But not good enough!
Showing Posts For GanJoe.5374:
But not good enough!
its plain kitten to be able to drop the target so often… especially in a team fight where 50% of the entities are NPCs and pets anyway… with no “target enemy player” function.
at this point i dont even care how they do it… i just know they do it constantly, way more often than every 30sec, and that its even worse on a class that relies 90% on NPCs anyway to do dmg or shine in utility.
Whos genius idea was it anyway to have such a huge amount of pets/NPCs in a PLAYER vs PLAYER enviroment… ? oO
But not good enough!
i already suspect why we dont see the classes of the rated players… understandable but kind of pathetic move on anets side imho…
But not good enough!
yet a mesmer can reset my target over n over…
But not good enough!
funny how every team only looks for fotm speccs…
and ppl rly wonder why this game is already almost dead 8 month into release.
But not good enough!
mesmer doing a tier list and placing his own class way beneath his actual performance is really sad. Hypocrite id say.
But not good enough!
even worse is that its also a 2sec invulnerable on a traited 8sec CD … that means 25% of the time, the mesmer will be invulnerable – add to this his clone spamm and stealth… well…
compared to warrior endure pain, 4sec invulnerable – 90sec CD …
But not good enough!
yeah… sure…
lets find more ways to turn this already bunker meta game into a game that favors bunkering even more !
wonder what all those fotm bunkers gonna say if the remaining pvp pop, which is already very small, consists only of fotm bunkers and mesmers… coz those are the only ones who will probably stay in this mess.
But not good enough!
since its fotm… and you can reroll to that fotm too… its ok ! thats what i learned in this game.
Srsly… bunkers are the most pathetic thing ever.
They exploit the gamemmode – point cap/defense – they are the best…
They exploit the non existant trinity by being healer and tank in one…
They exploit the huge margin of error on any bunker specc, paired with heal spamm so even a dead moneky could faceroll to win…
But after all cant be really blamed coz OP/fotm burst was what brought em on us in the first place.
i remember a dev post back in november announcing they are aware of the bunker meta/problem and are going to balance… almost 5 month after this, nothing happened.
dead game is…. dead game.
But not good enough!
only thieves n mesmers eh…
funny how fotm can only be beaten by even more fotm.
Same stuff you hear from every bunker… “but theres this one other fotm class that CAN down me – everythings fine! l2p!”
But not good enough!
Oh sorry… totaly forgot hammer slow.
True, thats a great slow in general that shows how slows should work
But not good enough!
definately, i dropped like a fly. Twice 4k dmg, same second.
guess the last picture is a working flame blast, contact and detonate dmg + a flame blast sigil procc.
But not good enough!
its kinda pointless arguing about mesmer/thief balance with mesmer fanboys or players anyway.
Imply less, read more
I wasnt only talking about distortion [ blurred frenzy, 2sec invuln+dmg every 10/8sec traited VS. endure pain 4sec invulnerable 90sec CD … and again, distortion 3/4/5sec invulnerable 45sec CD VS. endure pain… nuff said ]
Obviously the stealth stomp spamm argument is more directed at the thieves than mesmers… still…
stealth stomping every 30sec … since youre one of only two classes who are even able to… is also overkill since you have the stability stomp option too, which is the ONLY option for most classes.
And the condi dmg/removal part… youre one of the strongest and most easy to use/land burster in the game [ with the biggest possible error margin ]… get over the lack of condi dmg, if there even is one, which i doubt.
And QQing about your bad condi removal [ 2 traits and 2 utilities = 4 ways ]to me, a warrior, is kind of pathetic.
And since you avoided to reply to any other of my points i listed in regards to thief/mesmer at the end… ^^
its just useless to try n have an objective discussion with ppl attached to the class whose oppinion is surely subjective. Not saying im totaly objective… i try to be… yet my view is surely influenced by the class i play, my warrior.
But not good enough!
(edited by GanJoe.5374)
whoever gets hit by an eviscerate or 100b is either distracted…. got blind sided… was baited into using all their CC breaks and endurance… or is such a newb that theres just no need for that kind of dmg in the first place
like a healer boasting with the excess healing he did last fight…
But not good enough!
its NEVER a problem telling the real mesmer from the clones ONCE he appears…
Still it ALWAYS takes time thanks to the borked target system which profits only mesmers n thieves.
When will mesmer get that… its a HARD TARGET RESET every few seconds… so every few seconds youre forced to either click or tab the mesmer again… that takes time, practically stuns yourself and even then its a big guess game WHERE the mesmer will be visible again to even be able to target him.
The pure fact u can drop targets every few seconds makes it plain broken with this crappy target system… its a disengage thats almost spammable.
