Showing Posts For Ghaiana.3897:
Soloable dungeons and dungeons doable with groups of 2/3 persons would be a nice addition. The problem is dungeons always take longer than people predict. I just don’t want to play on when I want to stop. I’m too polite to get out of dungeon group before the dungeon is finished. If I can do a dungeon with my rl partner or alone, chances are that I will indeed take the effort to explore dungeons. Now I did one in GW2 and it was just another disaster, it took over 3 hours and people were just trying to rush and died all the time. Not my piece of cake.
I think any gear and any weapon should be obtainable in several ways like crafting, pvp, wvw, karma or dungeons. That way any kind of player could obtain anything he/she likes. It does not have to be easy, but there are plenty of people that don’t like dungeons.
(edited by Ghaiana.3897)
Funny how your analogy revolves around getting a job, a promotion and increasing your personal income and wealth.
This is a video game designed for leisure entertainment, not measuring your productive capacity in society.
Did you read the posts or even make an effort to read the lines?
What I spoke of about “getting a job/promotion/increasing wealth income” are just EXAMPLES to relate how progression actually is fun and vital in a constant virtual world with massive people like in mmorpgs.It’s fun to you.
It may even be vital to you.
But please don’t think that you speak for everyone, a quick glance at this thread shows that you do not.
That is because they’re playing the game with the mentality of a single-player rpg.
That’s why they kept missing the points and brought in arguments that’re really unrelated.And I never said I spoke for everyone.
We can see there’re two types of people here. A group who knows the true essense of mmorpg. Another group who try to make mmorpg look like a single-player rpg or multi-player fps/pvp/player game.
Even in WoW less than 10% of the players likes to raid. Your statement would mean that less than 10% of the players are the “real” MMORPG players. That’s not true, because MMORPG’s give multipe options to play the game and raiding is just one of them. In fact 100% of the players are real MMORPG players.
Some people always want content beyond the content that is in a game. Even if you are a hardcore gamer, I seriously doubt you have already finished all the content (puzzles, crafting, all heart quests, all vista’s, all points of interest, all pvp objects, all achievements, all dungeons on every level).
Discovery is indeed the fastest way to level crafting skills and on the side you earn a decent amount of xp with every discovery.