Showing Posts For Gatiha.9483:
SSD should help here. WPing takes like 1/3 the time. hopefully she’s close to one.
Sadly, even an SSD doesn’t help much when she spawns near a zerg at a wp. I load in like 10 seconds and I still wasn’t able to make it to her when she was right on top of a wp, all because there was already a zerg there. It’s a little ridiculous.
yes indeed, the only time to do the gauntlet without having to wait 20 minutes is at 05:00 in the morning. Why is it not instanced, only because you like to drop the dead players into the pavilion ?
The problem is, is that I am there alone and not getting put in. No player is around me at all.
Good job at a horrible queuing system for the Queen’s Gauntlet. I love just standing there alone after loosing a ticket and not getting put in having to watch someone who came 10 mins later and gets put in over and over again in front of me. It’s really cool. Thanks Anet.
You win 1000 internets, good sir.
I’m honestly abit disappointed, I thought you’d atleast drop me some thoughts on the points suggestion
Sorry, but what you said made me laugh uncontrollable and I thought you were just trolling.
Well, for the points they should be given out to those who are able to survive, which is what the game is all about. I have come up with a few solutions, but at this time I cannot post it all. After I am done with this response I will have to go. Tomorrow I will have time to post it so then check it out and let me know what you think about my ideas of solutions. Your idea for points is actually pretty cool too, I like it, 100 more internets your way, sir.
I have a lot of fun with it, and know of lots of persons that love it, you are not one them lol
. Its a litle slow, but the brutal way of it make it really a survival game .
The one shot with stealth is zone limited, and if the character disapear you can try to counter it (try to get hoy much it takes to charge, then dodge, posible 2 times lol).
I have fight against all races and i am capable of notice when the one shot atack animation comes, and when someone is atacking me.About the start moment atacks, i can notice lol, but yes its difficult, the confusion of the crowd is part of the game mechanic for this part.
The atack and kill in the beggining, when you can respawn, allow players to stock munitions, rations, etc; preparing themselves to the later fight. The fact you can kill means this:
Im getting all you collected, you collected for me!!! (lol).
You just got a second chance , of course you are at disadvantage lol, half health and in general less items that the ones that didnt died. You died, your shame, we are letting you play. I have been able to win it after respawning, specially if it respawn you in a part like the ship (i thin you only respawn in one of thge ships, not sure) or the bar (even more lucky if theres not people lol).
I can kill you in that time as part of my strategy to change the balance of who have more rations, traps and arrows (Yeah more strategy).You get points in that grace period, because is part of the game strategy to kill people in this part and gain advantage.
Karka has inmersion lol: Is sunset cove (karkalandia lol).
Second it means your actions has a repercusion (you will be haunted for evil spirits lol).
Third it give the dead something to do- atack or expect, etc. principally atack lol.
Forth it make the later part of the game more difficult, the survivors need to fight the things the spirits summon (karka and traps). So they dont go in a completly desolated island (i knowis survival but well is pvp masive not 1vs1 lol) that will make them get bored as hell (its alredy slow paced lol).
Fifth, since many people die in the zones with more objects to get, theres more posibilities that one of them summon a karka theere, making more difficult to get that resources to the living players.Lately since you expected for hate (lol):
Im not gonna hate you, well posted.
Sorry, the reason I didn’t reply to your response is because you typed “lol” every five words. I did read your post, however, and I am glad you contributed with your positive attitude.
Okay, I love what you said about the start and the grace period. I thought about it, even before you posted here, and I still am not a fan of how it is done. The points in the grace period is still not a great idea. It’s a grace period and thus you shouldn’t be able to die and people shouldn’t be able to receive points. Especially since, if you’re slow, you get nothing out of the start and just get killed by someone who picked up the pistol.
Onto the ghost and karkas, dude it’s about survival not about fighting ghosts. Players should be able to do something when they are dead, yes I agree. When players are dead they should be able to lay traps, and ONLY traps. Crippling traps, alerting traps, item stealing traps, ect. How it is right now, with ghosts able to spawn karkas, puts whoever wins in the ghosts hands and not on who was able to survive under the conditions the person is in without ghosts. I understand that this will make the games long, but that problem lies with how fast the resources at the bases respawn. This is why people are able to just camp out at a base and this shouldn’t be possible because it makes for less pvp and just pvg, which is stupid. Resources from bases shouldn’t respawn and thus would make the players move from base to base to try and gather more. This will result in more meetings and pvp. This is the other way to get items, killing other players. This way it makes it more about survival against the players. These are my solutions to the problems so far.
Southsun is the place where karkas are at and I am okay with them being around. What I am not okay with is that ghosts are able to spawn them.
