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kyokushinkai karate

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GazaKnight.8206

Ok before u start asming why is this here… well i didnt know where to put it… anyways so ive been playing kyokushinkai karate for a while now and i had a talk with my master about making a team… we tgought of a name and i told him “Claw of Jormag” i will design the logo and so on and wont steal anything from the game… i just wanted to ask if its legal to use the name… ty

the Great Fix (for the meta)

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Posted by: GazaKnight.8206

GazaKnight.8206

Once again,

The meta can never be fixed, nor should it be. Only the overpowered and underpowered needs to be fixed. Balance should always come around in a full circle and not end somewhere. For every build, there should be a good counter to it, but not a hard counter.

And thats what the video is about adding new mob classes that could be countered by deffrent build which will make a dungeon party choose deffrent role builds (condition,support etc etc)… and adding new mob class wont effect pvp so its a safer way than adjusting build system

the Great Fix (for the meta)

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Posted by: GazaKnight.8206

GazaKnight.8206

Its long but worth it, you can skip the first 10 mnts because they are not about the meta… enjoy

http://youtu.be/DdTsFYA3Kwo

new maps and tasks to existing maps

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Posted by: GazaKnight.8206

GazaKnight.8206

That is the exact problem with the living story. In my view they either have to commit fully to it or not at all.

For almost everyone playing at the moment Zhaitan has already been killed ages ago and a new Elder dragon is just over the next horizon. The maps could be kept in an historical context through the mists for those who actually like the risen and for anyone who hasn’t defeated Zhaitan.

But I think it would reflect better on the game as a whole to new players if they saw that the living story did actually result in some tangible changes to the game.

indeed, thats why I support the idea of having anther compy of the map in which the players who defeated zhitan and destroyed his curroption in Arah, that would really nice

Will level cap raise?

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Posted by: GazaKnight.8206

GazaKnight.8206

new level cap means, Ascended gear will be pointless, which is not cool, but addding new maps and tasks to existed maps (following the living world) would be nice, and adding new gear skins.
why not adding a legendary armor set ?

new maps and tasks to existing maps

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Posted by: GazaKnight.8206

GazaKnight.8206

To address your other point about new maps etc.

When this game started off with the living story I had assumed that after about 6months to a year all the player base would have been united and played through a story about cleansing Orr.

I thought we would have gone through all the zones cleaning it up and getting rid of all the risen. Then when that was done we would have introduced some new flora and fauna to the ruins there – completely changing the landscape

Of course all the new stuff would have been level 80 and basically functioned much the same. But the point is that we would actually accomplished something with lasting change – that’s what I thought they meant by the ‘living story’ but apparently I was mistaken.

listen my firend, I thought the same as you, but the problem is, when new players come, how are they exactly going to kill zhitan since the dragon would be deda already and the effected area went back to normal, thats why I dont support this idea anymore, but maybe if they made it in a way like, the players that didnt finish the story will and the “cleaning zhitan curraption” will be in a deffrent map and after they do that they will start playing in the new clean maps, its still a good idea but the excution of it wont be easy

new maps and tasks to existing maps

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Posted by: GazaKnight.8206

GazaKnight.8206

Adding new content: good idea.

Increasing the level cap and adding new tiers of gear: bad idea.

Fortunately it’s entirely possible for them to add new content, either in new maps or in existing maps, without increasing the level cap. Just like they have been with the living story they can just add new stuff at level 80. If they want it to be harder they can do that by making the mechanics more complicated, rather than by simply piling in bigger numbers that we have to grind to match.

With the down-scalling system they could even add new content for maps and players below level 80 and anyone above that level can play it too.

I admit raising the level cap would be a bad idea (Im not a hardcore MMORPG player, and never know what is the Gear grind is).

but as you said adding new maps, and adding new tasks to the old maps event if they are not 80, and these quests should be following the living world, such as adding a new faction to the Norn that Worship the Jungle elder dragon.

what do you think ?

new maps and tasks to existing maps

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Posted by: GazaKnight.8206

GazaKnight.8206

oki… alot of you made a great point, which is we dont want the gear grinding to come to this game, which is a good point
but there is still a good idea up there for the general PvE maps, which make it change with the living world, like adding new factions and new tasks for those non dungeon runners, or those that are leveling new chracters, I think that would be something great to the general PvE
and instead of new armor rarity with new required level, add new skins as @Beldin.5498 said.

btw, why not adding a legendary Armor, what do you guys think ?

new maps and tasks to existing maps

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Posted by: GazaKnight.8206

GazaKnight.8206

Hello everyone

EDIT:

Adding new content: good idea.

