Showing Posts For Garky.1735:

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in Guardian

Posted by: Garky.1735

Garky.1735

So, I wanted to get an opinion on this build I put together: http://gw2skills.net/editor/?vVAQRArf8fnkIClDhVDBeDB8DhF/hSu8P/23KAqg6MLCnwME-TRyCABOoEEgTAAOq/cy+DH/QAW4IAki+BjN/dkyPSB8oaL-e

It’s a pretty standard 100% burn build, but I really was liking the idea of implementing Dragonhunter. Some of the new traits really help the damage, and also adds some durability from Hunter’s Fortification. I don’t like the abilities on the lb, but the ranged damage perk helps some with the scepter’s direct damage.
My question is, what should I roll for gear? Going for all out condition damage made sense to me, but idk if I should roll Sinister for the full glass cannon and make more use of the direct damage, or stick with Rabid like I have to utilize as much condition damage as possible, but keep the decent crit rate to passively activate Zealot’s Flame. Thoughts?

(edited by Garky.1735)

Post Your Build Thread

in Mesmer

Posted by: Garky.1735

Garky.1735

This is my Agents of Chaos build; http://gw2skills.net/editor/?vhAQNAW8dnsICNqhdqBuqBUrhFWDiMBBI4lPY4XDNL/cKA-TpBBABHcQAA4CAExDAQw9HC5IAIWZAA

I’ve been using this build on my Mesmer since I created it. I tried the sw/sw approach, I tried s/f, s/t, s/p, sw/p; I never really liked any of them. Before the condition changes in the June 23rd feature patch, I had been using my staff as my main weapon for a couple of reasons:
*It’s rotation is fluid as kitten.
*Staff clones don’t do damage, but they’re bouncing conditions do.
*It offers excellent utility and defensive capabilities, and unsurpassed group management. I can facetank a champ with this no problem, and never even get downed, but I can just easily tank 3 veterans and all their little friends and achieve the same results.
*Chaos. Chaos for days.

See, I originally started it as a pve build. I found that I was dying a lot in the early levels using most other weapons; exception being sw/sw, but I just didn’t like the play style. I did like GS, but it just doesn’t do the job for what I wanted. So, I picked up the staff. Suddenly, I had 3 clones up at all times, they were all attacking and applying random condi’s and boons, and I watched my condition damage stack on and exponentiate faster than I thought possible.
Running around with a guildmate of mine, she took note of how I played my mesmer, and told me I should try it in PvP. So I did. It wrecks face there, too.
Here’s the strategy:
Draw the enemy into your Chaos Storm, and 2 out, casting a free chaos armor on yourself and generating your first clone. Immediately cast mirror images, or cast decoy and dodge roll away. Suddenly you have 3 clones bouncing bolts off your enemies.
Now. The kicker.
Ignore that shatter button. Ignore it completely. You don’t need it yet. There are fights where you’ll never need it.
Never.
This seems kind of wrong, right? It’s not. Those clones of yours stack conditions and boons like crazy, and once fully traited, the damage is admirable. The closer your clones are to the enemy, the better; less travel time on the conditions. Watch as 2, 3, 4, 9, the number doesn’t really matter, fall to your chaotic onslaught. As long as you keep Chaos Storm down on the highest concentration of enemies/idiots, and keep your clone train rolling, you’re virtually unstoppable.
Now, the awesome thing is, you have those 4 lovely shatter buttons waiting to be pressed. You CAN press them. I’ll blow up my first 3 with F2 for confusion on higher level enemies, and then blow up my next 3 with Wrack for burst if I am in a hurry. Otherwise, I pretty much let them sit there and bounce stack conditions. That shatter button is tempting, but it’s only for situational usage. Or confusing the kitten out of an enemy player…
Anyways. I’ve been trying to find someone with more experience than I who runs a build similar to mine, with the same sort of play style as mine. Most are overly focused on shattering, and don’t make full use of the beauty that is Winds of Chaos.

Hybrid Necro s/d a/wh

in Necromancer

Posted by: Garky.1735

Garky.1735

The Shredder build is a straight power build, and I wanted a hybrid; I know it’ll be outperformed in most place, but I like the versatility, and the play style.

Hybrid Necro s/d a/wh

in Necromancer

Posted by: Garky.1735

Garky.1735

Thanks for the reply, Vod; I dropped the warhorn after like 2 seconds. Focus is much better. I myself love unconventional builds, so this one is attractive to me. I’ll end up putting my own spin on it; I plan on using DS as a main, offensive part of my rotation. Would Dhuumfire be worth it, at that point? Or should I just take Parasitic Contagion?