Like thief stealth…
Ppl always say this is a team game… well… target a mesmer who disappears in a team fight… maybe with a minion nec in there… plain kitten
and well… i think its kinda weird that
the 2 most nerfed classes,
the 2 classes widely considered OP for many reasosn,
the 2 classes with the most OP/practical downed states,
the 2 classes who rely a lot on NPCs in a pvp eviroment [ /facepalm ],
the 2 classes with the strongest burst,
are also the ones who have the biggest innate defensive maneuvers,
be it stealth, blurred frenzy, death blossom spamm or plain target resets…
are on coincidence also the only two classes who can reliably stealth stomp every enemy… stealth stomping is such a stupid mechanic for something that can be used so frequently… ppl who pop stability for a stomp or mist form, are at least wasting long defensive CDs in the process…
But not good enough!
http://www.imagebam.com/image/c11409243546544
http://www.imagebam.com/image/868289243546556
http://www.imagebam.com/image/46cc96243546568
First two are the bug… last one… i cant really tell…
i guess the last one could be a working flame blast + a sigil flame blast procc ? oO
But not good enough!
its surely possible… but like i said before i get the SAME dmg in the SAME second…
and according to the wiki the contact and the blast afterwards have different damage values.
So taking 2 × 4132 dmg in the same sec… surely seems like bug.
But not good enough!
“I would like an honest response as to why the Warrior’s mobility moves (Rush, Bull’s Charge, etc) are the only ones in the game that are affected by movement impairing effects as well.”
i am REALLY eager to know that myself… since were one of the few, if not the only class, that can and often does specc 100% melee…
Its just plain stupid to call these gap closers when they are affected by slows, which is exactly the thing they are there for and should work against.
Plain stupid – not even talking bout the sad path finding issues.
Add to that… why do we have the WORST slows in the game plz ?!
Bladetrail… misses everything that moves and is not already in your face…
Axe throw misses everything that moves and like bladetrail its possible to just walk out of its range while its already in mid air…
Only good slow i can think of is rifle and well…
even that one, like all the others, gets obstructed way too often on a battlefield where there arent even any obstacles around…
But not good enough!
(edited by GanJoe.5374)
I have several screens of an engineer exploiting the aforementioned flame blast bug on purpose… ALWAYS hitting me for 2 x the same dmg in the same second. Like 2 × 4132 damage in the same second… and on purpose…
But not good enough!
(edited by GanJoe.5374)
http://www.imagebam.com/image/93a9ee242986168 Deathlog…
nuff said ?
normally i beat those thieves by having balanced stance on CD, breaking their venom right when they apply it, and thanks to auto target – as long as no other player is close – i can target and try to beat em right away.
sadly this doesnt seem to work anymore since a few days for me… dunno if its my lagg… reappearance of slight stealth culling in spvp or… dunno, just doesnt work anymore for me.
this has nothing to do with any form of good balancing nor anything that qualifies a game for e-sports * cough *
But not good enough!
it hurts to read stuff like this…
Viable ?? Hell yeah ! [ in some hands more- in some hands less viable ]
On par ?! Hell no !
What should be the case in a pvp enviroment of a game that advertises itself as being skill based ? [ Tho we all know, even ANet themselves admitted that at least the warrior class is not personal skill based – since the new description states we need babysitters … how that correlates to personal skill is a myth to me ]
and…
“Most warriors seem to be active and playing their warriors.”
I rly wonder how you would have the insight on such an internal player statistic no one else seems to have.
I can only speak from my personal experience… that said, there are a lot of rank ~ 10 warriors around in pvp who will probably have switched classes by the time they reach rank 20 or enter any form of non-hotjoin comp pvp.
Sometimes i meet higher ranking players on warrior, tho mostly in starter gear which indicates to me they are just fooling around, testing stuff or the likes and will probably not stick with em.
And when you say most warriors… you mean most warriors still left to the profession ? Because i knew a lot of warriors, all of which have rerolled at this point.
90% of the time i target a plate class in the mists, it turns out to be a guardian.
And i guess we dont really have to argue about warrior viability or existance in high end comp pvp…
But not good enough!
(edited by GanJoe.5374)
/sign
+
the tooltip those abilities list are totaly wrong, deceiving or broken…
I’ll take Rush as an example, tho it translates to every ground based gap closer…
The tooltip states it has a range of 1200… which is its BASE range, not the range it always has because…
if you are slowed [ crippled/chilled/etc. ] the range on that skill is reduced by the % you are slowed…
If you are chilled… 66% of Rush’s range is cut, reducing its range to 400
[ keep in mind, 130 is MELEE range – and, whoever had the BRIGHT idead to make GAP CLOSING skills be affected by slows… should be fired – not even talking bout the pathetic pathing and bugs connecting the skills to NME players ]
So in reality the tooltip should state : Range 400-1200 depending on conditions.
Gets even worse if you use bullrush as example with its 600 range, that would be cut down to 200, 70 more range than a melee swing but with 40sec CD .
