to – i am open to my opinion being wrong but i just wanted to discuss my opinion with some other players as i have recently returned due to PoF hype.

I haven’t played in a long time so this is my first experience playing with revamped Phantasms.

My issue is that i feel like the ability update (which was extremely needed) has been executed strangely. For example, most of the animations seem irrelevant to their effect and some are misleading. GS #4 Looks like it should be an PBAOE around the mesmer but it isn’t, Sword #5 is a melee ability but it’s melee effect is kind of irrelevant because the cast range and melee range are different. Then there are some active effects which just feel like they were slopped in i.e. Staff #3, Sword #5. I think Chronomancer handled a phantasm summoning ability really well and the base mesmer revamp should have followed suit but it didn’t.

I also feel like abilities like Staff #4 have no real reason to be a weapon skill now and the fact clone/phantasm summoning abilities are not on the same number keys cross weapon is strange.

I know this is a bit of an unfocused post but i just wanted to share my opinion in hopes mesmer’s can receive some refinement especially in the animation/visual department.