Increasing the level cap and adding new tiers of gear: bad idea.

Fortunately it’s entirely possible for them to add new content, either in new maps or in existing maps, without increasing the level cap. Just like they have been with the living story they can just add new stuff at level 80. If they want it to be harder they can do that by making the mechanics more complicated, rather than by simply piling in bigger numbers that we have to grind to match.

With the down-scalling system they could even add new content for maps and players below level 80 and anyone above that level can play it too.

I admit raising the level cap would be a bad idea (Im not a hardcore MMORPG player, and never know what is the Gear grind is).

but as you said adding new maps, and adding new tasks to the old maps event if they are not 80, and these quests should be following the living world, such as adding a new faction to the Norn that Worship the Jungle elder dragon.

what do you think ?

(edited by GazaKnight.8206)

Haling power useless

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Posted by: GazaKnight.8206

GazaKnight.8206

Hello everyone

this video by Gpotato talks about why healing power is uselessin gw2 and is unrewarding
http://www.youtube.com/watch?v=aRnw05Boi8I

I will put some of the big points here of why its useless and I will add some ideas that can fix that.
(remember, this is a discussion, so no need to get mad or angry)

it sucks because:
1. every class has a healing skill that can pretty much heal him

2. As fast as the player get ooc (out of combat) his health will genrate very fast.

3. (the rely system) when the player health is over he dont die, but he go into a downed stat, where he will have limited skills, if the downed player kept attacking the mob and killed it, he will will rely with 50% health (I know u can only rely 3 times, but still) and that means its better to burst the mob than to go and heal the downed player

4. have a healing build wont speed up the healing of a downed player.

5. the Healer don’t receive any Experience from healing.

(the video has more reasons)

Now how could this be fixed :-

1. nerf the healing skill to every class so there will be a need for a healer in combat.

2. change the downed system so that the player wont rely if the mob is killed, but buff the healing skill in the downed stage so after the mob dies the player can heal up faster.

3. getting red of the fast regeneration after the player get out of combat, or replace it with slower regeneration.

4. Add new achievement, comes with the title “Guardian Angel” and a spacial back piece. and it takes 2-3 millions of healed points to be achieved. (I know too much, but the player should not get it in 2 weeks)

5. nerfing the items that can drop a water field (healing field) that grants regenration.

I know many of you will disagree, but this is the only way to make a healer have something to work for and to make it rewarding.

if you want to add something right down there, I will be glad to…

thank you

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Posted by: GazaKnight.8206

GazaKnight.8206

Btw… dose anyone know a good dungeon guild, caz i dont seem to see alot parties in LFG

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Posted by: GazaKnight.8206

GazaKnight.8206

Hello everyone…
first of all I want to say that Meta builds are best suited for this game, and are the best builds, good? perfect
and I want to note that I always run Berzerker parities, but few days ago I thought about all I said, and now I take it back, its not us (the players) mistake that we found these tactics (skipping or stacking) and as the arena Net dev said “I dont blame players who want to skip trash mobs because killing them is not rewarding”

and for that being said, I hope ArenaNet will change the random loot system and stop nerfing every mob that still drop something useful (crafting meterials).
I think this topic is over.

few notes:
1. I do farm dungeons for gold, I only buy gems for Trasmution stones and skins
2. if someone know a place were I can find updated Meta builds caz mine expired that would be nice
3. sorry for deleting topic paragraph, was trying to edit it so I can add this
Thank you all again

(edited by GazaKnight.8206)

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Posted by: GazaKnight.8206

GazaKnight.8206

There is a saying “when a man is wrong, a true one will admit it”
i was wrong… and i always skip and stack dungeons, i know that i was saying non scense… sooo… im sorry

