Showing Posts For Ganjar.9265:
Guilds with enough influence can have bonuses for gathering, karma XP and magic find. They also allow for participation in Guild Puzzle and Rushes.
The place where you can usually see your guild logo, however, is if you use a Guild armor skin on your character.
Thanks. I’d see Guild Puzzles around the map and someone in my guild mentioned them. Good to know you can still “wear your colours” if you want.
I’m curious about something to do with guilds.
I’ve played GW1 (but haven’t completed all the campaigns) and have been playing GW2 for about a month now.
I understand that you can join multiple guilds and decide which you want to represent. So, there are no guild halls? And no guild capes?
Aside from having your guild initials after your name and being able to talk to your guildmates, are there any other benefits or features in the game that come from you being a member of a guild?
Personally, I’m kittened off about the whole thing.
Like I said earlier, I like some of the changes but detest the stuff with the story and levelling experience.
The other day, I was considering buying another character slot and maybe some other fun stuff from the store but after all this crap, I’m not feeling very inclined to give ANet any more of my money.
Fix this or you’re going to lose customers. You’re not doing yourself any favours here. Limiting what your players can do and limiting their choices makes the game worse. Don’t become the EA of MMORPGs.
Thanks
Umm, I just hit level 20 on one of my alts and as part of my “reward” I got a thing called Combat Custimisation or something like that. I think the description it gave was that I could now do combos with other players, such as whirling axes meets an elemental field.
I may have read it wrong but, have they locked combat synergy behind a level gate?
The worst part is, ANet are probably asleep at the moment and not on the forums.
They’re going to wake up to a lot of crap to sift through
Hi there
I made a thread called “Problem with changes to Personal Story” which basically summed up my opinion on that change.
But that was before I found out about how they’ve changed skill unlock.
-_-
It’s now bound to your level and they’ve stopped you getting elite skills until level 40 rather than 30. That’s just a pain in the kitten .
That is another change I don’t like.
I like how they’ve change Black Lion Trading, the new UI is good.
But I don’t like how they’ve changed skill levelling, personal story separation into chunks and the little marker saying “This way to X vista, POI, etc.”
Ugh, a lot of the changes to the game are good but these ones really suck.
It occurs to me that, because these changes have only just been made, I haven’t made a brand new character since they were made and maybe, starting a new character, it may be better, at the beginning.
But for all my characters that are in the middle of their stories, it sucks.
tl;dr I don’t like how each chapter of the story is now 10 levels apart
Hi there
I’ve been playing for about half an hour this morning and have been interacting with the changes that have just been made.
On the whole, I like them except for the change to how (and more importantly, when) we can enter our personal story chapters.
I understand ANet’s reasoning behind separating the chapters up into these more distinct chunks of story but I’m not sure that it is actually a good idea.
Question “does it make the game more or less fun to play?”.
In my case, I think it makes the game less fun to play because it takes away choice from the player. Ok, on the previous system it would be that I do a bit of story and then for the next bit I might need to grind 2 or 3 levels. Which meant, I would go explore and clear out a zone or do a bit of WvW for an hour or two and then I could go back and do a bit of story. On the other hand, I could ask a friend of mine, who has a higher level character, to lend me a hand with the story mission.
Lots of different choices on how I decide to continue.
With the new system, I can’t even see on the map where my next story mission is and instead of doing a level or two of other content, I have to grind out 9 levels (which will take me several hours and might not be what I want to do right now) before I can even see where it is and read what the next mission is.
Lack of choices.
I understand how this system might “simplify” things for new players but it’s annoying for people who actually know what they’re doing in the game.
Now, one character, I’ve been playing through the story with 3 friends. We just finished chapter 2 a few days ago and we’re all around level 18 or 19 and I know that the next mission (the beginning of chapter 3) was a level 22 mission. But now, because chapter 3 is locked until level 30, we’re going to have to grind out 11 or 12 levels of other content before we can proceed with what we want to be doing. And I’m sure we would do other things in between the personal story chapters but it is the lack of choice and the sever structure of the story chapters that annoys me.
Maybe there is a middle ground to how the story is delivered but I don’t like the way it has been changed. I get that we’ll now be able to do an entire chapter without waiting and that the rewards will be better but I don’t think that that makes up for being effectively forced into (approximately) 5-7 hours of grinding without any story.
I’d really like feedback from the guys at ANet (I love your game but this change….. ) and from other players, to get your opinions.
Thanks guys.