Gatiha, before you continue, there’s an edit button so you don’t post 18 times in a row (currently, your record is at 12 in a row). Now, I understand that some of your posts are long, but you can actually condense that duodecense posting to a double or triple post.
Please start doing so, it’s a pain to read through comments (which I have been doing, just not yours) and then see that one guy who posts. And again. And again. And again. And again. It’s like he’s having a conversation with himself (especially when he quotes himself, which I see much too often in these forums). Yes, people will quintuple post and quote themselves in that quintuple post not realizing that they’re talking to themselves.
Save yourself from looking like a rushing fool and slow down. Take the time to format your posts. It’s a lot better on the receiving end, trust me.
I’m responding to everyone in the thread to keep conversation going about this. Why would I make one big post trying to respond to everyone I did respond to? First I don’t even think I’d be able to add every quote of what someone said and second if you can, I don’t know how. It’s just easier to see who I am responding to.
(edited by Gatiha.9483)
Ghosts are not OP. There is a very limited supply of charges in the matches, and the ghosts can only take so much before using it. Besides, do you people WANT these matches to last for the full 13+ minutes? I’d rather them end as fast as they currently do so it doesn’t take so long to wait for the next one.
You do bring up a good point, but still not a good enough solution for the player vs ghost/karka. The game is about survival against players so why should you be able to die because of ghosts? The matches may last for a long time without it, but still that is no solution to the problem. The solutions I suggest are: a timer or ghosts have all traps that do something special. Traps that cripple, alert your location, steal your rations and your equipment, ect.
No one is mad, just stating why the mini game is a failure.
Except it’s not a failure. It’s actually the best minigame to date (or at least the best minigame that I’ve played so far). If you want a failure, look no further than the aspect arena – now that is horrible. Not that I expected anything better from the game sponsored by Kiel…
I will say I don’t agree with you, except for the aspect arena I completely agree with you. The only mini games that are good that they release was the Snowball pvp game for Christmas, the rest were not good and are failures. They are getting better, but at a very, very slow rate.
Anybody who has a hard time dodging headshot should probably be playing another video game title. ^_________________________^
Not sure if that was too me, but I am assuming it is. I agree, but there are many problems with what you said. There are colorblind people who play this game, I myself am colorblind and can’t see any circles on the ground except the white ones, does that mean I should just never play this game again because Anet won’t implement a colorblind mode? I understand what you are saying is for the mini game itself, but you did not specify. There are many peoples with your comment when spoken along the lines I was on.
This is the greatest mini game ever! So fun and intense, I really don’t understand the hate.
The only thing I want changed is the veteran karka shooting ability (not the one with red circles, but the one where it just shoots 1 shot stuff at you)
You don’t understand the hate because there is no hate. It is feedback on what is not good in the game. It is a good idea, but it just wasn’t made properly. I love the idea, just not the game.
kitten kitten , I DON"T LIKE IT, SO I’LL SAY THAT IT IS BAAAD THING!!!!11!
To the cave you ‘— . I’ll lose my time to awnser you:
Southsun Survival, its a tatical game, where depend totally on player skill and strategy to determine how it will go on. Its very fun, because all players do something different. Some stock and hide, some try to kill all to gather their resources, some just die and kill campers. Its FUN.
About the points you had mentioned:
* “Die at start” : You can actually die at the very start, and due the start period, You will instantly respawn – at a safe place, with 50% healt AND A RATION. What is damm wrong in this point?
- “That horrible 1-shot arrow” – Not is horrible. Its tatical. It have a 4x more cast time that simple arrow. Actually, 2.1/2 arrows can kill a Full health person, so, its really up to player try it luck with the one-shot arrow, because if the enemy notice, he will kill you while you are charging. Its pure strategy, and actually, the stealth kit makes part of it.
- “Last thing is the after death stuff” – Its perfect. I’ve killed a couple of your hatred campers. As you know, the living ones can’t free-chase others due to the fear of get dead. But the dead can do it. If you don’t like the karkas, its probably because you is a (Bad) camper. Also, The karkas has a giant spawn time. If you are a minimum skilled, just as you see (Or hear) it spawning, you just have to #5 Run, and do some dodges. Only depends on you skill.
- “The other thing is the point system” – (wait, the dead stuff its not suposed to be the last one?? ). I really don’t have watched if this is a 100%, but all matchs I’ve played, the last one to survive gain a Giant ammount of points, what simply put he in 1st place. Its right, its a survival game. The others positions is determined due the activity of people in the match, killing others, been more time alive and this sort of thing.