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GazaKnight.8206

this is the last reply

Stealth is not a bad game design, but using it to skip is bad
stacking is a bad game design as it dose not offer the challenge the content are supposed to have.
ArenaNet wasted alot of efforts in the Build system because nothing matters but the DPS builds.
players want to skip and stack caz there is no reward for killing these mobs
when they said “no holy Trinity” they meant that the party wont have to wait for a certain class to come, as any class can fulfill any role in the game…
the game has no expansions and that means no new dungeons. which may make a player want to quit caz of the same content played over and over
there is no ballance between dungeons and players level, means that most players wont play dungeons until they are 80 tho the dungeon level required level is much lower than that.

basiclly… the game has an unfair PvE system for most gear,skills, and builds.
no Rewarding system that is encourage players to clear all dungeons instead skip it all, which bans the other builds that were meant for the skipped parts

Im was not really complaing about it all, I just wanted to have a clearer idea of why is it all wasted, and was hopping for a change, that wont effect all the speed runners and will make it more rewarding for players to clear the whole dungeon. and make it a bit fair for new comers and low level to do dungeons without being kicked straight away (specially in AC, CM or TA)

thats all

see u all on the Battlefeild

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Posted by: GazaKnight.8206

GazaKnight.8206

and if what u say about ArenaNet made the game for Zerkers and speed runs, why did they bother adding all this complicated and creative PvE build system??? u telling me for PvP or WvW, why not just keep it there then and cut it out from PvE?

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Posted by: GazaKnight.8206

GazaKnight.8206

I didnt say Stealth or skipping is an exploit, its a bad game design

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GazaKnight.8206

@Artemis Thuras.8795
yes I did, and to tell I didnt say skill dose not matter, and why not a dungeon be as hard for a level 35 as its for an 80, arent u supposed to be experienced, and know more about your class (profession), and when I said that skills and traits must have a level required to be used, and not allowed to be used in dungeons lower than the reuired level for that skill or trait, yes this well do ballance in dungeons, so u dont have to be 80 to do a dungeon

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GazaKnight.8206

@hybrid no not exactly caz I play Zerk on all charcters, but when I tried other things I found that its useless, Why! caz players are abusing game bad designs so they keep stacking from corner to corner or stealth the dungeon, which was not meant to happen, examples, people killing Lupicus in 4-3 secounds, oh maybe that one was fixed, people stealthing most of CM, stacking SoE. and to tell you having something the game dose not mean its right, take Colonel Marines for example, I saw people finishing the game in less than 2 hours by skipping everything reaching the alst boss and killing it, now that is in the game but dose it mean its a good thing? No it dose not

@RSLongK Arenanet made the game so that dungeon can acully take more than 2 hours at least but when players abused the bad game designs, most the builds are now banned caz there is no need for them in PvE, like I said there is no need for a healer in most dungeon groups because players are not playing the dungeon the way they wanted it to be played, the devs didnt make the dungeons to run from corner to corner, or stealth to the last boss, and if they did, why even bother adding all these build systems to the PvE if no one will use it, why bother adding all these monesters in the path, that is the problem, ArenaNet must change some of the things in the PvE so it can be improved, so there will be no Best Build like now, the only useful build in dungeons so Far is the DPS, Why! caz everyone is skipping most of the dungeon and these builds roles are gone. that is the problem, and when the devs said there is no Holy Trinity, they meant u can be a Necromancer Tank or a Dps Guardian, but what is going on in the PvE is that all Roles and Builds being kicked out of PvE caz u dont really need them to finish anything, arenanet must change these little things so the game can last longer

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GazaKnight.8206

I do understand you guys, but what Im saying is that these days in this game there is not holy Trinity but there is only DPS trinity (from my own experience) most all dungeons require player to have a DPS build or Else, they get kicked, and that is because the dungeons dont require a tank, healer or support players in the party because most of the time speed runs will skip most parts of a dungeon or keep stacking in a corner, and these 2 tactics dont require to have a tank healer or Condtion AOE, which is why its a bad gameplay design, what Im trying to say is ArenaNet still have a the chance to fix this by making the dungeons as hard as its for level 35 or 65 players (regardless of experienced or not), so we wont see the “80s, ZERKERS, EXPERIENCED” trinity anymore, specially in the lower level dungeons

