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Weapon Sigil Cooldowns

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Posted by: Ginofelino.9246

Ginofelino.9246

There seems to be some confusion on the interaction between on swap sigils and on crit proc sigils’ cooldowns.

Currently, both of these sigils share the same global cooldown. This means that if you swap and gain the benefits of say Sigil of Superior Doom on your offhand. For the next 9 seconds, you would not be able to gain the benefit of Sigil of Superior Earth on your main hand. This works in the opposite manner as well where if you proc the Earth sigil, for the next 2 seconds of its cooldown, and you switch to a weapon set with a Doom sigil you will not get the poison on next attack.

My question then is this working as intended where on swap sigils and on crit sigils share the same global cooldown or are they meant to be seperated? Does this further extend to any future cooldowns on weapon sigils? Keeping the current interaction feels like a limit on our weapon setups, but it would be helpful to know if this will remain as the current mechanic. Thanks for your time and consideration.

Story Skipped or Changed? [merged]

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Posted by: Ginofelino.9246

Ginofelino.9246

Character name: Ginofelino
Was on quest: Breaking the Bone Ship
Skipped to: Battle at Fort Trinity (Trahearne spoke as if I aided Apatia instead of Tonn and the subsequent quest branch followed in that line.)

Mesmer and Titles

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Posted by: Ginofelino.9246

Ginofelino.9246

Currently when a mesmer puts on a title, his clones do not display the title. While not affecting PvE at all, in PvP it adds another way to identify between clones and the player. It is mostly an annoyance with the easiest way to avoid it being just to not wear titles as a mesmer, which some might not be happy about. I merely wanted to know if this was intended. Thanks for the consideration.