If you, OP, readed my post, awnser me : WHAT IS WRONG WITH THIS MINI GAME ACTUALLY?
Nothing. And if you don’t liked it is very sample > Don’t play it, or just do it for achievments – Since you don’t even need to win it to receive the achievments actually. I really hated the Aspect arena, and what I’ll do is only play it for achievment and never more step there. I’ll not make a topic here saying thakittens the worst thing of ever, just ’cause I disliked it.
Your first line shows your lack of understanding. What is wrong with this game you ask? What I stated in the post. You have good points, however you cannot argue well. I stand by what I said and what I stated is something that should be worked on in the mini game.
Here’s a hint: when trying to argue, don’t attack the person you are arguing with, it just shows your lack of arguing skills. You should work on that. You should also understand that this post is for giving feedback on the game and to have a calm discussion on the game with it’s good and bad. You have utterly failed to comprehend that. Go and attack other posts that give feedback on something to help improve things and leave this post.
Bad Telegraphing has been a constant issue with this game.
That’s really all you had to say…
That is not an argument and would make for a useless post.
- Everybody starting at the same place is just stupid.
- The headshot shouldn’t even be in the game, imo.
- Being a ghost is fun but collecting the balls before being able to do anything is stupid. Especially since other ghosts can still them from you.That’s about where I am with this.
I think the event could be fun. But I would change this whole thing in a few ways: Spread people out at the beginning. Don’t allow access to the whole island, even Southsun is far too large for the number of players (but at least it’s not all of Metrica Province like Hunger Royale was). And give the ghosts 5 or so powerups when they die.
In several cases I found people when I was a ghost. I could follow them, but do nothing — no ghost nibbles nearby to find, so… fun? Watch them run around and wait until they die?
In many cases I died right at the beginning, ran up to the fire and half-scavenged something and then poof! Dead. No idea how someone else could have scavenged something in the same time and have time to shoot at me.
The very first time I join a game, it’s often in progress. Like Sanctum Sprint. In both cases, it’s a nearly guaranteed loss. First time in the game, I got to read “Instructions” (really not much more than just that word) and then I was dead because I had spawned right in front of someone with ammo. Thanks! That was great.
But after the initial kitten fest, I almost never found anyone alive. Usually hunger would kill me. Once, I found someone but the arrow shot was obstructed by a grain of sand on the beach, and another shot was out of range due to it being nearly melee… but then I died of hunger before the other player could even shoot me. That’s pretty much the extend of the interaction I’ve had.
Oh well. Other things to do in game, at least.
You we’re probably one of the unlucky 2 that got hit by the pistol. Pistol is an almost instant 1hit KO. It also has 2 bullets (which is why I said 2).
I always grab it first and hit 2 people with it so I can steal rations, but I end up dying anyway because I think it’s fun being a ghost.
On a different note: I think Ghosts should get 1 charge every 5-10s (?)
Ghosts need to be completely redone. They are way to op in this minigame. 1 charge every 5-10s right now would increase that to such an incredible level that would ruin the game more.
Take out the ghosts spawning Karkas. This is the one thing that is spoiling the game. Sure keep in the traps and maybe introduce a different trap which spoils any rations you have and making them only 50% effective.
Also the scoring system is so out of whack. I can survive until the end and have a few points where as someone who dies 2 seconds after the grace period ends and ganked people at the start because they got the pistol can out score me. I thought this game was about “SURVIVAL”, not how many I can kill at the start.
Let the scoring only start AFTER the grace period ends.
The scoring is what I am least concerned about, but I agree with you. The way the game was put together makes it not about survival, but instead about killing people while you’re a ghost or during the grace period. That isn’t survival since they respawn.
Just stop complaining seriously, it’s PVP you will die that’s the kitten point of it! You get more rewards in this than any mini game I’ve seen before plus the achievements. Some of you really need to grow up
Hmmm, I don’t have much to say to someone who doesn’t understand what arguments and feedback are. Telling people to grow up, who are trying to talk to each other about the good and bad of something, makes you completely useless in this argument and should not be here. If you have nothing constructive to say, then don’t say anything.
‘’Now I will wait and read all the hate I receive for posting this’’
You’re full of yourselfalso you’re just bad : |
Go home, you’re drunk. You don’t know what you’re talking about and aren’t even progressing the argument, instead you just throw around ad hominems.