WEIRDLY buffing yourself with swiftness, wont increase the range on those skills – so we only get the negative side of that STUPID mechanic.
Tho… lets be happy that cripple n chill dont stack in intensity…
I mean, we are one of the few classes that CAN specc, and often do, for 100% melee [ GS + xx / S ] – yet we are also the class with the most ground based “gap closers”
[ cant really call em that, can we ? ] or better “charges” that suffer from bad pathfinding and plenty other bugs or weird working mechanics…
While most other classes either are ranged and are not as dependant on gap closers as we are… or just have leap style gap closers that mostly work way better.
and our ranged slows also dont really help us… because bladetrail has such a bad mechanic that you will only hit ppl ONCE
[ not even talking bout the returning blade ]
if they are either running straight from or at you, standing still or are right infront of you in melee range when you throw the sword and dont move till its back.
[ i know, throwing it at max possible range and having it connect will result in both hits connecting, but a simple sidestep still negates all that ]
Also the axe throw with cripple RARELY connects if the NME is moving in ANY way … i often throw the axe on someone who is clrealy in range, and either they are out of range by the time the axe would have reached em… or they are moving which makes the axe throw miss in 90% of all cases.
Yet other, non melee, non kiteable classes have instant slows and chills, sometimes even aoe, that are WAY more reliable and easy to use/connect.
Sometimes i really wonder who put the groundwork for this games pvp… because lacking in such basic departements is really a bummer.
But not good enough!
(edited by GanJoe.5374)
“Its called counterplay, you are trying to fight scissors with paper; stop trying and pick up a rock.”
I swear if i keep hearing that RPS comparison … i gonna flip!
This game advertises itself as skill based…
Who in the hell taught you guys that RPS is skill based ?!
Skill =/= RNG/Luck !
It’s the same kitten with the new warrior class description…
how can the game be skill based while the warrior description clearly states we need to rely on others…
that just does not go hand in hand !
And especially in pvp i think OP is totaly right.
Speccing bunker, soaking up dmg while healing and relying on a passive dmg buff you dont have to work for in any way or form to do upwards of 8k damage…
is as missplaced as all the classes relying on NPCs in a pvp enviroment to do their work or a big chunk of their dmg/utility totaly autonome and in no correlation to actual player input let alone skill.
But not good enough!
(edited by GanJoe.5374)
stronger ? they arent stronger… they are way more versatile and excell at many other disciplines at the same time… which is a big problem currently, true.
But ppl tend to notice killing potential/ttk [ not to forget the huge potential survivabilty a gc or even worse condi thief has ] a lot more than mobility, boon removal, healing or whatever else.
And imho, its a bigger problem instagibbing ppl on a minute basis.
Like i said… dont always argue from the point of view of an even stronger or equal class to yours which is often considered OP/fotm…
coz there are only a few… if at all…
tho there are a LOT of subpar classes/speccs…
But not good enough!
(edited by GanJoe.5374)
“if you nerf Thief burst, and hold all otther things equal, they would become a 2nd rate class”
oh noes… we surely dont want you to feel like warriors currently do…
Surely if they nerf their dmg… they should up something else… no one wants the thief class to go away… just be in line with others.
And when you argue… try not to always argue from the view of the next strongest class… keep in mind there are plenty classes/speccs who already feel like 2nd rate classes…
But not good enough!
“The point of the thief titlree is to be invisible kill in 1 or 2 blows and disappear thiefs are suppose to be sly and stealthy sorry you cant handle a gc thief”
nuff said…
theres so much wrong with what you just said…
it contradicts any reason to comment on it any further.
But not good enough!
(edited by GanJoe.5374)
“Dodge button helps alot. Predict it. Wen i play against a thief i. Run circles and dodge often to try to keep him from landing hs or bs and if he hits his first move then dodge away right after because the burst is comin.”
- “80 Asuran thief. sPvP build: 20/30/20/0/0”
First of all… everything you listed helps vs EVERY class and is nothing thief specific… also its something the thief himself should and will utilize…
Second of all… that is such a typical thief answer to thief FOTM discussions… yet most fail to even see the point other classes make.
Dodge… move more… anticipate… foresee… common sense…
Strangely the thief class demands those defense maneuvers and enemy foresight on a whole different level than any other class would that you are going to try n counter.
imho all summed up with “ignorance is bliss”
But not good enough!
“Since BWE2”
let me correct this for you…. from BWE2 to BWE3 100b speccs dominated anything…
TILL BWE3 tho… which was the time they nerfed the warrior into the ground so that the only viable burst specc that was left… was the previous OP 100b.
So if you really think 100b still dominates anything other than newbs in hotjoin who are facing their back to the warrior and bring no stunbreaker and lack interest in dodge mechanic…
plz let all the p-tpvp warriors know this… oh wait…
But not good enough!