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GazaKnight.8206

and btw, I always played as full DPS in all classes but I once tried the Cleric Guardian build and the Supoort thief build and I saw a missed oportunities

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GazaKnight.8206

when ArenaNet no Trinity, it meant that u can Fulfill any role, but what is going on is that there is no trinity but only unity, if a player want to play a condition damge will be properly kicked out of the party and thats the problem, a one build baning other builds out of PvE, which is happening because there is no balance between builds and content are not challanging at all that it dose not need you to play a specfic role to finish something Imnot saying Holy Trinity, Im saying balance between builds, Im not saying guards must tank caz Necros can Tank too, but wha Im saying is there is no balance bettwen builds and dungeons difficulty

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GazaKnight.8206

2014, ppl still wanting gw2 to be a trinity game :/
Bingo.

Its not trinity, its alot of builds are being banned from pve due to the lack of need because there is no balance in dungeons

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GazaKnight.8206

Oki…. listen up, first of all the problem here is not the noobs, if u look at the points u will see that im targetting the higher level players compared to a dungeon
and my points wont effect the noobs, im not saying make bosses harder im saying make the higher level players weaker, the noobs wont have a problem as they will have almost the same sates and armor as the higher level one right.
I do relise that everyone played the AC dungeon alot just as i did… and they are naturly more femelier with it, but as u said people before stacking and thats how dungeons are supposed to played, im not saying make the noob suffer, im saying make the veterns have a challenge when playing these dungeons.
like what is the problem in not makeing the bosd follow players to stack, that wont effect noobs it will effect the veterns or make the players clear the whole dungeon, that what players used to do before knowing the skipping and staking mechanics, and I never said and will never say that skipping and stacking is exploit and if i did, im wrong, skipping and stacking are not exploits but they are gameplay flows, bad game designs.
And about the healing build not needed in dungeons in general, and every player is able to heal himself
that is a good thimg but at the same time bad thing, caz it means that builds inside dungeons are unbalanced right?
And thanx for being reasonable in replaying @Harper.4173
p.s im useing my phone to replay so im sorry if i wrote something wrong, keep in mind english is not my language, thank you

(edited by GazaKnight.8206)

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Posted by: GazaKnight.8206

GazaKnight.8206

As laokoko just explained, the game’s combat has many problems. Toughness is made largely useless at high level PVE, since all it does is make you deal less damage. And aggro control has been a mess since the game launched. The aggro priorities of monsters seem all over the place, and it makes it very difficult for players to maintain aggro. None of this has anything to do with the dungeons themselves though.

The dungeons generally are bad (and this is just my opinion, I know some players enjoy these corridors with monsters), for these reasons:

  • Oversimplistic, flat and boring dungeon design. They are mostly just corridors, lacking real dungeon features. What we need is more levers, doors, bridges, crossroads, alternating paths, junctions, traps, secrets, pressure plates, stairs, elevators, height differences… anything really. Anything but a log row of corridors and rooms filled with foes.
  • Badly designed combat encounters, and bad boss design. This exposes painfully just how dull the combat in the game is. You need depth in the combat system to have interesting combat, but you also need the enemies themselves to pose an interesting challenge, rather than just being trash for players to kill.
  • Bad ai. This links to the point above. Players currently make use of the fact that enemy ai is pretty poor, which dulls the combat. If the ai is dumb, then the players will abuse this fact. This is not an exploit, it is emergent game play.
  • Stacking, which is the result of the way how overpowered boon stacking is. This is a problem with the combat design, not the dungeon. But dungeons suffer for it, because anywhere else in PVE it’s not really needed.

People tend to bring up that they miss the trinity, because the dungeons currently lack combat encounters that demand the players to assume any real strategy. I don’t think we should go back to that. But I do feel the dungeons need to demand more roles from the players, rather than a full party of berserkers.