The mini game is like the hunger games, starts off with everyone in a circle around a bunch of good items, and guess what, lotta people die there too but some people run away from the beggining! Nothing says you have to charge in right away or even play the game! Also like the hunger games their are many non contestant things that kill you like starvation, poison, explosives, wildlife so this is how the games intended, I have loved it if you do not than don’t play it
I was about to post this. I’ve actually done this strategy and the Passiflora will give you Rations (or a bomb, hue), which means that you’ll be able to survive a bit longer while you look for arrows. While I do get a lot of points from staying in the starter camp, it’s not the best of idea’s, because I tend to get stuck in the starter camp while trying to find Rations.
The OP, to me, was an l2p issue. Sure, you say you aren’t bad at it. But perhaps you are bad at it, you’ve just gotten a few lucky wins/high scores. Unless you’re consistently doing good, I believe you shouldn’t be complaining that the implementation was terrible.
I’m not that good of a player in it, but I enjoy it. Why? Because when I get in, to when I die I feel like I’m playing the Hunger Games (or, in this case, Southsun Survival). I know the risks. Whenever I kill a player, I know that they’ll most likely camp me with traps to screw me over. I know that they’ll probably drop a Karka on me (since I stay in the same camp all game, like a baddie). But I still play. It’sa survival game, so I play expecting to die, but I try my best anyways.
As soon as I read, "The OP, to me, was an l2p issue. " your entire comment was irrelevant. What you are saying with that statement is that you have to be good at something to be able to critic what is wrong with it. That response does not help the argument what so ever.
FYI: I stopped reading your comment after I read that quote.
The mini game is like the hunger games, starts off with everyone in a circle around a bunch of good items, and guess what, lotta people die there too but some people run away from the beggining! Nothing says you have to charge in right away or even play the game! Also like the hunger games their are many non contestant things that kill you like starvation, poison, explosives, wildlife so this is how the games intended, I have loved it if you do not than don’t play it
You’re not really understanding much. The things I already stated are what I say again to you, (I don’t have time to retype everything for everyone to understand). Also it doesn’t matter if you don’t like it, there are achievements to get in there. Besides, it was a good idea for a mini game, but as I said it failed. If they fixed some of these problems it would be great. It is just like every mini game they have come out with, they suck.
I really enjoy this minigame but it does need a few adjustments. Like mentioned before, they should encourage players to kill survivors in order to end up high in the ranking. After playing a few games I’ve noticed that hiding in a corner will more likely win the game for me rather than killing people who can then spawn Karkas. That’s when we come to my second point, the Karkas. The fact that dead people can spawn a Karka goes way overboard and it really ruins the minigame. Instead make them spawn a maybe better trap but not those kittening Karkas..
I agree. They should only be allowed traps. Alarm traps, crippling traps, traps that drain energy, ect.. No traps that hurt the living players.
I disagree entirely. I think this is Anet’s best minigame yet. I played for several hours straight because I was totally addicted. Each game is unique. While the ghosts are a little overpowered (summoning one shot karka is a bit much, and there was one game where I was continually trapped over and over about 8 times until I died), I think that’s okay given that dead players need something to do. Otherwise, I think it’s quite polished and well thought out.
Other than the ghosts, most of your points aren’t accurate. I’ve died to the one shot arrow like… twice? It is not at all hard to dodge. One of the only times I died to it was when I was totally disarmed (no traps or arrows) and a guy with four arrows caught me in an open field. I dodged three of his one shot arrows before I was out of endurance and he finally got me. I wouldn’t call that “op.” I’d call that “what inevitably happens when an armed combatant meets an unarmed combatant.”
Regarding the points in the grace period… meh, I don’t really care lol. The points aren’t relevant. If you win, it gives you top points regardless. Who cares if someone gets 20 points toward their 2500 point achievement while everyone will resurrect? Seriously. And I often do better when I die during the grace period than not… so your point that it “completely destroys you” is just not accurate. I mean, they gift you a ration and an arrow if you die during grace… often very valuable.
I have only died like once to a head shot and it is still something that should be a skill shot. It one shots you. Anything that powerful should be incredibly hard to hit. The points in the game are not that important compared to the other points I made. The last thing is that when I died during grace period I was completely useless because people have already been there and scavanged everything at the place I spawned.
Can’t say I agree….I enjoy it, I think it’s a lot of fun. Plus I am happy I got the desert rose nods.
Give me reasons why. I want to have a good argument here to have everyone talk about the good and the bad of this mini game. All the feedback, no matter how small, helps.
I’m sorry, I haven’t read most of this and actually did debate on posting anything but in the end, I thought, ‘why not’. It just makes me laugh (real laugh, not sarcastic laugh) that every time there’s a new release of content, there’s at least one and usually more threads that are titiled just like this (with some variation). It cracks me up every time. I’m thinking that if a new content release went out at 12AM, thirty seconds later there would be a post on the forums titled “This is just horrible”. Sorry, I’m sure there are valid points but it still just kills me – in a good way, of course.