Hybrid Necro s/d a/wh

in Necromancer

Posted by: Garky.1735

Garky.1735

So I found this https://www.youtube.com/watch?v=xKcDOIgEGLU and it seems to be pretty much exactly what I’m looking for. I made a few tweaks; exotic accessories, 3 zerker, 3 rabid, full rampager gear, rabid scepter/dagger, zerker axe/focus or warhorn…still undecided on that.

Now, from my understanding, Dhuumfire is basically kitten for conditionmancers now, but for how I want to play this character, where I’d stack on the bleeds, switch to axe for the burst, and go into ds for more burst until it’s burned up, it seems like it’d still be good. But idk whether I should take Dhuumfire or Parasitic Contagion. I guess, if I want more damage and am fine with how survivable I am, Dhuumfire? Parasitic Contagion if I am dying a lot? Or is Dhuumfire just Dhumbfire now, and PC is just better by defailt?

Hybrid Necro s/d a/wh

in Necromancer

Posted by: Garky.1735

Garky.1735

Currently, I have a build like this. http://gw2skills.net/editor/?fRAQRBLRdG2IHNV3WajjN83moWogOCCgrN6PoESBqmDA-TRyCABAcCAi4IAc8DAoE9BtqE0YTfCp8bZ1fWa/BSB4nSL-e

The idea behind it being to have situational utility, and two different play styles, that work in tandem with one another while also working independently. I want this to be awesome for pvp, and still be viable for map completion/events in pve. This’ll be my second necro; I played a vampiric well bomber on my first one, and I wanted something different.

The idea being to lay on the conditions through scepter/Signet of Spite, and switch to axe/ds for quick burst. I specced Axe Mastery for the increased damage, since it applies to ds, and I thought it would help with the burst aspect. So conditions, finish with burst.

I’m having trouble deciding on utilities; I feel like BiP is a necessity, since it’s so amazing, and Signet of Undeath will get that lf generation that the scepter lacks; but idk if I’d be better off taking Epidemic/a well for that slot, since I have the axe for lf generation. Signet of Spite is, I feel, awesome for a hybrid build, due to the passive power boost, and the active ability to get a 12% increase in damage for Ghastly Claws/Life Blast because of Target the Weak.

As far as gear, I have a set of unbound sinister exotic armor laying around on my other necromancer; I feel like the stat distribution is perfect. I don’t currently have a way to craft sinister weapons or accessories, but it’s something I want to work on; unless you guys feel Rampager gear would be better? I’m honestly not sure.

It’s a complex thing; obviously a balanced hybrid isn’t going to to be as effective as either a straight power or a straight condi build, but I want to find a point in between that will still be powerful, and fun.

So a couple of the questions I’m still asking myself, after reading all of this, is what should I be using for sigils/runes? I grabbed rune of the thief just for the combo condi damage/precision. Also, on a semi unrelated note, I have been curious about necros and greatswords with HoT coming; does anyone have any clue whether that’s going to be more power or condi oriented, ranged or melee?

Hybrid Necro s/d a/wh

in Necromancer

Posted by: Garky.1735

Garky.1735

I’ve been wondering if there are any hybrid builds floating around out there that utilize Sinister stats to create an “effective” hybrid power/condi build. I know it won’t be ideal, but it strikes me that running scepter/dagger with axe/warhorn on swap instead of staff could be an kitten load of fun; with strong, effective conditions on one, and a fair bit of burst and retaliation to overcome those situations your condi’s can’t.
If anybody knows one, or has any tips on details on making one, post below!

Post Your Build Thread

in Necromancer

Posted by: Garky.1735

Garky.1735

http://gw2skills.net/editor/?fRAQRArY3djc0UdbpNO2wfbiahC6IIA63o/gSIFoaOA-ThSBABGcCA6b/BYVC28DAwF9DMp8jZzfRr+zCHEAAOCAkCwPlWA-e

This isn’t the build I’m currently using; I use the Vampiric Well Bomber power build that’s been out there for awhile; however, I was wondering what more experienced Necros than I might think about this. I know it’s ill advised, but I’m looking to create an effective enough hybrid build that will suit the majority of my needs. It’s like 60/40 Condition/power…idk. Wasn’t sure if this was the place to post this, but still; any thoughts are appreciated.