U know what, u r amazing caz u just said what make dungeons unbalanced with the build system, the AI should be smarter since the combat system allow the player to dodge and block attacks, but listen i want yr openion on some of these sugestions :
1. Change the AI so it dont follow the players to the stack, forcing the player to fight it in its own ground
2. Stop the player from being able to knock back or knock dow the boss so they will be forced to play by its rules
3. a. Change the scale system in dungeons (such as Ascolonian catacombs) so that everything will be scaled down not just the level
B. Make a level requirments to the 4 ult skils and the healing skills so when the higher level player wont be able to use some certain skills inside these dungeons
C. Make the traits that require higher level than the dungeon get locked so they wont be used in these dungeons (like AC and CM)
D. The wrapons that are higher level than the dungeon will be scaled down to that dungeon level, example : level 80 sowrd exotic will be scaled down to a level 35 rare
4. Change the reward system so its based on how much the player cleaned (killed mobs) in dungeon so for example only killing the last and the main bosses will result in a 50% lower prize (the main boss 25%, other bosses depends the deffculty the other 25%)
For example to get the 1 gold and 25 silvers and the 60 tokens the players has to kill everything in that dungeon

(edited by GazaKnight.8206)

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GazaKnight.8206

I would say a change in the scaling system in dungeons and make monesters in dungeons stronger ( not by increasing health, but increasing power) would help solve the problem

That is what fractal 50 is. Try wearing cleric, soldier or normad gear. Tell me if you can actually tank anything. It doesn’t matter what you wear, you are dead in a few hits.

What I’m trying to tell you is there is very little difference between full toughness gear and no toughness at all. You only take about 30% less damage, and you do much less damage.

It is much safer if the whole group just wear berserker and kill as fast as possible.

Not to mention you can’t hold agro anyway. Even if you take less damage dont’ mean other people is taking less damage.

Thats the problem… no balance between builds caz dungeons are not balanced

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Posted by: GazaKnight.8206

GazaKnight.8206

That was hard to read, so I’ll just pull out some of the parts that I could parse >.<

No trinety but its only unity… no condition no healers no support, nothing but power….

Reread the posts above. Going full zerker doesn’t mean “no support”. Support comes in the form of CC’s and damage mitigation (Aegis, blinds, etc).

They’ve had two years to even try making conditions useful and they haven’t moved an inch on it. This isn’t going to change unfortunately.

Healing? This video tells you everything you need to know. It’s really quite good.

if arena net nerfed the berzerker builds vs other builds and made bosses stronger dealing more damge… that wpuld proply fix it…

Why would you think that? Soloing Lupi in zerker gear is commonplace these days, and he’s very powerful and deals enough damage to down a player in a single blow. A boss doing more damage doesn’t change anything when you don’t get hit.

what im saying is… arena net m7at change the zerker builds so other builds could be used in pve, if tank, healer and condition builds is not meant for pve then why even put it there right???

No idea. WvW? All I know is that the playerbase has been quite vocal about DPS gear being the only worthwhile PvE set, so they go and introduce Nomad’s. Go figure.

WvW is not PvE!!!

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Posted by: GazaKnight.8206

GazaKnight.8206

That was hard to read, so I’ll just pull out some of the parts that I could parse >.<

No trinety but its only unity… no condition no healers no support, nothing but power….

Reread the posts above. Going full zerker doesn’t mean “no support”. Support comes in the form of CC’s and damage mitigation (Aegis, blinds, etc).

They’ve had two years to even try making conditions useful and they haven’t moved an inch on it. This isn’t going to change unfortunately.

Healing? This video tells you everything you need to know. It’s really quite good.

if arena net nerfed the berzerker builds vs other builds and made bosses stronger dealing more damge… that wpuld proply fix it…

Why would you think that? Soloing Lupi in zerker gear is commonplace these days, and he’s very powerful and deals enough damage to down a player in a single blow. A boss doing more damage doesn’t change anything when you don’t get hit.

what im saying is… arena net m7at change the zerker builds so other builds could be used in pve, if tank, healer and condition builds is not meant for pve then why even put it there right???

No idea. WvW? All I know is that the playerbase has been quite vocal about DPS gear being the only worthwhile PvE set, so they go and introduce Nomad’s. Go figure.