Why laugh about something that gives feedback to help Anet make something better next time?
>It should be a skill shot to make it a lot more fun of a game and it would fix the absolute OP ability to be something that is difficult to hit
Try your V button. It will surprise you for sure
Congratulations, you obviously don’t understand out much easier it is to hit a target lock skill then a skill shot. You can dodge, cool, but why should it be a locked target? It’s a one shotting ability.
Southsun Survival is just… an awful minigame. I have never had such little fun playing a game. Even winning yields the same results, so don’t say, “Oh it’s because you’re bad at it you think it’s bad.” let me tell you that even people who are bad at something can still critic it, however I am not bad at it. So let’s go over what’s horribly wrong with it.
Southsun Survival is just… an amazing minigame. I have never had so much fun playing a game within a game(gameception). I do wish winning would grant slightly better rewards but I don’t mind, I’ve been playing it cause I’ve enjoyed it rather than for the rewards.
I like the start, you either grab something and risk getting shot, clobbered or trapped in the process, or you run off for adventures somewhere else, I’ve also died right off the start on purpose, because if you’re unlucky during the initial stages, you might end up with low hp and no rations, killing yourself during the grace period grants you a ration + an arrow, which in some cases have put me at a better position than where I was before I died.
That you complain about it being crowded does kinda tell that you are at best average at this, for starters the play-area is huge, during the start theres countless of places where you can get into cover quickly enough to avoid most of the zergfest that will take place for the first 1-1½ minutes.
The headshot ability is of little concern as both ability 1 and 3 interupts it aswell as its channel being long enough for you to be able to line of sight it the majority of the time, my one concern with this is when someone gets out of a camo kit there will be no animation for them casting it, thus timing your dodge is hell.I just can’t agree with this, theres enough ways to counter it, I personally haven’t really been using it much lately, I prefer crippling my opponents.
The karkas are easily dodged even when they spawn right ontop of you, the karkas are also vital for shorting the game down as they can cut off access to the various camps and thus limit the amount of supplies accessible to the survivalists, thus they are infact reducing both food and utilities availible. The one issue I have here is that the ghosts spawn right ontop of the person who killed them, thus a better player will be running around with a trail of ghosts spamming traps and karkas on them, a more appropriate approach may be to randomly teleport the ghost.
The grace period points are easily stackable if you stick around the start and fire at people, it is horribly boring tho however I’ve yet to see anyone doing this be the last charr standing.
One thing I believe could be appropriate tho would be to give people 10 points per stack of hunger they survive up to, so if you survive up to hunger*2 = 20p, hunger*3 = 30p etc, most games end at hunger*4 and that gives the later survivors a slight boon in points over the ones early deadified.
You win 1000 internets, good sir.
Survival is the best as it is now. If you die first, you are lucky. You will respawn somewhere lots of goods to scavenge at. If you are dead you can still get points and be 1st. I did it lots of time but being 1st or x’th does not matter anyways. And if you died because of a karka, just accept it. It is the survival of the fittest, not the crying babies.
You need to reread what was posted and develop a better argument. You contradicted yourself by saying “If you are dead you can still get points and be 1st.” and then proceeded to say, “it’s survival of the fittest,”.
Your first two statements were good, but the rest was awful.
The game is just awesome, i played for 4 hours continuously and as someone said above it’s the first mini game that worth so much. I would even pay just to play it.
Please go further on this. Give reasons because I want to read what everyone thinks is good and bad about it.
If I made a post all in caps with “kitten” for every third word. I guarantee you wouldn’t read it either. I don’t read rage posts. They’re not full of constructive criticism. Constructive criticism is organized, grammatically correct, emotionally neutral, and usually with a tldr; version at the bottom capitalizing on key points. If OP goes back and revises his post to be more calm. I certainly will hear him out.
You’ve spent far more time arguing your empty case than it would have taken to just read the post. Not only this, but your own expectation is rather moot when you consider that every other person in this thread read his points and agree with him in a respectful manner. Don’t be so superior about it. If you can’t be bothered to read it because you don’t like it’s format, don’t bother posting. It’s the same logic as “if you don’t like the mini-game, don’t play it”.
Well done though OP. You’ve identified some legitimate issues. We absolutely SHOULD be giving feedback on any issues we encounter in content. Anet even ask for that….