(edited by GanJoe.5374)
now he knows how we warriors feel CONSTANTLY meeting thieves in spvp…
at least when meeting good ones…
or even worse in WvW with culling and hence stealth render bug…
Those arent avoidable or interruptable like a 3second channeling ,crouched and self rooted ranged warrior …
But not good enough!
True Stof… surely the domination style gamemode favors them even more.
And almost demands for em to be in any team.
Yet i havent seen such an amount of bunker speccs shorty after release…
I think the bunker speccs exponentially increased after most players figured out the common burst speccs/rotations – and more and more ppl began to run those
But not good enough!
(edited by GanJoe.5374)
@ Daydream
The ONLY reason “ONLY” half the top teams are running thieves…
is the bunker problem/meta we’re in right now…
which was brought on us by… wait for it… thieves and mesmers OP burst
[ to some extend maybe even 100b ]
…
I dont even wanna know how many ppl arguing in thieves favor here are thieves themselves… or mesmers…
or run some of the sad bunker speccs who have no real problems with thieves anyway…
“People who argue thiefs are OP are literally demonstrating a lack of understanding of the game”
i think the fact that the thief class had to be nerfed SO MANY freaking times in a row… tells their whole story… and surely that anet thinks alike most players who were demanding nerfs since launch.
Calling this a factual l2p issue is embarassing because several nerfs [ how many was it… like 10 patches of thief nerfs or more ? ] proof you wrong.
I have no problem on my GC warrior vs 99% of the thieves out there… but the 1% of really good players who use the class to its full potential [ like every player should in tpvp ] are plain OP because it takes a lot more player skill/foresight on the class opposing the thief than it takes for the thief player to instagib them.
- on another note regarding pvp in general and why we see lesser thieves nowdays :
It was once said this game has no holy trinity… and its true to some extend…
there are supposed to be no tanks or healers….
classes who can tank or heal a lil above average – sure.
but if you look at some ele or guardian speccs… you can argue all you want…
those guys are true tanks AND healers wrapped in one class.
But not good enough!
(edited by GanJoe.5374)
Exaclty Sirendor… and the fact that so many of their skills make em invulnerable while they execute them doesnt help it either…
Compare a 100b burst warrior to a glass cannon thief…
the warrior clearly falls behind in things burst dmg and frequency to be able to use that burst… yet he falls even more behind in things survivability and is far more easy to predict than almost any class.
Yes he has his 3.4k more base HP and a lil higer base armor… sadly none of those seem to really factor in when it comes to an actual fight and not on-paper-value.
and getting a skill from 0 to 7k+ dmg by investing 10 trait points… well… nuff said.
And you better ignore the fact that this skill is also a long range instant teleport gap closer which steals a superior skill version of the attacked class [ at least in warriors case].
But not good enough!
In terms of spvp and tpvp…
Reroll another class… even tho this game advertises itself as being skill based
[ funny since warriors have a description that tells us were ( the only class ) reliant on others – how is relying on others skill based ? ] it just isnt in case of the warrior.
( i know its sad to tell people to reroll to another, probably more powerful or even fotm class/specc, since we all know that doesnt fix anything regarding balance in general but personal level of fun or frustration )
On a warrior… even when you are at the top of your game, most other classes can easily outplay you by puttin in less player effort – or the same level you put it, but far surpassing your classes abilities in that case.
People will QQ at our 100b speccs… while gladly accepting thieves and other classes with much higher burst/dps [ and survivability ] that dont need 2+ utility slots to support their almost only burst dmg skill once every blue moon [ 60sec ].
If you love GW2 pvp… play and enjoy it, but dont kill your fun by sticking to the warrior class just because you may like it a lot [ like me ], because it wont perform anywhere near almost every other class no matter your level of skill.
http://www.gw2league.com/rankings-spvp.aspx
I know those are almost 2 month old… but since there werent any recent warrior changes i think they still show the problem.
1 Warrior in each NA and EU top100.
Probably because there isnt a single s/tpvp niche the warrior can fill as good or better than some other class could.
Bottom line…
if you are very good on your warrior – you could be awesome on a lot of other classes.
Sad but true imho.
But not good enough!
(edited by GanJoe.5374)
mhhh…
i’m worried too because looking back i’m not sure if the devs are aware of the state the warrior class is currently in, in terms of spvp.
but since they started to balance skills seperately for pvp and pve in some cases now…
guess we can still hope for the best
But not good enough!
Is it just me…
for whom our downed state knockdown doesnt work 50% of the time ?
Half the time i use that thing… i have a clear LoS to my target… i am not blinded… and target doesnt have stability… it simply does nothing.
I see it connecting to the enemy player… but it fails to do anything, damage or knockdown.
I find it really hard to be able to compete with a shallow and in some terms plain broken class like the warrior when even our downed state fails [ not even talking about vengeance meta…. oh boi ].
But not good enough!