Exactly…. everyone is going to berzerker builds because there is no point in tank,heal or condition builds… caz u can skip and stack most of the dungeon, that is not an exploit, true, but its a gameplay flow and arenanet should fix it

That is what you think mate. Some people mainly the “bad elitists“ simply do not want to need 5 min on fighting a boss just to be able to say :“W0w i tanked all tha attacks, hon0r meh im unkillable“
I don’t get what you try to achieve but alot of us like dungeons the way the are except that they are kitten boring..
So i advice you to look for a guild or friends with the same mindset as you and then you can tank the kitten out of every boss in this game.
If i think about it, not a bad idea i could do dungeons with my guild while being alttabbed to work for uni! /sarcasm off

Have a nice day

Friend let me give u an example of the problem, now lets say we have 2 parties of warriors one is level 35s and the other is level 80s, now tell me will the level 35 be able to speed run AC p3 ? The answer is no, caz they dont have enough traits and skills to do that, caz they r level 35, now the 80s party will speed run and maybe kill everything in the dungeon before that party maybe pass kholer, why? Caz its not balanced, u say very easy dungeons, true caz when u r scaled down yr armor weapons and builds are not scaled down, and that will caz everyone to wear berzerker and use dps builds caz no need for a tank or a healer, just imagine when u go in a dungeon and everything is scaled down to that dungeon level (traits, armor and weapons) will the dungeon be as easy as u think???

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Posted by: GazaKnight.8206

GazaKnight.8206

I dont’ really like normal dungeon, most of them is way too easy. Especially the popular ones where people use it to farm money.

I think fractal is really well done though. The difficulty is just about right for pug. And you some times wipe occasional.

and on the topic of tank… well you are not suppose to get hit. AT ALL. That’s why tanking is mostly useless in this game. And the way people tank is by spamming blind, or block or dodge. And if you really want to tank, grab a hammer for guardian, it provide 33% protection permanently. Which is the equivalent of getting soldier gear for your whole group without sacrificing much dps.

and the topic about glitch or cheat people use in dungeon…. my opinion is it is always the developer’s job to stop that. Not the players job. PvE is about finding the best way to do things. I think all Anet need to do is make dungeon hard, and it’ll be interesting. Fractal is quite interesting to me.

True u dont need tank in boss fights, but in 90% mobs that people skip, u need a tank, healer or an AOE condtionar

I think the main problem is monster just hit so hard in this game. Take for example fractal 50. Monster kill you in 2 seconds if your wearing berserker and 3 second if you are not. I dont’ think those 2 to 3 seconds really matters.

And like I said, you can just give your party protection which is the same as full party wearing full toughness gear without sacrificing any dps.

As for healing…. well you can heal using berserker gear. Which is probably the whole point people are complaining. You can do everything in berserkerk gear so why not.

I get your complain about dungeons, I felt the same way too, it’s just felt a kitteneesy(meant to type cheese y here), I would say fractal is much better done. If you dont’ like normal dungeon, why not try fractal, the mechanics are much better there.

U know u r an amazing person caz i can reason with u…
but anyways as u said berzerker can do everytjing which is one of the cores of the problem, caz when u r zerk and can heal and tank this = unblanced
when the devs said “there is no holy trinity” they meant that u dont have to wait for a guardian to tank caz a warrior can tank and ele can heal, but the problem is that no one is acully tanking caz there is nothing out there to tank for, caz everyone is skipping most of the dungeons I would say a change in the scaling system in dungeons and make monesters in dungeons stronger ( not by increasing health, but increasing power) would help solve the problem

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Posted by: GazaKnight.8206

GazaKnight.8206

I dont’ really like normal dungeon, most of them is way too easy. Especially the popular ones where people use it to farm money.

I think fractal is really well done though. The difficulty is just about right for pug. And you some times wipe occasional.

and on the topic of tank… well you are not suppose to get hit. AT ALL. That’s why tanking is mostly useless in this game. And the way people tank is by spamming blind, or block or dodge. And if you really want to tank, grab a hammer for guardian, it provide 33% protection permanently. Which is the equivalent of getting soldier gear for your whole group without sacrificing much dps.

and the topic about glitch or cheat people use in dungeon…. my opinion is it is always the developer’s job to stop that. Not the players job. PvE is about finding the best way to do things. I think all Anet need to do is make dungeon hard, and it’ll be interesting. Fractal is quite interesting to me.