You shouldn’t be able to die upon spawn in a game like this anyway. Whenever that happens in a PvP game it usually gets fixed later on. It’s particularly important in online games because a system like this needs to compensate for individual latency issues. It means people can at least spawn and try the game even if their net speed is not quite as good as others. Considering the game will stay around as a permanent-ish addition, I’m sure they will look at balance such as spawn locations, invulnerability on spawn (Coupled with actions being on cooldown), enemy spawns etc. Also that one-shot might be revised a little but who knows? They will need more feedback like this to improve the system.
Thanks, there are a lot of things they need to work on that’s why I like to give feedback on what I feel. I also like to read everyone’s opinions on the matter. Hopefully Anet takes what the players say into consideration. Even if they don’t change something, I would like them to at least think about what is said.
Actually southsun survival is the only minigame i have really enjoyed so far in gw2, every kitten game is an exciting
<3 southsun survival.
Btw the headshot ability is only ok if the person you are aiming for does not look, otherwise you can dodge it easy. A red arrow flying at you is pretty easy dodge :P
Good point, but depending on the class and race, the ability charges differently. For example: Norn Females stand still with the bow in the air and sometimes it doesn’t even look like they are charging, whereas Norn Males crouch all the way down and is very obvious.
The other problem is the red arrow. Colorblind players can’t see it. I can’t actually see the red around it and until now I didn’t know it was red lol.
If it makes you mad…Don’t play it. No one is holding a gun to your head forcing you to play this. It is a game. In fact, it’s a game where you can do whatever you want, moreso than any other game I’ve ever seen. If you desperately want the back skin. Buy it on the TP. If you don’t have the money, farm one of the other mini games that are out. Regardless of win or lose, they do give money that’s comparable to CoF p1 farming. If you want the Gnashblade mini, do the other achievements. Pretty simple.
PS. I am not reading your block of text. I don’t have the time or patience. I can already tell what it says for the most part anyways.
This is a fairly asinine post. You’re saying that if someone doesn’t enjoy something they shouldn’t point out ways they think it could be improved? Why be so against legitimate criticism?
And even less impressively you’re not even bothering to read his points to see if they’re reasonable or not, but you’re going to respond anyway?!
To the OP – seems like fairly reasonable criticism. Hopefully it will help the devs fine-tune future content (although personally I hope future content contains far fewer minigames – am exhausted by them now!)
I will say I did seem very negative, but it is hard to not be negative when pointing out what makes a game bad. My argument needs to be worked on to a bit and remove the cursing.
I agree, the mini games are getting annoying. They really are not that fun to me. They have somewhat improved the mini games, however not by much and most of the past mini games were better. I like the idea of mini games, but they just need improvement.
The only issue are the 2.500!!! points you need for one of the achievements. I will most likely need 50-80 games to complete it… and that’s a huge amount of time.
The minigame is fun, but grinding it in the short period of 2 weeks will just be a pain for me and as it seems, a lot of other players out there.
The grinding is annoying, but it’s something that can be done easily. They just want you to play their mini game.
Why shouldn’t the person killing everyone get high points. The survivor that’s just hiding in the corner, never killing a single person shouldn’t get anything. The game is meant to have an overseer that prevents that type of play by either forcing that person to move or directing others towards that location. Since it’s not possible to give that position to a player, because it would just be abused, the dead players are meant to take on this role.
If the length of your survival meant everything, the game would be incredibly boring as more and more people began hiding in the far off corners of the map. It’s not just a survival game, it’s a hunt.
It’s a game based on survival, you should get more points for living. Exactly, it’s a hunt for player vs player. This game doesn’t really do that. The ghost idea is cool and all, but they shouldn’t be able to kill people, just alert locations and cripple.
Let me guess, he’s complaining about champion karka &/or dying immediately after spawning? If you were around during BWE#3 you’d know this is a massive improvement. If you disagree with the mechanics, then don’t play the game is all I’m saying. If you really want people to take you seriously, speak calmly and logically about your points. Don’t sound like you’re raging over losing.
Swearing doesn’t automatically assuming raging. Also, you should probably read it because you have no idea what you are talking about. You talk about being logical, yet you won’t read the argument? What a shame.
The major flaw with Southsun Survival are the player ghosts. It would be really boring if dead players couldn’t participate in some way but letting them summon karka is going way overboard.
I say all they should be able to do is pick up the orbs and set the alarm traps that trigger when a player steps on them. The orbs shouldn’t count towards your overall score and only count towards laying alarm traps. Hell, I’d even been fine with them laying crippling traps. I do not like the idea of them being able to spawn something that damages or doing any sort of damaging ability.
I don’t think you do Simplicity. In fact, even though the tone was very negative, the OP makes some sound remarks about some of the mechanics. It’s more of a ‘this could be so much better balanced’ rather than a ‘omg this sucks!!1!’ post.
The tone is negative because I really want a mini game that isn’t completely flawed like the ones they are giving us. Also, I always swear and do not like to sensor myself. Cursing doesn’t always mean anger. Also pointing out the comments people make, “mad cuz bad” and such also make me seem rather negative.
If it makes you mad…Don’t play it. No one is holding a gun to your head forcing you to play this. It is a game. In fact, it’s a game where you can do whatever you want, moreso than any other game I’ve ever seen. If you desperately want the back skin. Buy it on the TP. If you don’t have the money, farm one of the other mini games that are out. Regardless of win or lose, they do give money that’s comparable to CoF p1 farming. If you want the Gnashblade mini, do the other achievements. Pretty simple.
PS. I am not reading your block of text. I don’t have the time or patience. I can already tell what it says for the most part anyways.
Well, I can tell you that your assumption was completely wrong. No one is mad, just stating why the mini game is a failure.
Now I will wait and read all the hate I receive for posting this. Please make it entertaining and, if possible, logical.
I would love to read everyone’s opinion on this mini game as well.
If it’s good, convince me that it is good. Don’t just say, “It’s good, you’re just bad at it.” give me actual reasons why it’s good, otherwise you will be ignored for your lack of the ability to reason.
If you also agree that it is bad, tell me why you think so. I want to know why you think it is bad as well.
Southsun Survival is just… an awful minigame. I have never had such little fun playing a game. Even winning yields the same results, so don’t say, “Oh it’s because you’re bad at it you think it’s bad.” let me tell you that even people who are bad at something can still critic it, however I am not bad at it. So let’s go over what’s horribly wrong with it.
First things first, the start. It was a cool idea to start everyone like that, but at the same time was just a failure. Dying right off the start is just stupid and you shouldn’t be able to. Even though you do come back to life you are left with half health which completely destroys you. Also, dodging is difficult because there are some many people there crowded. You don’t know if it’s coming to you and because of how some races/genders look casting their kitten absurd 1 shot arrow makes it look like they are doing nothing but standing there.
Now lets talk about this horrible 1 shot arrow. To start this one question must be asked, why the hell isn’t it a still shot? Seriously, why isn’t it? It kills people in 1 shot! “Oh it’s a channel, so it’s fine.” no it’s not! It should be a skill shot to make it a lot more fun of a game and it would fix the absolute OP ability to be something that is difficult to hit. It will be a lot less OP than just clicking on a character, going stealth and charging the shot. Just stupid.
Last thing is the after death stuff. I’m fine that ghosts are able to set triggering traps that alert the living players where that person is, what I don’t like is how they are able to spawn karkas that 1 shot people. This should be a kitten player against player game with the survival aspects of low ammunition and low food, not player vs ghots/karkas. Just…. wow.
The other thing is the point system. Why can people get 50+ points while still during the kitten grace period? You shouldn’t be able to get any points until after it. Also more points should be awarded the longer you survive, I mean it’s a kitten survival game Anet! Think once and while! The other thing that is stupid is that even if you die first you can still accumulate the highest points, which is completely absurd. If you die first, you should be dead last with no points. Points should be given in order where the longest survivor gets the most and the first dead gets 0.
In the absolute majority of my games it was mostly pvk (players vs Karkas). If I wanted to do pvk I would go to Southsun Cove and farm them without playing a kitten mini game!
This minigame is easily the worst minigame Anet has given us. Good idea, but a failure. Seriously, just a failure compared to the other mini games.
I recall same thing happening when I soloed it.
I think it happens if NPCs are dead when you enter the picklock event. However I just needed to wait few minutes and door automatically opened.I don’t think that’s the case. I remember doing it on my alt account a few weeks ago, and we had to back-track a little bit to find and res the NPC’s. Once they were res’d, they started the event and everything continued as normal. Maybe it’s just inconsistent? idk.
Well, for my group and I every NPC was alive and well before we started the cutscene. It just wouldn’t go and we even back tracked a bit killing every single mob just to be sure. Still nothing.
There is a bug in the story mode of Sorrow’s Embrace where when you get to the point where Zojja needs to pick the lock, she just stands there and does nothing. The events do not proceed as they should and we cannot progress through the dungeon. The cutscene where Caithe explains Destiny’s Edge is still there and we watch it and we are at that point in the dungeon doing it the normal way.
This is something that needs to get fixed really fast as it halts progression.
I have those colors and have decided to use midnight red, but I want a color to match the bright flames on the armor. If you could help me with that part, that would be awesome.
Right now the colors I have chosen are: Abyss, Midnight Red and Gold. However I would like to switch out gold if there is any color that matches the flames better and I am unsure if Gold even matches it.