True u dont need tank in boss fights, but in 90% mobs that people skip, u need a tank, healer or an AOE condtionar

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Posted by: GazaKnight.8206

GazaKnight.8206

That was hard to read, so I’ll just pull out some of the parts that I could parse >.<

No trinety but its only unity… no condition no healers no support, nothing but power….

Reread the posts above. Going full zerker doesn’t mean “no support”. Support comes in the form of CC’s and damage mitigation (Aegis, blinds, etc).

They’ve had two years to even try making conditions useful and they haven’t moved an inch on it. This isn’t going to change unfortunately.

Healing? This video tells you everything you need to know. It’s really quite good.

if arena net nerfed the berzerker builds vs other builds and made bosses stronger dealing more damge… that wpuld proply fix it…

Why would you think that? Soloing Lupi in zerker gear is commonplace these days, and he’s very powerful and deals enough damage to down a player in a single blow. A boss doing more damage doesn’t change anything when you don’t get hit.

what im saying is… arena net m7at change the zerker builds so other builds could be used in pve, if tank, healer and condition builds is not meant for pve then why even put it there right???

No idea. WvW? All I know is that the playerbase has been quite vocal about DPS gear being the only worthwhile PvE set, so they go and introduce Nomad’s. Go figure.

Exactly…. everyone is going to berzerker builds because there is no point in tank,heal or condition builds… caz u can skip and stack most of the dungeon, that is not an exploit, true, but its a gameplay flow and arenanet should fix it

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Posted by: GazaKnight.8206

GazaKnight.8206

Listen listen…. now if the dev made skipping imposiable and stacking impossiable, will u keep playing? Some player r complaing about fractels caz some of its mini deungeons are unspeedrunnable… the point is not skip or not…. its why the devs put that there if no one will use… the game was not meant to be like this… its true No trinety but its only unity… no condition no healers no support, nothing but power…. if arena net nerfed the berzerker builds vs other builds and made bosses stronger dealing more damge… that wpuld proply fix it… what im saying is… arena net m7at change the zerker builds so other builds could be used in pve, if tank, healer and condition builds is not meant for pve then why even put it there right???

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Posted by: GazaKnight.8206

GazaKnight.8206

Oh god nemesis. You just lost all credibility you have on this forum. Meta is meta for a reason. Ask anyone with experience on this forum and they can tell you why. (I’m posting on mobile so too much effort (

Don’t make Nemessis rise again. We lost too many brave soldiers to that demon!

To the rest; Go Zerk or make your own group/guild.. quite simple!

Namasis wanted the game to be better, and Im already full berzerker on all 80s chracters, but when i want to be a healer or a support i get kicked unless its 49 fractels… u tell me because everyone is zerk and can survive, well they survive because of stacking corner to corner or skipping 90% of a dungeon where it takes more time to reach the final boss than to kill it… is this what will make the game right? I dont even understand how ArenaNet accepts people exploiting on thier offical fourms!!!

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Posted by: GazaKnight.8206

GazaKnight.8206

You most likely will never get in group that finish AC path in 8 minutes each. They play in guild, not pugs.
You most likely won’t see Lupicus down in 4 second from a PUG either. You’ll see the pug down in 4 seconds instead.

Just to let u know… i was in that group and it was not a guild group i joined it from LFG

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Posted by: GazaKnight.8206

GazaKnight.8206

Oh btw… watch this video and you will have a better idea of what I mean http://youtu.be/mfFe-UOWvA8

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Posted by: GazaKnight.8206

GazaKnight.8206

Look, a bingo thread.

@OP: Did you passed 100 hours played time yet? Type ingame the /age command and write the results here. Thanks!

acually the last time I checked was 463 hours and that was a month ago

Connection error 7:11:3:191:101 [merged]

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Posted by: GazaKnight.8206

GazaKnight.8206

ISP: BAtelco
Regin: Bahrain
Server: Henge of denravi