Abyss and Midnight Red will be awesome – they are “can’t go wrong” colours.
How the Gold looks will depend on the material being dyed – on metal, it will come out nice and shiny as gold should; on some fabrics it will be a pale yellow (whether it goes with the flame theme is subjective of course); but on a lot of material (eg medium Duellist) it will be washed out and muted.
I tested on the Fire God Vambraces (they have some metal bits), and the Gold goes just fine, though is too pale a hue to match the flames. Honeybutter and Butter seem a closer match (and also come out shiny, on the metal). On non-metal material those colours may end up very meh though.
[I personally chose something even less saturated than Gold – Lemon Zest I think, but that’s cos I wanted a contrast, not something that matches]
Cool, thanks! I’ll try those colors out!
Seems a little brutal to me. I pass
That’s what makes it perfect for a warrior!
Not going for the hellfire set, but what I’ve found goes well with similar flame-theme gear, is Midnight Fire (I think that’s the “blackest” red).
Midnight Ice also goes well and makes a nice contrast.Those are pretty pricey though, so if you didn’t want to spend so much especially on something you yourself cannot appreciate, try Heirloom (a rich brown-red, darker than Blood).
I have those colors and have decided to use midnight red, but I want a color to match the bright flames on the armor. If you could help me with that part, that would be awesome.
Right now the colors I have chosen are: Abyss, Midnight Red and Gold. However I would like to switch out gold if there is any color that matches the flames better and I am unsure if Gold even matches it.
Sorry bro, but that doesn’t help me in the slightest.
So I really want to sport the hellfire gear and I have somewhat of an idea on the armor set that will looks awesome with it, however, my problem lies with dyes. Since I am colorblind I have having the hardest time in the world finding the perfect dyes for this set and I don’t want to look like an kitten, so I was wondering if some of you kind, handsome/beautiful gentleman/ladies would lend me a hand with some dye ideas!
if it makes you feel better, it’s not particularly easy for the non-colorblind people to see what the hell is going on at those last waves either :P
but yeah, ANet should either expand the API tools to let people mess with HUD settings, or make a colorblind mode themselves.
It’s horrible because this is a skill based game. I know this dungeon is hard for anyone else, but it can make it much harder if you are colorblind. It’s not just this dungeon that is difficult for me, but something I thought I should bring up, especially since it is not a permanent dungeon. I love the difficulty the dungeon brings, but I hate how it feels like Anet doesn’t care for colorblind players. I mean, it’s a huge kitten move to make a skill based game and not have some sort of colorblind mode in the game.
The last boss on this dungeon is so incredibly hard for me to do. It is impossible, literally impossible, for me to see the circles when they shoot the cannons. I know I can see where they shot after it hits because of the animation on the ground, but it’s before it hits which is the problem. I know people will say, “Oh if they shoot near you they will shoot on top of you next,” well to say, that is false. They don’t always shoot at you after shooting next to you.
Usually at this part I try to move around and dodge these attacks which are literally impossible for me to dodge and I die, every…. time! It’s annoying the hell out of me because I never survive these parts at all and I have tried watching the shots, it doesn’t work that well. My friends say that it’s hard for them to see, but it’s not impossible for them to see.
This is just ridiculous that this game, after so long, is still not helping the colorblind community. A skill based game should help with those who are colorblind and not just ignore the colorblind players.
There is so many realistic weapon ideas that would 100% fit Gw2
To start with…
~2Handed axes – how about making those Warrior exclusive ?
~Fist/Claw like weapons – those always makes for freaking good looking mean toons and i love it
~Whips – I have never seen an MMORPG game with Whips ! and whips really hurts ! it cuts down so its a weapon and it dates back to the sword times so it fits in…. (i know eles have a lightning whips thingy but,i mean the real thing)(Dual whips for Thiefs, fire whips, Look Adam Winrich on youtube…)
~Arm blades or Nunchuks – those would be thiefs exclusive…
~Halberds … or simply enabling the spears to be used on land, some of the skin looks awesome, but u almost never see them….
~Crossbows – im not a big fan of crosbows, but why not ? those could be Rangers Exlusive
~Orbs ? – casters could shape an energy orb into a weap to hit (kind of like guardians scpectrals
~Javelins – This one is inspired by the amazon back in Diablo 2 yeah i know, but god i loved throwing Javelins…And there are MANY other good and realistic weapons Ideas out there… let me know if u guys agree on any of those :-D
Runescape had a whip as a weapon and it was really strong if I remember correctly. I completely agree with you. I would love to see all these weapons and even more.

